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#include "d/col/c/c_m3d_g_cps.h"
#include "d/col/c/c_m3d.h"
#include "nw4r/math.h" // IWYU pragma: export
cM3dGCps::cM3dGCps() {
field_0x1C = 0.0f;
field_0x20 = 0;
mFlags = 0;
}
void cM3dGCps::SetR(f32 r) {
if (r < 0.0f) {
r = 0.0f;
}
mRadius = r;
field_0x1C = mRadius;
}
void cM3dGCps::Set_0x1C(f32 f) {
field_0x1C = f;
}
void cM3dGCps::Set(const mVec3_c &start, const mVec3_c &end, f32 r) {
cM3dGLin::Set(start, end);
SetR(r);
}
bool cM3dGCps::Cross(cM3dGUnk &unk, mVec3_c *vec) {
return cM3d_Cross_CpsUnk(*this, unk, vec);
}
bool cM3dGCps::fn_80337f40(const mVec3_c &v) const {
f32 r2 = mRadius * mRadius;
if (!(mFlags & 1) && VECSquareDistance(mStart, v) <= r2) {
return true;
}
if (!(mFlags & 2) && VECSquareDistance(mEnd, v) <= r2) {
return true;
}
f32 tmp;
mVec3_c tmpv;
if (cM3d_Len3dSqPntAndSegLine(*this, v, tmpv, &tmp, nullptr) && tmp <= r2) {
return true;
}
return false;
}
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