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#include "d/snd/d_snd_control_player_mgr.h"
#include "common.h"
#include "d/snd/d_snd_bgm_mgr.h"
#include "d/snd/d_snd_control_player.h"
#include "d/snd/d_snd_mgr.h"
#include "d/snd/d_snd_player_mgr.h"
#include "d/snd/d_snd_state_mgr.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/ut/ut_list.h"
struct FanfareMuteFlagsApplier {
~FanfareMuteFlagsApplier() {}
virtual void operator()(nw4r::snd::SoundHandle &handle) {
// The logic here is inverted compared to the others - Fanfares seem to
// mute things by default unless otherwise speciefied
u32 id = handle.GetId();
if (dSndBgmMgr_c::GetInstance()->getSoundHandleCurrentlyPlayingFanSound(id)) {
u32 userParam = dSndMgr_c::GetInstance()->getArchive()->GetSoundUserParam(id);
if (!(userParam & dSndPlayerMgr_c::FANFARE_UNMUTE_BGM)) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_BGM, dSndControlPlayerMgr_c::MUTE_FULL
);
dSndControlPlayerMgr_c::GetInstance()->setBgmVolumeDecreaseSpeed(0.2f);
}
if (dSndStateMgr_c::GetInstance()->isInEvent()) {
if (!(userParam & dSndPlayerMgr_c::FANFARE_UNMUTE_STAGE_EFFECTS)) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_STAGE_EFFECTS, dSndControlPlayerMgr_c::MUTE_FULL
);
}
if (!(userParam & dSndPlayerMgr_c::FANFARE_UNMUTE_ENEMY)) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_ENEMY, dSndControlPlayerMgr_c::MUTE_FULL
);
}
if (!(userParam & dSndPlayerMgr_c::FANFARE_UNMUTE_OBJECTS)) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_OBJECTS, dSndControlPlayerMgr_c::MUTE_FULL
);
}
}
}
};
};
struct SmallMuteFlagsApplier {
~SmallMuteFlagsApplier() {}
virtual void operator()(nw4r::snd::SoundHandle &handle) {
u32 userParam = dSndMgr_c::GetInstance()->getArchive()->GetSoundUserParam(handle.GetId());
if (userParam & dSndPlayerMgr_c::MUTE_BGM_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_BGM, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_BGM_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_BGM, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
if (userParam & dSndPlayerMgr_c::MUTE_STAGE_EFFECTS_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_STAGE_EFFECTS, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_STAGE_EFFECTS_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_STAGE_EFFECTS, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
if (userParam & dSndPlayerMgr_c::MUTE_ENEMY_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_ENEMY, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_ENEMY_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_ENEMY, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
if (userParam & dSndPlayerMgr_c::MUTE_OBJECTS_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_OBJECTS, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_OBJECTS_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_OBJECTS, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
};
};
struct EventMuteFlagsApplier {
~EventMuteFlagsApplier() {}
virtual void operator()(nw4r::snd::SoundHandle &handle) {
