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#include "nw4r/snd/snd_WaveSound.h"
/* Original source:
* kiwi515/ogws
* src/nw4r/snd/snd_WaveSound.cpp
*/
/*******************************************************************************
* headers
*/
#include "common.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_SoundInstanceManager.h"
#include "nw4r/snd/snd_WaveSoundHandle.h"
#include "nw4r/snd/snd_WsdPlayer.h"
#include "nw4r/ut/ut_RuntimeTypeInfo.h"
#include "nw4r/NW4RAssert.hpp"
/*******************************************************************************
* variables
*/
namespace nw4r { namespace snd { namespace detail
{
// .sbss
ut::detail::RuntimeTypeInfo const WaveSound::typeInfo(
&BasicSound::typeInfo);
}}} // namespace nw4r::snd::detail
/*******************************************************************************
* functions
*/
namespace nw4r { namespace snd { namespace detail {
WaveSound::WaveSound(SoundInstanceManager<WaveSound> *manager, int priority,
int ambientPriority) :
BasicSound (priority, ambientPriority),
mTempSpecialHandle (nullptr),
mManager (manager),
mPreparedFlag (false)
{
}
bool WaveSound::Prepare(void const *waveSoundBase, s32 waveSoundOffset,
WsdPlayer::StartOffsetType startOffsetType, s32 offset,
WsdPlayer::WsdCallback const *callback,
u32 callbackData)
{
NW4RAssertPointerNonnull_Line(74, waveSoundBase);
NW4RAssertPointerNonnull_Line(75, callback);
InitParam();
bool result =
mWsdPlayer.Prepare(waveSoundBase, waveSoundOffset, startOffsetType,
offset, GetVoiceOutCount(), callback, callbackData);
if (!result)
return false;
mPreparedFlag = true;
return true;
}
void WaveSound::Shutdown()
{
BasicSound::Shutdown();
mManager->Free(this);
}
void WaveSound::SetChannelPriority(int priority)
{
// specifically not the source variant
NW4RAssertHeaderClampedLRValue_Line(124, priority, BasicSound::PRIORITY_MIN,
BasicSound::PRIORITY_MAX);
mWsdPlayer.SetChannelPriority(priority);
}
void WaveSound::SetReleasePriorityFix(bool flag)
{
mWsdPlayer.SetReleasePriorityFix(flag);
}
void WaveSound::OnUpdatePlayerPriority()
{
mManager->UpdatePriority(this, CalcCurrentPlayerPriority());
}
bool WaveSound::IsAttachedTempSpecialHandle()
{
return mTempSpecialHandle != nullptr;
}
void WaveSound::DetachTempSpecialHandle()
{
mTempSpecialHandle->DetachSound();
}
}}} // namespace nw4r::snd::detail
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