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#ifndef M3D_M_SMDL_H
#define M3D_M_SMDL_H
#include "m/m3d/m_bmdl.h"
#include "m/m3d/m_scnleaf.h"
#include "nw4r/g3d.h" // IWYU pragma: export
class UnkClass2 {};
namespace m3d {
class smdl_c : public bmdl_c, UnkClass2 {
public:
smdl_c();
virtual ~smdl_c();
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize);
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption) {
return create(mdl, alloc, bufferOption, 1, nullptr);
}
};
} // namespace m3d
#endif
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