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#include "d/a/obj/d_a_obj_arrow.h"
#include "c/c_math.h"
#include "d/col/c/c_cc_d.h"
#include "nw4r/types_nw4r.h"
SPECIAL_ACTOR_PROFILE(ARROW, dAcArrow_c, fProfile::ARROW, 0x126, 0, 0x80);
STATE_DEFINE(dAcArrow_c, Wait);
STATE_DEFINE(dAcArrow_c, Move);
STATE_DEFINE(dAcArrow_c, ActorStop);
STATE_DEFINE(dAcArrow_c, BgStop);
STATE_DEFINE(dAcArrow_c, Bound);
// clang-format off
cCcD_SrcGObj dAcArrow_c::sCcSrcInf = {
{AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, 0, 0, 0, 0, 0, 0},
{
~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_ARROW | AT_TYPE_0x100 | AT_TYPE_WIND | AT_TYPE_SLINGSHOT),
0x210, {0, 0, 0x407}, 0, 0
},
{0},
};
dCcD_SrcCps dAcArrow_c::sCc1 = {
dAcArrow_c::sCcSrcInf,
{5.0f},
};
const dCcD_SrcSph dAcArrow_c::sCc2 = {
{{0x0, 0x0, 0x0, 0, 0, 0, 0, 0, 0},
{AT_TYPE_SWORD, 0x211, {0, 0, 0x407}, 0, 0},
{0xC28}},
{100.0f},
};
// clang-format on
bool dAcArrow_atHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
static_cast<dAcArrow_c *>(i_actorA)->hitCallback(i_objInfA, i_actorB, i_objInfB);
return true;
}
bool dAcArrow_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("Alink"));
nw4r::g3d::ResMdl mdl(nullptr);
if ((mSubType & 0x10) != 0) {
mdl = mResFile.GetResMdl("EquipPachinkoBullet");
} else {
mdl = mResFile.GetResMdl("EquipArrow");
}
// ?
bool ok = mModel.create(mdl, &mAllocator, 0x120);
if (!ok) {
ok = false;
}
return ok;
}
extern "C" void fn_8025E5E0(void *);
int dAcArrow_c::create() {
mSubType = mParams & 0xFF;
CREATE_ALLOCATOR(dAcArrow_c);
field_0x67C |= 4;
mStts.SetRank(2);
mCcCps.Set(sCc1);
mCcCps.SetStts(mStts);
mCcCps.SetAtFlag(0x2000);
mCcCps.SetAtCallback(dAcArrow_atHitCallback);
mCcSph.Set(sCc2);
mCcSph.SetStts(mStts);
if (mSubType == 0x11) {
mStateMgr.changeState(StateID_Move);
} else {
mStateMgr.changeState(StateID_Wait);
}
mBoundingBox.Set(mVec3_c(-6.0f, -6.0f, 0.0f), mVec3_c(6.0f, 6.0f, 110.0f));
field_0x684 = -1;
field_0x68A = 300;
f32 rnd = cM::rndF(20.0f);
field_0x688 = 50.0f - rnd;
field_0x6A8 = 80.0f;
mDespawnTimer = 10;
fn_8025E5E0(this);
return SUCCEEDED;
}
dAcArrow_c::~dAcArrow_c() {}
void dAcArrow_c::hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {}
int dAcArrow_c::doDelete() {
// TODO
return SUCCEEDED;
}
int dAcArrow_c::actorExecute() {
mStateMgr.executeState();
// TODO
return SUCCEEDED;
}
int dAcArrow_c::draw() {
return SUCCEEDED;
}
void dAcArrow_c::initializeState_Wait() {}
void dAcArrow_c::executeState_Wait() {}
void dAcArrow_c::finalizeState_Wait() {}
void dAcArrow_c::initializeState_Move() {}
void dAcArrow_c::executeState_Move() {}
void dAcArrow_c::finalizeState_Move() {}
void dAcArrow_c::initializeState_ActorStop() {}
void dAcArrow_c::executeState_ActorStop() {}
void dAcArrow_c::finalizeState_ActorStop() {}
void dAcArrow_c::initializeState_BgStop() {}
void dAcArrow_c::executeState_BgStop() {}
void dAcArrow_c::finalizeState_BgStop() {}
void dAcArrow_c::initializeState_Bound() {}
void dAcArrow_c::executeState_Bound() {}
void dAcArrow_c::finalizeState_Bound() {}
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