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#ifndef F_PROFILE_NAME
#define F_PROFILE_NAME

namespace fProfile {

enum PROFILE_NAME_e {
    /* 000 (0x000) */ TITLE,
    /* 001 (0x001) */ E3_TITLE,
    /* 002 (0x002) */ E3_GAMEEND,
    /* 003 (0x003) */ THPPLAYER,
    /* 004 (0x004) */ GAME,
    /* 005 (0x005) */ STAGE_MANAGER,
    /* 006 (0x006) */ STAGE,
    /* 007 (0x007) */ STAGE_SELECT,
    /* 008 (0x008) */ VIEW_CLIP_TAG,
    /* 009 (0x009) */ START_TAG,
    /* 010 (0x00A) */ MAP_AREA_TAG,
    /* 011 (0x00B) */ TRUCK_RAIL,
    /* 012 (0x00C) */ TAG_STREAM,
    /* 013 (0x00D) */ COL_BOMSLD,
    /* 014 (0x00E) */ OBJ_STAGE_KRAKEN,
    /* 015 (0x00F) */ OBJ_STAGE_KRAKEN_PARTS,
    /* 016 (0x010) */ OBJ_TIME_STONE,
    /* 017 (0x011) */ OBJ_SW,
    /* 018 (0x012) */ OBJ_BLOCK_ROPE,
    /* 019 (0x013) */ OBJ_PUSH_BLOCK,
    /* 020 (0x014) */ OBJ_KIBAKO,
    /* 021 (0x015) */ OBJ_LOG,
    /* 022 (0x016) */ OBJ_LOG_WATER,
    /* 023 (0x017) */ OBJ_BELT_CVR,
    /* 024 (0x018) */ OBJ_DRUM,
    /* 025 (0x019) */ OBJ_BELT_OBSTACLE,
    /* 026 (0x01A) */ OBJ_HIMO,
    /* 027 (0x01B) */ OBJ_SPIDER_LINE,
    /* 028 (0x01C) */ OBJ_WIND,
    /* 029 (0x01D) */ OBJ_WIND03,
    /* 030 (0x01E) */ OBJ_WIND04,
    /* 031 (0x01F) */ OBJ_TORNADO,
    /* 032 (0x020) */ OBJ_SWITCH_WALL,
    /* 033 (0x021) */ OBJ_TOWER_D101,
    /* 034 (0x022) */ OBJ_DOOR_DUNGEON_D200,
    /* 035 (0x023) */ OBJ_DOOR_DUNGEON,
    /* 036 (0x024) */ OBJ_WOOD_BOARD,
    /* 037 (0x025) */ OBJ_CLAW_SHOT_TG,
    /* 038 (0x026) */ OBJ_BULB_SWITCH,
    /* 039 (0x027) */ OBJ_SIDE_SHUTTER,
    /* 040 (0x028) */ OBJ_HIT_LEVER_SW,
    /* 041 (0x029) */ OBJ_FENCE_IRON,
    /* 042 (0x02A) */ OBJ_UPDOWN_LAVA,
    /* 043 (0x02B) */ OBJ_BB_OBJECTS,
    /* 044 (0x02C) */ OBJ_BRIDGE_BUILDING,
    /* 045 (0x02D) */ OBJ_CANNON,
    /* 046 (0x02E) */ OBJ_ROULETTE_ISLAND_C,
    /* 047 (0x02F) */ OBJ_ROULETTE_ISLAND_R,
    /* 048 (0x030) */ OBJ_BRIDGE_STRETCH,
    /* 049 (0x031) */ OBJ_IRON_STAGE,
    /* 050 (0x032) */ OBJ_UTAJIMA_STOPPER,
    /* 051 (0x033) */ OBJ_UTAJIMA_MAIN_MECHA,
    /* 052 (0x034) */ OBJ_UTAJIMA_PEDESTAL,
    /* 053 (0x035) */ OBJ_UTAJIMA_ISLAND,
    /* 054 (0x036) */ OBJ_CANNON_COVER,
    /* 055 (0x037) */ OBJ_UTAJIMA,
    /* 056 (0x038) */ OBJ_UTAJIMA_LV2,
    /* 057 (0x039) */ OBJ_PUZZLE_ISLAND,
    /* 058 (0x03A) */ OBJ_FENCE_BOKO,
    /* 059 (0x03B) */ OBJ_FENCE_BOKO2,
    /* 060 (0x03C) */ OBJ_WINDMILL,
    /* 061 (0x03D) */ OBJ_PINWHEEL,
    /* 062 (0x03E) */ OBJ_LIGHTHOUSE_HARP,
    /* 063 (0x03F) */ OBJ_FENCE_KONSAI,
    /* 064 (0x040) */ OBJ_STAGE_SINK,
    /* 065 (0x041) */ OBJ_STAGE_WATER,
    /* 066 (0x042) */ OBJ_STAGE_COVER,
    /* 067 (0x043) */ OBJ_STAGE_CRACK,
    /* 068 (0x044) */ OBJ_TERRY_ISLAND,
    /* 069 (0x045) */ OBJ_INSECT_ISLAND,
    /* 070 (0x046) */ OBJ_SHRINE_AFTER,
    /* 071 (0x047) */ OBJ_SHRINE_BEFORE,
    /* 072 (0x048) */ OBJ_SHIP_WINDOW,
    /* 073 (0x049) */ OBJ_WATER_SURFACE,
    /* 074 (0x04A) */ OBJ_PUMPKIN_BAR,
    /* 075 (0x04B) */ OBJ_TREASURE_ISLAND,
    /* 076 (0x04C) */ OBJ_SEALED_DOOR,
    /* 077 (0x04D) */ OBJ_EVIL_FIELD,
    /* 078 (0x04E) */ OBJ_MEGAMI_ISLAND,
    /* 079 (0x04F) */ OBJ_CITY,
    /* 080 (0x050) */ OBJ_BAMBOO_ISLAND,
