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#ifndef EGG_DRAW_PATH_BASE_H
#define EGG_DRAW_PATH_BASE_H
#include "egg/egg_types.h"
#include "egg/gfx/eggIScnProc.h"
#include "egg/gfx/eggScreenEffectBase.h"
#include "nw4r/g3d/g3d_scnobj.h"
namespace EGG {
class DrawPathBase : public ScreenEffectBase, public IScnProc, public nw4r::g3d::IScnObjCallback {
public:
DrawPathBase();
void createScnProc(MEMAllocator *allocator);
protected:
virtual u16 getNumStep() const = 0; // at 0x3C
virtual void internalResetForDraw() {} // at 0x40
virtual void internalDraw(u16) = 0; // at 0x44
virtual void ExecCallback_CALC_VIEW(
nw4r::g3d::ScnObj::Timing /* timing */, nw4r::g3d::ScnObj * /* pObj */, u32 /* param */, void * /* pInfo */
) override; // also at 0x48
virtual void scnProcDraw(u16) override; // also at 0x4C
};
} // namespace EGG
#endif
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