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#include "egg/gfx/eggDrawPathBase.h"
#include "common.h"
#include "egg/gfx/eggIScnProc.h"
#include "nw4r/g3d/g3d_scnobj.h"
#include "nw4r/g3d/g3d_scnproc.h"
namespace EGG {
DrawPathBase::DrawPathBase() {}
void DrawPathBase::createScnProc(MEMAllocator *allocator) {
IScnProc::createScnProc(getNumStep(), allocator);
for (u16 i = 0; i < getNumStep(); i++) {
getProc(i)->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_UPDATEFRAME, true);
getProc(i)->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_CALC_WORLD, true);
getProc(i)->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_CALC_MAT, true);
getProc(i)->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_CALC_VTX, true);
getProc(i)->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_CALC_VIEW, true);
}
nw4r::g3d::ScnProc *p = getProc(0);
p->SetScnObjOption(nw4r::g3d::ScnObj::OPTION_DISABLE_CALC_VIEW, false);
p->EnableScnObjCallbackExecOp(nw4r::g3d::ScnObj::EXECOP_CALC_VIEW);
p->EnableScnObjCallbackTiming(nw4r::g3d::ScnObj::CALLBACK_TIMING_A);
p->DisableScnObjCallbackTiming(nw4r::g3d::ScnObj::CALLBACK_TIMING_B);
p->DisableScnObjCallbackTiming(nw4r::g3d::ScnObj::CALLBACK_TIMING_C);
p->SetCallback(this);
}
void DrawPathBase::ExecCallback_CALC_VIEW(
nw4r::g3d::ScnObj::Timing timing, nw4r::g3d::ScnObj *pObj, u32 param, void *pInfo
) {
if (mFlag & 1) {
internalResetForDraw();
}
}
void DrawPathBase::scnProcDraw(u16 idx) {
if (mFlag & 1) {
internalDraw(idx);
}
}
} // namespace EGG
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