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#ifndef D_T_KS_H
#define D_T_KS_H
#include "d/a/d_a_base.h"
#include "d/t/d_tg.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "s/s_State.hpp"
#include "toBeSorted/d_path.h"
#include "toBeSorted/time_area_mgr.h"
class dAcEKs_c;
class dTgKiesuTag_c : public dTg_c {
public:
dTgKiesuTag_c() : mStateMgr(*this) {}
virtual ~dTgKiesuTag_c() {}
STATE_FUNC_DECLARE(dTgKiesuTag_c, CreateChildren);
STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlWait);
STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlReturnToWait);
STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlMove);
STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlFighting);
STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlPathMove);
STATE_FUNC_DECLARE(dTgKiesuTag_c, DoNothing);
/* fn_154_8B0 */
mVec3_c &getSpawnKsPosition();
void incrementField_0x456() {
field_0x456++;
}
void setField_0x47A() {
field_0x47A = true;
}
private:
/* 0x0FC */ STATE_MGR_DECLARE(dTgKiesuTag_c);
/* 0x138 */ dAcRef_c<dAcEKs_c> mKsRefs[16];
/* 0x1F8 */ mMtx_c mAreaMtx;
/* 0x228 */ ActorOnRail_Ext mRail;
/* 0x25C */ TimeAreaStruct mTimeArea;
/* 0x268 */ mMtx_c field_0x268;
/* 0x298 */ u8 _0x298[0x31C - 0x298];
/* 0x31C */ mVec3_c field_0x31C;
/* 0x328 */ mVec3_c field_0x328;
/* 0x334 */ mVec3_c field_0x334;
/* 0x340 */ mVec3_c field_0x340;
/* 0x34C */ mVec3_c field_0x34C;
/* 0x358 */ u8 _0x358[0x37C - 0x358];
/* 0x37C */ mVec3_c mTargetPosition;
/* 0x388 */ mVec3_c mSpawnKsPosition;
/* 0x394 */ u8 _0x394[0x3A0 - 0x394];
/* 0x3A0 */ mAng3_c mSpawnKsAngle;
/* 0x3A8 */ mAng3_c field_0x3A8;
/* 0x3AC */ mAng field_0x3AC; // pitch
/* 0x3AE */ mAng field_0x3AE; // yaw
/* 0x3B0 */ u8 _0x3B0[0x3B4 - 0x3B0];
/* 0x3B4 */ f32 field_0x3B4;
/* 0x3B8 */ f32 field_0x3B8; // Y pos offset
/* 0x3BC */ f32 field_0x3BC; // X/Z scale
/* 0x3C0 */ f32 field_0x3C0; // Y scale
/* 0x3C4 */ u8 _0x3C4[0x3D8 - 0x3C4];
/* 0x3D8 */ f32 field_0x3D8; // Y scale
/* 0x3DC */ f32 field_0x3DC; // X/Z scale
/* 0x3E0 */ u8 _0x3E0[0x3EC - 0x3E0];
/* 0x3EC */ mVec3_c field_0x3EC;
/* 0x3F8 */ u8 _0x3F8[0x448 - 0x3F8];
/* 0x448 */ s16 field_0x448;
// Related to Control?
/* 0x44A */ s16 mNumKsControl;
/* 0x44C */ s16 field_0x44C;
/* 0x44E */ s16 field_0x44E;
/* 0x450 */ s16 field_0x450;
// Related to ControlFighting?
/* 0x452 */ s16 field_0x452;
/* 0x454 */ s16 field_0x454;
/* 0x456 */ s16 field_0x456;
/* 0x458 */ s16 field_0x458;
/* 0x45A */ s16 field_0x45A;
/* 0x45C */ s16 field_0x45C;
/* 0x45E */ s16 field_0x45E;
/* 0x460 */ s16 field_0x460;
/* 0x462 */ s16 mMaxKsToLink;
/* 0x464 */ u8 _0x464[0x468 - 0x464];
/* 0x468 */ s16 field_0x468;
/* 0x46A */ s16 field_0x46A;
/* 0x46C */ s16 mNumKsAlive;
/* 0x46E */ s16 field435_0x46e;
/* 0x470 */ u8 _0x470[0x474 - 0x470];
/* 0x474 */ bool field_0x474;
/* 0x475 */ u8 _0x475[0x47A - 0x475];
/* 0x47A */ bool field_0x47A;
/* 0x47E */ bool mbAllKsActive;
/* 0x48A */ u8 field_0x48A; // Related to getting spawnPos/ Type?
/* 0x48E */ u8 mNumKsActive;
};
#endif
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