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#ifndef NW4R_SND_SOUND_HANDLE_H
#define NW4R_SND_SOUND_HANDLE_H
/*******************************************************************************
* headers
*/
#include "common.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/ut/ut_algorithm.h" // ut::NonCopyable
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2894f
class SoundHandle : private ut::NonCopyable
{
// methods
public:
// cdtors
SoundHandle() : mSound() {}
~SoundHandle() { DetachSound(); }
// methods
void detail_AttachSoundAsTempHandle(detail::BasicSound* pSound);
void detail_AttachSound(detail::BasicSound *sound);
bool IsAttachedSound() const { return mSound != nullptr; }
detail::BasicSound *detail_GetAttachedSound() { return mSound; }
const detail::BasicSound *detail_GetAttachedSound() const { return mSound; }
void DetachSound();
void SetOutputLineFlag(int outputLineFlag) {
if (IsAttachedSound())
mSound->SetOutputLineFlag(outputLineFlag);
}
void FadeIn(int fadeFrames) {
if (IsAttachedSound())
mSound->FadeIn(fadeFrames);
}
void SetVolume(f32 volume, int frames) {
if (IsAttachedSound())
mSound->SetVolume(volume, frames);
}
void SetPitch(f32 pitch) {
if (IsAttachedSound())
mSound->SetPitch(pitch);
}
void Stop(int fadeFrames) {
if (IsAttachedSound())
mSound->Stop(fadeFrames);
}
void Pause(bool flag, int fadeFrames) {
if (IsAttachedSound())
mSound->Pause(flag, fadeFrames);
}
void SetPan(f32 pan) {
if (IsAttachedSound())
mSound->SetPan(pan);
}
void SetFxSend(AuxBus bus, f32 send) {
if (IsAttachedSound())
mSound->SetFxSend(bus, send);
}
void SetLpfFreq(f32 lpfFreq) {
if (IsAttachedSound())
mSound->SetLpfFreq(lpfFreq);
}
bool IsPause() const {
return IsAttachedSound() && mSound->IsPause();
}
bool IsPrepared() const {
return IsAttachedSound() && mSound->IsPrepared();
}
int GetRemainingFadeFrames() const {
if (IsAttachedSound())
return mSound->GetRemainingFadeFrames();
return 0;
}
u32 GetId() const
{
if (IsAttachedSound())
return mSound->GetId();
return detail::BasicSound::INVALID_ID;
}
void StartPrepared()
{
if (IsAttachedSound())
mSound->StartPrepared();
}
// members
private:
/* base NonCopyable */ // size 0x00, offset 0x00
detail::BasicSound *mSound; // size 0x04, offset 0x00
}; // size 0x04
}} // namespace nw4r::snd
#endif // NW4R_SND_SOUND_HANDLE_H
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