    /* 081 (0x051) */ OBJ_STREAM_LAVA,
    /* 082 (0x052) */ OBJ_DOWN_LAVA,
    /* 083 (0x053) */ OBJ_APPEAR_BRIDGE,
    /* 084 (0x054) */ OBJ_TRUCK_STOPPER,
    /* 085 (0x055) */ OBJ_ISLAND_NUSI,
    /* 086 (0x056) */ OBJ_ROCK_SKY,
    /* 087 (0x057) */ OBJ_TREASURE_ISLAND_B,
    /* 088 (0x058) */ OBJ_WATER_F100,
    /* 089 (0x059) */ OBJ_BELL,
    /* 090 (0x05A) */ OBJ_SHRINE_BEF_INSIDE,
    /* 091 (0x05B) */ OBJ_WINDMILL_DESERT,
    /* 092 (0x05C) */ OBJ_CITY_WATER,
    /* 093 (0x05D) */ OBJ_MOLE_COVER,
    /* 094 (0x05E) */ OBJ_DESERT_DEBRIS,
    /* 095 (0x05F) */ OBJ_BB_BROKEN_PARTS,
    /* 096 (0x060) */ OBJ_KUMITE_WALL,
    /* 097 (0x061) */ OBJ_WATER_SHIELD,
    /* 098 (0x062) */ OBJ_BSTONE,
    /* 099 (0x063) */ OBJ_WIND02,
    /* 100 (0x064) */ OBJ_LEAF_SWING,
    /* 101 (0x065) */ RIDE_ROCK_SET_TAG,
    /* 102 (0x066) */ OBJ_RIDE_ROCK,
    /* 103 (0x067) */ OBJ_MOVE_LIFT_VOL,
    /* 104 (0x068) */ OBJ_TRUCK,
    /* 105 (0x069) */ OBJ_TERRY_SHOP,
    /* 106 (0x06A) */ OBJ_TRAP_ROCK_1,
    /* 107 (0x06B) */ OBJ_STOPPER_ROCK,
    /* 108 (0x06C) */ OBJ_SHUTTER_FENCE,
    /* 109 (0x06D) */ OBJ_SINK_FLOOR_F,
    /* 110 (0x06E) */ E_GUMARM,
    /* 111 (0x06F) */ OBJ_STEP_GUMARM,
    /* 112 (0x070) */ OBJ_BRIDGE_FALL,
    /* 113 (0x071) */ OBJ_BRIDGE_STEP,
    /* 114 (0x072) */ OBJ_BRIDGE_BONE,
    /* 115 (0x073) */ OBJ_BB_BRIDGE,
    /* 116 (0x074) */ OBJ_BRIDGE_TIME,
    /* 117 (0x075) */ OBJ_BOAT,
    /* 118 (0x076) */ OBJ_BALLISTA,
    /* 119 (0x077) */ OBJ_BALLISTA_F3,
    /* 120 (0x078) */ OBJ_TIME_BOAT,
    /* 121 (0x079) */ OBJ_GODDESS_STATUE,
    /* 122 (0x07A) */ OBJ_STONE_STAND,
    /* 123 (0x07B) */ OBJ_TIME_STAGE_BG,
    /* 124 (0x07C) */ OBJ_WARP_HOLE,
    /* 125 (0x07D) */ OBJ_GEAR,
    /* 126 (0x07E) */ OBJ_DESERT,
    /* 127 (0x07F) */ OBJ_D300,
    /* 128 (0x080) */ OBJ_SEA_F301,
    /* 129 (0x081) */ OBJ_DESERT_AGO,
    /* 130 (0x082) */ OBJ_DESERT_METER,
    /* 131 (0x083) */ OBJ_NEEDLE_DESERT,
    /* 132 (0x084) */ OBJ_LOTUS,
    /* 133 (0x085) */ OBJ_TARZAN_POLE,
    /* 134 (0x086) */ OBJ_STEP_TIME_SLIP,
    /* 135 (0x087) */ OBJ_TIME_BASE,
    /* 136 (0x088) */ OBJ_SWITCH_SHUTTER,
    /* 137 (0x089) */ OBJ_WATERFALL_D101,
    /* 138 (0x08A) */ OBJ_ROLL_PILLAR,
    /* 139 (0x08B) */ OBJ_CHEST,
    /* 140 (0x08C) */ OBJ_ROCK_BOAT,
    /* 141 (0x08D) */ OBJ_BLOCK_UNDERGROUND,
    /* 142 (0x08E) */ OBJ_UNDERGROUND,
    /* 143 (0x08F) */ OBJ_TROLLEY,
    /* 144 (0x090) */ OBJ_LAVA_PLATE,
    /* 145 (0x091) */ OBJ_SAND_FLOOR,
    /* 146 (0x092) */ OBJ_SW_SYAKO,
    /* 147 (0x093) */ OBJ_SYAKO_SHUTTER,
    /* 148 (0x094) */ OBJ_DUNGEON_SHIP,
    /* 149 (0x095) */ OBJ_NEEDLE_UNDERGROUND,
    /* 150 (0x096) */ OBJ_STEP_STATUE,
    /* 151 (0x097) */ OBJ_GRAVE,
    /* 152 (0x098) */ OBJ_SHED,
    /* 153 (0x099) */ OBJ_GIRAHIMU_FLOOR,
    /* 154 (0x09A) */ OBJ_TENIJIMA,
    /* 155 (0x09B) */ OBJ_SAND_D301,
    /* 156 (0x09C) */ OBJ_DOOR_BOSSD101,
    /* 157 (0x09D) */ OBJ_BOXCAGE_F300,
    /* 158 (0x09E) */ OBJ_TOWER_HAND_D101,
    /* 159 (0x09F) */ OBJ_DORMITORY_GATE,
    /* 160 (0x0A0) */ OBJ_PISTON,
    /* 161 (0x0A1) */ OBJ_FRUIT_TREE,
    /* 162 (0x0A2) */ OBJ_FARMLAND,
    /* 163 (0x0A3) */ OBJ_PROPELLER_LIFT,
    /* 164 (0x0A4) */ OBJ_D3_DUMMY,
