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authortheo3 <arisstephenson2@gmail.com>2022-01-03 23:58:02 -0800
committertheo3 <arisstephenson2@gmail.com>2022-01-03 23:58:02 -0800
commit52db70bb9d63a801f76b2fe6b359bd402a2c5b2a (patch)
treea38de84a806c50f765d0370a2668a695038eb894
parentf26b2e286a7f462947b395da259e185fc8ecfa7f (diff)
naming work
-rw-r--r--asm/beanstalkSubtask.s26
-rw-r--r--asm/code_08049D30.s12
-rw-r--r--asm/code_080526F8.s18
-rw-r--r--asm/code_0805436C.s8
-rw-r--r--asm/code_08054C04.s4
-rw-r--r--asm/code_0805EC04.s4
-rw-r--r--asm/code_08078778.s24
-rw-r--r--asm/code_0807B9B8.s20
-rwxr-xr-xasm/code_0808091C.s12
-rw-r--r--asm/coord.s4
-rw-r--r--asm/enemy/armos.s6
-rw-r--r--asm/enemy/chuchuBoss.s14
-rw-r--r--asm/enemy/code_080300AC.s12
-rw-r--r--asm/enemy/gleerok.s20
-rw-r--r--asm/enemy/gyorgChild.s4
-rw-r--r--asm/enemyUtils.s4
-rw-r--r--asm/enterPortalSubtask.s10
-rw-r--r--asm/intr.s12
-rw-r--r--asm/kinstone.s4
-rw-r--r--asm/non_matching/color/sub_0801D000.inc4
-rw-r--r--asm/non_matching/common/DrawDungeonMap.inc8
-rw-r--r--asm/non_matching/eu/HandlePlayerLife.inc4
-rw-r--r--asm/non_matching/eu/sub_08057A18.inc4
-rw-r--r--asm/non_matching/guardWithSpear/sub_08064198.inc4
-rw-r--r--asm/non_matching/guardWithSpear/sub_080642B8.inc4
-rw-r--r--asm/non_matching/itemSword/sub_08075900.inc4
-rw-r--r--asm/non_matching/manager1/sub_080573AC.inc4
-rw-r--r--asm/non_matching/manager1/sub_08057450.inc4
-rw-r--r--asm/non_matching/manager22/Manager22_Main.inc4
-rw-r--r--asm/non_matching/picolyteBottles/sub_0806E140.inc4
-rw-r--r--asm/non_matching/player/PlayerNormal.inc4
-rw-r--r--asm/non_matching/player/sub_08074678.inc4
-rw-r--r--asm/non_matching/playerItemSword/sub_080A78B8.inc4
-rw-r--r--asm/non_matching/rem/sub_0806A674.inc8
-rw-r--r--asm/non_matching/sub_0804C258.inc4
-rw-r--r--asm/non_matching/sub_08054524.inc4
-rw-r--r--asm/non_matching/sub_0805EC9C.inc4
-rw-r--r--asm/non_matching/sub_unk3_HyruleTown_0.inc6
-rw-r--r--asm/non_matching/vaati/sub_08043770.inc4
-rw-r--r--asm/non_matching/vram/sub_080AD918.inc8
-rw-r--r--asm/object/bigBarrel.s4
-rw-r--r--asm/object/bossDoor.s4
-rw-r--r--asm/object/gyorgBossObject.s12
-rw-r--r--asm/object/lilypadLarge.s8
-rw-r--r--asm/object/mazaalBossObject.s8
-rw-r--r--asm/object/object17.s4
-rw-r--r--asm/object/object3D.s6
-rw-r--r--asm/object/object3E.s12
-rw-r--r--asm/object/object43.s8
-rw-r--r--asm/object/object8E.s20
-rw-r--r--asm/object/object91.s16
-rw-r--r--asm/object/objectA8.s4
-rw-r--r--asm/object/windTribeTeleporter.s52
-rw-r--r--asm/scroll.s16
-rw-r--r--asm/staffroll.s16
-rw-r--r--asm/subtask.s32
-rw-r--r--asm/subtask2.s100
-rw-r--r--asm/ui.s16
-rw-r--r--asm/veneer.s4
-rw-r--r--asm/vram.s6
-rw-r--r--data/data_080FC8A4.s20
-rw-r--r--data/data_08128BF4.s32
-rw-r--r--include/asm.h2
-rw-r--r--include/color.h2
-rw-r--r--include/entity.h8
-rw-r--r--include/fileselect.h (renamed from include/fileScreen.h)2
-rw-r--r--include/functions.h8
-rw-r--r--include/game.h22
-rw-r--r--include/main.h20
-rw-r--r--include/manager.h6
-rw-r--r--include/message.h2
-rw-r--r--include/player.h2
-rw-r--r--include/room.h175
-rw-r--r--include/save.h19
-rw-r--r--include/structures.h31
-rw-r--r--linker.ld10
-rw-r--r--src/affine.c34
-rw-r--r--src/code_08049CD4.c8
-rw-r--r--src/code_0805436C.c4
-rw-r--r--src/code_0805EC04.c10
-rw-r--r--src/color.c2
-rw-r--r--src/common.c12
-rw-r--r--src/coord.c12
-rw-r--r--src/debugScreen.c14
-rw-r--r--src/demoScreen.c26
-rw-r--r--src/enemy/bombPeahat.c22
-rw-r--r--src/enemy/code_080300AC.c12
-rw-r--r--src/enemy/fallingBoulder.c4
-rw-r--r--src/enemy/gyorgMale.c88
-rw-r--r--src/enemy/mazaalBracelet.c8
-rw-r--r--src/enemy/mazaalHead.c24
-rw-r--r--src/enemy/mazaalMacro.c32
-rw-r--r--src/enemy/moldworm.c2
-rw-r--r--src/enemy/octorokBoss.c48
-rw-r--r--src/enemy/peahat.c2
-rw-r--r--src/enemy/puffstool.c24
-rw-r--r--src/enemy/slime.c4
-rw-r--r--src/enemy/vaatiArm.c92
-rw-r--r--src/enemy/vaatiEyesMacro.c14
-rw-r--r--src/enemy/vaatiProjectile.c6
-rw-r--r--src/enemy/vaatiRebornEnemy.c10
-rw-r--r--src/enemy/vaatiTransfigured.c16
-rw-r--r--src/enemy/vaatiWrath.c42
-rw-r--r--src/enemy/vaatiWrathEye.c4
-rw-r--r--src/enemy/waterDrop.c8
-rw-r--r--src/enterPortalSubtask.c12
-rw-r--r--src/entity.c22
-rw-r--r--src/fade.c6
-rw-r--r--src/fileselect.c (renamed from src/fileScreen.c)94
