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#include "nw4r/g3d.h" // IWYU pragma: export
#include "nw4r/math.h" // IWYU pragma: export
namespace nw4r {
namespace g3d {
void CalcVtx(
ResMdl mdl, AnmObjShp *pAnmShp, ResVtxPosData **ppVtxPosTable, ResVtxNrmData **ppVtxNrmTable,
ResVtxClrData **ppVtxClrTable
) {
// Allows struct offsets inside assembly
using nw4r::math::VEC3;
using nw4r::ut::Color;
u32 numVtxPos = mdl.GetResVtxPosNumEntries();
for (u32 id = 0; id < numVtxPos; id++) {
if (!pAnmShp->TestExistence(id)) {
continue;
}
ShpAnmResult result;
const ShpAnmResult *pResult = pAnmShp->GetResult(&result, id);
if (!(pResult->flags & ShpAnmResult::FLAG_ANM_EXISTS)) {
continue;
}
if (pResult->flags & ShpAnmResult::FLAG_ANM_VTXPOS) {
struct KeyShape {
const math::VEC3 *pVtx; // at 0x0
f32 weight; // at 0x4
};
ResVtxPos basePos = pResult->baseShapeVtxSet.resVtxPos;
KeyShape keyShape[ShpAnmResult::MAX_KEY_SHAPE + 1];
int numKeyShape = 0;
ResVtxPos vtxPos(ppVtxPosTable[id]);
math::VEC3 *pVtxPosBuf = static_cast<math::VEC3 *>(vtxPos.GetData());
if (pResult->baseShapeWeight != 0.0f) {
const math::VEC3 *pBase;
u8 stride;
basePos.GetArray(reinterpret_cast<const void **>(&pBase), &stride);
keyShape[numKeyShape].pVtx = pBase;
keyShape[numKeyShape].weight = pResult->baseShapeWeight;
numKeyShape++;
}
for (int i = 0; i < static_cast<int>(pResult->numKeyShape); i++) {
if (pResult->keyShape[i].weight == 0.0f) {
continue;
}
ResVtxPos key(pResult->keyShape[i].vtxSet.resVtxPos);
const void *pData = key.GetData();
keyShape[numKeyShape].pVtx = static_cast<const math::VEC3 *>(pData);
keyShape[numKeyShape].weight = pResult->keyShape[i].weight;
numKeyShape++;
}
u32 numVtx = basePos.GetNumVtxPos();
// clang-format off
const math::VEC3* const pVtxPosBufEnd = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(pVtxPosBuf) + numVtx * sizeof(math::VEC3));
// clang-format on
const KeyShape *const pKeyEnd = keyShape + numKeyShape;
for (; pVtxPosBuf < pVtxPosBufEnd; pVtxPosBuf++) {
register f32 xy, z_;
KeyShape &rFirst = keyShape[0];
register f32 firstWeight = rFirst.weight;
register const void *pVtx = rFirst.pVtx;
// clang-format off
asm {
psq_l xy, VEC3.x(pVtx), 0, 0
psq_l z_, VEC3.z(pVtx), 1, 0
ps_mul xy, xy, firstWeight
ps_mul z_, z_, firstWeight
}
// clang-format on
// clang-format off
rFirst.pVtx = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(rFirst.pVtx) + sizeof(math::VEC3));
// clang-format on
for (KeyShape *pKey = &keyShape[1]; pKey < pKeyEnd; pKey++) {
register f32 keyWeight = pKey->weight;
register const void *pKeyVtx = pKey->pVtx;
register f32 key_xy, key_z_;
// clang-format off
asm {
psq_l key_xy, VEC3.x(pKeyVtx), 0, 0
psq_l key_z_, VEC3.z(pKeyVtx), 1, 0
ps_madd xy, key_xy, keyWeight, xy
ps_madd z_, key_z_, keyWeight, z_
}
// clang-format on
// clang-format off
pKey->pVtx = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(pKey->pVtx) + sizeof(math::VEC3));
// clang-format on
}
register void *pDst = pVtxPosBuf;
// clang-format off
asm {
psq_st xy, VEC3.x(pDst), 0, 0
psq_st z_, VEC3.z(pDst), 1, 0
}
// clang-format on
}
DC::StoreRange(vtxPos.GetData(), numVtx * sizeof(math::VEC3));
}
if ((pResult->flags & ShpAnmResult::FLAG_ANM_VTXNRM) && ppVtxNrmTable != NULL) {
struct KeyShape {
const math::VEC3 *pVtx; // at 0x0
f32 weight; // at 0x4
};
ResVtxNrm baseNrm = pResult->baseShapeVtxSet.resVtxNrm;
KeyShape keyShape[ShpAnmResult::MAX_KEY_SHAPE + 1];
int numKeyShape = 0;
ResVtxNrm vtxNrm(ppVtxNrmTable[baseNrm.GetID()]);
math::VEC3 *pVtxNrmBuf = static_cast<math::VEC3 *>(vtxNrm.GetData());
if (pResult->baseShapeWeight != 0.0f) {
const math::VEC3 *pBase;
u8 stride;
baseNrm.GetArray(reinterpret_cast<const void **>(&pBase), &stride);
keyShape[numKeyShape].pVtx = pBase;
keyShape[numKeyShape].weight = pResult->baseShapeWeight;
numKeyShape++;
}
for (int i = 0; i < static_cast<int>(pResult->numKeyShape); i++) {
if (pResult->keyShape[i].weight == 0.0f) {
continue;
}
ResVtxNrm key(pResult->keyShape[i].vtxSet.resVtxNrm);
const void *pData = key.GetData();
keyShape[numKeyShape].pVtx = static_cast<const math::VEC3 *>(pData);
keyShape[numKeyShape].weight = pResult->keyShape[i].weight;
