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#ifndef NW4R_SND_SOUND_3D_MANAGER_H
#define NW4R_SND_SOUND_3D_MANAGER_H
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_InstancePool.h"
#include "nw4r/snd/snd_Sound3DEngine.h"
#include "nw4r/snd/snd_SoundArchive.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/ut/ut_LinkList.h"
#include "nw4r/math.h"
namespace nw4r {
namespace snd {
struct Sound3DParam {
/* 0x00 */ math::VEC3 position;
/* 0x0C */ math::VEC3 velocity;
/* 0x18 */ UNKWORD field_0x18;
/* 0x1C */ u8 decayCurve;
/* 0x1D */ u8 decayRatio;
/* 0x1E */ u8 field_0x1E;
/* 0x20 */ u32 userParam;
/* 0x24 */ UNKWORD field_0x24;
Sound3DParam();
};
class Sound3DManager : public detail::BasicSound::AmbientInfo::AmbientParamUpdateCallback,
public detail::BasicSound::AmbientInfo::AmbientArgAllocaterCallback {
public:
typedef ut::LinkList<Sound3DListener, 0x64> ListenerList;
Sound3DManager();
virtual void detail_UpdateAmbientParam(const void*, u32, int, SoundAmbientParam*) override;
virtual int detail_GetAmbientPriority(const void*, u32) override;
virtual int detail_GetRequiredVoiceOutCount(const void*, u32) override;
virtual void *detail_AllocAmbientArg(u32 size) override;
virtual void detail_FreeAmbientArg(void *pArg,
const detail::BasicSound *pSound) override;
u32 GetRequiredMemSize(const SoundArchive *pArchive);
bool Setup(const SoundArchive *pArchive, void *pBuffer, u32 size);
const ListenerList &GetListenerList() const {
return mListenerList;
}
ListenerList &GetListenerList() {
return mListenerList;
}
int GetMaxPriorityReduction() const {
return mMaxPriorityReduction;
}
void SetMaxPriorityReduction(int max) {
mMaxPriorityReduction = max;
}
int GetBiquadFilterType() const {
return mBiquadFilterType;
}
void SetBiquadFilterType(int type);
f32 GetField0x20() const {
return field_0x20;
}
void SetField0x20(f32 value) {
field_0x20 = value;
}
f32 GetField0x24() const {
return field_0x24;
}
void SetField0x24(f32 value) {
field_0x24 = value;
}
void SetEngine(Sound3DEngine *engine);
enum ParamDecayCurve {
DECAY_CURVE_NONE,
DECAY_CURVE_LOGARITHMIC,
DECAY_CURVE_LINEAR,
};
private:
detail::InstancePool<Sound3DParam> mParamPool; // at 0x8
ListenerList mListenerList; // at 0x0C
Sound3DEngine *mpEngine; // at 0x18
s32 mMaxPriorityReduction; // at 0x1C
f32 field_0x20; // at 0x20
f32 field_0x24; // at 0x24
int mBiquadFilterType; // at 0x28
};
} // namespace snd
} // namespace nw4r
#endif
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