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#include "m/m3d/m_mdl.h"
#include "m/m3d/m3d.h"
#include "nw4r/g3d/g3d_scnmdlsmpl.h"
#include "nw4r/g3d/g3d_scnobj.h"
namespace m3d {
mdl_c::mdlCallback_c::mdlCallback_c() {
mNumNode = 0;
mpNodes = nullptr;
mpBaseCallback = 0;
mpAlloc = nullptr;
}
mdl_c::mdlCallback_c::~mdlCallback_c() {}
void mdl_c::mdlCallback_c::ExecCallbackA(
nw4r::g3d::ChrAnmResult *result, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *o
) {
u16 nodeId = o->GetCallbackNodeID();
nw4r::g3d::ChrAnmResult *resPtr = &mpNodes[nodeId];
if (mCalcRatio.is0x18() && !mCalcRatio.isEnd()) {
if (!mCalcRatio.is0x19()) {
*result = *resPtr;
} else {
u32 flags = result->flags;
f32 f2 = mCalcRatio.get0x10();
f32 f1 = mCalcRatio.get0x14();
// TODO clean up this code, what does it even do, why do operators
// break
if ((flags & 8) == 0) {
result->s.x = (result->s.x * f1 + resPtr->s.x * f2);
result->s.y = (result->s.y * f1 + resPtr->s.y * f2);
result->s.z = (result->s.z * f1 + resPtr->s.z * f2);
} else {
result->s.x = (f1 + resPtr->s.x * f2);
result->s.y = (f1 + resPtr->s.y * f2);
result->s.z = (f1 + resPtr->s.z * f2);
}
nw4r::math::QUAT q1;
nw4r::math::QUAT q2;
C_QUATMtx(q1, resPtr->rt);
if ((flags & 0x20) == 0) {
C_QUATMtx(q2, result->rt);
} else {
q2.x = 0.0f;
q2.y = 0.0f;
q2.z = 0.0f;
q2.w = 1.0f;
}
C_QUATSlerp(q1, q2, q1, f1);
nw4r::math::VEC3 tmp;
tmp.x = result->rt._03;
tmp.y = result->rt._13;
tmp.z = result->rt._23;
PSMTXQuat(result->rt, q1);
result->rt._03 = tmp.x;
result->rt._13 = tmp.y;
result->rt._23 = tmp.z;
if ((flags & 0x40) == 0) {
result->rt._03 = tmp.x * f1;
result->rt._13 = tmp.y * f1;
result->rt._23 = tmp.z * f1;
}
result->rt._03 += resPtr->rt._03 * f2;
result->rt._13 += resPtr->rt._13 * f2;
result->rt._23 += resPtr->rt._23 * f2;
result->flags = result->flags & ~(0x80000000 | 0x00000040 | 0x00000020 | 0x00000008);
*resPtr = *result;
}
} else {
*resPtr = *result;
}
if (mpBaseCallback != nullptr) {
mpBaseCallback->timingA(nodeId, result, mdl);
}
}
void mdl_c::mdlCallback_c::ExecCallbackB(
nw4r::g3d::WorldMtxManip *m, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *o
) {
u16 nodeId = o->GetCallbackNodeID();
if (mpBaseCallback != nullptr) {
mpBaseCallback->timingB(nodeId, m, mdl);
}
o->SetCallbackNodeID((nodeId + 1) % mdl.GetResNodeNumEntries());
}
void mdl_c::mdlCallback_c::ExecCallbackC(nw4r::math::MTX34 *mat, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *) {
if (mpBaseCallback != nullptr) {
mpBaseCallback->timingC(mat, mdl);
}
mCalcRatio.offUpdate();
}
bool mdl_c::mdlCallback_c::create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 *pSize) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size = 0;
if (pSize == nullptr) {
pSize = &size;
}
mNumNode = mdl.GetResNodeNumEntries();
size_t bufSize = mNumNode * sizeof(nw4r::g3d::ChrAnmResult);
mpNodes = (nw4r::g3d::ChrAnmResult *)MEMAllocFromAllocator(alloc, bufSize);
if (mpNodes == nullptr) {