-rw-r--r--src/game.c537
-rw-r--r--src/interrupts.c8
-rw-r--r--src/item/itemTryPickupObject.c2
-rw-r--r--src/main.c76
-rw-r--r--src/manager/manager10.c8
-rw-r--r--src/manager/manager12.c6
-rw-r--r--src/manager/manager13.c6
-rw-r--r--src/manager/manager14.c4
-rw-r--r--src/manager/manager15.c32
-rw-r--r--src/manager/manager17.c4
-rw-r--r--src/manager/manager18.c8
-rw-r--r--src/manager/manager19.c8
-rw-r--r--src/manager/manager1A.c68
-rw-r--r--src/manager/manager1B.c16
-rw-r--r--src/manager/manager1C.c4
-rw-r--r--src/manager/manager1D.c8
-rw-r--r--src/manager/manager2.c8
-rw-r--r--src/manager/manager20.c4
-rw-r--r--src/manager/manager21.c4
-rw-r--r--src/manager/manager22.c2
-rw-r--r--src/manager/manager23.c4
-rw-r--r--src/manager/manager24.c40
-rw-r--r--src/manager/manager26.c6
-rw-r--r--src/manager/manager27.c4
-rw-r--r--src/manager/manager28.c4
-rw-r--r--src/manager/manager2B.c4
-rw-r--r--src/manager/manager2C.c24
-rw-r--r--src/manager/manager2D.c4
-rw-r--r--src/manager/manager2F.c8
-rw-r--r--src/manager/manager3.c6
-rw-r--r--src/manager/manager31.c4
-rw-r--r--src/manager/manager32.c8
-rw-r--r--src/manager/manager33.c8
-rw-r--r--src/manager/manager34.c2
-rw-r--r--src/manager/manager35.c10
-rw-r--r--src/manager/manager37.c28
-rw-r--r--src/manager/manager39.c4
-rw-r--r--src/manager/manager4.c58
-rw-r--r--src/manager/manager7.c2
-rw-r--r--src/manager/manager8.c16
-rw-r--r--src/manager/manager9.c6
-rw-r--r--src/manager/managerC.c38
-rw-r--r--src/manager/managerF.c24
-rw-r--r--src/message.c16
-rw-r--r--src/npc.c4
-rw-r--r--src/npc/bigGoron.c4
-rw-r--r--src/npc/bladeBrothers.c4
-rw-r--r--src/npc/castorWildsStatue.c2
-rw-r--r--src/npc/dampe.c4
-rw-r--r--src/npc/goronMerchant.c4
-rw-r--r--src/npc/guard.c2
-rw-r--r--src/npc/kid.c4
-rw-r--r--src/npc/npc23.c2
-rw-r--r--src/npc/npc4E.c4
-rw-r--r--src/npc/npc5.c8
-rw-r--r--src/npc/phonograph.c2
-rw-r--r--src/npc/picolyteBottle.c10
-rw-r--r--src/npc/postman.c4
-rw-r--r--src/npc/rem.c6
-rw-r--r--src/npc/simon.c4
-rw-r--r--src/npc/sturgeon.c2
-rw-r--r--src/npc/syrup.c2
-rw-r--r--src/npc/vaati.c2
-rw-r--r--src/npc/zelda.c6
-rw-r--r--src/npcUtils.c4
-rw-r--r--src/object/backgroundCloud.c4
-rw-r--r--src/object/bakerOven.c4
-rw-r--r--src/object/bird.c2
-rw-r--r--src/object/book.c2
-rw-r--r--src/object/button.c4
-rw-r--r--src/object/cloud.c20
-rw-r--r--src/object/fileScreenObjects.c12
-rw-r--r--src/object/giantLeaf.c4
-rw-r--r--src/object/greatFairy.c8
-rw-r--r--src/object/houseDoorExterior.c4
-rw-r--r--src/object/lockedDoor.c2
-rw-r--r--src/object/mask.c2
-rw-r--r--src/object/minecart.c14
-rw-r--r--src/object/object49.c2
-rw-r--r--src/object/object6A.c24
-rw-r--r--src/object/objectA.c2
-rw-r--r--src/object/objectA2.c2
-rw-r--r--src/object/objectB5.c2
-rw-r--r--src/object/octorokBossObject.c6
-rw-r--r--src/object/treeHidingPortal.c2
-rw-r--r--src/object/warpPoint.c20
-rw-r--r--src/objectUtils.c4
-rw-r--r--src/player.c46
-rw-r--r--src/playerItem/playerItem10.c4
-rw-r--r--src/playerItem/playerItemPacciCane.c2
-rw-r--r--src/projectile/gleerokProjectile.c2
-rw-r--r--src/projectile/v1FireProjectile.c2
-rw-r--r--src/projectileUtils.c4
-rw-r--r--src/room.c16
-rw-r--r--src/roomInit.c84
-rw-r--r--src/save.c4
-rw-r--r--src/script.c94
-rw-r--r--src/scroll.c50
-rw-r--r--src/sub_08055E08.c2
-rw-r--r--src/sub_0807CA18.c24
-rw-r--r--src/subtask.c12
-rw-r--r--src/text.c2
-rw-r--r--src/title.c40
212 files changed, 1764 insertions, 1738 deletions
diff --git a/asm/beanstalkSubtask.s b/asm/beanstalkSubtask.s
index 4fc5e17c..5efd2b1a 100644
--- a/asm/beanstalkSubtask.s
+++ b/asm/beanstalkSubtask.s
@@ -50,7 +50,7 @@ sub_08019698: @ 0x08019698
ldr r1, _08019730 @ =gUpdateVisibleTiles
movs r0, #1
strb r0, [r1]
- bl sub_08000108
+ bl UpdateScrollVram
ldr r2, _08019734 @ =gScreen
ldrh r1, [r2]
ldr r0, _08019738 @ =0x0000FEFF
@@ -75,8 +75,8 @@ _08019700:
movs r0, #0x11
bl LoadGfxGroup
bl FlushSprites
- bl sub_080AD9B0
- bl sub_080AD918
+ bl DrawEntities
+ bl CopyOAM
movs r0, #4
movs r1, #8
bl DoFade
@@ -119,8 +119,8 @@ sub_08019764: @ 0x08019764
push {lr}
bl FlushSprites
bl UpdateEntities
- bl sub_080AD9B0
- bl sub_080AD918
+ bl DrawEntities
+ bl CopyOAM
ldr r2, _08019798 @ =gUnk_02018EB0
ldrh r0, [r2, #4]
subs r0, #1
@@ -152,8 +152,8 @@ sub_080197A0: @ 0x080197A0
bl MenuFadeIn
