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#include <egg/audio/eggAudioSystem.h>
#include <nw4r/snd/snd_SoundSystem.h>
namespace EGG {
AudioSystem *AudioSystem::sInstanse;
AudioSystem::AudioSystem() {
field_0x00 = 1.0f;
field_0x08 = 0;
field_0x04 = 0;
sInstanse = this;
}
AudioSystem::~AudioSystem() {}
void AudioSystem::fn_804B7270(s32 frame) {
if (field_0x08 == 0 && field_0x04 == 0) {
field_0x00 = nw4r::snd::SoundSystem::GetMasterVolume();
nw4r::snd::SoundSystem::SetMasterVolume(0.0f, frame * 16.666667f);
field_0x04 = 1;
}
}
void AudioSystem::fn_804B7370() {
if (field_0x08 == 0) {
nw4r::snd::SoundSystem::SetMasterVolume(field_0x00, 0);
field_0x04 = 0;
}
}
void AudioSystem::fn_804B73D0(s32 frame) {
if (field_0x08 == 0) {
field_0x08 = 1;
nw4r::snd::SoundSystem::SetMasterVolume(0.0f, frame * 16.666667f);
}
}
void AudioSystem::calc() {
f32 masterVolume = nw4r::snd::SoundSystem::GetMasterVolume();
if (field_0x08 == 1 && masterVolume == 0.0f) {
nw4r::snd::SoundSystem::PrepareReset();
nw4r::snd::SoundSystem::WaitForResetReady();
field_0x08 = 2;
}
if (field_0x08 != 2 && field_0x04 == 1 && masterVolume == 0.0f) {
field_0x04 = 2;
}
}
} // namespace EGG
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