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#include "nw4r/g3d.h" // IWYU pragma: export
namespace nw4r {
namespace g3d {
namespace {
NW4R_G3D_RESFILE_NAME_DEF(LightSet, "LightSet(NW4R)");
NW4R_G3D_RESFILE_NAME_DEF(AmbLights, "AmbLights(NW4R)");
NW4R_G3D_RESFILE_NAME_DEF(Lights, "Lights(NW4R)");
NW4R_G3D_RESFILE_NAME_DEF(Fogs, "Fogs(NW4R)");
NW4R_G3D_RESFILE_NAME_DEF(Cameras, "Cameras(NW4R)");
} // namespace
bool ResAnmScn::HasResAnmAmbLight() const {
return ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_AmbLights)] != NULL;
}
bool ResAnmScn::HasResAnmLight() const {
return ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_Lights)] != NULL;
}
ResLightSet ResAnmScn::GetResLightSet(int idx) const {
void *pResLightSetDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_LightSet)];
if (pResLightSetDicData != NULL) {
return ResLightSet(ResDic(pResLightSetDicData)[idx]);
}
return ResLightSet(NULL);
}
ResLightSet ResAnmScn::GetResLightSet(u32 idx) const {
return GetResLightSet(static_cast<int>(idx));
}
u32 ResAnmScn::GetResLightSetNumEntries() const {
void *pResLightSetDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_LightSet)];
if (pResLightSetDicData != NULL) {
return ResDic(pResLightSetDicData).GetNumData();
}
return 0;
}
ResAnmAmbLight ResAnmScn::GetResAnmAmbLight(const ResName name) const {
void *pResAnmAmbLightDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_AmbLights)];
if (pResAnmAmbLightDicData != NULL) {
return ResAnmAmbLight(ResDic(pResAnmAmbLightDicData)[name]);
}
return ResAnmAmbLight(NULL);
}
ResAnmAmbLight ResAnmScn::GetResAnmAmbLight(int idx) const {
void *pResAnmAmbLightDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_AmbLights)];
if (pResAnmAmbLightDicData != NULL) {
return ResAnmAmbLight(ResDic(pResAnmAmbLightDicData)[idx]);
}
return ResAnmAmbLight(NULL);
}
ResAnmAmbLight ResAnmScn::GetResAnmAmbLight(u32 idx) const {
return GetResAnmAmbLight(static_cast<int>(idx));
}
ResAnmLight ResAnmScn::GetResAnmLight(const ResName name) const {
void *pResAnmLightDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_Lights)];
if (pResAnmLightDicData != NULL) {
return ResAnmLight(ResDic(pResAnmLightDicData)[name]);
}
return ResAnmLight(NULL);
}
ResAnmLight ResAnmScn::GetResAnmLight(int idx) const {
void *pResAnmLightDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_Lights)];
if (pResAnmLightDicData != NULL) {
return ResAnmLight(ResDic(pResAnmLightDicData)[idx]);
}
return ResAnmLight(NULL);
}
ResAnmLight ResAnmScn::GetResAnmLight(u32 idx) const {
return GetResAnmLight(static_cast<int>(idx));
}
ResAnmCamera ResAnmScn::GetResAnmCamera(const ResName name) const {
void *pResAnmCameraDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_Cameras)];
if (pResAnmCameraDicData != NULL) {
return ResAnmCamera(ResDic(pResAnmCameraDicData)[name]);
}
return ResAnmCamera(NULL);
}
ResAnmCamera ResAnmScn::GetResAnmCamera(int idx) const {
void *pResAnmCameraDicData = ResDic(ofs_to_obj<ResDic>(ref().toScnTopLevelDic))[ResName(&ResNameData_Cameras)];
if (pResAnmCameraDicData != NULL) {
return ResAnmCamera(ResDic(pResAnmCameraDicData)[idx]);
}
return ResAnmCamera(NULL);
}
ResAnmCamera ResAnmScn::GetResAnmCamera(u32 idx) const {
return GetResAnmCamera(static_cast<int>(idx));
}
ResLightSet ResAnmScn::GetResLightSetByRefNumber(u32 refNumber) const {
const ResAnmScnInfoData &rInfoData = ref().info;
if (rInfoData.numResLightSetData <= refNumber) {
return ResLightSet(NULL);
}
const ResLightSetData *pArray = ofs_to_ptr<ResLightSetData>(ref().toResLightSetDataArray);
ResLightSetData *pTarget = const_cast<ResLightSetData *>(&pArray[refNumber]);
return ResLightSet(pTarget->id < rInfoData.numResLightSetData ? pTarget : NULL);
}
ResAnmAmbLight ResAnmScn::GetResAnmAmbLightByRefNumber(u32 refNumber) const {
const ResAnmScnInfoData &rInfoData = ref().info;
if (rInfoData.numResAnmAmbLightData <= refNumber) {
return ResAnmAmbLight(NULL);
}
const ResAnmAmbLightData *pArray = ofs_to_ptr<ResAnmAmbLightData>(ref().toResAnmAmbLightDataArray);
ResAnmAmbLightData *pTarget = const_cast<ResAnmAmbLightData *>(&pArray[refNumber]);
return ResAnmAmbLight(pTarget->id < rInfoData.numResAnmAmbLightData ? pTarget : NULL);
}
ResAnmLight ResAnmScn::GetResAnmLightByRefNumber(u32 refNumber) const {
const ResAnmScnInfoData &rInfoData = ref().info;
if (rInfoData.numResAnmLightData <= refNumber) {
return ResAnmLight(NULL);
}
const ResAnmLightData *pArray = ofs_to_ptr<ResAnmLightData>(ref().toResAnmLightDataArray);
ResAnmLightData *pTarget = const_cast<ResAnmLightData *>(&pArray[refNumber]);
return ResAnmLight(pTarget->id < rInfoData.numResAnmLightData ? pTarget : NULL);
}
ResAnmFog ResAnmScn::GetResAnmFogByRefNumber(u32 refNumber) const {
const ResAnmScnInfoData &rInfoData = ref().info;
if (rInfoData.numResAnmFogData <= refNumber) {
return ResAnmFog(NULL);
}
const ResAnmFogData *pArray = ofs_to_ptr<ResAnmFogData>(ref().toResAnmFogDataArray);
ResAnmFogData *pTarget = const_cast<ResAnmFogData *>(&pArray[refNumber]);
return ResAnmFog(pTarget->id < rInfoData.numResAnmFogData ? pTarget : NULL);
}
ResAnmCamera ResAnmScn::GetResAnmCameraByRefNumber(u32 refNumber) const {
const ResAnmScnInfoData &rInfoData = ref().info;
if (rInfoData.numResAnmCameraData <= refNumber) {
return ResAnmCamera(NULL);
}
const ResAnmCameraData *pArray = ofs_to_ptr<ResAnmCameraData>(ref().toResAnmCameraDataArray);
ResAnmCameraData *pTarget = const_cast<ResAnmCameraData *>(&pArray[refNumber]);
return ResAnmCamera(pTarget->id < rInfoData.numResAnmCameraData ? pTarget : NULL);
}
bool ResAnmScn::Bind(const ResAnmScn scene) {
u32 lightSetNum = GetResLightSetNumEntries();
bool success = true;
for (u32 i = 0; i < lightSetNum; i++) {
ResLightSet set = GetResLightSet(i);
success = set.Bind(scene) && success;
}
return success;
}
} // namespace g3d
} // namespace nw4r
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