u32 userParam = dSndPlayerMgr_c::GetInstance()->getEventMuteMask(handle.GetId());
if (userParam & dSndPlayerMgr_c::MUTE_BGM_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_BGM, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_BGM_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_BGM, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
if (userParam & dSndPlayerMgr_c::MUTE_STAGE_EFFECTS_FULL) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_STAGE_EFFECTS, dSndControlPlayerMgr_c::MUTE_FULL
);
} else if (userParam & dSndPlayerMgr_c::MUTE_STAGE_EFFECTS_PART) {
dSndControlPlayerMgr_c::GetInstance()->setGroupVolumeFlag(
dSndControlPlayerMgr_c::CTRL_GROUP_STAGE_EFFECTS, dSndControlPlayerMgr_c::MUTE_PARTIAL
);
}
};
};
static FanfareMuteFlagsApplier fanfareApplier;
static SmallMuteFlagsApplier smallApplier;
static EventMuteFlagsApplier eventApplier;
SND_DISPOSER_DEFINE(dSndControlPlayerMgr_c);
dSndControlPlayerMgr_c::dSndControlPlayerMgr_c() : mOverrideVolumeMask(0) {
// TODO offsetof
nw4r::ut::List_Init(&mActiveControls, 0x24);
mpCtrls[CTRL_VOLUME] = new dSndControlPlayerVolume_c[sNumPlayers]();
mpCtrls[CTRL_LPF_FREQ] = new dSndControlPlayerLpfFreq_c[sNumPlayers]();
mpCtrls[CTRL_FX_SEND] = new dSndControlPlayerFxSend_c[sNumPlayers]();
mpSavedVolumes = new f32[sNumPlayers];
mpTargetVolumes = new f32[sNumPlayers];
mpMaxVolumeDecreases = new f32[sNumPlayers];
mpMaxVolumeIncreases = new f32[sNumPlayers];
}
void dSndControlPlayerMgr_c::calc() {
calcMuteFlags();
calcVolumes();
executeControls();
}
void dSndControlPlayerMgr_c::executeControls() {
dSndControlPlayer_c *next;
dSndControlPlayer_c *iter = static_cast<dSndControlPlayer_c *>(nw4r::ut::List_GetFirst(&mActiveControls));
while (iter != nullptr) {
next = static_cast<dSndControlPlayer_c *>(nw4r::ut::List_GetNext(&mActiveControls, iter));
iter->calc();
iter->apply();
if (iter->isFinished()) {
unlinkCtrl(iter);
}
iter = next;
}
}
void dSndControlPlayerMgr_c::calcVolumes() {
for (int i = 0; i < sNumPlayers; i++) {
if ((mOverrideVolumeMask & (1 << i)) != 0) {
// overridden volume
mpTargetVolumes[i] = mpSavedVolumes[i];
} else {
// not overridden.
f32 currentVolume = getAppliedPlayerVolume(i);
f32 targetVolume = mpTargetVolumes[i];
f32 maxVolumeDecrease = mpMaxVolumeDecreases[i];
f32 maxVolumeIncrease = mpMaxVolumeIncreases[i];
if (currentVolume != targetVolume) {
if (currentVolume - targetVolume > maxVolumeDecrease) {
targetVolume = currentVolume - maxVolumeDecrease;
} else if (targetVolume - currentVolume > maxVolumeIncrease) {
targetVolume = currentVolume + maxVolumeIncrease;
}
// @bug not actually clamped
(void)nw4r::ut::Clamp(targetVolume, 0.0f, 2.0f);
setVolume(i, targetVolume, 0);
}
mpTargetVolumes[i] = 1.0f;
mpMaxVolumeDecreases[i] = 0.1f;
mpMaxVolumeIncreases[i] = 0.025f;
}
}
}
void dSndControlPlayerMgr_c::calcMuteFlags() {
getPlayer1(dSndPlayerMgr_c::PLAYER_FAN)->ForEachSound(fanfareApplier, false);
getPlayer1(dSndPlayerMgr_c::PLAYER_SMALL_IMPORTANT)->ForEachSound(smallApplier, false);
getPlayer1(dSndPlayerMgr_c::PLAYER_SMALL_NORMAL)->ForEachSound(smallApplier, false);
