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#ifndef NW4R_SND_PLAYER_HEAP_H
#define NW4R_SND_PLAYER_HEAP_H
/*******************************************************************************
* headers
*/
#include "common.h" // u32
#include "nw4r/snd/snd_SoundMemoryAllocatable.h"
#include "nw4r/ut/ut_LinkList.h"
/*******************************************************************************
* types
*/
// forward declarations
namespace nw4r { namespace snd { namespace detail { class BasicSound; }}}
namespace nw4r { namespace snd { class SoundPlayer; }}
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd { namespace detail
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x26e9c
class PlayerHeap : public SoundMemoryAllocatable
{
// typedefs
public:
typedef ut::LinkList<PlayerHeap, 0x18> LinkList;
// methods
public:
// cdtors
PlayerHeap();
virtual ~PlayerHeap();
// virtual function ordering
// vtable SoundMemoryAllocatable
virtual void *Alloc(u32 size);
// methods
bool Create(void *startAddress, u32 size);
void Clear();
void Destroy();
u32 GetFreeSize() const;
void AttachSound(BasicSound *sound);
void DetachSound(BasicSound *sound);
void AttachSoundPlayer(SoundPlayer *player) { mPlayer = player; }
// members
private:
/* base SoundMemoryAllocatable */ // size 0x04, offset 0x00
BasicSound *mSound; // size 0x04, offset 0x04
SoundPlayer *mPlayer; // size 0x04, offset 0x08
void *mStartAddress; // size 0x04, offset 0x0c
void *mEndAddress; // size 0x04, offset 0x10
void *mAllocAddress; // size 0x04, offset 0x14
public:
ut::LinkListNode mLink; // size 0x08, offset 0x18
}; // size 0x20
}}} // namespace nw4r::snd::detail
#endif // NW4R_SND_PLAYER_HEAP_H
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