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#include "egg/gfx/eggTextureBuffer.h"
#include "common.h"
#include "egg/gfx/eggCpuTexture.h"
#include "egg/gfx/eggStateGX.h"
#include "rvl/GX/GXTexture.h"
#include "rvl/GX/GXTypes.h"
namespace EGG {
TextureBuffer *TextureBuffer::spBufferTable[NUM_BUFFERS];
TextureBuffer::TextureBuffer() : mSize(0), mState(STATE_FREE), mpNext(nullptr), mpPrev(nullptr) {}
void TextureBuffer::configure() {
CapTexture::configure();
setClearColor(StateGX::getClearEfb());
setWrap(GX_CLAMP, GX_CLAMP);
setFilt(GX_LINEAR, GX_LINEAR);
setPixModeSync(true);
}
// Allow buffer to be reclaimed
void TextureBuffer::free() {
mState = STATE_FREE;
sBufferSize += mSize;
// Check if previous buffer is reclaimable
if (mpPrev != nullptr && mpPrev->mState == STATE_FREE) {
// Merge with previous buffer
mSize += mpPrev->mSize;
setBuffer((u8 *)getBuffer() - mpPrev->mSize);
// Append reusable buffer
TextureBuffer *beforeAppend = mpPrev->mpPrev;
append(mpPrev);
// Repair mpPrev link
mpPrev = beforeAppend;
if (beforeAppend != nullptr) {
beforeAppend->mpNext = this;
} else {
spHead = this;
}
}
// Check if next buffer is reclaimable
if (mpNext != nullptr && mpNext->mState == STATE_FREE) {
// Merge with next buffer
mSize += mpNext->mSize;
// Append reusable buffer
TextureBuffer *afterAppend = mpNext->mpNext;
append(mpNext);
// Repair mpNext link
mpNext = afterAppend;
if (afterAppend != nullptr) {
afterAppend->mpPrev = this;
}
}
}
// Alloc list buffer
void TextureBuffer::initialize(u32 size, Heap *heap_) {
Heap *heap = heap_ == nullptr ? Heap::getCurrentHeap() : heap_;
if (includesHeader()) {
size += 0x20;
}
sBufferAllSize = size;
spBufferAll = new (heap, 32) char[size];
if (includesHeader()) {
spBufferAll += 0x20;
}
sBufferSize = size;
sBufferRestSizeMin = size;
spTailNotJoin = nullptr;
for (int i = 0; i < NUM_BUFFERS; i++) {
spBufferTable[i] = new TextureBuffer();
spBufferTable[i]->configure();
append(spBufferTable[i]);
}
// Initialize head
spHead = getNotJoin();
spHead->mState = STATE_FREE;
spHead->mSize = size;
spHead->setBuffer(spBufferAll);
}
// Remove and return buffer at list end
TextureBuffer *TextureBuffer::getNotJoin() {
TextureBuffer *p_buffer = spTailNotJoin;
// Move list tail back
spTailNotJoin = spTailNotJoin->mpPrev;
if (spTailNotJoin != nullptr) {
spTailNotJoin->mpNext = nullptr;
}
// Pop old tail
p_buffer->mpPrev = nullptr;
return p_buffer;
}
// Attempt to alloc buffer of specified size
void TextureBuffer::alloc(u32 size) {
size = ROUND_UP(size, 0x20);
sBufferSize -= size;
if (sBufferSize < sBufferRestSizeMin) {
sBufferRestSizeMin = sBufferSize;
}
// Try to find a free buffer with at least the requested size
for (TextureBuffer *p_list = spHead; p_list != nullptr; p_list = p_list->mpNext) {
if (p_list->mState == STATE_FREE && p_list->mSize >= size) {
// Assign free buffer data to new buffer
mState = STATE_ALLOCED;
mSize = size;
u8 *buffer = (u8 *)p_list->getBuffer();
if (includesHeader()) {
setBuffer(buffer);
if (buffer != nullptr) {
setFlag(HAS_HEADER);
}
} else {
setBuffer(buffer);
}
// Prepend new buffer before old buffer
mpNext = p_list;
TextureBuffer *oldPrev = p_list->mpPrev;
mpPrev = oldPrev;
// Fix this->prev link
if (oldPrev != nullptr) {
oldPrev->mpNext = this;
} else {
// nullptr prev buffer must be list head
spHead = this;
}
// Remove requested size from old buffer
p_list->mSize -= size;
// Free old buffer if now empty
if (p_list->mSize == 0) {
if (p_list->mpNext != nullptr) {
p_list->mpNext->mpPrev = this;
}
mpNext = p_list->mpNext;
append(p_list);
}
// Adjust old buffer by requested size
else {
p_list->setBuffer(buffer + size);
p_list->mpPrev = this;
}
return;
}
}
}
TextureBuffer *TextureBuffer::alloc(u16 width, u16 height, GXTexFmt fmt) {
if (width == 0 || height == 0) {
return nullptr;
}
TextureBuffer *tex = getNotJoin();
tex->setWidth(width);
tex->setHeight(height);
tex->setFormat(fmt);
tex->configure();
tex->alloc(GXGetTexBufferSize(tex->getWidth(), tex->getHeight(), tex->getFormat(), false, 1));
return tex;
}
void TextureBuffer::setIncludesHeader(bool b) {
sIncludesHeader = b;
}
bool TextureBuffer::includesHeader() {
return sIncludesHeader;
}
TextureBuffer *TextureBuffer::spHead;
TextureBuffer *TextureBuffer::spTailNotJoin;
char *TextureBuffer::spBufferAll;
u32 TextureBuffer::sBufferAllSize;
u32 TextureBuffer::sBufferSize;
u32 TextureBuffer::sBufferRestSizeMin;
bool TextureBuffer::sIncludesHeader;
} // namespace EGG
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