pop {pc}
- thumb_func_start sub_080197AC
-sub_080197AC: @ 0x080197AC
+ thumb_func_start SetBGDefaults
+SetBGDefaults: @ 0x080197AC
ldr r0, _080197C4 @ =gUnk_02025EB0
ldr r1, _080197C8 @ =gBGAffSettings
str r1, [r0]
@@ -3178,11 +3178,11 @@ sub_0801AE44: @ 0x0801AE44
bl sub_0807BFD0
cmp r4, #0
beq _0801AE5A
- bl sub_0807C0DC
+ bl LoadRoomGfx
_0801AE5A:
bl sub_080809D4
bl sub_080805F8
- ldr r0, _0801AEE4 @ =gScreenTransition
+ ldr r0, _0801AEE4 @ =gRoomTransition
adds r0, #0x2d
ldrb r0, [r0]
cmp r0, #0
@@ -3244,7 +3244,7 @@ _0801AED0:
b _0801AF10
.align 2, 0
_0801AEE0: .4byte gRoomControls
-_0801AEE4: .4byte gScreenTransition
+_0801AEE4: .4byte gRoomTransition
_0801AEE8: .4byte gArea
_0801AEEC: .4byte 0x0600F000
_0801AEF0: .4byte gUnk_03004030
@@ -3257,7 +3257,7 @@ _0801AF08: .4byte gMapDataTopSpecial
_0801AF0C:
bl sub_0807C4F8
_0801AF10:
- bl sub_08000108
+ bl UpdateScrollVram
pop {r4, pc}
.align 2, 0
@@ -3298,7 +3298,7 @@ sub_0801AF48: @ 0x0801AF48
ldr r0, _0801AF7C @ =0x00003FFF
cmp r4, r0
bhi _0801AF7A
- ldr r0, _0801AF80 @ =gScreenTransition
+ ldr r0, _0801AF80 @ =gRoomTransition
adds r0, #0x30
ldrb r0, [r0]
cmp r0, #0
@@ -3320,7 +3320,7 @@ _0801AF7A:
pop {r4, r5, r6, pc}
.align 2, 0
_0801AF7C: .4byte 0x00003FFF
-_0801AF80: .4byte gScreenTransition
+_0801AF80: .4byte gRoomTransition
_0801AF84: .4byte gRoomVars
_0801AF88: .4byte gUnk_0200B240
diff --git a/asm/code_08049D30.s b/asm/code_08049D30.s
index 77b661aa..c15be316 100644
--- a/asm/code_08049D30.s
+++ b/asm/code_08049D30.s
@@ -10,7 +10,7 @@
UpdateRoomTracker: @ 0x08049D30
push {r4, r5, r6, lr}
ldr r1, _08049D58 @ =gUnk_020354B0
- ldr r0, _08049D5C @ =gUnk_02024050
+ ldr r0, _08049D5C @ =gRoomMemory
str r0, [r1]
adds r5, r1, #0
ldr r6, _08049D60 @ =gRoomControls
@@ -30,7 +30,7 @@ _08049D3E:
b _08049D7C
.align 2, 0
_08049D58: .4byte gUnk_020354B0
-_08049D5C: .4byte gUnk_02024050
+_08049D5C: .4byte gRoomMemory
_08049D60: .4byte gRoomControls
_08049D64: .4byte 0x0000FFFF
_08049D68:
@@ -52,7 +52,7 @@ _08049D84: .4byte gUnk_020354B0
thumb_func_start sub_08049D88
sub_08049D88: @ 0x08049D88
push {r4, r5, lr}
- ldr r4, _08049DC0 @ =gUnk_02024050
+ ldr r4, _08049DC0 @ =gRoomMemory
adds r1, r4, #0
adds r1, #8
ldr r3, _08049DC4 @ =gRoomControls
@@ -81,7 +81,7 @@ _08049DA0:
adds r0, r4, #0
pop {r4, r5, pc}
.align 2, 0
-_08049DC0: .4byte gUnk_02024050
+_08049DC0: .4byte gRoomMemory
_08049DC4: .4byte gRoomControls
_08049DC8: .4byte 0x0000FFFF
@@ -89,7 +89,7 @@ _08049DC8: .4byte 0x0000FFFF
sub_08049DCC: @ 0x08049DCC
push {r4, lr}
adds r2, r0, #0
- ldr r1, _08049DF0 @ =gUnk_02024050
+ ldr r1, _08049DF0 @ =gRoomMemory
adds r3, r1, #0
adds r3, #0x40
_08049DD6:
@@ -107,7 +107,7 @@ _08049DE2:
strh r0, [r2, #2]
pop {r4, pc}
.align 2, 0
-_08049DF0: .4byte gUnk_02024050
+_08049DF0: .4byte gRoomMemory
thumb_func_start sub_08049DF4
sub_08049DF4: @ 0x08049DF4
diff --git a/asm/code_080526F8.s b/asm/code_080526F8.s
index 402a840e..7843be88 100644
--- a/asm/code_080526F8.s
+++ b/asm/code_080526F8.s
@@ -409,7 +409,7 @@ sub_08053894: @ 0x08053894
_080538B4: .4byte gFadeControl
_080538B8: .4byte gMenu
_080538BC:
- ldr r0, _080538FC @ =gScreenTransition
+ ldr r0, _080538FC @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -442,7 +442,7 @@ _080538E4:
_080538F8:
pop {r4, pc}
.align 2, 0
-_080538FC: .4byte gScreenTransition
+_080538FC: .4byte gRoomTransition
_08053900: .4byte gScreen
thumb_func_start sub_08053904
@@ -467,7 +467,7 @@ sub_08053904: @ 0x08053904
_08053924: .4byte gFadeControl
_08053928: .4byte gMenu
_0805392C:
- ldr r0, _0805396C @ =gScreenTransition
+ ldr r0, _0805396C @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -500,7 +500,7 @@ _08053954:
_08053968:
pop {r4, pc}
.align 2, 0
-_0805396C: .4byte gScreenTransition
+_0805396C: .4byte gRoomTransition
_08053970: .4byte gScreen
thumb_func_start sub_08053974
@@ -513,7 +513,7 @@ sub_08053974: @ 0x08053974
bl InitFade
movs r0, #1
bl DispReset
- bl sub_080197AC
+ bl SetBGDefaults
bl sub_08051F78
ldr r0, _080539B0 @ =gUnk_080FCBC4
bl LoadRoomEntityList
@@ -540,7 +540,7 @@ nullsub_482: @ 0x080539B8
thumb_func_start sub_080539BC
sub_080539BC: @ 0x080539BC
push {lr}
- bl sub_080197AC
+ bl SetBGDefaults
bl DeleteAllEntities
movs r0, #0x22
movs r1, #0x11
@@ -652,7 +652,7 @@ sub_08053A90: @ 0x08053A90
