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#ifndef EGG_CONTROLLER_H
#define EGG_CONTROLLER_H
#include "common.h"
#include "egg/math/eggMatrix.h"
#include "egg/math/eggVector.h"
#include "egg/prim/eggBitFlag.h"
#include "egg/prim/eggBuffer.h"
#include "rvl/KPAD.h" // IWYU pragma: exports
#include "rvl/PAD.h" // IWYU pragma: exports
#include "rvl/WPAD.h" // IWYU pragma: exports
namespace EGG {
class ControllerRumbleMgr;
class CoreController;
// To Be Filled out
enum eCoreDevType {
};
typedef void (*ConnectCallback)(int args[]);
typedef class CoreController *(*ControllerFactory)();
class CoreStatus {
public:
/* 0x00 */ u32 mHold;
/* 0x04 */ u32 mTrig;
/* 0x08 */ u32 mRelease;
/* 0x0C */ Vector3f mAccel;
/* 0x18 */ u8 field_0x01[0x20 - 0x18];
/* 0x20 */ f32 mDpdRawX;
/* 0x24 */ f32 mDpdRawY;
/* 0x28 */ u8 field_0x02[0x48 - 0x28];
/* 0x48 */ f32 mDpdDistance;
/* 0x4C */ f32 float_0x4C;
/* 0x50 */ f32 float_0x50;
/* 0x54 */ f32 float_0x54;
/* 0x58 */ f32 float_0x58;
/* 0x5C */ u8 mDevType;
/* 0x5D */ u8 field_0x5D;
/* 0x5E */ s8 mDpdValid;
/* 0x5F */ s8 unknown;
/* 0x60 */ f32 mFSStickX;
/* 0x64 */ f32 mFSStickY;
/* 0x68 */ u8 field_0x03[0x88];
public:
void init();
u32 getFSStickButton() const;
f32 getFSStickX() const {
return mFSStickX;
}
f32 getFSStickY() const {
return mFSStickY;
}
bool down(u32 mask) const {
return (mask & mHold);
}
bool up(u32 mask) const {
return (mask & mHold) != mask;
}
bool downTrigger(u32 mask) const {
return (mask & mTrig);
}
bool upTrigger(u32 mask) const {
return (mask & mRelease);
}
bool downAll(u32 mask) const {
return (mask & mHold) == mask;
}
bool upAll(u32 mask) const {
return (mask & mHold) == 0;
}
s32 getDevType() const {
return mDevType;
}
bool isCore() const {
return getDevType() == WPAD_DEV_CORE;
}
bool isFreestyle() const {
return getDevType() == WPAD_DEV_FS;
}
u32 getHold() const {
return mHold;
}
s8 getDpdValidFlag() const {
return mDpdValid;
};
Vector2f getUnk() {
return Vector2f(float_0x54, float_0x58);
}
const Vector3f &getAccel() const {
return mAccel;
}
};
class CoreController {
public:
// vtable 0x0000
/* vt 0x08 */ virtual void setPosParam(f32 f1, f32 f2) {
KPADSetPosParam(mChannelID, f1, f2);
}
/* vt 0x0C */ virtual void setHoriParam(f32 f1, f32 f2) {
KPADSetHoriParam(mChannelID, f1, f2);
}
/* vt 0x10 */ virtual void setDistParam(f32 f1, f32 f2) {
KPADSetDistParam(mChannelID, f1, f2);
}
/* vt 0x14 */ virtual void setAccParam(f32 f1, f32 f2) {
KPADSetAccParam(mChannelID, f1, f2);
}
/* vt 0x18 */ virtual bool down(u32 mask) const {
return mCoreStatus[0].down(mask);
}
/* vt 0x1C */ virtual bool up(u32 mask) const {
return mCoreStatus[0].up(mask);
}
/* vt 0x20 */ virtual bool downTrigger(u32 mask) const {
return mCoreStatus[0].downTrigger(mask);
}
/* vt 0x24 */ virtual bool upTrigger(u32 mask) const {
return mCoreStatus[0].upTrigger(mask);
}
/* vt 0x28 */ virtual bool downAll(u32 mask) const {
return mCoreStatus[0].downAll(mask);
}
/* vt 0x2C */ virtual bool upAll(u32 mask) const {
return mCoreStatus[0].upAll(mask);
}
/* vt 0x30 */ virtual void beginFrame(PADStatus *padStatus);
/* vt 0x34 */ virtual void endFrame();
public:
/* 0x004 */ s32 mChannelID;
/* 0x008 */ u32 mButtonHeld;
/* 0x00C */ u32 mButtonTriggered;
/* 0x010 */ u32 mButtonReleased;
/* 0x014 */ u32 field_0x14;
/* 0x018 */ CoreStatus mCoreStatus[16];
/* 0xf18 */ int mReadStatusIdx;
/* 0xf1c */ TBitFlag<u8> mFlag;
/* 0xf20 */ Vector3f mAccel;
/* 0xf2c */ Vector2f mDpdPos;
/* 0xf34 */ u32 mIdleTime;
/* 0xf38 */ u32 mMotorPattern;
/* 0xf3c */ bool mEnableMotor;
/* 0xf40 */ s32 mMotorFrameDuration;
/* 0xf44 */ u8 mMotorPatternLength;
/* 0xf45 */ u8 mMotorPatternPos;
/* 0xf48 */ ControllerRumbleMgr *mRumbleMgr;
/* 0xf4c */ Matrix34f mPostureMatrix;
/* 0xf7c */ Matrix34f mPostureMatrixPrev;
/* 0xfac */ TBitFlag<u8> mAccelFlags; // May not be TBitFlag?