    /* 165 (0x0A5) */ B_BIGBOSS_BASE,
    /* 166 (0x0A6) */ B_BIGBOSS,
    /* 167 (0x0A7) */ B_BIGBOSS2,
    /* 168 (0x0A8) */ B_BIGBOSS3,
    /* 169 (0x0A9) */ B_VD,
    /* 170 (0x0AA) */ OBJ_VDB,
    /* 171 (0x0AB) */ E_CAPTAIN,
    /* 172 (0x0AC) */ OBJ_TRUCK_RAIL_COL,
    /* 173 (0x0AD) */ BIRD,
    /* 174 (0x0AE) */ BIRD_TARGET,
    /* 175 (0x0AF) */ BIRD_NPC,
    /* 176 (0x0B0) */ BIRD_KOBUNA,
    /* 177 (0x0B1) */ BIRD_KOBUNB,
    /* 178 (0x0B2) */ BIRD_RIVAL,
    /* 179 (0x0B3) */ BIRD_ZELDA_TRAINING,
    /* 180 (0x0B4) */ AVATER_RACE_MNG,
    /* 181 (0x0B5) */ AVATER_BULLET,
    /* 182 (0x0B6) */ NUSI_BASE,
    /* 183 (0x0B7) */ NUSI_NPC,
    /* 184 (0x0B8) */ B_NUSI,
    /* 185 (0x0B9) */ B_NUSI_TENTAKLE,
    /* 186 (0x0BA) */ B_NUSI_BULLET,
    /* 187 (0x0BB) */ OBJ_LIGHT_LINE,
    /* 188 (0x0BC) */ OBJ_LIGHT_SHAFT_SMALL,
    /* 189 (0x0BD) */ TAG_LIGHT_SHAFT_EFF,
    /* 190 (0x0BE) */ MEGAMI_DIVING_TAG,
    /* 191 (0x0BF) */ COMMON_BULLET,
    /* 192 (0x0C0) */ E_SYAKOMAITO,
    /* 193 (0x0C1) */ E_MR,
    /* 194 (0x0C2) */ E_PH,
    /* 195 (0x0C3) */ B_KR,
    /* 196 (0x0C4) */ B_KRH,
    /* 197 (0x0C5) */ B_KRA,
    /* 198 (0x0C6) */ OBJ_FLYING_CLAWSHOT_TARGET,
    /* 199 (0x0C7) */ OBJ_DIS_SHIP,
    /* 200 (0x0C8) */ PLAYER,
    /* 201 (0x0C9) */ TAG_SHUTTER_FENCE_PERMISSION,
    /* 202 (0x0CA) */ SHUTTER,
    /* 203 (0x0CB) */ OBJ_SHUTTER_CHANGE_SCENE,
    /* 204 (0x0CC) */ OBJ_DOOR_BOSS,
    /* 205 (0x0CD) */ OBJ_DOOR,
    /* 206 (0x0CE) */ OBJ_FENCE,
    /* 207 (0x0CF) */ TAG_SHUTTER_FENCE_FORBIDDANCE,
    /* 208 (0x0D0) */ OBJ_TROLLEY_SHUTTER,
    /* 209 (0x0D1) */ OBJ_TR_SHUTTER_CS,
    /* 210 (0x0D2) */ OBJ_BG,
    /* 211 (0x0D3) */ BOOMERANG,
    /* 212 (0x0D4) */ GENKI_MGR_TAG,
    /* 213 (0x0D5) */ TAG_MIECHAN,
    /* 214 (0x0D6) */ DEMO_NPC_BIRD,
    /* 215 (0x0D7) */ NPC_RVL,
    /* 216 (0x0D8) */ NPC_RIVAL_LOD,
    /* 217 (0x0D9) */ NPC_KBN,
    /* 218 (0x0DA) */ NPC_KBN2,
    /* 219 (0x0DB) */ NPC_KOBUN_B_NIGHT,
    /* 220 (0x0DC) */ NPC_SKN,
    /* 221 (0x0DD) */ NPC_SKN2,
    /* 222 (0x0DE) */ NPC_GZL,
    /* 223 (0x0DF) */ NPC_ZLD,
    /* 224 (0x0E0) */ NPC_DSK,
    /* 225 (0x0E1) */ NPC_DRB,
    /* 226 (0x0E2) */ NPC_DRBC,
    /* 227 (0x0E3) */ NPC_CE_FRIEND,
    /* 228 (0x0E4) */ NPC_CE_LADY,
    /* 229 (0x0E5) */ NPC_TOILET_GHOST,
    /* 230 (0x0E6) */ NPC_SORAJIMA_FATHER,
    /* 231 (0x0E7) */ NPC_SORAJIMA_MOTHER,
    /* 232 (0x0E8) */ NPC_SORAJIMA_GIRL,
    /* 233 (0x0E9) */ NPC_KYUI_WIZARD,
    /* 234 (0x0EA) */ NPC_KYUI_FIRST,
    /* 235 (0x0EB) */ NPC_ORD_KYUI,
    /* 236 (0x0EC) */ NPC_KYUI_ELDER,
    /* 237 (0x0ED) */ NPC_KYUI_THIRD,
    /* 238 (0x0EE) */ NPC_KYUI4,
    /* 239 (0x0EF) */ NPC_TMN,
    /* 240 (0x0F0) */ NPC_SALESMAN_S,
    /* 241 (0x0F1) */ NPC_DOUGUYA_NIGHT,
    /* 242 (0x0F2) */ NPC_MED_WIFE_NIGHT,
    /* 243 (0x0F3) */ NPC_MED_HUS_NIGHT,
    /* 244 (0x0F4) */ NPC_JUNK_NIGHT,
    /* 245 (0x0F5) */ NPC_AZUKARIYA_NIGHT,
    /* 246 (0x0F6) */ NPC_DOUGUYA_MOTHER,
    /* 247 (0x0F7) */ NPC_DOUGUYA_MOTHER_LOD,
    /* 248 (0x0F8) */ NPC_JUNK_MOTHER,
    /* 249 (0x0F9) */ NPC_JUNK_MOTHER_LOD,
    /* 250 (0x0FA) */ NPC_SENPAIA_MOTHER,
    /* 251 (0x0FB) */ NPC_SENPAIA_MOTHER_LOD,
    /* 252 (0x0FC) */ NPC_SORAJIMA_MAN_E,
