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#ifndef D_T_SOUND_AREA_H
#define D_T_SOUND_AREA_H
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "toBeSorted/d_path.h"
class dTgSndAr_c : public dTg_c {
public:
dTgSndAr_c() {}
virtual ~dTgSndAr_c() {}
virtual int draw() override;
virtual int actorExecute() override;
virtual int doDelete() override;
virtual int create() override;
private:
int getTypeFromParams() {
return mParams >> 0x1C;
}
bool checkPosInArea(mVec3_c &pos);
bool checkAlg0(const mVec3_c &pos);
bool checkAlg1(const mVec3_c &pos);
bool checkAlg2(const mVec3_c &pos);
bool checkAlg3(const mVec3_c &pos);
mMtx_c mtx;
dPath_c mRail;
};
#endif
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