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// Ported From https://github.com/kiwi515/ogws/blob/master/src/nw4r/ut/ut_list.cpp
#include "nw4r/ut/ut_list.h"
namespace nw4r {
namespace ut {
#define NODE_PTR(list, object) ((Node *)(((char *)object) + list->offset))
void List_Init(List *list, u16 offset) {
list->first = nullptr;
list->last = nullptr;
list->size = 0;
list->offset = offset;
}
void List_Append(List *list, void *object) {
if (list->first == nullptr) {
Node *node = NODE_PTR(list, object);
node->next = nullptr;
node->prev = nullptr;
list->first = object;
list->last = object;
list->size++;
} else {
Node *node = NODE_PTR(list, object);
node->prev = list->last;
node->next = nullptr;
NODE_PTR(list, list->last)->next = object;
list->last = object;
list->size++;
}
}
void List_Prepend(List *list, void *object) {
if (list->first == nullptr) {
Node *node = NODE_PTR(list, object);
node->next = nullptr;
node->prev = nullptr;
list->first = object;
list->last = object;
list->size++;
} else {
Node *node = NODE_PTR(list, object);
node->prev = nullptr;
node->next = list->first;
NODE_PTR(list, list->first)->prev = object;
list->first = object;
list->size++;
}
}
void List_Insert(List *list, void *next, void *object) {
if (next == nullptr) {
List_Append(list, object);
} else if (next == list->first) {
List_Prepend(list, object);
} else {
Node *newNode = NODE_PTR(list, object);
void *prevObj = NODE_PTR(list, next)->prev;
Node *prevNode = NODE_PTR(list, prevObj);
newNode->prev = prevObj;
newNode->next = next;
prevNode->next = object;
NODE_PTR(list, next)->prev = object;
list->size++;
}
}
void List_Remove(List *list, void *object) {
Node *node = NODE_PTR(list, object);
if (node->prev == nullptr) {
list->first = node->next;
} else {
NODE_PTR(list, node->prev)->next = node->next;
}
if (node->next == nullptr) {
list->last = node->prev;
} else {
NODE_PTR(list, node->next)->prev = node->prev;
}
node->prev = nullptr;
node->next = nullptr;
list->size--;
}
void *List_GetNext(const List *list, const void *object) {
if (object == nullptr) {
return list->first;
} else {
return NODE_PTR(list, object)->next;
}
}
void *List_GetPrev(const List *list, const void *object) {
if (object == nullptr) {
return list->last;
} else {
return NODE_PTR(list, object)->prev;
}
}
void *List_GetNth(const List *list, u16 n) {
void *object;
int c;
for (c = 0, object = nullptr; (object = List_GetNext(list, object)); c++) {
if (n == c) {
return object;
}
}
return nullptr;
}
} // namespace ut
} // namespace nw4r
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