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#include "egg/audio/eggAudioSystem.h"
#include "nw4r/snd/snd_SoundSystem.h"
namespace EGG {
AudioSystem *AudioSystem::sInstanse;
AudioSystem::AudioSystem() {
mSavedMasterVolume = 1.0f;
mShutdownStatus = 0;
mResetStatus = 0;
sInstanse = this;
}
AudioSystem::~AudioSystem() {}
void AudioSystem::reset(s32 ms) {
if (mShutdownStatus == 0 && mResetStatus == 0) {
mSavedMasterVolume = nw4r::snd::SoundSystem::GetMasterVolume();
nw4r::snd::SoundSystem::SetMasterVolume(0.0f, ms * (1.0f / 60.f * 1000.0f));
mResetStatus = 1;
}
}
void AudioSystem::recoverReset() {
if (mShutdownStatus == 0) {
nw4r::snd::SoundSystem::SetMasterVolume(mSavedMasterVolume, 0);
mResetStatus = 0;
}
}
void AudioSystem::shutdown(s32 ms) {
if (mShutdownStatus == 0) {
mShutdownStatus = 1;
nw4r::snd::SoundSystem::SetMasterVolume(0.0f, ms * (1.0f / 60.f * 1000.0f));
}
}
void AudioSystem::calc() {
f32 masterVolume = nw4r::snd::SoundSystem::GetMasterVolume();
if (mShutdownStatus == 1 && masterVolume == 0.0f) {
nw4r::snd::SoundSystem::PrepareReset();
nw4r::snd::SoundSystem::WaitForResetReady();
mShutdownStatus = 2;
}
if (mShutdownStatus != 2 && mResetStatus == 1 && masterVolume == 0.0f) {
mResetStatus = 2;
}
}
} // namespace EGG
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