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#ifndef D_T_ROCK_BOAT
#define D_T_ROCK_BOAT
#include "d/t/d_tg.h"
#include "f/f_list_nd.h"
#include "s/s_State.hpp"
class dTgRockBoat_c : public dTg_c {
public:
dTgRockBoat_c() : mStateMgr(*this) {}
virtual ~dTgRockBoat_c() {}
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dTgRockBoat_c, Wait);
private:
STATE_MGR_DECLARE(dTgRockBoat_c);
int cooldown;
int boatNum;
};
#endif
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