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#ifndef EGG_PALETTE_H
#define EGG_PALETTE_H
#include "common.h"
#include "rvl/GX/GXTexture.h"
namespace EGG {
enum JUTTransparency {
UNK0,
UNK1
};
struct ResTLUT {
u8 format;
u8 transparency;
u16 numColors;
};
class Palette {
public:
Palette(GXTlut p1, GXTlutFmt p2, JUTTransparency p3, u16 p4, void *p5) {
storeTLUT(p1, p2, p3, p4, p5);
}
Palette(GXTlut tlutNo, ResTLUT *p_tlutRes) {
storeTLUT(tlutNo, p_tlutRes);
}
void storeTLUT(GXTlut, ResTLUT *);
void storeTLUT(GXTlut, GXTlutFmt, JUTTransparency, u16, void *);
bool load();
u8 getTlutName() const {
return mTlutName;
}
u8 getFormat() const {
return mFormat;
}
u8 getTransparency() const {
return mTransparency;
}
u16 getNumColors() const {
return mNumColors;
}
ResTLUT *getColorTable() const {
return mColorTable;
}
private:
/* 0x00 */ GXTlutObj mTlutObj;
/* 0x0C */ u8 mTlutName;
/* 0x0D */ u8 mFormat;
/* 0x10 */ ResTLUT *mColorTable;
/* 0x14 */ u16 mNumColors;
/* 0x16 */ u8 mTransparency;
};
} // namespace EGG
#endif
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