1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#include "d/a/d_a_invisible.h"
#include "d/col/bg/d_bg_s.h"
#include "f/f_base.h"
#include "m/m_vec.h"
SPECIAL_ACTOR_PROFILE(INVISIBLE, dAcInvisible, fProfile::INVISIBLE, 0x11D, 0, 0);
STATE_DEFINE(dAcInvisible, Wait);
int dAcInvisible::create() {
mObjAcch.Set(this, 1, &mAcchCir);
mObjAcch.SetRoofNone();
mObjAcch.SetWaterNone();
mAcchCir.SetWall(15.0f, 120.0f);
mStts.SetRank(9);
mSph.SetStts(mStts);
mCps.SetStts(mStts);
mAcceleration = 0.0;
mMaxSpeed = -40.0f;
mStateMgr.changeState(StateID_Wait);
mBoundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
return SUCCEEDED;
}
int dAcInvisible::doDelete() {
return SUCCEEDED;
}
int dAcInvisible::actorExecute() {
mStateMgr.executeState();
mObjAcch.CrrPos(*dBgS::GetInstance());
return SUCCEEDED;
}
int dAcInvisible::draw() {
return SUCCEEDED;
}
void dAcInvisible::initializeState_Wait() {}
void dAcInvisible::executeState_Wait() {}
void dAcInvisible::finalizeState_Wait() {}
|