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#include "egg/gfx/eggLightManager.h"
#include "common.h"
#include "egg/egg_types.h"
#include "egg/gfx/eggDrawGX.h"
#include "egg/gfx/eggG3DUtility.h"
#include "egg/gfx/eggLightObject.h"
#include "egg/gfx/eggLightTextureMgr.h"
#include "nw4r/g3d/g3d_light.h"
#include "nw4r/g3d/g3d_scnroot.h"
#include "nw4r/g3d/g3d_state.h"
#include "nw4r/g3d/res/g3d_resanmamblight.h"
#include "nw4r/g3d/res/g3d_resanmscn.h"
#include "nw4r/g3d/res/g3d_reslightset.h"
#include "nw4r/math/math_types.h"
#include "rvl/GX/GXLight.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/MTX/mtx.h"
#include "rvl/OS/OSCache.h"
namespace EGG {
LightManager::LightManager(u32 numEggObjects, u32 numAmbientObject, u8 numGxObjsPerEggObj) {
Counts c;
c.mNumEggLightObjects = numEggObjects;
c.mNumAmbientObjects = numAmbientObject;
mCounts = c;
mSavedCounts = c;
mpLightData = nullptr;
mpAmbientObjects = nullptr;
mpTextureMgr = nullptr;
mNumGxObjsPerEggObj = numGxObjsPerEggObj;
mFlags = 0x40;
mResAnmScn = nw4r::g3d::ResAnmScn(nullptr);
mRefNumber = -1;
mpTextureMgr = new LightTextureManager(this);
mpLightObjs = new GXLightObj[mNumGxObjsPerEggObj * CheckedNumLightObjs(mCounts.mNumEggLightObjects)]();
mpLightData = new LightData[mCounts.mNumEggLightObjects]();
mpAmbientObjects = new AmbientObject[mCounts.mNumAmbientObjects]();
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
GetLightObject(i)->SetIndex(i);
GetLightObject(i)->ClearField0xA0();
BecomeInvalidLight(i);
}
for (u16 i = 0; i < (u32)mCounts.mNumAmbientObjects; i++) {
mpAmbientObjects[i].field_0x08 = 0;
}
Reset();
}
LightManager::~LightManager() {
delete mpTextureMgr;
delete[] mpLightObjs;
delete[] mpLightData;
delete[] mpAmbientObjects;
}
static const char *ambientLightPlaceholderName = "--";
void LightManager::Reset() {
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
LightObject *obj = GetLightObject(i);
obj->Reset();
if (i > 0) {
obj->ClearFlag2();
}
}
for (u16 i = 0; i < (u32)mCounts.mNumAmbientObjects; i++) {
mpAmbientObjects[i].mLightObj = (nw4r::g3d::AmbLightObj){0x64, 0x64, 0x64, 0xFF};
mpAmbientObjects[i].mLightName = ambientLightPlaceholderName;
}
mColor = DrawGX::BLACK;
field_0x1D = 0;
mFlags = mFlags & 0xFFE0;
}
void LightManager::Calc(nw4r::g3d::ScnRoot *root) {
if ((mFlags & 4) == 0) {
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
LightObject *obj = GetLightObject(i);
if (obj->CheckFlag2()) {
u16 u = obj->GetField0x06();
if (i != u) {
obj->UpdatePosAt(*GetLightObject(u));
}
}
obj->Calc();
}
mFlags |= 4;
mpTextureMgr->frameReset();
}
if (root != nullptr) {
CopyToG3D_World(root);
}
}
void LightManager::CalcView(const nw4r::math::MTX34 &viewMtx, u8 lightObjOffset, nw4r::g3d::ScnRoot *root) {
// NONMATCHING - regswaps
field_0x1D = lightObjOffset;
mFlags |= 8;
GXLightObj *gxObj = mpLightObjs + lightObjOffset * CheckedNumLightObjs(mCounts.mNumEggLightObjects);
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
