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#ifndef D_T_SHIP_WINDOW_H
#define D_T_SHIP_WINDOW_H
#include "d/t/d_tg.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
class dTgShipWindow_c : public dTg_c {
public:
dTgShipWindow_c() : mStateMgr(*this), mEvent(*this, nullptr) {}
virtual ~dTgShipWindow_c() {}
virtual int create() override;
virtual int actorExecute() override;
virtual int actorExecuteInEvent() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dTgShipWindow_c, On);
STATE_FUNC_DECLARE(dTgShipWindow_c, Off);
private:
STATE_MGR_DECLARE(dTgShipWindow_c);
ActorEventRelated mEvent;
u8 mInitialStateFlag;
u8 mOutputStateFlagBase;
u8 mOffEventId;
u8 mOnEventId;
u8 mHasPlayedOffEvent;
u8 mHasPlayedOnEvent;
u8 mAlwaysPlayEvent;
};
#endif
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