return false;
}
*pSize = ROUND_UP(bufSize + ROUND_UP(*pSize, 0x04), 0x04);
nw4r::g3d::ChrAnmResult *node = mpNodes;
for (int i = 0; i < mNumNode; i++) {
node->s.x = 1.0f;
node->s.y = 1.0f;
node->s.z = 1.0f;
PSMTXIdentity(node->rt);
node++;
}
mpAlloc = alloc;
return true;
}
void mdl_c::mdlCallback_c::remove() {
mCalcRatio.remove();
if (mpNodes != nullptr) {
// Probably an m_allocator inline
MEMFreeToAllocator(mpAlloc, mpNodes);
}
mpNodes = nullptr;
mpAlloc = nullptr;
}
void mdl_c::mdlCallback_c::setBlendFrame(f32 frame) {
mCalcRatio.set(frame);
}
void mdl_c::mdlCallback_c::calcBlend() {
if (!mCalcRatio.isEnd()) {
mCalcRatio.calc();
}
}
mdl_c::mdl_c() : mpOwnedCallback(nullptr), mpCallback(nullptr) {}
mdl_c::~mdl_c() {
remove();
}
bool mdl_c::create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize) {
return create(mdl, nullptr, alloc, bufferOption, nView, pSize);
}
bool mdl_c::create(
nw4r::g3d::ResMdl mdl, mdl_c::mdlCallback_c *cb, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize
) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 tmp1;
u32 tmp2;
u32 *pSize1 = nullptr;
u32 *pSize2 = nullptr;
if (pSize != nullptr) {
pSize1 = &tmp1;
pSize2 = &tmp2;
}
if (!smdl_c::create(mdl, alloc, bufferOption, nView, pSize1)) {
return false;
}
if (cb == nullptr) {
mpOwnedCallback = (mdlCallback_c *)alloc->alloc(sizeof(mdlCallback_c));
if (mpOwnedCallback == nullptr) {
remove();
return false;
}
new (mpOwnedCallback) mdlCallback_c();
mpCallback = mpOwnedCallback;
} else {
mpCallback = cb;
}
if (!mpCallback->create(mdl, alloc, pSize2)) {
remove();
return false;
}
if (pSize != nullptr) {
*pSize = tmp1 + tmp2;
}
nw4r::g3d::ScnMdlSimple *sMdl;
sMdl = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::ScnMdlSimple>(mpScnLeaf);
sMdl->SetScnMdlCallback(mpCallback);
sMdl->EnableScnMdlCallbackTiming(nw4r::g3d::ScnObj::Timing(0x7));
setCallback(nullptr);
return true;
}
void mdl_c::remove() {
if (mpOwnedCallback != nullptr) {
mAllocator_c *alloc = mpOwnedCallback->getAllocator();
mpOwnedCallback->remove();
mpOwnedCallback->~mdlCallback_c();
alloc->free(mpOwnedCallback);
mpOwnedCallback = nullptr;
mpCallback = nullptr;
}
bmdl_c::remove();
}
bool mdl_c::setAnm(m3d::banm_c &anm) {
return setAnm(anm, 0.0f);
}
void mdl_c::play() {
bmdl_c::play();
mpCallback->calcBlend();
}
bool mdl_c::setAnm(m3d::banm_c &anm, f32 f) {
if (anm.getType() == nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_CHR) {
mpCallback->setBlendFrame(f);
}
return bmdl_c::setAnm(anm);
}
void mdl_c::setCallback(callback_c *cb) {
mpCallback->setBaseCallback(cb);
}
callback_c::~callback_c() {}
void callback_c::timingA(u32, nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl) {}
void callback_c::timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) {}
void callback_c::timingC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl) {}
} // namespace m3d
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