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authorBehemoth <Luisscheurenbrand@gmail.com>2020-08-26 16:03:52 +0200
committerBehemoth <Luisscheurenbrand@gmail.com>2020-08-26 16:03:52 +0200
commit1c65cda79deddbe638ff21294fd3f250756bfcc2 (patch)
tree29d82279b9f6d6eb9915ef087b6f762c3eb2d1e8
parent264cce346a5c88011e9cec71c68ae1ee2323f41d (diff)
finish decompile octorok
-rw-r--r--asm/octorok.s246
-rw-r--r--asm/octorok/sub_0801EBC8.inc28
-rw-r--r--linker.ld1
-rw-r--r--src/enemy/octorok.c200
4 files changed, 141 insertions, 334 deletions
diff --git a/asm/octorok.s b/asm/octorok.s
deleted file mode 100644
index 2a2de200..00000000
--- a/asm/octorok.s
+++ /dev/null
@@ -1,246 +0,0 @@
- .include "asm/macros.inc"
-
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_0801EC2C
-sub_0801EC2C: @ 0x0801EC2C
- push {r4, r5, lr}
- adds r5, r0, #0
- bl sub_080AEF88
- adds r0, r5, #0
- bl GetNextFrame
- ldrb r0, [r5, #0xe]
- subs r0, #1
- strb r0, [r5, #0xe]
- lsls r0, r0, #0x18
- cmp r0, #0
- bne _0801EC7E
- adds r0, r5, #0
- bl sub_0801EDEC
- cmp r0, #0
- beq _0801EC78
- ldr r1, _0801EC74 @ =gUnk_080CA174
- ldrb r0, [r5, #0xa]
- adds r0, r0, r1
- ldrb r4, [r0]
- bl Random
- movs r1, #3
- ands r0, r1
- cmp r4, r0
- bhi _0801EC78
- strb r1, [r5, #0xc]
- ldrb r1, [r5, #0x14]
- adds r1, #4
- adds r0, r5, #0
- bl InitializeAnimation
- b _0801EC7E
- .align 2, 0
-_0801EC74: .4byte gUnk_080CA174
-_0801EC78:
- adds r0, r5, #0
- bl sub_0801ECFC
-_0801EC7E:
- pop {r4, r5, pc}
-
- thumb_func_start sub_0801EC80
-sub_0801EC80: @ 0x0801EC80
- push {r4, r5, lr}
- adds r4, r0, #0
- bl GetNextFrame
- adds r5, r4, #0
- adds r5, #0x5a
- ldrb r1, [r5]
- movs r0, #1
- ands r0, r1
- cmp r0, #0
- beq _0801ECD8
- adds r0, r4, #0
- movs r1, #1
- movs r2, #0
- bl sub_0804A98C
- adds r2, r0, #0
- cmp r2, #0
- beq _0801ECD8
- ldrb r0, [r4, #0x15]
- strb r0, [r2, #0x15]
- ldrb r1, [r4, #0x15]
- lsrs r1, r1, #2
- ldr r0, _0801ECF0 @ =gUnk_080CA176
- adds r1, r1, r0
- movs r0, #0
- ldrsb r0, [r1, r0]
- ldrh r3, [r2, #0x2e]
- adds r0, r0, r3
- strh r0, [r2, #0x2e]
- movs r0, #1
- ldrsb r0, [r1, r0]
- ldrh r1, [r2, #0x32]
- adds r0, r0, r1
- strh r0, [r2, #0x32]
- ldr r0, _0801ECF4 @ =0x0000FFFD
- strh r0, [r2, #0x36]
- ldrb r1, [r5]
- movs r0, #0xfe
- ands r0, r1
- strb r0, [r5]
- ldr r0, _0801ECF8 @ =0x0000018D
- bl sub_08004488
-_0801ECD8:
- adds r0, r4, #0
- adds r0, #0x5a
- ldrb r1, [r0]
- movs r0, #0x80
- ands r0, r1
- cmp r0, #0
- beq _0801ECEC
- adds r0, r4, #0
- bl sub_0801ECFC
-_0801ECEC:
- pop {r4, r5, pc}
- .align 2, 0
-_0801ECF0: .4byte gUnk_080CA176
-_0801ECF4: .4byte 0x0000FFFD
-_0801ECF8: .4byte 0x0000018D
-
- thumb_func_start sub_0801ECFC
-sub_0801ECFC: @ 0x0801ECFC
- push {r4, lr}
- adds r4, r0, #0
- movs r0, #1
- strb r0, [r4, #0xc]
- bl Random
- movs r1, #0x38
- ands r0, r1
- adds r0, #0x18
- strb r0, [r4, #0xe]
- pop {r4, pc}
- .align 2, 0
-
- thumb_func_start sub_0801ED14
-sub_0801ED14: @ 0x0801ED14
- push {r4, r5, lr}
- adds r5, r0, #0
- ldrb r0, [r5, #0xa]
- cmp r0, #2
- beq _0801ED7E
- adds r0, r5, #0
- bl sub_08049FA0
- cmp r0, #0
- beq _0801ED4C
- ldrb r0, [r5, #0xa]
- cmp r0, #1