GetLightObject(i)->CalcView(viewMtx);
if (i < CheckedNumLightObjs(mCounts.mNumEggLightObjects)) {
GetLightObject(i)->InitGX(&gxObj[i]);
}
}
DCFlushRange(gxObj, CheckedNumLightObjs(mCounts.mNumEggLightObjects) * sizeof(GXLightObj));
if (root != nullptr) {
nw4r::math::MTX34 tmp;
MTXInverse(viewMtx, tmp);
CopyToG3D_View(root, tmp);
}
}
void LightManager::LoadLightSet(
int id, u32 *pDiffColorMask, u32 *pDiffAlphaMask, u32 *pSpecColorMask, u32 *pSpecAlphaMask, GXColor *pColor
) {
nw4r::g3d::AmbLightObj o;
nw4r::g3d::G3DState::LoadLightSet(id, pDiffColorMask, pDiffAlphaMask, pSpecColorMask, pSpecAlphaMask, &o);
if (pColor != nullptr) {
pColor->r = o.r;
pColor->g = o.g;
pColor->b = o.b;
pColor->a = o.a;
}
}
void LightManager::DoneDraw() {
if (((mFlags & 8) != 0) && ((mFlags & 4) != 0)) {
mFlags = mFlags & 0xffef;
}
mFlags = mFlags & 0xfffb;
mFlags = mFlags & 0xfff7;
}
void LightManager::LoadScnLightInner(nw4r::g3d::ResAnmScn scn, f32 frame, s16 refNumber, u32 u2) {
// NONMATCHING - small problems around lightSet.GetLightID
if (!scn.IsValid()) {
return;
}
if ((u2 & 2) != 0) {
mFlags |= 0x10;
mResAnmScn = scn;
mRefNumber = refNumber;
}
if ((u2 & 1) == 0) {
return;
}
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
BecomeInvalidLight(i);
}
nw4r::g3d::ResLightSet lightSet = scn.GetResLightSetByRefNumber(refNumber);
s32 lightId = -1;
if (lightSet.IsValid()) {
lightId = lightSet.GetAmbLightID();
}
u32 loopMax = mCounts.mNumAmbientObjects;
if (scn.GetResAnmAmbLightMaxRefNumber() < loopMax) {
loopMax = scn.GetResAnmAmbLightMaxRefNumber();
}
for (u32 i = 0; i < loopMax; i++) {
AmbientObject *ambient = &mpAmbientObjects[i];
ambient->field_0x08 = ambient->field_0x08 & 0xFE;
if (lightId == -1 || i == lightId) {
nw4r::g3d::ResAnmAmbLight light = scn.GetResAnmAmbLightByRefNumber(i);
AnmScnRes_GetAmbLightColor(ambient, light, frame);
ambient->field_0x08 |= 1;
}
}
u32 numObjs = mCounts.mNumEggLightObjects;
u32 numAmb = scn.GetResAnmLightMaxRefNumber();
u32 numTotal = numAmb + scn.GetSpecularLightNumber();
u32 numLight = numAmb <= numObjs ? numAmb : numObjs;
u32 maxIdx = numTotal <= numObjs ? numTotal : numObjs;
if (lightSet.IsValid()) {
numLight = lightSet.GetNumLight();
}
for (u32 i = 0; i < numLight; i++) {
u32 idx = lightSet.IsValid() ? lightSet.GetLightID(i) : i;
GetLightObject(idx)->ClearFlag2();
}
for (u32 i = 0; i < numLight; i++) {
u32 idx = lightSet.IsValid() ? lightSet.GetLightID(i) : i;
nw4r::g3d::ResAnmLight light = scn.GetResAnmLightByRefNumber(idx);
if (light.IsValid()) {
LightObject *obj = nullptr;
LightData *dat = &mpLightData[idx];
if (!GetLightObject(idx)->CheckFlag1()) {
if (light.HasSpecularLight() && light.GetSpecularLightIdx() < maxIdx) {
obj = GetLightObject(light.GetSpecularLightIdx());
}
dat->mLightObject.CopyFromG3D(light, frame, obj, false);
mpLightData[idx].mLightObject.SetOtherFlag1();
}
}
}
}
void LightManager::CopyToG3D_Ambient(nw4r::g3d::ScnRoot *root) const {
// NONMATCHING - word copy
nw4r::g3d::LightSetting &setting = root->GetLightSetting();
