1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#ifndef M3D_M_ANMCHR_H
#define M3D_M_ANMCHR_H
#include "common.h"
#include "m/m3d/m_bmdl.h"
#include "m/m3d/m_fanm.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resanmchr.h"
namespace m3d {
class anmChr_c : public fanm_c {
public:
virtual ~anmChr_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anm, mAllocator_c *alloc) {
return create(mdl, anm, alloc, nullptr);
}
// Not sure about this overload but it fixes stack alloc in some cases and other files
// definitely have similar overloads with seemingly identical argument types
bool create2(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmChr anm, mAllocator_c *alloc) {
return create(mdl, anm, alloc);
}
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmChr, mAllocator_c *, u32 *);
void setAnm(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
void setAnmAfter(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
void setFrmCtrlDefault(nw4r::g3d::ResAnmChr &, m3d::playMode_e);
};
} // namespace m3d
#endif
|