- bne _0801ED46
- bl Random
- movs r1, #3
- ands r1, r0
- cmp r1, #0
- bne _0801ED46
- adds r0, r5, #0
- movs r1, #1
- bl sub_08049FDC
- cmp r0, #0
- bne _0801EDC4
-_0801ED46:
- bl Random
- b _0801EDD0
-_0801ED4C:
- bl Random
- movs r1, #3
- ands r1, r0
- cmp r1, #0
- beq _0801ED78
- adds r0, r5, #0
- bl sub_08049EE4
- adds r4, r0, #0
- bl Random
- ldr r2, _0801ED74 @ =gUnk_080CA17E
- movs r1, #1
- ands r1, r0
- adds r1, r1, r2
- ldrb r0, [r1]
- adds r0, r0, r4
- b _0801EDD0
- .align 2, 0
-_0801ED74: .4byte gUnk_080CA17E
-_0801ED78:
- bl Random
- b _0801EDD0
-_0801ED7E:
- adds r0, r5, #0
- movs r1, #1
- bl sub_08049FDC
- cmp r0, #0
- bne _0801EDC4
- adds r0, r5, #0
- bl sub_08049FA0
- cmp r0, #0
- beq _0801ED9A
- bl Random
- b _0801EDD0
-_0801ED9A:
- bl Random
- movs r1, #3
- ands r1, r0
- cmp r1, #0
- beq _0801EDC4
- adds r0, r5, #0
- bl sub_08049EE4
- adds r4, r0, #0
- bl Random
- ldr r2, _0801EDC0 @ =gUnk_080CA17E
- movs r1, #1
- ands r1, r0
- adds r1, r1, r2
- ldrb r0, [r1]
- adds r0, r0, r4
- b _0801EDD0
- .align 2, 0
-_0801EDC0: .4byte gUnk_080CA17E
-_0801EDC4:
- ldr r0, _0801EDE8 @ =gUnk_020000B0
- ldr r1, [r0]
- adds r0, r5, #0
- bl GetFacingDirection
- adds r0, #4
-_0801EDD0:
- movs r1, #0x18
- ands r0, r1
- strb r0, [r5, #0x15]
- ldrb r0, [r5, #0x15]
- lsrs r0, r0, #3
- strb r0, [r5, #0x14]
- ldrb r1, [r5, #0x14]
- adds r0, r5, #0
- bl InitializeAnimation
- pop {r4, r5, pc}
- .align 2, 0
-_0801EDE8: .4byte gUnk_020000B0
-
- thumb_func_start sub_0801EDEC
-sub_0801EDEC: @ 0x0801EDEC
- push {r4, lr}
- adds r4, r0, #0
- movs r0, #1
- bl sub_08049DF4
- adds r1, r0, #0
- cmp r1, #0
- beq _0801EE12
- adds r0, r4, #0
- bl GetFacingDirection
- adds r0, #4
- movs r1, #0x18
- ands r0, r1
- ldrb r4, [r4, #0x15]
- cmp r0, r4
- bne _0801EE12
- movs r0, #1
- b _0801EE14
-_0801EE12:
- movs r0, #0
-_0801EE14:
- pop {r4, pc}
- .align 2, 0
diff --git a/asm/octorok/sub_0801EBC8.inc b/asm/octorok/sub_0801EBC8.inc
deleted file mode 100644
index f0b3286c..00000000
--- a/asm/octorok/sub_0801EBC8.inc
+++ /dev/null
@@ -1,28 +0,0 @@
- .include "asm/macros.inc"
-
- .include "constants/constants.inc"
-
- .text
-
- .syntax unified
- push {r4, lr}
- adds r4, r0, #0
- bl sub_0804A720
- ldrb r0, [r4, #0xa]
- cmp r0, #2
- beq _0801EBDE
- bl Random
- movs r1, #3
- ands r0, r1
-_0801EBDE:
- strb r0, [r4, #0x14]
- movs r0, #0x12
- strb r0, [r4, #0x1c]
- adds r0, r4, #0
- bl sub_0801ECFC
- ldrb r1, [r4, #0x14]
- adds r0, r4, #0
- bl InitializeAnimation
- pop {r4, pc}
- .syntax divided
- \ No newline at end of file
diff --git a/linker.ld b/linker.ld
index b95a6776..63c8f3f7 100644
--- a/linker.ld
+++ b/linker.ld
@@ -326,7 +326,6 @@ SECTIONS {
asm/code_0801D79C.o(.text);
/* enemies */
src/enemy/octorok.o(.text);
- asm/octorok.o(.text);
asm/chuchu.o(.text);
src/enemy/leever.o(.text);
asm/peahat.o(.text);
diff --git a/src/enemy/octorok.c b/src/enemy/octorok.c
index a5b63f96..83dce4ed 100644
--- a/src/enemy/octorok.c
+++ b/src/enemy/octorok.c
@@ -1,119 +1,201 @@
#include "global.h"
#include "entity.h"
+#include "functions.h"
extern void EnemyFunctionHandler();
extern void SetChildOffset();