ldr r1, _08053AAC @ =gUnk_02032EC0
movs r0, #3
strb r0, [r1]
- bl sub_080197AC
+ bl SetBGDefaults
_08053AA4:
pop {pc}
.align 2, 0
@@ -887,7 +887,7 @@ sub_08053C60: @ 0x08053C60
ldr r0, _08053C80 @ =0x80100000
bl SoundReq
movs r0, #3
- bl InitScreen
+ bl SetTask
pop {pc}
.align 2, 0
_08053C80: .4byte 0x80100000
@@ -1537,7 +1537,7 @@ _080541AA:
movs r0, #0x63
bl ModBombs
_080541B0:
- bl sub_08053390
+ bl LoadItemGfx
b _0805427C
_080541B6:
cmp r5, #0
diff --git a/asm/code_0805436C.s b/asm/code_0805436C.s
index f8afffbf..6f49c29e 100644
--- a/asm/code_0805436C.s
+++ b/asm/code_0805436C.s
@@ -59,11 +59,11 @@ sub_080548E8: @ 0x080548E8
bl _call_via_r0
bl FlushSprites
bl UpdateEntities
- bl sub_080AD9B0
- bl sub_080AD918
+ bl DrawEntities
+ bl CopyOAM
bl UpdateScroll
bl UpdateBgAnim
- bl sub_08000108
+ bl UpdateScrollVram
pop {pc}
.align 2, 0
_08054918: .4byte gUnk_080FE2AC
@@ -129,7 +129,7 @@ sub_08054974: @ 0x08054974
strb r0, [r4, #4]
ldrb r0, [r6, #3]
strb r0, [r4, #5]
- bl sub_08053320
+ bl LoadGfxGroups
ldrb r0, [r4, #4]
bl GetFlagBankOffset
ldr r1, _080549B8 @ =gArea
diff --git a/asm/code_08054C04.s b/asm/code_08054C04.s
index 8cf1ccc5..82cf774f 100644
--- a/asm/code_08054C04.s
+++ b/asm/code_08054C04.s
@@ -853,7 +853,7 @@ sub_0805524C: @ 0x0805524C
.align 2, 0
_08055270: .4byte gMenu
_08055274:
- ldr r0, _080552A4 @ =gScreenTransition
+ ldr r0, _080552A4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -877,7 +877,7 @@ _08055274:
strh r0, [r1]
b _080552D6
.align 2, 0
-_080552A4: .4byte gScreenTransition
+_080552A4: .4byte gRoomTransition
_080552A8: .4byte gUnk_080FF204
_080552AC: .4byte 0x0000FFFF
_080552B0: .4byte gScreen
diff --git a/asm/code_0805EC04.s b/asm/code_0805EC04.s
index 58307ec8..a4fecfbf 100644
--- a/asm/code_0805EC04.s
+++ b/asm/code_0805EC04.s
@@ -200,7 +200,7 @@ _0805EE82:
thumb_func_start sub_0805EE88
sub_0805EE88: @ 0x0805EE88
push {lr}
- ldr r1, _0805EEB0 @ =gScreenTransition
+ ldr r1, _0805EEB0 @ =gRoomTransition
adds r0, r1, #0
adds r0, #0x2f
ldrb r0, [r0]
@@ -219,5 +219,5 @@ sub_0805EE88: @ 0x0805EE88
_0805EEAC:
pop {pc}
.align 2, 0
-_0805EEB0: .4byte gScreenTransition
+_0805EEB0: .4byte gRoomTransition
diff --git a/asm/code_08078778.s b/asm/code_08078778.s
index ebd35258..266d4bdc 100644
--- a/asm/code_08078778.s
+++ b/asm/code_08078778.s
@@ -310,7 +310,7 @@ CreateEzloHint: @ 0x08078AA8
ldr r3, _08078AB8 @ =gPlayerState
movs r2, #0x16
strb r2, [r3, #0xc]
- ldr r2, _08078ABC @ =gScreenTransition
+ ldr r2, _08078ABC @ =gRoomTransition
strh r0, [r2, #0x36]
.ifdef JP
adds r2, #0x34
@@ -325,7 +325,7 @@ CreateEzloHint: @ 0x08078AA8
bx lr
.align 2, 0
_08078AB8: .4byte gPlayerState
-_08078ABC: .4byte gScreenTransition
+_08078ABC: .4byte gRoomTransition
thumb_func_start sub_08078AC0
sub_08078AC0: @ 0x08078AC0
@@ -556,8 +556,8 @@ sub_08078C24: @ 0x08078C24
_08078CAC: .4byte gPlayerState
_08078CB0: .4byte gUnk_03003DF0
- thumb_func_start sub_08078CB4
-sub_08078CB4: @ 0x08078CB4
+ thumb_func_start UpdateCarriedObject
+UpdateCarriedObject: @ 0x08078CB4
push {lr}
ldr r0, _08078CCC @ =gPlayerState
ldrb r0, [r0, #5]
@@ -744,7 +744,7 @@ _08078DE0:
ands r0, r1
cmp r0, #2
bne _08078E82
- ldr r0, _08078E38 @ =gScreenTransition
+ ldr r0, _08078E38 @ =gRoomTransition
ldr r1, [r0]
movs r0, #3
ands r1, r0
@@ -755,7 +755,7 @@ _08078DE0:
b _08078E82
.align 2, 0
_08078E34: .4byte gPlayerState
-_08078E38: .4byte gScreenTransition
+_08078E38: .4byte gRoomTransition
_08078E3C:
ldrh r0, [r4, #0x2e]
adds r0, #1
@@ -5105,7 +5105,7 @@ _0807AEA8:
ands r0, r1
cmp r0, #0
beq _0807AECC
- ldr r0, _0807AEC8 @ =gScreenTransition
+ ldr r0, _0807AEC8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -5116,9 +5116,9 @@ _0807AEA8:
bl sub_080A2A84
b _0807AEDE
.align 2, 0
-_0807AEC8: .4byte gScreenTransition
+_0807AEC8: .4byte gRoomTransition
_0807AECC:
- ldr r0, _0807AEE0 @ =gScreenTransition
+ ldr r0, _0807AEE0 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -5129,7 +5129,7 @@ _0807AECC:
_0807AEDE:
pop {r4, pc}
.align 2, 0
-_0807AEE0: .4byte gScreenTransition
+_0807AEE0: .4byte gRoomTransition
thumb_func_start UpdatePlayerSkills
UpdatePlayerSkills: @ 0x0807AEE4
@@ -5518,7 +5518,7 @@ sub_0807B1A8: @ 0x0807B1A8
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
- ldr r0, _0807B1D8 @ =gScreenTransition
