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#include "nw4r/snd/snd_SeqSoundHandle.h"
/* Original source:
* kiwi515/ogws
* src/nw4r/snd/snd_SeqSoundHandle.cpp
*/
/*******************************************************************************
* headers
*/
#include "common.h" // nullptr
#include "nw4r/snd/snd_SeqSound.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/ut/ut_RuntimeTypeInfo.h"
/*******************************************************************************
* functions
*/
namespace nw4r { namespace snd {
SeqSoundHandle::SeqSoundHandle(SoundHandle *handle) :
mSound (nullptr)
{
if (!handle)
return;
detail::BasicSound *basicSound = handle->detail_GetAttachedSound();
if (!basicSound)
return;
if (detail::SeqSound *sound =
ut::DynamicCast<detail::SeqSound *>(basicSound))
{
mSound = sound;
if (mSound->IsAttachedTempSpecialHandle())
mSound->DetachTempSpecialHandle();
mSound->mTempSpecialHandle = this;
}
}
void SeqSoundHandle::DetachSound()
{
if (IsAttachedSound())
{
if (mSound->mTempSpecialHandle == this)
mSound->mTempSpecialHandle = nullptr;
}
if (mSound)
mSound = nullptr;
}
}} // namespace nw4r::snd
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