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#include "m/m3d/m_anmmdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
namespace m3d {
mdlAnmChr::~mdlAnmChr() {}
void mdlAnmChr::play() {
mMdl.play();
}
void mdlAnmChr::setFrame(f32 f) {
mAnm.setFrameOnly(f);
}
bool mdlAnmChr::setAnm(const char *name, playMode_e mode) {
return setAnm(name, mode, 0.0f);
}
void mdlAnmChr::setRate(f32 rate) {
mAnm.setRate(rate);
}
bool mdlAnmChr::create(
void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption,
int nView, u32 *pSize
) {
return create(mdlFile, anmFile, mdlName, anmName, nullptr, alloc, bufferOption, nView, pSize);
}
bool mdlAnmChr::create2(
void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption,
int nView, u32 *pSize
) {
return create(mdlFile, anmFile, mdlName, anmName, alloc, bufferOption, nView, pSize);
}
bool mdlAnmChr::create(
void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mdl_c::mdlCallback_c *callback,
mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize
) {
mMdlFile = nw4r::g3d::ResFile(mdlFile);
mAnmFile = nw4r::g3d::ResFile(anmFile);
nw4r::g3d::ResMdl resMdl = mMdlFile.GetResMdl(mdlName);
if (!mMdl.create(resMdl, callback, alloc, bufferOption, nView, pSize)) {
return false;
}
nw4r::g3d::ResAnmChr resAnm = mAnmFile.GetResAnmChr(anmName);
if (!resAnm.IsValid()) {
resAnm = mMdlFile.GetResAnmChr(anmName);
}
u32 oldSize;
if (pSize != nullptr) {
oldSize = *pSize;
}
if (!mAnm.create(resMdl, resAnm, alloc, pSize)) {
mMdl.remove();
return false;
}
if (pSize != nullptr) {
*pSize += oldSize;
}
return true;
}
bool mdlAnmChr::create(
void *resFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption, int nView,
u32 *pSize
) {
return create(resFile, resFile, mdlName, anmName, nullptr, alloc, bufferOption, nView, pSize);
}
bool mdlAnmChr::setAnm(const char *name, playMode_e mode, f32 blend) {
nw4r::g3d::ResAnmChr anm = mAnmFile.GetResAnmChr(name);
if (!anm.IsValid()) {
anm = mMdlFile.GetResAnmChr(name);
}
mAnm.setAnm(mMdl, anm, mode);
return mMdl.setAnm(mAnm, blend);
}
} // namespace m3d
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