+ ldr r0, _0807B1D8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -5530,7 +5530,7 @@ _0807B1D0:
pop {r4, pc}
.align 2, 0
_0807B1D4: .4byte gUnk_0811C298
-_0807B1D8: .4byte gScreenTransition
+_0807B1D8: .4byte gRoomTransition
thumb_func_start sub_0807B1DC
sub_0807B1DC: @ 0x0807B1DC
diff --git a/asm/code_0807B9B8.s b/asm/code_0807B9B8.s
index 5a9cf42e..33b19f0b 100644
--- a/asm/code_0807B9B8.s
+++ b/asm/code_0807B9B8.s
@@ -931,8 +931,8 @@ _0807C0D0: .4byte gPaletteBuffer
_0807C0D4: .4byte gUsedPalettes
_0807C0D8: .4byte 0x000007FF
- thumb_func_start sub_0807C0DC
-sub_0807C0DC: @ 0x0807C0DC
+ thumb_func_start LoadRoomGfx
+LoadRoomGfx: @ 0x0807C0DC
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
@@ -1003,7 +1003,7 @@ _0807C178:
movs r3, #1
mov sb, r3
_0807C184:
- ldr r0, _0807C1B0 @ =gScreenTransition
+ ldr r0, _0807C1B0 @ =gRoomTransition
adds r0, #0x2d
ldrb r0, [r0]
cmp r0, #0
@@ -1024,7 +1024,7 @@ _0807C184:
bl MemCopy
b _0807C26C
.align 2, 0
-_0807C1B0: .4byte gScreenTransition
+_0807C1B0: .4byte gRoomTransition
_0807C1B4: .4byte gMapDataBottom
_0807C1B8: .4byte gMapDataTop
_0807C1BC:
@@ -1710,7 +1710,7 @@ _0807C736:
sub_0807C740: @ 0x0807C740
push {r4, r5, lr}
bl sub_0807BFD0
- bl sub_0807C0DC
+ bl LoadRoomGfx
ldr r4, _0807C780 @ =gRoomControls
ldr r2, [r4, #0x30]
cmp r2, #0
@@ -1859,7 +1859,7 @@ _0807C85C: .4byte gUpdateVisibleTiles
thumb_func_start sub_0807C860
sub_0807C860: @ 0x0807C860
push {r4, lr}
- ldr r0, _0807C88C @ =gScreenTransition
+ ldr r0, _0807C88C @ =gRoomTransition
adds r0, #0x2d
movs r1, #1
strb r1, [r0]
@@ -1879,23 +1879,23 @@ sub_0807C860: @ 0x0807C860
bl MemCopy
pop {r4, pc}
.align 2, 0
-_0807C88C: .4byte gScreenTransition
+_0807C88C: .4byte gRoomTransition
_0807C890: .4byte gMapDataBottom
_0807C894: .4byte gMapDataTop
thumb_func_start sub_0807C898
sub_0807C898: @ 0x0807C898
push {r4, r5, lr}
- ldr r4, _0807C8AC @ =gScreenTransition
+ ldr r4, _0807C8AC @ =gRoomTransition
adds r4, #0x2d
movs r5, #0
movs r0, #2
strb r0, [r4]
- bl sub_0807C0DC
+ bl LoadRoomGfx
strb r5, [r4]
pop {r4, r5, pc}
.align 2, 0
-_0807C8AC: .4byte gScreenTransition
+_0807C8AC: .4byte gRoomTransition
thumb_func_start sub_0807C8B0
sub_0807C8B0: @ 0x0807C8B0
diff --git a/asm/code_0808091C.s b/asm/code_0808091C.s
index b89bd1db..c0d02198 100755
--- a/asm/code_0808091C.s
+++ b/asm/code_0808091C.s
@@ -6,8 +6,8 @@
.text
- thumb_func_start sub_08080A40
-sub_08080A40: @ 0x08080A40
+ thumb_func_start UpdateDoorTransition
+UpdateDoorTransition: @ 0x08080A40
push {r4, r5, r6, r7, lr}
ldr r7, _08080A70 @ =gRoomControls
ldr r1, [r7, #0x30]
@@ -100,7 +100,7 @@ _08080AFA:
adds r0, r5, #0
adds r1, r6, #0
bl sub_080002A8
- ldr r1, _08080B48 @ =gScreenTransition
+ ldr r1, _08080B48 @ =gRoomTransition
strh r0, [r1, #0xa]
cmp r4, #0x3f
beq _08080B50
@@ -112,7 +112,7 @@ _08080AFA:
blo _08080B5C
b _08080B50
.align 2, 0
-_08080B48: .4byte gScreenTransition
+_08080B48: .4byte gRoomTransition
_08080B4C:
cmp r4, #0xf1
bne _08080B5C
@@ -422,7 +422,7 @@ _08080DB4:
bl ResolveEntityOnTop
b _08080E00
_08080DEE:
- ldr r0, _08080E04 @ =gScreenTransition
+ ldr r0, _08080E04 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -433,4 +433,4 @@ _08080DEE:
_08080E00:
pop {r4, r5, pc}
.align 2, 0
-_08080E04: .4byte gScreenTransition
+_08080E04: .4byte gRoomTransition
diff --git a/asm/coord.s b/asm/coord.s
index 361f5d37..60061063 100644
--- a/asm/coord.s
+++ b/asm/coord.s
@@ -106,7 +106,7 @@ _0806FBB2:
sub_0806FBB4: @ 0x0806FBB4
push {lr}
adds r1, r0, #0
- ldr r0, _0806FBD0 @ =gScreenTransition
+ ldr r0, _0806FBD0 @ =gRoomTransition
ldrb r0, [r0, #5]
cmp r0, #0
bne _0806FBC8
@@ -120,7 +120,7 @@ _0806FBC8:
_0806FBCC:
pop {pc}
.align 2, 0
-_0806FBD0: .4byte gScreenTransition
+_0806FBD0: .4byte gRoomTransition
_0806FBD4: .4byte gPlayerState
thumb_func_start AllocMutableHitbox
diff --git a/asm/enemy/armos.s b/asm/enemy/armos.s
index c6f036f6..51aea16b 100644
--- a/asm/enemy/armos.s
+++ b/asm/enemy/armos.s
@@ -150,7 +150,7 @@ sub_0803026C: @ 0x0803026C
str r0, [r2]
b _080302BA
.align 2, 0
-_080302A8: .4byte gScreenTransition + 0x6c
+_080302A8: .4byte gRoomTransition + 0x6c
_080302AC:
adds r0, r4, #0
adds r0, #0x84
@@ -1014,7 +1014,7 @@ _0803088E:
strb r0, [r2]
ldr r0, [r5, #0x7c]
bl DoExitTransition
- ldr r0, _08030938 @ =gScreenTransition