    /* 253 (0x0FD) */ NPC_SORAJIMA_MAN_D,
    /* 254 (0x0FE) */ NPC_AZUKARIYA_FATHER,
    /* 255 (0x0FF) */ NPC_DAISHINKAN_N,
    /* 256 (0x100) */ NPC_SORAJIMA_MALE,
    /* 257 (0x101) */ NPC_BDSW,
    /* 258 (0x102) */ NPC_SORAJIMA_FEMALE,
    /* 259 (0x103) */ NPC_KENSEI,
    /* 260 (0x104) */ NPC_TALK_KENSEI,
    /* 261 (0x105) */ NPC_BDZ,
    /* 262 (0x106) */ NPC_OIM,
    /* 263 (0x107) */ NPC_YIM,
    /* 264 (0x108) */ NPC_BGR,
    /* 265 (0x109) */ NPC_SLTK,
    /* 266 (0x10A) */ NPC_SLB2,
    /* 267 (0x10B) */ NPC_SMA3,
    /* 268 (0x10C) */ NPC_SMA2,
    /* 269 (0x10D) */ NPC_PMA,
    /* 270 (0x10E) */ NPC_PDU,
    /* 271 (0x10F) */ NPC_ICGK,
    /* 272 (0x110) */ NPC_PCS,
    /* 273 (0x111) */ NPC_FDR,
    /* 274 (0x112) */ NPC_TDR,
    /* 275 (0x113) */ NPC_TDS,
    /* 276 (0x114) */ NPC_TDRB,
    /* 277 (0x115) */ TAG_SWORD_BATTLE_GAME,
    /* 278 (0x116) */ TAG_SIREN_TIME_ATTACK,
    /* 279 (0x117) */ NPC_ADR,
    /* 280 (0x118) */ NPC_GHM,
    /* 281 (0x119) */ NPC_SHA,
    /* 282 (0x11A) */ NPC_GRA,
    /* 283 (0x11B) */ NPC_GRC,
    /* 284 (0x11C) */ NPC_GRD,
    /* 285 (0x11D) */ NPC_SORAJIMA_BOY,
    /* 286 (0x11E) */ NPC_AKUMAKUN,
    /* 287 (0x11F) */ NPC_AKU_HUMAN,
    /* 288 (0x120) */ NPC_SUISEI,
    /* 289 (0x121) */ NPC_SUISEI_SUB,
    /* 290 (0x122) */ NPC_SUISEI_NORMAL,
    /* 291 (0x123) */ MOLE_MGR_TAG,
    /* 292 (0x124) */ NPC_MOLE_MG,
    /* 293 (0x125) */ NPC_MOLE,
    /* 294 (0x126) */ NPC_MOLE_NORMAL,
    /* 295 (0x127) */ NPC_MOLE_NORMAL2,
    /* 296 (0x128) */ NPC_MOLE_ES_NML,
    /* 297 (0x129) */ NPC_MOLE_TACKLE,
    /* 298 (0x12A) */ NPC_MOLE_TACKLE2,
    /* 299 (0x12B) */ NPC_CHEF,
    /* 300 (0x12C) */ NPC_SLFB,
    /* 301 (0x12D) */ NPC_SLRP,
    /* 302 (0x12E) */ NPC_SLFL,
    /* 303 (0x12F) */ NPC_TERRY,
    /* 304 (0x130) */ NPC_DIVE_GAME_JUDGE,
    /* 305 (0x131) */ KNIGHT_LEADER_BIRD,
    /* 306 (0x132) */ NPC_KNIGHT_LEADER,
    /* 307 (0x133) */ NPC_SENPAI,
    /* 308 (0x134) */ NPC_SENPAI_B,
    /* 309 (0x135) */ NPC_REGRET_RIVAL,
    /* 310 (0x136) */ NPC_RESCUE,
    /* 311 (0x137) */ NPC_SLB,
    /* 312 (0x138) */ FLY_SLB,
    /* 313 (0x139) */ OBJ_PROPERA,
    /* 314 (0x13A) */ OBJ_ROULETTE,
    /* 315 (0x13B) */ NPC_MOLE_ELDER,
    /* 316 (0x13C) */ NPC_SALBAGE_MORRY,
    /* 317 (0x13D) */ NPC_MOLE_SAL,
    /* 318 (0x13E) */ OBJ_POT_SAL,
    /* 319 (0x13F) */ OBJ_MOLE_SOIL,
    /* 320 (0x140) */ LITTLE_BIRD_MGR,
    /* 321 (0x141) */ LITTLE_BIRD,
    /* 322 (0x142) */ FISH_MGR,
    /* 323 (0x143) */ FISH,
    /* 324 (0x144) */ EEL,
    /* 325 (0x145) */ JSTUDIO_SYSOBJ,
    /* 326 (0x146) */ JSTUDIO_ACTOR,
    /* 327 (0x147) */ B_BBSHWV,
    /* 328 (0x148) */ NPC_BBRVL,
    /* 329 (0x149) */ OBJ_BIGBOMB_FLOWER,
    /* 330 (0x14A) */ OBJ_BBLARGEBOMB,
    /* 331 (0x14B) */ OBJ_BSTN,
    /* 332 (0x14C) */ B_MG,
    /* 333 (0x14D) */ B_LASTBOSS,
    /* 334 (0x14E) */ J_TEST,
    /* 335 (0x14F) */ E_AM,
    /* 336 (0x150) */ T_QUAKE,
    /* 337 (0x151) */ T_KUMITE,
    /* 338 (0x152) */ GROUP_TEST,
    /* 339 (0x153) */ GROUP_SUMMON,
    /* 340 (0x154) */ T_BCAL,
    /* 341 (0x155) */ E_SM,
    /* 342 (0x156) */ E_BEAMOS,
    /* 343 (0x157) */ GEKO_TAG,
    /* 344 (0x158) */ E_GEKO,
    /* 345 (0x159) */ E_SIREN,
