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#include "m/m_sphere.h"
#include "c/c_math.h"
#include "egg/math/eggVector.h"
#include "m/m_vec.h"
#include "nw4r/math/math_arithmetic.h"
#include "nw4r/math/math_types.h"
mSphere_c &mSphere_c::merge(const mSphere_c &other) {
mVec3_c cDiff;
mVec3_c sub;
nw4r::math::VEC3Sub(&sub, &mCenter, &other.mCenter);
cDiff = sub;
f32 dot = cDiff.getSquareMag();
f32 rDiff = (other.mRadius - mRadius);
if (rDiff * rDiff >= dot) {
if (other.mRadius >= mRadius) {
mCenter = other.mCenter;
mRadius = other.mRadius;
}
} else {
f32 norm = nw4r::math::FSqrt(dot);
mRadius = norm + mRadius;
mRadius = (mRadius + other.mRadius) * 0.5f;
if (!cM::isZero(norm)) {
mVec3_c shift = cDiff * ((mRadius - other.mRadius) / norm);
mCenter = other.mCenter + shift;
}
}
return *this;
}
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