extern void sub_0804AA30();
extern void sub_0804A9FC();
extern void sub_0804A7D4();
-extern void CreateDeathFx();
extern void sub_0801ECFC();
extern u32 sub_0806F520();
extern void sub_0806F4E8();
-extern void sub_0806F3E4();
extern void UpdateAnimationVariableFrames();
extern void sub_0804A720();
extern u32 Random();
extern void sub_0801ED14();
+extern u32 sub_0801EDEC();
+extern Entity *sub_08049DF4(u32);
-extern void(*gOctorok[2]);
-extern void (*gOctorokIdle[4])(Entity*);
-extern void (*gUnk_080CA158[4])(Entity*);
+extern void (*const gOctorok[6])(Entity*);
+extern void (*const gOctorokIdle[4])(Entity*);
+extern void (*const gUnk_080CA158[4])(Entity*);
+extern Entity* gUnk_020000B0;
+extern s8 gUnk_080CA17E[2];
extern u8 gUnk_080CA170[8];
+extern u8 gUnk_080CA174[2];
+extern u8 gUnk_080CA176[8];
// Main
-void Octorok(Entity* ent) {
- EnemyFunctionHandler(ent, gOctorok);
- SetChildOffset(ent, 0, 1, -16);
+void Octorok(Entity* this) {
+ EnemyFunctionHandler(this, gOctorok);
+ SetChildOffset(this, 0, 1, -16);
}
// Idle
-void sub_0801EAD0(Entity* ent) {
- gOctorokIdle[ent->action](ent);
+void sub_0801EAD0(Entity* this) {
+ gOctorokIdle[this->action](this);
}
// Touch player
-void sub_0801EAE8(Entity* ent) {
- if (ent->field_0x43 != 0) {
- sub_0804A9FC(ent, 28);
+void sub_0801EAE8(Entity* this) {
+ if (this->field_0x43 != 0) {
+ sub_0804A9FC(this, 28);
}
- sub_0804AA30(ent, gOctorok);
+ sub_0804AA30(this, gOctorok);
}
// Death
-void sub_0801EB0C(Entity* ent) {
- if ((ent->entityType).form == 0) {
- sub_0804A7D4(ent);
+void sub_0801EB0C(Entity* this) {
+ if ((this->entityType).form == 0) {
+ sub_0804A7D4(this);
} else {
- CreateDeathFx(ent, 241, 0);
+ CreateDeathFx(this, 241, 0);
}
}
-void sub_0801EB2C(Entity* ent) {
+void sub_0801EB2C(Entity* this) {
s32 iVar1;
- if ((ent->previousActionFlag < 3) && (iVar1 = sub_0806F520(ent), iVar1 == 0)) {
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
+ if ((this->previousActionFlag < 3) && (iVar1 = sub_0806F520(this), iVar1 == 0)) {
+ sub_0801ECFC(this);
+ InitializeAnimation(this, this->animationState);
} else {
- gUnk_080CA158[ent->previousActionFlag](ent);
+ gUnk_080CA158[this->previousActionFlag](this);
}
}
-void sub_0801EB68(Entity* ent) {
- ent->previousActionFlag = 1;
- ent->field_0x1d = 60;
+void sub_0801EB68(Entity* this) {
+ this->previousActionFlag = 1;
+ this->field_0x1d = 60;
}
-void sub_0801EB74(Entity* ent) {
- sub_0806F4E8(ent);
+void sub_0801EB74(Entity* this) {
+ sub_0806F4E8(this);
}
-void sub_0801EB7C(Entity* ent) {
- sub_0806F3E4(ent);
+void sub_0801EB7C(Entity* this) {
+ sub_0806F3E4(this);
}
-void sub_0801EB84(Entity* ent) {
- ent->flags = ent->flags & 127;
- UpdateAnimationVariableFrames(ent, 2);
+void sub_0801EB84(Entity* this) {
+ this->flags &= 0x7f;
+ UpdateAnimationVariableFrames(this, 2);
}
void nullsub_3() {
}
-void sub_0801EB9C(Entity* ent) {
- if ((ent->flags & 128) != 0) {
- ent->flags = ent->flags | 128;
- ent->field_0x3a = ent->field_0x3a & 251;
+void sub_0801EB9C(Entity* this) {
+ if (this->flags & 0x80) {
+ this->flags |= 0x80;
+ this->field_0x3a &= 0xfb;
} else {
- ent->currentHealth = 0;