    /* 346 (0x15A) */ E_PO,
    /* 347 (0x15B) */ OBJ_RING,
    /* 348 (0x15C) */ E_OR,
    /* 349 (0x15D) */ E_OR_CANNON,
    /* 350 (0x15E) */ OR_CANN_BULLET,
    /* 351 (0x15F) */ E_EYE,
    /* 352 (0x160) */ OBJ_HOLE,
    /* 353 (0x161) */ OBJ_INTO_HOLE,
    /* 354 (0x162) */ E_SPARK,
    /* 355 (0x163) */ E_MAGMA,
    /* 356 (0x164) */ E_MAGUPPO,
    /* 357 (0x165) */ MAGUPPO_BULLET,
    /* 358 (0x166) */ E_BS,
    /* 359 (0x167) */ E_SF,
    /* 360 (0x168) */ E_SF4,
    /* 361 (0x169) */ E_ST,
    /* 362 (0x16A) */ E_ST_WIRE,
    /* 363 (0x16B) */ ENEMY_CONTROL,
    /* 364 (0x16C) */ KIESU_TAG,
    /* 365 (0x16D) */ E_KS,
    /* 366 (0x16E) */ E_HB,
    /* 367 (0x16F) */ E_HB_LEAF,
    /* 368 (0x170) */ E_REMLY,
    /* 369 (0x171) */ E_LIZARUFOS,
    /* 370 (0x172) */ E_LIZA_TAIL,
    /* 371 (0x173) */ E_HIDOKARI,
    /* 372 (0x174) */ E_HIDOKARIS,
    /* 373 (0x175) */ E_HYDRA,
    /* 374 (0x176) */ E_GUNHO,
    /* 375 (0x177) */ E_GUNHOB,
    /* 376 (0x178) */ E_BFISH,
    /* 377 (0x179) */ E_CACTUS,
    /* 378 (0x17A) */ E_HOC,
    /* 379 (0x17B) */ E_OC,
    /* 380 (0x17C) */ E_KGIRA,
    /* 381 (0x17D) */ OBJ_PIPE,
    /* 382 (0x17E) */ E_BC,
    /* 383 (0x17F) */ E_BCE,
    /* 384 (0x180) */ E_BCAL,
    /* 385 (0x181) */ E_BCARROW,
    /* 386 (0x182) */ E_BCALARROW,
    /* 387 (0x183) */ BCZ_TAG,
    /* 388 (0x184) */ E_BCZ,
    /* 389 (0x185) */ E_SKYTAIL,
    /* 390 (0x186) */ E_HP,
    /* 391 (0x187) */ E_CHB,
    /* 392 (0x188) */ E_GUE,
    /* 393 (0x189) */ GUE_BULLET,
    /* 394 (0x18A) */ E_GE,
    /* 395 (0x18B) */ E_RUPEE_GUE,
    /* 396 (0x18C) */ E_GEROCK,
    /* 397 (0x18D) */ E_TN2,
    /* 398 (0x18E) */ E_HIDORY,
    /* 399 (0x18F) */ HIDORY_FIRE,
    /* 400 (0x190) */ E_WS,
    /* 401 (0x191) */ NPC_BIRD,
    /* 402 (0x192) */ B_GIRAHIMU_BASE,
    /* 403 (0x193) */ B_GIRAHIMU,
    /* 404 (0x194) */ B_GIRAHIMU2,
    /* 405 (0x195) */ B_GIRAHIMU3_BASE,
    /* 406 (0x196) */ B_GIRAHIMU3_FIRST,
    /* 407 (0x197) */ B_GIRAHIMU3_SECOND,
    /* 408 (0x198) */ B_GIRAHIMU3_THIRD,
    /* 409 (0x199) */ OBJ_GH_SW_L,
    /* 410 (0x19A) */ OBJ_GH_KNIFE,
    /* 411 (0x19B) */ OBJ_BIRD_SP_UP,
    /* 412 (0x19C) */ GH_SWORD_BEAM,
    /* 413 (0x19D) */ B_ASURA,
    /* 414 (0x19E) */ ASURA_ARM,
    /* 415 (0x19F) */ ASURA_FOOT,
    /* 416 (0x1A0) */ ASURA_BULLET,
    /* 417 (0x1A1) */ ASURA_SWORD,
    /* 418 (0x1A2) */ ASURA_PILLAR,
    /* 419 (0x1A3) */ INVISIBLE,
    /* 420 (0x1A4) */ E_MR_SHIELD,
    /* 421 (0x1A5) */ E_KG,
    /* 422 (0x1A6) */ NPC_HONEYCOMB,
    /* 423 (0x1A7) */ NPC_BEE,
    /* 424 (0x1A8) */ HEART_FLOWER,
    /* 425 (0x1A9) */ BOMBF,
    /* 426 (0x1AA) */ BOMB,
    /* 427 (0x1AB) */ OBJ_CARRY_STONE,
    /* 428 (0x1AC) */ OBJ_ROLL_ROCK,
    /* 429 (0x1AD) */ COL_STP,
    /* 430 (0x1AE) */ KANBAN,
    /* 431 (0x1AF) */ OBJ_BAMBOO,
    /* 432 (0x1B0) */ OBJ_SWHIT,
    /* 433 (0x1B1) */ OBJ_SW_SWORD_BEAM,
    /* 434 (0x1B2) */ OBJ_SW_HARP,
    /* 435 (0x1B3) */ OBJ_SIREN_BARRIER,
    /* 436 (0x1B4) */ OBJ_TOGE_TRAP,
    /* 437 (0x1B5) */ PUMPKIN,
    /* 438 (0x1B6) */ OBJ_PUMPKIN_LEAF,
    /* 439 (0x1B7) */ OBJ_WATER_NUT_LEAF,
    /* 440 (0x1B8) */ OBJ_WATER_NUT,
    /* 441 (0x1B9) */ OBJ_TABLEWARE,
    /* 442 (0x1BA) */ OBJ_SW_WHIPLEVER,
