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#ifndef NW4R_SND_SOUND_SYSTEM_H
#define NW4R_SND_SOUND_SYSTEM_H
/*******************************************************************************
* headers
*/
#include "common.h"
#include "nw4r/snd/snd_AxManager.h"
#include "nw4r/snd/snd_RemoteSpeaker.h"
#include "nw4r/snd/snd_RemoteSpeakerManager.h"
/*******************************************************************************
* classes and functions
*/
// forward declarations
namespace nw4r { namespace snd { namespace detail { class TaskThread; }}}
namespace nw4r { namespace snd
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4bd66
class SoundSystem
{
// nested types
public:
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4bc73
struct SoundSystemParam
{
// methods
public:
// cdtors
SoundSystemParam() :
soundThreadPriority (DEFAULT_SOUND_THREAD_PRIORITY),
soundThreadStackSize (DEFAULT_SOUND_THREAD_STACK_SIZE),
dvdThreadPriority (DEFAULT_DVD_THREAD_PRIORITY),
dvdThreadStackSize (DEFAULT_DVD_THREAD_STACK_SIZE)
{
}
// members
public:
s32 soundThreadPriority; // size 0x04, offset 0x00
u32 soundThreadStackSize; // size 0x04, offset 0x04
s32 dvdThreadPriority; // size 0x04, offset 0x08
u32 dvdThreadStackSize; // size 0x04, offset 0x0c
}; // size 0x10
// static members
private:
static int const DEFAULT_DVD_THREAD_STACK_SIZE = 0x4000;
static int const DEFAULT_SOUND_THREAD_STACK_SIZE = 0x4000;
static int const DEFAULT_DVD_THREAD_PRIORITY = 3;
static int const DEFAULT_SOUND_THREAD_PRIORITY = 4;
static int sMaxVoices;
static detail::TaskThread sTaskThread;
// methods
public:
static void InitSoundSystem(s32 sndThreadPriority, s32 dvdThreadPriority);
static void InitSoundSystem(SoundSystemParam const ¶m,
void *workMem, u32 workMemSize);
static void ShutdownSoundSystem();
static void WaitForResetReady();
static bool IsInitializedSoundSystem();
static u32 GetRequiredMemSize(SoundSystemParam const ¶m);
static void PrepareReset() {
detail::AxManager::GetInstance().PrepareReset();
}
static OutputMode GetOutputMode() {
return detail::AxManager::GetInstance().GetOutputMode();
}
static void SetOutputMode(OutputMode mode) {
detail::AxManager::GetInstance().SetOutputMode(mode);
}
static f32 GetMasterVolume() {
return detail::AxManager::GetInstance().GetMasterVolume();
}
static void SetMasterVolume(f32 volume, int frame) {
detail::AxManager::GetInstance().SetMasterVolume(volume, frame);
}
static RemoteSpeaker &GetRemoteSpeaker(int i) {
return detail::RemoteSpeakerManager::GetInstance().GetRemoteSpeaker(i);
}
static void AppendEffect(AuxBus bus, FxBase *pFx) {
detail::AxManager::GetInstance().AppendEffect(bus, pFx);
}
static void ClearEffect(AuxBus bus, int frame) {
detail::AxManager::GetInstance().ClearEffect(bus, frame);
}
}; // size 0x01 (0x00 for inheritance)
}} // namespace nw4r::snd
#endif // NW4R_SND_SOUND_SYSTEM_H
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