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#ifndef EGG_THREAD_MGR_H
#define EGG_THREAD_MGR_H
#include "common.h"
#include "rvl/OS.h" // IWYU pragma: export
// This is seen in Animal Crossing: City Folk also. Idk where it belongs
// Seen between EGG::Thread and EGG::ConfigurationData (eggThread and eggSystem)
// dSysNandThread (or NandRequestThread ) inherits from eggThread,
// with part of that thread referencing tsome of these funcs
namespace EGG {
// Color? Tag?
struct UnknownStruct {
u8 _00;
u8 _01;
u8 _02;
u8 _03;
};
struct ThreadInfo {
OSThread *mThread;
UnknownStruct _04;
bool _08;
char _09[32]; // Buffer for name?
u32 _2C;
};
// This is a complete guess
class ThreadMgr {
public:
void registerThread(OSThread *thread, UnknownStruct);
static ThreadMgr *getInstance() {
return sInstance;
}
private:
s32 getThreadIndex(OSThread *thread);
s32 doRegisterThread(OSThread *thread);
void sortByPriority();
private:
u8 _placeholder_00[0x8];
/* 0x08 */ s32 mMaxThreads;
u8 _placeholder_0C[0x3C - 0xC];
/* 0x3C */ ThreadInfo *mThreadList;
u8 _placeholder_40[0x44 - 0x40];
/* 0x44 */ s32 mThreadCount;
u8 _placeholder_48[0xEC - 0x48];
/* 0xEC */ UnknownStruct _EC; // Default color/tag?
u8 _placeholder_F0[0xF4 - 0xF0];
/* 0xF4 */ u32 _F4;
/* 0xF8 */ bool mSortEnabled;
// size unsure, but this is the limit seen
static ThreadMgr *sInstance;
};
} // namespace EGG
#endif // EGG_THREAD_MGR_H
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