    /* 443 (0x1BB) */ OBJ_MUSHROOM,
    /* 444 (0x1BC) */ WOODAREA_TAG,
    /* 445 (0x1BD) */ OBJ_FRUIT,
    /* 446 (0x1BE) */ OBJ_SKULL,
    /* 447 (0x1BF) */ SOUND_TAG,
    /* 448 (0x1C0) */ OBJ_ROCK_DRAGON,
    /* 449 (0x1C1) */ TAG_INSECT,
    /* 450 (0x1C2) */ INSECT_LADYBUG,
    /* 451 (0x1C3) */ INSECT_DRAGONFLY,
    /* 452 (0x1C4) */ INSECT_BEETLE,
    /* 453 (0x1C5) */ INSECT_GRASSHOPPER,
    /* 454 (0x1C6) */ INSECT_CICADA,
    /* 455 (0x1C7) */ INSECT_ANT,
    /* 456 (0x1C8) */ INSECT_BUTTERFLY,
    /* 457 (0x1C9) */ INSECT_SCARAB,
    /* 458 (0x1CA) */ INSECT_FIREFLY,
    /* 459 (0x1CB) */ OBJ_SAIL,
    /* 460 (0x1CC) */ OBJ_LOTUS_FLOWER,
    /* 461 (0x1CD) */ OBJ_LOTUS_SEED,
    /* 462 (0x1CE) */ OBJ_SHUTTER_LOCK,
    /* 463 (0x1CF) */ OBJ_LAMP,
    /* 464 (0x1D0) */ TAG_ROCK_BOAT,
    /* 465 (0x1D1) */ OBJ_TOWER_GEAR_D101,
    /* 466 (0x1D2) */ OBJ_SHUTTER_WATER_D101,
    /* 467 (0x1D3) */ OBJ_ANCIENT_JEWELS,
    /* 468 (0x1D4) */ OBJ_MG_PUMPKIN,
    /* 469 (0x1D5) */ OBJ_FLAG,
    /* 470 (0x1D6) */ OBJ_CHANDELIER,
    /* 471 (0x1D7) */ TAG_PUMPKIN_CLAY,
    /* 472 (0x1D8) */ TAG_REACTION,
    /* 473 (0x1D9) */ OBJ_SPORE,
    /* 474 (0x1DA) */ OBJ_FRUIT_B,
    /* 475 (0x1DB) */ OBJ_DIVINER_CRYSTAL,
    /* 476 (0x1DC) */ TAG_NOEFFECT_AREA,
    /* 477 (0x1DD) */ TAG_D3_SCENE_CHANGE,
    /* 478 (0x1DE) */ OBJ_DECOA,
    /* 479 (0x1DF) */ OBJ_DECOB,
    /* 480 (0x1E0) */ OBJ_SANDBAG,
    /* 481 (0x1E1) */ OBJ_PAINT,
    /* 482 (0x1E2) */ OBJ_CONTROL_PANEL,
    /* 483 (0x1E3) */ OBJ_UG_SWITCH,
    /* 484 (0x1E4) */ OBJ_CLEARNESS_WALL,
    /* 485 (0x1E5) */ OBJ_RUINED_SAVE,
    /* 486 (0x1E6) */ OBJ_TRIFORCE,
    /* 487 (0x1E7) */ OBJ_KANBAN_STONE,
    /* 488 (0x1E8) */ TBOX,
    /* 489 (0x1E9) */ OBJ_BUBBLE,
    /* 490 (0x1EA) */ OBJ_VSD,
    /* 491 (0x1EB) */ OBJ_SOIL,
    /* 492 (0x1EC) */ OBJ_IVY_ROPE,
    /* 493 (0x1ED) */ OBJ_GRASS_COIL,
    /* 494 (0x1EE) */ OBJ_ROPE_IGAIGA,
    /* 495 (0x1EF) */ OBJ_FIRE,
    /* 496 (0x1F0) */ OBJ_TUBO,
    /* 497 (0x1F1) */ OBJ_TUBO_BIG,
    /* 498 (0x1F2) */ OBJ_CHAIR,
    /* 499 (0x1F3) */ TIME_AREA,
    /* 500 (0x1F4) */ OBJ_BLAST_ROCK,
    /* 501 (0x1F5) */ OBJ_SW_DIR,
    /* 502 (0x1F6) */ OBJ_SW_DIR_DOOR,
    /* 503 (0x1F7) */ OBJ_SW_BANK,
    /* 504 (0x1F8) */ OBJ_SW_BANK_SMALL,
    /* 505 (0x1F9) */ T_FAIRY,
    /* 506 (0x1FA) */ OBJ_FAIRY,
    /* 507 (0x1FB) */ BIRD_MOB,
    /* 508 (0x1FC) */ OBJ_BALLISTA_HANDLE,
    /* 509 (0x1FD) */ OBJ_TIME_BOAT_BULLET,
    /* 510 (0x1FE) */ OBJ_TIME_DOOR,
    /* 511 (0x1FF) */ OBJ_TIME_DOOR_BEFORE,
    /* 512 (0x200) */ TAG_TIME_DOOR_BEAM,
    /* 513 (0x201) */ OBJ_COL,
    /* 514 (0x202) */ OBJ_DAYNIGHT,
    /* 515 (0x203) */ OBJ_BUILDING,
    /* 516 (0x204) */ OBJ_OCT_GRASS,
    /* 517 (0x205) */ OBJ_OCT_GRASS_LEAF,
    /* 518 (0x206) */ OBJ_TUMBLE_WEED,
    /* 519 (0x207) */ TUMBLE_WEED_TAG,
    /* 520 (0x208) */ OBJ_FLOWER_ANCIENT,
    /* 521 (0x209) */ OBJ_BARREL,
    /* 522 (0x20A) */ OBJ_WARP,
    /* 523 (0x20B) */ OBJ_WATER_MARK,
    /* 524 (0x20C) */ OBJ_WATER_JAR,
    /* 525 (0x20D) */ OBJ_STOPPING_ROPE,
    /* 526 (0x20E) */ OBJ_TRAP_BIRD_WOOD,
    /* 527 (0x20F) */ OBJ_TACKLE,
    /* 528 (0x210) */ TACKLE_TAG,
    /* 529 (0x211) */ OBJ_VORTEX,
