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#ifndef S_FPHASE_H
#define S_FPHASE_H
#include "common.h"
// Not present in NSMBW
// Look these BaseBase names are terrible but I can't find any better states
class sFPhaseBaseBase {
public:
~sFPhaseBaseBase();
};
class sFPhaseBase : public sFPhaseBaseBase {
public:
sFPhaseBase() : mState(PHASE_INITIAL) {}
enum sFPhaseState {
PHASE_INITIAL,
PHASE_RETRY,
PHASE_NEXT,
PHASE_ALL_DONE,
STATE_4, // PHASE_CANCEL? This causes the system to stop running any phase callbacks
};
virtual ~sFPhaseBase();
sFPhaseState getState() const {
return mState;
}
bool isFinalized() const {
return mState == STATE_4 || mState == PHASE_ALL_DONE;
}
virtual void reset();
virtual sFPhaseState step();
protected:
virtual sFPhaseState callPhase() = 0;
virtual void onReset() = 0;
virtual void nextPhase() = 0;
virtual bool hasReachedEnd() const = 0;
private:
/* 0x04 */ sFPhaseState mState;
};
template <class T>
class sFPhase : public sFPhaseBase {
public:
typedef sFPhaseState (T::*phaseCallback)(void);
sFPhase(T *owner, phaseCallback *phases) {
mpOwner = owner;
mpCurrentPhase = nullptr;
mpPhases = phases;
reset();
}
virtual ~sFPhase() {}
protected:
virtual sFPhaseState callPhase() override {
return (mpOwner->*(*mpCurrentPhase))();
}
virtual void onReset() override {
mpCurrentPhase = mpPhases;
}
virtual void nextPhase() override {
mpCurrentPhase++;
}
virtual bool hasReachedEnd() const override {
return *mpCurrentPhase == nullptr;
}
private:
/* 0x08 */ T *mpOwner;
/* 0x0C */ phaseCallback *mpPhases;
/* 0x10 */ phaseCallback *mpCurrentPhase;
};
#endif
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