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#include <d/a/obj/d_a_obj_ring.h>
#include <d/d_player.h>
SPECIAL_ACTOR_PROFILE(OBJ_RING, dAcOring_c, fProfile::OBJ_RING, 0x00f2, 0, 0x103);
STATE_DEFINE(dAcOring_c, Move);
bool dAcOring_c::createHeap() {
nw4r::g3d::ResFile f = getOarcResFile("PRing");
nw4r::g3d::ResMdl mdl = f.GetResMdl("PeehatRing");
// This matches but in a really weird way. Maybe an inline function?
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x20, 1, nullptr));
return true;
}
int dAcOring_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOring_c::m_allocator", 0x20)) {
return FAILED;
}
field_0x388 = getArgFromParams();
setBoundingBox(mVec3_c(-100.0f, -100.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
updateMatrix();
mModel.setScale(scale);
mModel.setLocalMtx(worldMatrix);
forwardAccel = -5.0f;
forwardMaxSpeed = -40.0f;
field_0x38C = dPlayer::LINK->position.y;
mStateMgr.changeState(StateID_Move);
return SUCCEEDED;
}
int dAcOring_c::doDelete() {
return 1;
}
int dAcOring_c::actorExecute() {
mStateMgr.executeState();
calcVelocity();
position += velocity;
position += posIncrements;
updateMatrix();
mModel.setLocalMtx(worldMatrix);
return 1;
}
int dAcOring_c::draw() {
drawModelType1(&mModel);
return 1;
}
void dAcOring_c::initializeState_Move() {}
u32 dAcOring_c::ROT_PER_TICK = 0x1000;
void dAcOring_c::executeState_Move() {
bool isCarried = false;
if (mActorCarryInfo.isCarried == 1 && mActorCarryInfo.carryType == 7) {
isCarried = true;
}
if (isCarried) {
return;
}
rotation.x.mVal += ROT_PER_TICK;
if (field_0x38C >= position.y) {
deleteRequest();
}
}
void dAcOring_c::finalizeState_Move() {}
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