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#ifndef M_M3D_ANMSHP_H
#define M_M3D_ANMSHP_H
#include "common.h"
#include "m/m3d/m_bmdl.h"
#include "m/m3d/m_fanm.h"
#include "nw4r/g3d/res/g3d_resanmshp.h"
namespace m3d {
class anmShp_c : public fanm_c {
public:
virtual ~anmShp_c();
virtual int getType() const override;
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmShp, mAllocator_c *, u32 *);
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmShp, m3d::playMode_e);
void setFrmCtrlDefault(nw4r::g3d::ResAnmShp &, m3d::playMode_e);
};
} // namespace m3d
#endif
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