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#ifndef NW4R_SND_FX_REVERB_HI_H
#define NW4R_SND_FX_REVERB_HI_H
#include "nw4r/snd/snd_AxfxImpl.h"
#include "nw4r/snd/snd_FxBase.h"
#include "nw4r/types_nw4r.h"
#include "rvl/AXFX.h" // IWYU pragma: export
namespace nw4r {
namespace snd {
class FxReverbHi : public FxBase {
public:
struct ReverbHiParam {
f32 preDelayTime; // at 0x0
f32 fusedTime; // at 0x4
f32 coloration; // at 0x8
f32 damping; // at 0xC
f32 crossTalk; // at 0x10
f32 outGain; // at 0x14
};
public:
FxReverbHi();
virtual ~FxReverbHi() {
Shutdown();
ReleaseWorkBuffer();
} // at 0x8
virtual bool StartUp(); // at 0xC
virtual void Shutdown(); // at 0x10
virtual void UpdateBuffer(
int channels, void **ppBuffer, u32 size, SampleFormat format, f32 sampleRate,
OutputMode mode
); // at 0x14
virtual bool AssignWorkBuffer(void *pBuffer, u32 size); // at 0x18
virtual void ReleaseWorkBuffer(); // at 0x1C
u32 GetRequiredMemSize();
bool SetParam(const ReverbHiParam &rParam);
private:
detail::AxfxImpl mImpl; // at 0xC
ReverbHiParam mParam; // at 0x18
AXFX_REVERBHI mAxfxParam; // at 0x30
};
} // namespace snd
} // namespace nw4r
#endif
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