getPlayer1(dSndPlayerMgr_c::PLAYER_EVENT)->ForEachSound(eventApplier, false);
f32 volumesByGroup[CTRL_GROUP_MAX];
for (int i = 0; i < CTRL_GROUP_MAX; i++) {
volumesByGroup[i] = 1.0f;
if (mTimersForGroupVolume[i][MUTE_PARTIAL] > 0) {
mTimersForGroupVolume[i][MUTE_PARTIAL]--;
volumesByGroup[i] = 0.3f;
}
if (mTimersForGroupVolume[i][MUTE_FULL] > 0) {
mTimersForGroupVolume[i][MUTE_FULL]--;
volumesByGroup[i] = 0.0f;
}
}
if (volumesByGroup[CTRL_GROUP_BGM] < 1.0f) {
setBgmMuteVolume(volumesByGroup[CTRL_GROUP_BGM]);
}
if (volumesByGroup[CTRL_GROUP_STAGE_EFFECTS] < 1.0f) {
setStageEffectsMuteVolume(volumesByGroup[CTRL_GROUP_STAGE_EFFECTS]);
}
if (volumesByGroup[CTRL_GROUP_ENEMY] < 1.0f) {
setEnemyMuteVolume(volumesByGroup[CTRL_GROUP_ENEMY]);
}
if (volumesByGroup[CTRL_GROUP_OBJECTS] < 1.0f) {
setObjectMuteVolume(volumesByGroup[CTRL_GROUP_OBJECTS]);
}
}
void dSndControlPlayerMgr_c::linkCtrl(dSndControlPlayer_c *ctrl) {
if (ctrl == nullptr) {
return;
}
if (ctrl->isLinked()) {
return;
}
ctrl->setLinked(true);
nw4r::ut::List_Append(&mActiveControls, ctrl);
}
void dSndControlPlayerMgr_c::unlinkCtrl(dSndControlPlayer_c *ctrl) {
if (ctrl == nullptr) {
return;
}
if (!ctrl->isLinked()) {
return;
}
ctrl->setLinked(false);
nw4r::ut::List_Remove(&mActiveControls, ctrl);
}
void dSndControlPlayerMgr_c::setVolume(u32 playerIdx, f32 value, s32 frames) {
if (playerIdx >= sNumPlayers) {
return;
}
u32 mask = (1 << playerIdx);
if ((mOverrideVolumeMask & mask) != 0) {
// Volume is overridden, set saved volume as to not interrupt override
mpSavedVolumes[playerIdx] = value;
setPlayerVolumeInternal(playerIdx, value);
} else {
// Volume is not overridden, set volume normally
setControlValue(CTRL_VOLUME, playerIdx, value, frames);
mpSavedVolumes[playerIdx] = getControlTarget(CTRL_VOLUME, playerIdx);
}
}
void dSndControlPlayerMgr_c::overrideVolume(u32 playerIdx, f32 volume, s32 frames) {
if (playerIdx >= sNumPlayers) {
return;
}
u32 mask = (1 << playerIdx);
if ((mOverrideVolumeMask & mask) == 0) {
mpSavedVolumes[playerIdx] = getControlTarget(CTRL_VOLUME, playerIdx);
mOverrideVolumeMask |= mask;
}
setControlValue(CTRL_VOLUME, playerIdx, volume, frames);
}
void dSndControlPlayerMgr_c::restoreVolume(u32 playerIdx, s32 frames) {
if (playerIdx >= sNumPlayers) {
return;
}
u32 mask = (1 << playerIdx);
if ((mOverrideVolumeMask & mask) == 0) {
return;
}
mOverrideVolumeMask &= ~mask;
setControlValue(CTRL_VOLUME, playerIdx, mpSavedVolumes[playerIdx], frames);
}
void dSndControlPlayerMgr_c::setLpfFreq(u32 playerIdx, f32 value, s32 frames) {
if (playerIdx < sNumPlayers) {
setControlValue(CTRL_LPF_FREQ, playerIdx, value, frames);
}
}
void dSndControlPlayerMgr_c::setFxSend(u32 playerIdx, f32 value, s32 frames) {
if (playerIdx < sNumPlayers) {
setControlValue(CTRL_FX_SEND, playerIdx, value, frames);
}
}
void dSndControlPlayerMgr_c::setControlValue(PlayerCtrl_e ctrlType, u32 playerIdx, f32 value, s32 frames) {
if (ctrlType < CTRL_MAX && playerIdx < sNumPlayers) {
dSndControlPlayer_c *ctrl = &mpCtrls[ctrlType][playerIdx];
ctrl->set(value, frames);
if (ctrl->isFinished()) {