/* 0xfb0 */ s32 mMaxAccelFrameTime;
/* 0xfb4 */ s32 mAccelFrameTime[3];
/* 0xfc0 */ f32 mMaxAccelDiff;
/* 0xfc4 */ Vector3f mPrevAccel;
public:
CoreController();
void sceneReset();
Vector2f getDpdRawPos();
f32 getDpdDistance();
s32 getDpdValidFlag(); // Name Assumed. BBA hints at variable
void startMotor();
void stopMotor();
void createRumbleMgr(u8);
void startPatternRumble(const char *, int, bool);
void stopRumbleMgr();
CoreStatus *getCoreStatus(int idx);
void calc_posture_matrix(Matrix34f &mat, bool);
f32 getFreeStickX() const;
f32 getFreeStickY() const;
const Vector3f &getAccel() const {
return mCoreStatus[0].getAccel();
}
// Guess ?
bool isStable(u8 p1) const {
return (mAccelFlags.getDirect() & p1) == p1;
}
};
class CoreControllerMgr {
public:
struct T__Disposer : Disposer {
/* vt 0x08 */ virtual ~T__Disposer();
static T__Disposer *sStaticDisposer;
};
/* 0x0000 */ T__Disposer mDisposer;
struct UnkField0x10A0 {
virtual void v_08(UNKTYPE *);
};
public:
// 0x0010 vtable
/* vt 0x08 */ virtual void beginFrame();
/* vt 0x0C */ virtual void endFrame();
public:
/* 0x0014 */ TBuffer<CoreController *> mControllers;
/* 0x0020 */ u8 field_0x20[0x10a0 - 0x0020];
/* 0x10A0 */ UnkField0x10A0 *field_0x10A0;
/* 0x10A4 */ TBuffer<eCoreDevType> mDevTypes;
/* 0x10b0 */ u8 field_0x10B0[0x10e0 - 0x10b0];
public:
static CoreControllerMgr *createInstance();
static void deleteInstance();
CoreController *getNthController(int);
static void *allocThunk(size_t size);
static int deleteThunk(void *ptr);
static void connectCallback(s32, s32);
CoreControllerMgr();
public:
static CoreControllerMgr *sInstance;
static CoreController *(*sCoreControllerFactory)();
static ConnectCallback sConnectCallback;
static bool sUseBuiltinWpadAllocator;
static s32 sWPADWorkSize;
};
class NullController : public CoreController {
public:
NullController() {
unk[92] = 0xfe;
}
// idk this has NO effect on anything
u8 unk[0x80674c00 - 0x80674b10];
};
class ControllerRumbleUnit {
public:
// 0x00 vtable
inline ControllerRumbleUnit() : mFlag(0) {
init();
}
/* vt 0x08 */ virtual ~ControllerRumbleUnit() {}
public:
/* 0x04 */ const char *mPattern;
/* 0x08 */ const char *mPatternPos;
/* 0x0C */ s32 mTimer; // guess
/* 0x10 */ f32 mRampUp; // guess
/* 0x14 */ f32 mIntensity; // guess
/* 0x18 */ TBitFlag<u8> mFlag;
/* 0x1C */ nw4r::ut::Node mNode;
/* 0x24 */ u32 field_0x24; // could just be part of the node (List)
public:
void init();
void startPattern(const char *patter, int);
f32 calc();
};
class ControllerRumbleMgr {
public:
// 0x00 vtable
/* vt 0x08 */ virtual ~ControllerRumbleMgr() {}
public:
/* 0x04 */ nw4r::ut::List mActiveUnitList;
/* 0x10 */ nw4r::ut::List mInactiveUnitList;
/* 0x1C */ CoreController *mController;
public:
ControllerRumbleMgr();
void createUnit(u8 numUnits, CoreController *controller);
void stop();
void calc();
void startPattern(const char *pattern, int, bool);
ControllerRumbleUnit *getUnitFromList(bool bGrabActive);
};
} // namespace EGG
#endif
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