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#include "d/snd/d_snd_bgm_seq_config.h"
#include "common.h"
#include "d/snd/d_snd_wzsound.h"
static const dSndBgmBattleConfig sBattleConfigs[] = {
{ BGM_BATTLE2, {{(1 << 7) | (1 << 4) | (1 << 3), 0}, {(1 << 9) | (1 << 6), 0}, {0, 0}}},
{BGM_BATTLE_ROOM_MAIN, {{(1 << 7) | (1 << 4), 0}, {(1 << 9), 0}, {0, 0}}},
{ BGM_MIDDLE_BOSS, {{(1 << 1), 0}, {(1 << 2), 0}, {0, 0}}}
};
const dSndBgmBattleConfig *dSndBgmBattleConfig::getConfig(u32 soundId) {
for (int i = 0; i < ARRAY_LENGTH(sBattleConfigs); i++) {
if (soundId == sBattleConfigs[i].soundId) {
return &sBattleConfigs[i];
}
}
return nullptr;
}
bool dSndBgmBattleConfig::hasConfig(u32 soundId) {
if (soundId == -1) {
return false;
}
for (int i = 0; i < ARRAY_LENGTH(sBattleConfigs); i++) {
if (soundId == sBattleConfigs[i].soundId) {
return true;
}
}
return false;
}
static const dSndBgmSeqConfig sBgmConfigs[] = {
{ BGM_BATTLE2, 0, 0x180, 1, 4},
{ BGM_BATTLE2, 1, 0x180, 5, 0x2F},
{BGM_BATTLE_ROOM_MAIN, 1, 0x180, 5, 0x2C},
{ BGM_MUTE, 1, 0x120, 0, 0x1F},
};
const dSndBgmSeqConfig *dSndBgmSeqConfig::getConfig(u32 soundId, s32 unkParam) {
if (soundId == -1) {
return nullptr;
}
for (const dSndBgmSeqConfig *def = sBgmConfigs; def < sBgmConfigs + ARRAY_LENGTH(sBgmConfigs); def++) {
if (soundId == def->soundId && def->field_0x04 == unkParam) {
return def;
}
}
return nullptr;
}
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