blob: d385f354ad055326eb15eda727cf1722e8437c7c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
#ifndef S_STATEID_H
#define S_STATEID_H
#include "s/s_StateInterfaces.hpp"
// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
// See include/s/README.txt for changes made
/// @brief A generic implementation of a state ID.
/// @details It simply contains a name string and a unique number.
/// @ingroup state
class sStateID_c : public sStateIDIf_c {
public:
class NumberMemo_c {
public:
NumberMemo_c() : curr(0) {}
unsigned int get() {
curr++;
return curr;
}
unsigned int curr;
};
sStateID_c(const char *name);
virtual ~sStateID_c();
virtual bool isNull() const;
virtual bool isEqual(const sStateIDIf_c &other) const;
virtual BOOL operator==(const sStateIDIf_c &other) const;
virtual BOOL operator!=(const sStateIDIf_c &other) const;
virtual bool isSameName(const char *name) const;
virtual const char *name() const;
virtual unsigned int number() const;
protected:
const char *mpName; ///< The name of this state ID.
unsigned int mNumber; ///< The number of this state ID.
static NumberMemo_c sm_numberMemo; ///< Used to give each state a unique number.
};
namespace sStateID {
/// @ingroup state
extern const sStateID_c null; ///< A null state instance.
} // namespace sStateID
#endif
|