    /* 530 (0x212) */ OBJ_TOWER_BOMB,
    /* 531 (0x213) */ OBJ_SEAT_SWORD,
    /* 532 (0x214) */ OBJ_POLE_STONY,
    /* 533 (0x215) */ OBJ_SWORD_CANDLE,
    /* 534 (0x216) */ OBJ_SAVE,
    /* 535 (0x217) */ OBJ_POOL_COCK,
    /* 536 (0x218) */ OBJ_FIREWALL,
    /* 537 (0x219) */ HARP_TAG,
    /* 538 (0x21A) */ OBJ_SWORD_STAB,
    /* 539 (0x21B) */ OBJ_GODDESS_CUBE,
    /* 540 (0x21C) */ OBJ_TIME_BLOCK,
    /* 541 (0x21D) */ OBJ_MOVE_ELEC,
    /* 542 (0x21E) */ OBJ_LAVA_D201,
    /* 543 (0x21F) */ OBJ_HARP_HINT,
    /* 544 (0x220) */ OBJ_F302_LIGHT,
    /* 545 (0x221) */ OBJ_TOD3_STONE,
    /* 546 (0x222) */ OBJ_B300_SAND,
    /* 547 (0x223) */ T_DOWSING,
    /* 548 (0x224) */ T_MAP_MARK,
    /* 549 (0x225) */ BEETLE_TAG,
    /* 550 (0x226) */ EFFECT_GEN_TAG,
    /* 551 (0x227) */ TAG_TIME_AREA_CHECK,
    /* 552 (0x228) */ TAG_RESTART_TIME_STONE,
    /* 553 (0x229) */ SHOP_SAMPLE,
    /* 554 (0x22A) */ OBJ_TERRY_GIMMICK,
    /* 555 (0x22B) */ OBJ_TERRY_SWITCH,
    /* 556 (0x22C) */ OBJ_TERRY_HOLE,
    /* 557 (0x22D) */ OBJ_TERRY_BIKE,
    /* 558 (0x22E) */ OBJ_JUNK_REPAIR,
    /* 559 (0x22F) */ CO_TEST,
    /* 560 (0x230) */ OBJ_ARROW_SWITCH,
    /* 561 (0x231) */ OBJ_VENT_FAN,
    /* 562 (0x232) */ OBJ_ELECTRIC_LIGHT,
    /* 563 (0x233) */ OBJ_WATER_SWITCH,
    /* 564 (0x234) */ OBJ_ROTATION_LIGHT,
    /* 565 (0x235) */ OBJ_HOLE_MINIGAME,
    /* 566 (0x236) */ OBJ_CLOUD_DIVE,
    /* 567 (0x237) */ OBJ_MUSASABI,
    /* 568 (0x238) */ OBJ_FORTUNE_RING,
    /* 569 (0x239) */ OBJ_BLOW_COAL,
    /* 570 (0x23A) */ OBJ_SPIKE,
    /* 571 (0x23B) */ OBJ_WATER_SPOUT,
    /* 572 (0x23C) */ OBJ_SMOKE,
    /* 573 (0x23D) */ OBJ_LIGHTHOUSE_LIGHT,
    /* 574 (0x23E) */ OBJ_WATER_IGAIGA,
    /* 575 (0x23F) */ OBJ_BLADE,
    /* 576 (0x240) */ OBJ_FIRE_OBSTACLE,
    /* 577 (0x241) */ OBJ_FIRE_PILLAR,
    /* 578 (0x242) */ OBJ_GUARD_LOG,
    /* 579 (0x243) */ OBJ_SLICE_LOG,
    /* 580 (0x244) */ OBJ_SLICE_LOG_PARTS,
    /* 581 (0x245) */ OBJ_STAGE_DEBRIS,
    /* 582 (0x246) */ OBJ_GROUND_COVER,
    /* 583 (0x247) */ OBJ_CUMUL_CLOUD,
    /* 584 (0x248) */ OBJ_UNDER_CLOUD,
    /* 585 (0x249) */ OBJ_WATERFALL_F102,
    /* 586 (0x24A) */ OBJ_GOD_MARK,
    /* 587 (0x24B) */ OBJ_IMPA_DOOR,
    /* 588 (0x24C) */ OBJ_WATERFALL_D100,
    /* 589 (0x24D) */ OBJ_GIRAHIM_FOOT,
    /* 590 (0x24E) */ OBJ_ISLAND_LOD,
    /* 591 (0x24F) */ OBJ_UTA_DEMO_PEDEST,
    /* 592 (0x250) */ OBJ_LAVA_F200,
    /* 593 (0x251) */ OBJ_ROPE_BASE,
    /* 594 (0x252) */ OBJ_SUN_LIGHT,
    /* 595 (0x253) */ OBJ_SIREN_2DMAP,
    /* 596 (0x254) */ OBJ_DISPLAY_ONLY_NBS,
    /* 597 (0x255) */ OBJ_AMBER,
    /* 598 (0x256) */ OBJ_BIRD_STATUE,
    /* 599 (0x257) */ OBJ_F400_GATE_LEAF,
    /* 600 (0x258) */ OBJ_F400_GATE_SEAL,
    /* 601 (0x259) */ OBJ_MAPPARTS,
    /* 602 (0x25A) */ OBJ_RO_AT_TARGET,
    /* 603 (0x25B) */ RO_AT_TAR_MANAGER_TAG,
    /* 604 (0x25C) */ TAG_MUSASABI,
    /* 605 (0x25D) */ TAG_MAP_INST,
    /* 606 (0x25E) */ TAG_AUTO_MESSAGE,
    /* 607 (0x25F) */ TAG_SHIP_SLOPE,
    /* 608 (0x260) */ TAG_SHIP_FLOOD,
    /* 609 (0x261) */ TAG_BARREL,
    /* 610 (0x262) */ TAG_BARREL_POS,
    /* 611 (0x263) */ TAG_HEAT_RESIST,
    /* 612 (0x264) */ TAG_HOLY_WATER,
    /* 613 (0x265) */ TAG_BELT_OBSTACLE,
    /* 614 (0x266) */ TAG_DRUM,