+ ldr r0, _08030938 @ =gRoomTransition
adds r1, r5, #0
adds r1, #0x80
ldrb r1, [r1]
@@ -1027,7 +1027,7 @@ _08030928: .4byte gPlayerState
_0803092C: .4byte gRoomControls
_08030930: .4byte 0x00004049
_08030934: .4byte gPlayerEntity
-_08030938: .4byte gScreenTransition
+_08030938: .4byte gRoomTransition
_0803093C:
ldr r0, _0803094C @ =0x00004022
mov r3, r8
diff --git a/asm/enemy/chuchuBoss.s b/asm/enemy/chuchuBoss.s
index b2b3b1d9..12f1451d 100644
--- a/asm/enemy/chuchuBoss.s
+++ b/asm/enemy/chuchuBoss.s
@@ -1333,7 +1333,7 @@ _080266B0:
strh r0, [r4, #0x24]
b _08026742
_080266D6:
- ldr r0, _08026700 @ =gScreenTransition
+ ldr r0, _08026700 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0x7f
ands r0, r1
@@ -1354,7 +1354,7 @@ _080266EC:
lsls r0, r0, #1
b _0802670A
.align 2, 0
-_08026700: .4byte gScreenTransition
+_08026700: .4byte gRoomTransition
_08026704: .4byte gPlayerEntity
_08026708:
movs r0, #0xc0
@@ -1363,7 +1363,7 @@ _0802670A:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802672C
- ldr r0, _0802674C @ =gScreenTransition
+ ldr r0, _0802674C @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -1394,7 +1394,7 @@ _08026748:
add sp, #4
pop {r4, r5, pc}
.align 2, 0
-_0802674C: .4byte gScreenTransition
+_0802674C: .4byte gRoomTransition
thumb_func_start sub_08026750
sub_08026750: @ 0x08026750
@@ -2885,7 +2885,7 @@ sub_08027064: @ 0x08027064
ldrb r0, [r0]
cmp r0, #0xa
beq _08027098
- ldr r0, _080270C8 @ =gScreenTransition
+ ldr r0, _080270C8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -2908,7 +2908,7 @@ _08027098:
ldrsh r2, [r0, r1]
cmp r4, r2
beq _080270E0
- ldr r0, _080270C8 @ =gScreenTransition
+ ldr r0, _080270C8 @ =gRoomTransition
ldr r1, [r0]
movs r0, #0xf
ands r1, r0
@@ -2919,7 +2919,7 @@ _08027098:
strb r1, [r3, #0xc]
b _080270D4
.align 2, 0
-_080270C8: .4byte gScreenTransition
+_080270C8: .4byte gRoomTransition
_080270CC: .4byte gPlayerEntity
_080270D0:
movs r0, #0x10
diff --git a/asm/enemy/code_080300AC.s b/asm/enemy/code_080300AC.s
index 2b7e1ec0..c288eea4 100644
--- a/asm/enemy/code_080300AC.s
+++ b/asm/enemy/code_080300AC.s
@@ -9,7 +9,7 @@
thumb_func_start sub_080300E8
sub_080300E8: @ 0x080300E8
push {lr}
- ldr r1, _08030110 @ =gScreenTransition
+ ldr r1, _08030110 @ =gRoomTransition
adds r3, r1, #0
adds r3, #0xae
ldrh r0, [r3]
@@ -29,14 +29,14 @@ sub_080300E8: @ 0x080300E8
_0803010C:
pop {pc}
.align 2, 0
-_08030110: .4byte gScreenTransition
+_08030110: .4byte gRoomTransition
_08030114: .4byte gPlayerEntity
thumb_func_start sub_08030118
sub_08030118: @ 0x08030118
push {lr}
adds r2, r0, #0
- ldr r0, _0803013C @ =gScreenTransition
+ ldr r0, _0803013C @ =gRoomTransition
adds r0, #0xac
ldrh r0, [r0]
asrs r0, r2
@@ -51,7 +51,7 @@ sub_08030118: @ 0x08030118
bl SetLocalFlagByBank
b _0803014C
.align 2, 0
-_0803013C: .4byte gScreenTransition
+_0803013C: .4byte gRoomTransition
_08030140:
movs r0, #0xc0
lsls r0, r0, #2
@@ -66,7 +66,7 @@ _0803014C:
sub_08030150: @ 0x08030150
push {r4, r5, lr}
mov ip, r0
- ldr r2, _08030194 @ =gScreenTransition
+ ldr r2, _08030194 @ =gRoomTransition
adds r5, r2, #0
adds r5, #0xac
mov r3, ip
@@ -98,4 +98,4 @@ sub_08030150: @ 0x08030150
strh r1, [r0]
pop {r4, r5, pc}
.align 2, 0
-_08030194: .4byte gScreenTransition
+_08030194: .4byte gRoomTransition
diff --git a/asm/enemy/gleerok.s b/asm/enemy/gleerok.s
index bd9d72e9..308afc87 100644
--- a/asm/enemy/gleerok.s
+++ b/asm/enemy/gleerok.s
@@ -364,7 +364,7 @@ _0802D2D0:
movs r2, #0x40
bl sub_0802EA68
_0802D2E4:
- ldr r5, _0802D338 @ =gScreenTransition
+ ldr r5, _0802D338 @ =gRoomTransition
ldr r0, [r5]
movs r1, #0x1f
ands r0, r1
@@ -405,7 +405,7 @@ _0802D32E:
_0802D334:
pop {r4, r5, pc}
.align 2, 0
-_0802D338: .4byte gScreenTransition
+_0802D338: .4byte gRoomTransition
thumb_func_start sub_0802D33C
sub_0802D33C: @ 0x0802D33C
@@ -964,7 +964,7 @@ _0802D77A:
sub_0802D77C: @ 0x0802D77C
push {r4, r5, lr}
adds r5, r0, #0
- ldr r0, _0802D7B0 @ =gScreenTransition
+ ldr r0, _0802D7B0 @ =gRoomTransition
ldr r4, [r0]
movs r0, #1
ands r4, r0
@@ -988,7 +988,7 @@ sub_0802D77C: @ 0x0802D77C
_0802D7AC:
pop {r4, r5, pc}
.align 2, 0
-_0802D7B0: .4byte gScreenTransition
+_0802D7B0: .4byte gRoomTransition
thumb_func_start sub_0802D7B4
sub_0802D7B4: @ 0x0802D7B4
@@ -1325,7 +1325,7 @@ _0802D99C:
bl DeleteThisEntity
b _0802DB7E