+ this->currentHealth = 0;
}
}
// Init
-#ifdef NON_MATCHING
-void sub_0801EBC8(Entity* ent) {
- sub_0804A720();
- ent->animationState = (ent->entityType).form == 2 ? (ent->entityType).form : Random() & 3;
- ent->filler[0] = 18;
- sub_0801ECFC(ent);
- InitializeAnimation(ent, ent->animationState);
-}
-#else
-NAKED
-void sub_0801EBC8(Entity* ent) {
- asm(".include \"asm/octorok/sub_0801EBC8.inc\"");
-}
-#endif
-
-void sub_0801EBF4(Entity* ent) {
+void sub_0801EBC8(Entity* this) {
+ sub_0804A720(this);
+ if (this->entityType.form == 2) {
+ this->animationState = this->entityType.form;
+ } else {
+ this->animationState = Random() & 3;
+ }
+ this->field_0x1c = 18;
+ sub_0801ECFC(this);
+ InitializeAnimation(this, this->animationState);
+}
+
+void sub_0801EBF4(Entity* this) {
u32 uVar2;
- if (--ent->actionDelay == 0) {
- ent->action = 2;
+ if (--this->actionDelay == 0) {
+ this->action = 2;
uVar2 = Random();
- ent->actionDelay = gUnk_080CA170[uVar2 & 3];
- sub_0801ED14(ent);
+ this->actionDelay = gUnk_080CA170[uVar2 & 3];
+ sub_0801ED14(this);
+ }
+ GetNextFrame(this);
+}
+
+void sub_0801EC2C(Entity* this) {
+ sub_080AEF88(this);
+ GetNextFrame(this);
+ if (--this->actionDelay == 0) {
+ if (sub_0801EDEC(this) && gUnk_080CA174[this->entityType.form] <= (Random() & 3)) {
+ this->action = 3;
+ InitializeAnimation(this, this->animationState + 4);
+ } else {
+ sub_0801ECFC(this);
+ }
+ }
+}
+
+void sub_0801EC80(Entity* this) {
+ GetNextFrame(this);
+ if (this->frames.all & 1) {
+ Entity* ent = sub_0804A98C(this, 1, 0);
+ if (ent) {
+ s8* off;
+ ent->direction = this->direction;
+ off = &gUnk_080CA176[this->direction / 4];
+ ent->x.HALF.HI += off[0];
+ ent->y.HALF.HI += off[1];
+ ent->height.HALF.HI = -3;
+ this->frames.all &= 0xfe;
+ sub_08004488(0x18d);
+ }
}
- GetNextFrame(ent);
+
+ if (this->frames.all & 0x80)
+ sub_0801ECFC(this);
+}
+
+void sub_0801ECFC(Entity* this) {
+ this->action = 1;
+ this->actionDelay = (Random() & 0x38) + 0x18;
+}
+
+void sub_0801ED14(Entity* this) {
+ if (this->entityType.form != 2) {
+ if (sub_08049FA0(this)) {
+ if (this->entityType.form == 1 && (Random() & 3) == 0 && sub_08049FDC(this, 1)) {
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
+ } else {
+ this->direction = Random() & 0x18;
+ }
+ } else if ((Random() & 3)) {
+ this->direction = (sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]) & 0x18;
+ } else {
+ this->direction = Random() & 0x18;
+ }
+ } else {
+ if (sub_08049FDC(this, 1) == 0) {
+ if (sub_08049FA0(this)) {
+ this->direction = Random() & 0x18;
+ } else if (Random() & 3) {
+ this->direction = (sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]) & 0x18;
+ } else {
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
+ }
+ } else {
+ this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
+ }
+ }
+ this->animationState = this->direction >> 3;
+ InitializeAnimation(this, this->animationState);
+}
+
+u32 sub_0801EDEC(Entity *this) {
+ Entity* ent = sub_08049DF4(1);
+
+ if (ent == NULL)
+ return 0;
+
+ if (((GetFacingDirection(this, ent) + 4) & 0x18) != this->direction)
+ return 0;
+
+ return 1;
}