    /* 615 (0x267) */ TAG_ROLL_ATTACK_LOG,
    /* 616 (0x268) */ TAG_SHIP_WINDOW,
    /* 617 (0x269) */ ARROW,
    /* 618 (0x26A) */ MASS_OBJ_TAG,
    /* 619 (0x26B) */ SOUND_AREA_MGR,
    /* 620 (0x26C) */ TAG_SOUND_AREA,
    /* 621 (0x26D) */ ATT_TAG,
    /* 622 (0x26E) */ TLP_TAG,
    /* 623 (0x26F) */ SKYENEMY_T,
    /* 624 (0x270) */ TOUCH_TAG,
    /* 625 (0x271) */ CAMERA_TAG,
    /* 626 (0x272) */ CAMERA2_TAG,
    /* 627 (0x273) */ ACTION_TAG,
    /* 628 (0x274) */ SC_CHANGE_TAG,
    /* 629 (0x275) */ GATE2GND_TAG,
    /* 630 (0x276) */ ALLDIE_TAG,
    /* 631 (0x277) */ SW_TAG,
    /* 632 (0x278) */ PL_RESTART,
    /* 633 (0x279) */ SW_AREA_TAG,
    /* 634 (0x27A) */ SIREN_TAG,
    /* 635 (0x27B) */ TAG_TKEVNT,
    /* 636 (0x27C) */ MOLE_PROHIBIT_TAG,
    /* 637 (0x27D) */ TAG_DEFEAT_BOSS,
    /* 638 (0x27E) */ TAG_TIMER,
    /* 639 (0x27F) */ TAG_FENCE_SYNCHRONIZER,
    /* 640 (0x280) */ TAG_GENKI_DOWSING_TARGET,
    /* 641 (0x281) */ ITEM,
    /* 642 (0x282) */ OBJ_ITEM_HEART_CONTAINER,
    /* 643 (0x283) */ OBJ_CLEF,
    /* 644 (0x284) */ OBJ_FRUIT_GUTS_LEAF,
    /* 645 (0x285) */ OBJ_SWRD_PRJ,
    /* 646 (0x286) */ OBJ_VACU_DUST_PARTS,
    /* 647 (0x287) */ OBJ_VACU_DUST,
    /* 648 (0x288) */ OBJ_RAIL_POST,
    /* 649 (0x289) */ OBJ_RAIL_END,
    /* 650 (0x28A) */ OBJ_TENI_RAIL,
    /* 651 (0x28B) */ OBJ_TENI_RAIL_POST,
    /* 652 (0x28C) */ OBJ_FORCE_SIGN,
    /* 653 (0x28D) */ TAG_FORCE_GET_FLAG,
    /* 654 (0x28E) */ TAG_CLEF_MANAGER,
    /* 655 (0x28F) */ TAG_CLEF_GAME,
    /* 656 (0x290) */ TAG_MINIGAME_INSECT_CAPTURE,
    /* 657 (0x291) */ CAMERA,
    /* 658 (0x292) */ WEATHER_TAG,
    /* 659 (0x293) */ SPORE_TAG,
    /* 660 (0x294) */ MIST_TAG,
    /* 661 (0x295) */ SPARKS_TAG,
    /* 662 (0x296) */ SPARKS2_TAG,
    /* 663 (0x297) */ KYTAG_TAG,
    /* 664 (0x298) */ LBTHUNDER_TAG,
    /* 665 (0x299) */ PLTCHG_TAG,
    /* 666 (0x29A) */ PLIGHT_TAG,
    /* 667 (0x29B) */ VRBOX_TAG,
    /* 668 (0x29C) */ NPC_INV,
    /* 669 (0x29D) */ NPC_TKE,
    /* 670 (0x29E) */ NPC_STR,
    /* 671 (0x29F) */ MESSAGE_ACTOR,
    /* 672 (0x2A0) */ LIGHT_OBJECT,
    /* 673 (0x2A1) */ MESSAGE,
    /* 674 (0x2A2) */ LYT_CONTROL_GAME,
    /* 675 (0x2A3) */ LYT_DEMO_DOWSING,
    /* 676 (0x2A4) */ LYT_CONTROL_TITLE,
    /* 677 (0x2A5) */ LYT_DROP_LINE,
    /* 678 (0x2A6) */ LYT_FORCE_LINE,
    /* 679 (0x2A7) */ LYT_ENEMY_ICON,
    /* 680 (0x2A8) */ LYT_MINI_GAME,
    /* 681 (0x2A9) */ LYT_SUIRYU_SCORE,
    /* 682 (0x2AA) */ LYT_SUIRYU_SCORE_COMP,
    /* 683 (0x2AB) */ LYT_BOSS_CAPTION,
    /* 684 (0x2AC) */ LYT_PAUSE,
    /* 685 (0x2AD) */ LYT_GAMEOVER_MGR,
    /* 686 (0x2AE) */ LYT_SAVE_MGR,
    /* 687 (0x2AF) */ TITLE_MANAGER,
    /* 688 (0x2B0) */ LYT_TITLE_BG,
    /* 689 (0x2B1) */ LYT_SHOP,
    /* 690 (0x2B2) */ LYT_DEPOSIT,
    /* 691 (0x2B3) */ LYT_DEMO_TITLE,
    /* 692 (0x2B4) */ LYT_END_ROLL,
    /* 693 (0x2B5) */ LYT_SEEKER_STONE,
    /* 694 (0x2B6) */ LYT_FILESELECT,
    /* 695 (0x2B7) */ SKB,
    /* 696 (0x2B8) */ EVENT_TAG,
    /* 697 (0x2B9) */ EVENTF_TAG,
    /* 698 (0x2BA) */ C_GAME,
    /* 699 (0x2BB) */ C_BASE,
    /* 700 (0x2BC) */ BOOT,
    /* 701 (0x2BD) */ ROOM,
    /* 702 (0x2BE) */ LAST,
    /* 703         */ PROFILE_MAX,
};

}

#endif