numKeyShape++;
}
u32 numVtx = baseNrm.GetNumVtxNrm();
// clang-format off
const math::VEC3* const pVtxNrmBufEnd = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(pVtxNrmBuf) + numVtx * sizeof(math::VEC3));
// clang-format on
const KeyShape *const pKeyEnd = keyShape + numKeyShape;
for (; pVtxNrmBuf < pVtxNrmBufEnd; pVtxNrmBuf++) {
register f32 xy, z_;
KeyShape &rFirst = keyShape[0];
register f32 firstWeight = rFirst.weight;
register const void *pVtx = rFirst.pVtx;
// clang-format off
asm {
psq_l xy, VEC3.x(pVtx), 0, 0
psq_l z_, VEC3.z(pVtx), 1, 0
ps_mul xy, xy, firstWeight
ps_mul z_, z_, firstWeight
}
// clang-format on
// clang-format off
rFirst.pVtx = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(rFirst.pVtx) + sizeof(math::VEC3));
// clang-format on
for (KeyShape *pKey = &keyShape[1]; pKey < pKeyEnd; pKey++) {
register f32 keyWeight = pKey->weight;
register const void *pKeyVtx = pKey->pVtx;
register f32 key_xy, key_z_;
// clang-format off
asm {
psq_l key_xy, VEC3.x(pKeyVtx), 0, 0
psq_l key_z_, VEC3.z(pKeyVtx), 1, 0
ps_madd xy, key_xy, keyWeight, xy
ps_madd z_, key_z_, keyWeight, z_
}
// clang-format on
// clang-format off
pKey->pVtx = reinterpret_cast<const math::VEC3*>(
reinterpret_cast<const u8*>(pKey->pVtx) + sizeof(math::VEC3));
// clang-format on
}
register void *pDst = pVtxNrmBuf;
// clang-format off
asm {
psq_st xy, VEC3.x(pDst), 0, 0
psq_st z_, VEC3.z(pDst), 1, 0
}
// clang-format on
}
DC::StoreRange(vtxNrm.GetData(), numVtx * sizeof(math::VEC3));
}
if ((pResult->flags & ShpAnmResult::FLAG_ANM_VTXCLR) && ppVtxClrTable != NULL) {
struct KeyShape {
const ut::Color *pVtx; // at 0x0
f32 weight; // at 0x4
};
ResVtxClr baseClr = pResult->baseShapeVtxSet.resVtxClr;
KeyShape keyShape[ShpAnmResult::MAX_KEY_SHAPE + 1];
int numKeyShape = 0;
ResVtxClr vtxClr(ppVtxClrTable[baseClr.GetID()]);
ut::Color *pVtxClrBuf = static_cast<ut::Color *>(vtxClr.GetData());
if (pResult->baseShapeWeight != 0.0f) {
const ut::Color *pBase;
u8 stride;
baseClr.GetArray(reinterpret_cast<const void **>(&pBase), &stride);
keyShape[numKeyShape].pVtx = pBase;
keyShape[numKeyShape].weight = pResult->baseShapeWeight;
numKeyShape++;
}
for (int i = 0; i < static_cast<int>(pResult->numKeyShape); i++) {
if (pResult->keyShape[i].weight == 0.0f) {
continue;
}
ResVtxClr key(pResult->keyShape[i].vtxSet.resVtxClr);
const void *pData = key.GetData();
keyShape[numKeyShape].pVtx = static_cast<const ut::Color *>(pData);
keyShape[numKeyShape].weight = pResult->keyShape[i].weight;
numKeyShape++;
}
u32 numVtx = baseClr.GetNumVtxClr();
// clang-format off
const ut::Color* const pVtxClrBufEnd = reinterpret_cast<const ut::Color*>(
reinterpret_cast<const u8*>(pVtxClrBuf) + numVtx * sizeof(ut::Color));
// clang-format on
const KeyShape *const pKeyEnd = keyShape + numKeyShape;
for (; pVtxClrBuf < pVtxClrBufEnd; pVtxClrBuf++) {
register f32 rg, ba;
KeyShape &rFirst = keyShape[0];
register f32 firstWeight = rFirst.weight;
register const void *pVtx = rFirst.pVtx;
// clang-format off
asm {
psq_l rg, Color.r(pVtx), 0, 2
psq_l ba, Color.b(pVtx), 0, 2
ps_mul rg, rg, firstWeight
ps_mul ba, ba, firstWeight
}
// clang-format on
// clang-format off
rFirst.pVtx = reinterpret_cast<const ut::Color*>(
reinterpret_cast<const u8*>(rFirst.pVtx) + sizeof(ut::Color));
// clang-format on
for (KeyShape *pKey = &keyShape[1]; pKey < pKeyEnd; pKey++) {
register f32 keyWeight = pKey->weight;
register const void *pKeyVtx = pKey->pVtx;
register f32 key_rg, key_ba;
// clang-format off
asm {
psq_l key_rg, Color.r(pKeyVtx), 0, 2
psq_l key_ba, Color.b(pKeyVtx), 0, 2
ps_madd rg, key_rg, keyWeight, rg
ps_madd ba, key_ba, keyWeight, ba
}
// clang-format on
// clang-format off
pKey->pVtx = reinterpret_cast<const ut::Color*>(
reinterpret_cast<const u8*>(pKey->pVtx) + sizeof(ut::Color));
// clang-format on
}
register void *pDst = pVtxClrBuf;
// clang-format off
asm {
psq_st rg, Color.r(pDst), 0, 2
psq_st ba, Color.b(pDst), 0, 2
}
// clang-format on
}
DC::StoreRange(vtxClr.GetData(), numVtx * sizeof(ut::Color));
}
}
}
} // namespace g3d
} // namespace nw4r
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