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#ifndef NW4R_SND_FX_CHORUS_H
#define NW4R_SND_FX_CHORUS_H
#include "nw4r/snd/snd_AxfxImpl.h"
#include "nw4r/snd/snd_FxBase.h"
#include "nw4r/types_nw4r.h"
#include "rvl/AXFX.h" // IWYU pragma: export
namespace nw4r {
namespace snd {
class FxChorus : public FxBase {
public:
struct ChorusParam {
f32 delayTime; // at 0x0
f32 depth; // at 0x4
f32 rate; // at 0x8
};
public:
FxChorus();
virtual ~FxChorus() {
Shutdown();
ReleaseWorkBuffer();
} // at 0x8
virtual bool StartUp(); // at 0xC
virtual void Shutdown(); // at 0x10
virtual void UpdateBuffer(
int channels, void **ppBuffer, u32 size, SampleFormat format, f32 sampleRate,
OutputMode mode
); // at 0x14
virtual bool AssignWorkBuffer(void *pBuffer, u32 size); // at 0x18
virtual void ReleaseWorkBuffer(); // at 0x1C
u32 GetRequiredMemSize();
bool SetParam(const ChorusParam &rParam);
private:
detail::AxfxImpl mImpl; // at 0xC
ChorusParam mParam; // at 0x18
AXFX_CHORUS mAxfxParam; // at 0x24
};
} // namespace snd
} // namespace nw4r
#endif
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