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#include "nw4r/g3d.h" // IWYU pragma: export
namespace nw4r {
namespace g3d {
void CalcMaterialDirectly(ResMdl mdl, AnmObjTexPat *pAnmTexPat, AnmObjTexSrt *pAnmTexSrt, AnmObjMatClr *pAnmMatClr) {
u32 i;
u32 numMatID = mdl.GetResMatNumEntries();
for (i = 0; i < numMatID; i++) {
ResMat mat = mdl.GetResMat(i);
if (pAnmTexPat != NULL && pAnmTexPat->TestExistence(i)) {
TexPatAnmResult result;
const TexPatAnmResult *pResult;
pResult = pAnmTexPat->GetResult(&result, i);
ApplyTexPatAnmResult(mat.GetResTexObj(), mat.GetResTlutObj(), pResult);
mat.GetResTexObj().EndEdit();
mat.GetResTlutObj().EndEdit();
}
if (pAnmTexSrt != NULL && pAnmTexSrt->TestExistence(i)) {
TexSrtAnmResult result;
const TexSrtAnmResult *pResult;
ResTexSrt srt = mat.GetResTexSrt();
ResMatIndMtxAndScale ind = mat.GetResMatIndMtxAndScale();
pResult = pAnmTexSrt->GetResult(&result, i);
ApplyTexSrtAnmResult(srt, ind, pResult);
ind.EndEdit();
srt.EndEdit();
}
if (pAnmMatClr != NULL && pAnmMatClr->TestExistence(i)) {
ClrAnmResult result;
const ClrAnmResult *pResult;
ResMatTevColor tevColor = mat.GetResMatTevColor();
ResMatChan chan = mat.GetResMatChan();
pResult = pAnmMatClr->GetResult(&result, i);
ApplyClrAnmResult(chan, tevColor, pResult);
chan.EndEdit();
tevColor.EndEdit();
}
}
}
} // namespace g3d
} // namespace nw4r
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