unlinkCtrl(ctrl);
} else {
linkCtrl(ctrl);
}
ctrl->apply();
}
}
void dSndControlPlayerMgr_c::resetControls() {
for (s32 i = 0; i < sNumPlayers; i++) {
for (s32 ty = 0; ty < CTRL_MAX; ty++) {
mpCtrls[ty][i].reset();
}
mpSavedVolumes[i] = 1.0f;
}
mOverrideVolumeMask = 0;
}
f32 dSndControlPlayerMgr_c::getAppliedPlayerVolume(u32 playerIdx) const {
if (playerIdx >= sNumPlayers) {
return 0.0f;
}
return getPlayer1(playerIdx)->GetVolume();
}
f32 dSndControlPlayerMgr_c::getControlTarget(PlayerCtrl_e ctrlType, u32 playerIdx) const {
if (ctrlType >= CTRL_MAX) {
return 1.0f;
}
if (playerIdx >= sNumPlayers) {
return 1.0f;
}
return mpCtrls[ctrlType][playerIdx].getTargetValue();
}
// TODO - not sure what this actually does
void dSndControlPlayerMgr_c::unmutePlayer(u32 idx, s32 frames) {
if (idx >= sNumPlayers) {
return;
}
restoreVolume(idx, 0);
overrideVolume(idx, 0.0f, 0);
restoreVolume(idx, frames);
}
void dSndControlPlayerMgr_c::unmuteScenePlayers(s32 frames) {
for (u32 i = dSndPlayerMgr_c::PLAYER_ENEMY; i < dSndPlayerMgr_c::PLAYER_AREA; i++) {
unmutePlayer(i, frames);
}
}
void dSndControlPlayerMgr_c::muteScenePlayers(s32 frames) {
for (u32 i = dSndPlayerMgr_c::PLAYER_ENEMY; i < dSndPlayerMgr_c::PLAYER_AREA; i++) {
overrideVolume(i, 0.0f, frames);
}
}
void dSndControlPlayerMgr_c::setGroupVolumeFlag(VolumeControlGroup group, MuteLevel level) {
if (group >= CTRL_GROUP_MAX) {
return;
}
if (level >= MUTE_MAX) {
return;
}
mTimersForGroupVolume[group][level] = 5;
}
void dSndControlPlayerMgr_c::setPlayerVolumeInternal(u32 playerIdx, f32 volume) {
if (playerIdx >= sNumPlayers) {
return;
}
// @bug not actually clamped
(void)nw4r::ut::Clamp(volume, 0.0f, 2.0f);
if (mpTargetVolumes[playerIdx] > volume) {
mpTargetVolumes[playerIdx] = volume;
}
u32 mask = (1 << playerIdx);
if ((mOverrideVolumeMask & mask) != 0) {
mpSavedVolumes[playerIdx] = mpTargetVolumes[playerIdx];
}
}
void dSndControlPlayerMgr_c::setBgmMuteVolume(f32 volume) {
for (u32 i = dSndPlayerMgr_c::PLAYER_BGM; i < dSndPlayerMgr_c::PLAYER_BGM_BATTLE + 1; i++) {
setPlayerVolumeInternal(i, volume);
}
}
void dSndControlPlayerMgr_c::setBgmVolumeDecreaseSpeed(f32 decrease) {}
void dSndControlPlayerMgr_c::setStageEffectsVolume(f32 volume, s32 fadeFrames) {
for (u32 i = dSndPlayerMgr_c::PLAYER_TG_SOUND; i <= dSndPlayerMgr_c::PLAYER_AREA_IN_WATER_LV; i++) {
setVolume(i, volume, fadeFrames);
}
}
void dSndControlPlayerMgr_c::setStageEffectsMuteVolume(f32 volume) {
for (u32 i = dSndPlayerMgr_c::PLAYER_TG_SOUND; i <= dSndPlayerMgr_c::PLAYER_AREA_IN_WATER_LV; i++) {
setPlayerVolumeInternal(i, volume);
}
}
void dSndControlPlayerMgr_c::setEnemyMuteVolume(f32 volume) {
for (u32 i = dSndPlayerMgr_c::PLAYER_ENEMY; i < dSndPlayerMgr_c::PLAYER_ENEMY_FOOTSTEP + 1; i++) {
setPlayerVolumeInternal(i, volume);
}
}
void dSndControlPlayerMgr_c::setObjectMuteVolume(f32 volume) {
for (u32 i = dSndPlayerMgr_c::PLAYER_OBJECT_1; i < dSndPlayerMgr_c::PLAYER_TG_SOUND + 1; i++) {
if (i != dSndPlayerMgr_c::PLAYER_NPC_VOICE) {
setPlayerVolumeInternal(i, volume);
}
}
}
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