for (int i = 0; i < mCounts.mNumAmbientObjects; i++) {
setting.GetAmbLightObjArray()[i] = mpAmbientObjects[i].mLightObj;
}
}
void LightManager::CopyToG3D_World(nw4r::g3d::ScnRoot *root) const {
// NONMATCHING - loop registers, variables
nw4r::g3d::LightSetting &setting = root->GetLightSetting();
if ((mFlags & 0x10) != 0) {
G3DUtility::setUpLightSet(setting, mResAnmScn, mRefNumber);
}
CopyToG3D_Ambient(root);
for (int i = 0; i < mCounts.mNumAmbientObjects; i++) {
GetLightObject(i)->CopyToG3D_World(setting.GetLightObjArray()[i]);
}
}
void LightManager::CopyToG3D_View(nw4r::g3d::ScnRoot *root, const nw4r::math::MTX34 &viewMtx) const {
nw4r::g3d::LightSetting &setting = root->GetLightSetting();
// NONMATCHING - loop registers, variables
for (int i = 0; i < mCounts.mNumEggLightObjects; i++) {
GetLightObject(i)->CopyToG3D_View(setting.GetLightObjArray()[i], viewMtx);
}
}
void LightManager::AnmScnRes_GetAmbLightColor(
EGG::LightManager::AmbientObject *obj, nw4r::g3d::ResAnmAmbLight light, f32 frame
) const {
nw4r::g3d::AmbLightAnmResult res;
if (!light.IsValid()) {
res.flags = 0;
res.color = -1;
} else {
light.GetAnmResult(&res, frame);
obj->mLightName = light.GetName();
}
if ((res.flags & nw4r::g3d::AmbLightAnmResult::FLAG_COLOR_ENABLE) == 0) {
res.color |= 0xFFFFFF00;
}
if ((res.flags & nw4r::g3d::AmbLightAnmResult::FLAG_ALPHA_ENABLE) == 0) {
res.color |= 0x000000FF;
}
u32 color = res.color;
obj->mLightObj.r = (color >> 24) & 0xFF;
obj->mLightObj.g = (color >> 16) & 0xFF;
obj->mLightObj.b = (color >> 8) & 0xFF;
obj->mLightObj.a = (color >> 0) & 0xFF;
}
void LightManager::SetBinaryInner(const Bin &) {
// TODO
}
void LightManager::GetBinaryInner(Bin *bin) const {
// NONMATCHING - regswaps, loop increments
u16 numObjs = mSavedCounts.mNumEggLightObjects;
u16 numAmbient = mSavedCounts.mNumAmbientObjects;
bin->mData.mNumLightObjects = numObjs;
bin->mData.mNumAmbientObjects = mSavedCounts.mNumAmbientObjects;
LightObject::Bin *pObj = reinterpret_cast<LightObject::Bin *>(&bin->mData.mObjData);
for (int i = 0; i < numObjs; i++) {
GetLightObject(i)->GetBinary(&pObj[i]);
}
BinAmbient *pAmp = reinterpret_cast<BinAmbient *>(&pObj[numObjs]);
for (u16 i = 0; i < numAmbient; i++) {
AmbientObject &o = mpAmbientObjects[i];
pAmp[i].field_0x00 = o.mLightObj.r;
pAmp[i].field_0x01 = o.mLightObj.g;
pAmp[i].field_0x02 = o.mLightObj.b;
pAmp[i].field_0x03 = o.mLightObj.a;
pAmp[i].field_0x07 = 0;
pAmp[i].field_0x06 = 0;
pAmp[i].field_0x05 = 0;
pAmp[i].field_0x04 = 0;
}
bin->mData.mColor = mColor;
}
void LightManager::SetBinaryInner(const Bin &, const Bin &, f32) {
// TODO
}
void LightManager::BecomeInvalidLight(int idx) {
mpLightData[idx].mLightObject.ClearOtherFlag1();
}
size_t LightManager::GetBinarySize() const {
return sizeof(Bin) + sizeof(LightObject::Bin) * (mSavedCounts.mNumEggLightObjects - 1) +
sizeof(BinAmbient) * mSavedCounts.mNumAmbientObjects;
}
} // namespace EGG
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