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#include "d/lyt/d_lyt_map_capture.h"
#include "common.h"
#include "d/d_stage.h"
STATE_DEFINE(dLytMapCapture_c, RenderingWait);
STATE_DEFINE(dLytMapCapture_c, RenderingWaitStep2);
void dLytMapCapture_c::initializeState_RenderingWait() {}
void dLytMapCapture_c::executeState_RenderingWait() {
if (mRenderRequest && !mIsBusyRendering) {
fn_8012D6F0();
mRenderRequest = false;
mIsBusyRendering = true;
mStateMgr.changeState(StateID_RenderingWaitStep2);
}
}
void dLytMapCapture_c::finalizeState_RenderingWait() {}
void dLytMapCapture_c::initializeState_RenderingWaitStep2() {}
void dLytMapCapture_c::executeState_RenderingWaitStep2() {
if (mIsBusyRendering && dStage_c::GetInstance() != nullptr && !dStage_c::GetInstance()->getMapRelated()->getField_0x1EE()) {
mIsBusyRendering = false;
if (mRenderRequest) {
fn_8012D6F0();
mRenderRequest = false;
mIsBusyRendering = true;
} else {
mStateMgr.changeState(StateID_RenderingWait);
}
}
}
void dLytMapCapture_c::finalizeState_RenderingWaitStep2() {}
bool dLytMapCapture_c::isBusyRendering() const{
return mIsBusyRendering;
}
void dLytMapCapture_c::execute() {
mStateMgr.executeState();
}
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