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// ported from https://github.com/kiwi515/ogws/blob/master/src/nw4r/ut/ut_CharWriter.cpp
#include "nw4r/ut.h"
namespace {
static void SetupGXCommon() {
static const nw4r::ut::Color fog = 0;
GXSetFog(GX_FOG_NONE, fog, 0.0f, 0.0f, 0.0f, 0.0f);
GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
GXSetZTexture(GX_ZT_DISABLE, GX_TF_Z8, 0);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, FALSE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, FALSE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, FALSE, GX_DUALMTX_IDENT);
GXSetNumIndStages(0);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
}
} // namespace
namespace nw4r {
namespace ut {
CharWriter::CharWriter() : mAlpha(255), mIsWidthFixed(false), mFixedWidth(0.0f), mFont(NULL) {
mLoadingTexture.Reset();
ResetColorMapping();
SetGradationMode(GRADMODE_NONE);
SetTextColor(Color(0xFFFFFFFF));
SetScale(1.0f, 1.0f);
SetCursor(0.0f, 0.0f, 0.0f);
EnableLinearFilter(true, true);
}
CharWriter::~CharWriter() {}
void CharWriter::SetupGX() {
ResetTextureCache();
if (mColorMapping.min != 0x00000000 || mColorMapping.max != 0xFFFFFFFF) {
SetupGXWithColorMapping(mColorMapping.min, mColorMapping.max);
} else if (mFont != NULL) {
switch (mFont->GetTextureFormat()) {
case GX_TF_I4:
case GX_TF_I8: SetupGXForI(); break;
case GX_TF_IA4:
case GX_TF_IA8: SetupGXDefault(); break;
case GX_TF_RGB565:
case GX_TF_RGB5A3:
case GX_TF_RGBA8: SetupGXForRGBA(); break;
default: SetupGXDefault(); break;
}
} else {
SetupGXDefault();
}
}
void CharWriter::SetFontSize(f32 width, f32 height) {
SetScale(width / mFont->GetWidth(), height / mFont->GetHeight());
}
void CharWriter::SetFontSize(f32 height) {
f32 scale = height / mFont->GetHeight();
SetScale(scale, scale);
}
f32 CharWriter::GetFontWidth() const {
return mScale.x * mFont->GetWidth();
}
f32 CharWriter::GetFontHeight() const {
return mScale.y * mFont->GetHeight();
}
f32 CharWriter::GetFontAscent() const {
return mScale.y * mFont->GetAscent();
}
f32 CharWriter::GetFontDescent() const {
return mScale.y * mFont->GetDescent();
}
void CharWriter::EnableLinearFilter(bool atSmall, bool atLarge) {
mFilter.atSmall = atSmall ? GX_LINEAR : GX_NEAR;
mFilter.atLarge = atLarge ? GX_LINEAR : GX_NEAR;
}
f32 CharWriter::Print(u16 ch) {
f32 width;
f32 left;
Glyph glyph;
mFont->GetGlyph(&glyph, ch);
if (mIsWidthFixed) {
width = mFixedWidth;
left = (width - glyph.widths.charWidth * mScale.x) / 2 + (glyph.widths.leftSpacing * mScale.x);
} else {
width = glyph.widths.charWidth * mScale.x;
left = glyph.widths.leftSpacing * mScale.x;
}
PrintGlyph(mCursorPos.x + left, mCursorPos.y, mCursorPos.z, glyph);
mCursorPos.x += width;
return width;
}
void CharWriter::PrintGlyph(f32 x, f32 y, f32 z, const Glyph &glyph) {
f32 x2 = x + (glyph.widths.glyphWidth * mScale.x);
f32 y2 = y + (glyph.height * mScale.y);
u32 posLeft = glyph.cellX;
u16 texLeft = 0x8000 * posLeft / glyph.texWidth;
u32 posTop = glyph.cellY;
u16 texTop = 0x8000 * posTop / glyph.texHeight;
u32 posRight = posLeft + glyph.widths.glyphWidth;
u16 texRight = 0x8000 * posRight / glyph.texWidth;
u32 posBottom = posTop + glyph.height;
u16 texBottom = 0x8000 * posBottom / glyph.texHeight;
LoadTexture(glyph, GX_TEXMAP0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
{
GXPosition3f32(x, y, z);
GXColor1u32(mVertexColor.tl);
GXTexCoord2s16(texLeft, texTop);
GXPosition3f32(x2, y, z);
GXColor1u32(mVertexColor.tr);
GXTexCoord2s16(texRight, texTop);
GXPosition3f32(x2, y2, z);
GXColor1u32(mVertexColor.br);
GXTexCoord2s16(texRight, texBottom);
GXPosition3f32(x, y2, z);
GXColor1u32(mVertexColor.bl);
GXTexCoord2s16(texLeft, texBottom);
}
// GXEnd();
}
void CharWriter::LoadTexture(const Glyph &glyph, GXTexMapID slot) {
LoadingTexture loadingTexture;
loadingTexture.slot = slot;
loadingTexture.texture = glyph.texture;
loadingTexture.filter = mFilter;
if (loadingTexture != mLoadingTexture) {
GXTexObj texObj;
GXInitTexObj(&texObj, glyph.texture, glyph.texWidth, glyph.texHeight, glyph.format, GX_CLAMP, GX_CLAMP, FALSE);
GXInitTexObjLOD(&texObj, mFilter.atSmall, mFilter.atLarge, 0.0f, 0.0f, 0.0f, FALSE, FALSE, GX_ANISO_1);
GXLoadTexObj(&texObj, slot);
mLoadingTexture = loadingTexture;
}
}
void CharWriter::UpdateVertexColor() {
// clang-format off
mVertexColor.tl = mTextColor.start;
mVertexColor.tr = mTextColor.gradMode != GRADMODE_H ? mTextColor.start : mTextColor.end;
mVertexColor.bl = mTextColor.gradMode != GRADMODE_V ? mTextColor.start : mTextColor.end;
mVertexColor.br = mTextColor.gradMode == GRADMODE_NONE ? mTextColor.start : mTextColor.end;
// clang-format on
mVertexColor.tl.a = (mVertexColor.tl.a * mAlpha) / 255, mVertexColor.tr.a = (mVertexColor.tr.a * mAlpha) / 255;
mVertexColor.bl.a = (mVertexColor.bl.a * mAlpha) / 255;
mVertexColor.br.a = (mVertexColor.br.a * mAlpha) / 255;
}
void CharWriter::SetupVertexFormat() {
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_U16, 15);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
}
void CharWriter::SetupGXDefault() {
SetupGXCommon();
GXSetNumTevStages(1);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
SetupVertexFormat();
}
void CharWriter::SetupGXWithColorMapping(Color min, Color max) {
SetupGXCommon();
GXSetNumTevStages(2);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevDirect(GX_TEVSTAGE1);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColor(GX_TEVREG0, min);
GXSetTevColor(GX_TEVREG1, max);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C0, GX_CC_C1, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_A0, GX_CA_A1, GX_CA_TEXA, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_CPREV, GX_CC_RASC, GX_CC_ZERO);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_APREV, GX_CA_RASA, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
SetupVertexFormat();
}
void CharWriter::SetupGXForI() {
SetupGXCommon();
GXSetNumTevStages(1);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, TRUE, GX_TEVPREV);
SetupVertexFormat();
}
void CharWriter::SetupGXForRGBA() {
SetupGXDefault();
}
CharWriter::LoadingTexture CharWriter::mLoadingTexture;
} // namespace ut
} // namespace nw4r
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