_0802D9A2:
- ldr r0, _0802D9F4 @ =gScreenTransition
+ ldr r0, _0802D9F4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -1367,9 +1367,9 @@ _0802D9CE:
str r1, [r0]
b _0802D99C
.align 2, 0
-_0802D9F4: .4byte gScreenTransition
+_0802D9F4: .4byte gRoomTransition
_0802D9F8:
- ldr r0, _0802DA50 @ =gScreenTransition
+ ldr r0, _0802DA50 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -1414,7 +1414,7 @@ _0802DA24:
str r1, [r0]
b _0802D99C
.align 2, 0
-_0802DA50: .4byte gScreenTransition
+_0802DA50: .4byte gRoomTransition
_0802DA54:
adds r0, r4, #0
adds r0, #0x74
@@ -2702,7 +2702,7 @@ _0802E400:
.align 2, 0
_0802E408: .4byte gPlayerEntity
_0802E40C:
- ldr r0, _0802E42C @ =gScreenTransition
+ ldr r0, _0802E42C @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -2718,7 +2718,7 @@ _0802E422:
_0802E428:
pop {r4, r5, r6, pc}
.align 2, 0
-_0802E42C: .4byte gScreenTransition
+_0802E42C: .4byte gRoomTransition
thumb_func_start sub_0802E430
sub_0802E430: @ 0x0802E430
diff --git a/asm/enemy/gyorgChild.s b/asm/enemy/gyorgChild.s
index 44b4fa64..4eae2a9a 100644
--- a/asm/enemy/gyorgChild.s
+++ b/asm/enemy/gyorgChild.s
@@ -11,7 +11,7 @@
GyorgChild: @ 0x08048640
push {r4, r5, lr}
adds r5, r0, #0
- ldr r0, _0804867C @ =gScreenTransition
+ ldr r0, _0804867C @ =gRoomTransition
adds r0, #0x39
ldrb r2, [r0]
cmp r2, #0
@@ -38,7 +38,7 @@ _08048664:
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
-_0804867C: .4byte gScreenTransition
+_0804867C: .4byte gRoomTransition
_08048680: .4byte gUnk_080D1E6C
thumb_func_start sub_08048684
diff --git a/asm/enemyUtils.s b/asm/enemyUtils.s
index 480ab1df..87d302b2 100644
--- a/asm/enemyUtils.s
+++ b/asm/enemyUtils.s
@@ -162,7 +162,7 @@ _0804A81C:
ldrb r0, [r5, #9]
cmp r0, #0x37
bne _0804A84A
- ldr r0, _0804A85C @ =gScreenTransition
+ ldr r0, _0804A85C @ =gRoomTransition
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
@@ -175,7 +175,7 @@ _0804A84A:
bl DeleteThisEntity
b _0804A982
.align 2, 0
-_0804A85C: .4byte gScreenTransition
+_0804A85C: .4byte gRoomTransition
_0804A860: .4byte 0x80100000
_0804A864:
adds r4, r5, #0
diff --git a/asm/enterPortalSubtask.s b/asm/enterPortalSubtask.s
index 0f934d58..5a9688cb 100644
--- a/asm/enterPortalSubtask.s
+++ b/asm/enterPortalSubtask.s
@@ -121,8 +121,8 @@ _0804AC5E:
ldrh r0, [r1, #0xc]
strh r0, [r2, #0x18]
bl FlushSprites
- bl sub_080AD9B0
- bl sub_080AD918
+ bl DrawEntities
+ bl CopyOAM
ldr r0, _0804AC98 @ =gUnk_02018EB0
ldrb r0, [r0, #0x1b]
cmp r0, #0
@@ -248,7 +248,7 @@ sub_0804AD6C: @ 0x0804AD6C
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
- ldr r3, _0804ADD0 @ =gScreenTransition
+ ldr r3, _0804ADD0 @ =gRoomTransition
movs r1, #0
movs r6, #1
strb r6, [r3, #8]
@@ -287,12 +287,12 @@ sub_0804AD6C: @ 0x0804AD6C
strb r0, [r3, #0xd]
mov r0, r8
strb r0, [r3, #0x14]
- bl sub_080300AC
+ bl ClearArmosData
bl sub_080300C4
pop {r3}
mov r8, r3
pop {r4, r5, r6, pc}
.align 2, 0
-_0804ADD0: .4byte gScreenTransition
+_0804ADD0: .4byte gRoomTransition
_0804ADD4: .4byte gArea
_0804ADD8: .4byte gUnk_080D4140
diff --git a/asm/intr.s b/asm/intr.s
index e2da5340..4e926b62 100644
--- a/asm/intr.s
+++ b/asm/intr.s
@@ -835,7 +835,7 @@ _080B23EC: .4byte gUnk_0800464E
sub_080B23F0: @ 0x080B23F0
.ifdef EU
push {r4, r5, r6, r7, r8, sb, sl, fp, lr}
- ldr fp, _080B2A30 @ =gUnk_03000000
+ ldr fp, _080B2A30 @ =gOAMControls
ldrb r2, [fp, #3]
cmp r2, #0x80
bhs _080B19C0EU
@@ -885,7 +885,7 @@ sub_080B19C8: @ 0x080B19C8
.else
.ifdef DEMO_JP @ TODO deduplicate same as EU
push {r4, r5, r6, r7, r8, sb, sl, fp, lr}
- ldr fp, _080B2A30 @ =gUnk_03000000
+ ldr fp, _080B2A30 @ =gOAMControls
ldrb r2, [fp, #3]
cmp r2, #0x80
bhs _080B19C0EU
@@ -934,7 +934,7 @@ sub_080B19C8: @ 0x080B19C8
b _080B1C40EU
.else
push {r4, r5, r6, r7, r8, sb, sl, fp, lr}
- ldr fp, _080B2A30 @ =gUnk_03000000
+ ldr fp, _080B2A30 @ =gOAMControls
ldrb r2, [fp, #3]
cmp r2, #0x80
bhs _080B2440
@@ -1527,7 +1527,7 @@ sub_080B280C: @ 0x080B280C
cmp r2, #0
bxeq lr
push {r4, r5, r6, r7, r8, sb, sl, fp, lr}
- ldr fp, _080B2A64 @ =gUnk_03000000
+ ldr fp, _080B2A64 @ =gOAMControls
ldrb r3, [fp, #3]
cmp r3, #0x80
bhs _080B286C
@@ -1898,7 +1898,7 @@ _080B2144:
.4byte gUnk_0300689C
.endif
-_080B2A30: .4byte gUnk_03000000
+_080B2A30: .4byte gOAMControls
.ifdef EU
_080B2154: .4byte 0x03006958 @TODO make pointer?
