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#ifndef NW4R_SND_EXTERNAL_SOUND_PLAYER_H
#define NW4R_SND_EXTERNAL_SOUND_PLAYER_H
/*******************************************************************************
* headers
*/
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/snd/snd_global.h"
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd { class SoundActor; }}
namespace nw4r { namespace snd { namespace detail
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x27049
class ExternalSoundPlayer
{
// methods
public:
// methods
ExternalSoundPlayer();
~ExternalSoundPlayer();
int GetPlayingSoundCount() const { return mSoundList.GetSize(); }
int GetPlayableSoundCount() const { return mPlayableCount; }
void SetPlayableSoundCount(int count);
void StopAllSound(int fadeFrames);
void PauseAllSound(bool flag, int fadeFrames);
void DetachSoundActorAll(SoundActor *sound);
bool AppendSound(BasicSound *sound);
void RemoveSound(BasicSound *sound);
bool detail_CanPlaySound(int startPriority);
template <typename TForEachFunc>
TForEachFunc ForEachSound(TForEachFunc pFunc, bool reverse) {
if (reverse) {
detail::BasicSound::ExtSoundPlayerPlayLinkList::ReverseIterator it = mSoundList.GetBeginReverseIter();
while (it != mSoundList.GetEndReverseIter()) {
detail::BasicSound::ExtSoundPlayerPlayLinkList::ReverseIterator curr = it;
SoundHandle handle;
handle.detail_AttachSoundAsTempHandle(&*curr);
pFunc(handle);
if (handle.IsAttachedSound()) {
++it;
}
}
} else {
NW4R_RANGE_FOR_NO_AUTO_INC(it, mSoundList) {
decltype(it) curItr = it++;
SoundHandle handle;
handle.detail_AttachSoundAsTempHandle(&*curItr);
pFunc(handle);
}
}
return pFunc;
}
private:
BasicSound *GetLowestPrioritySound();
// members
private:
BasicSound::ExtSoundPlayerPlayLinkList mSoundList; // size 0x0c, offset 0x00
int mPlayableCount; // size 0x04, offset 0x0c
}; // size 0x10
}}} // namespace nw4r::snd::detail
#endif // NW4R_SND_EXTERNAL_SOUND_PLAYER_H
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