.endif
@@ -1917,7 +1917,7 @@ _080B2A54: .4byte gUnk_0300694C
_080B2A58: .4byte gUnk_020000C0
_080B2A5C: .4byte gFrameObjLists
_080B2A60: .4byte gFrameObjLists
-_080B2A64: .4byte gUnk_03000000
+_080B2A64: .4byte gOAMControls
_080B2A68: .4byte gUnk_0300695C
_080B2A6C: .4byte 0x3E003F00
.ifdef EU
diff --git a/asm/kinstone.s b/asm/kinstone.s
index 0e2026d7..adc9fdf8 100644
--- a/asm/kinstone.s
+++ b/asm/kinstone.s
@@ -167,7 +167,7 @@ GenerateAreaHint: @ 0x0801862C
movs r2, #0
movs r0, #0x16
strb r0, [r1, #0xc]
- ldr r5, _08018650 @ =gScreenTransition
+ ldr r5, _08018650 @ =gRoomTransition
adds r0, r5, #0
.ifdef JP
adds r0, #0x34
@@ -188,7 +188,7 @@ GenerateAreaHint: @ 0x0801862C
b _0801868C
.align 2, 0
_0801864C: .4byte gPlayerState
-_08018650: .4byte gScreenTransition
+_08018650: .4byte gRoomTransition
_08018654: .4byte gUnk_02033AB8
_08018658:
ldrb r0, [r4, #2]
diff --git a/asm/non_matching/color/sub_0801D000.inc b/asm/non_matching/color/sub_0801D000.inc
index 5fb7e436..e4f3e757 100644
--- a/asm/non_matching/color/sub_0801D000.inc
+++ b/asm/non_matching/color/sub_0801D000.inc
@@ -1,7 +1,7 @@
.syntax unified
push {lr}
adds r2, r0, #0
- ldr r0, _0801D024 @ =gScreenTransition
+ ldr r0, _0801D024 @ =gRoomTransition
movs r1, #0
cmp r2, #0
beq _0801D00E
@@ -16,7 +16,7 @@ _0801D00E:
bl sub_0801CFD0
b _0801D03A
.align 2, 0
-_0801D024: .4byte gScreenTransition
+_0801D024: .4byte gRoomTransition
_0801D028:
ldr r3, _0801D03C @ =gUnk_02001A3C
ldrb r1, [r3]
diff --git a/asm/non_matching/common/DrawDungeonMap.inc b/asm/non_matching/common/DrawDungeonMap.inc
index 8d218546..d71568a1 100644
--- a/asm/non_matching/common/DrawDungeonMap.inc
+++ b/asm/non_matching/common/DrawDungeonMap.inc
@@ -11,7 +11,7 @@
bl MemClear
movs r0, #1
strb r0, [r5]
- ldr r2, _0801DBE4 @ =gScreenTransition
+ ldr r2, _0801DBE4 @ =gRoomTransition
ldrh r0, [r2, #0x1c]
lsrs r0, r0, #4
movs r1, #0x7f
@@ -33,7 +33,7 @@
ldr r6, [r4]
b _0801DD3A
.align 2, 0
-_0801DBE4: .4byte gScreenTransition
+_0801DBE4: .4byte gRoomTransition
_0801DBE8: .4byte gUnk_080C9C50
_0801DBEC: .4byte gArea
_0801DBF0:
@@ -184,7 +184,7 @@ _0801DCF8:
strb r0, [r5, #2]
adds r5, #3
_0801DD16:
- ldr r2, _0801DD54 @ =gScreenTransition
+ ldr r2, _0801DD54 @ =gRoomTransition
ldrh r0, [r6]
ldrh r1, [r2, #0x16]
cmp r0, r1
@@ -217,5 +217,5 @@ _0801DD42:
.align 2, 0
_0801DD4C: .4byte gArea
_0801DD50: .4byte gAreaRoomHeaders
-_0801DD54: .4byte gScreenTransition
+_0801DD54: .4byte gRoomTransition
.syntax divided
diff --git a/asm/non_matching/eu/HandlePlayerLife.inc b/asm/non_matching/eu/HandlePlayerLife.inc
index c1f4727b..3054b708 100644
--- a/asm/non_matching/eu/HandlePlayerLife.inc
+++ b/asm/non_matching/eu/HandlePlayerLife.inc
@@ -111,7 +111,7 @@ _08017112:
ldrb r0, [r0, #1]
cmp r0, #0
bne _0801714E
- ldr r0, _08017168 @ =gScreenTransition
+ ldr r0, _08017168 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0x5a
bl __modsi3
@@ -150,7 +150,7 @@ _0801714E:
.align 2, 0
_08017160: .4byte gMessage
_08017164: .4byte gUnk_0200AF00
-_08017168: .4byte gScreenTransition
+_08017168: .4byte gRoomTransition
_0801716C: .4byte gSave
_08017170: .4byte 0x0000011F
_08017174:
diff --git a/asm/non_matching/eu/sub_08057A18.inc b/asm/non_matching/eu/sub_08057A18.inc
index 3787ba7e..e5c40648 100644
--- a/asm/non_matching/eu/sub_08057A18.inc
+++ b/asm/non_matching/eu/sub_08057A18.inc
@@ -11,7 +11,7 @@
ldr r3, _080575EC @ =gRoomControls
ldrb r0, [r3, #4]
strb r0, [r5, #9]
- ldr r1, _080575F0 @ =gScreenTransition
+ ldr r1, _080575F0 @ =gRoomTransition
ldrb r0, [r4, #4]
strb r0, [r1, #0xc]
ldrb r0, [r4, #5]
@@ -51,6 +51,6 @@
.align 2, 0
_080575E8: .4byte gUnk_03004030
_080575EC: .4byte gRoomControls
-_080575F0: .4byte gScreenTransition
+_080575F0: .4byte gRoomTransition
_080575F4: .4byte gPlayerEntity
.syntax divided
diff --git a/asm/non_matching/guardWithSpear/sub_08064198.inc b/asm/non_matching/guardWithSpear/sub_08064198.inc
index 40e2c114..89fc6a7f 100644
--- a/asm/non_matching/guardWithSpear/sub_08064198.inc
+++ b/asm/non_matching/guardWithSpear/sub_08064198.inc
@@ -63,7 +63,7 @@ _080641E6:
lsls r0, r0, #1
cmp r1, r0
ble _08064222
- ldr r0, _080642B4 @ =gScreenTransition
+ ldr r0, _080642B4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #6
bl __modsi3
@@ -140,5 +140,5 @@ _080642AC:
pop {r4, r5, r6, pc}
.align 2, 0
_080642B0: .4byte gPlayerEntity
-_080642B4: .4byte gScreenTransition
+_080642B4: .4byte gRoomTransition
.syntax divided
diff --git a/asm/non_matching/guardWithSpear/sub_080642B8.inc b/asm/non_matching/guardWithSpear/sub_080642B8.inc
index 108c643e..cf29a63e 100644
--- a/asm/non_matching/guardWithSpear/sub_080642B8.inc
+++ b/asm/non_matching/guardWithSpear/sub_080642B8.inc
@@ -63,7 +63,7 @@ _08064306:
lsls r0, r0, #1
cmp r1, r0
ble _08064342
- ldr r0, _080643D4 @ =gScreenTransition
+ ldr r0, _080643D4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #6
bl __modsi3
@@ -140,5 +140,5 @@ _080643CC:
pop {r4, r5, r6, pc}
.align 2, 0
_080643D0: .4byte gPlayerEntity
-_080643D4: .4byte gScreenTransition
+_080643D4: .4byte gRoomTransition
.syntax divided
diff --git a/asm/non_matching/itemSword/sub_08075900.inc b/asm/non_matching/itemSword/sub_08075900.inc
index bf48f659..d10ea4ab 100644
--- a/asm/non_matching/itemSword/sub_08075900.inc
+++ b/asm/non_matching/itemSword/sub_08075900.inc
@@ -55,7 +55,7 @@ _08075962:
lsls r0, r0, #2
strh r0, [r4, #0x24]
bl UpdatePlayerMovement
- ldr r0, _08075994 @ =gScreenTransition
+ ldr r0, _08075994 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
@@ -68,7 +68,7 @@ _08075962:
b _080759B2
.align 2, 0
_08075990: .4byte gPlayerEntity
-_08075994: .4byte gScreenTransition
+_08075994: .4byte gRoomTransition
_08075998:
ldrb r1, [r4, #0xe]
adds r0, r2, #0
diff --git a/asm/non_matching/manager1/sub_080573AC.inc b/asm/non_matching/manager1/sub_080573AC.inc
index e38472fe..fe845fce 100644
--- a/asm/non_matching/manager1/sub_080573AC.inc
+++ b/asm/non_matching/manager1/sub_080573AC.inc
@@ -28,7 +28,7 @@
adds r0, r0, r2
strh r0, [r5, #0x30]
ldr r2, _08057444 @ =gSineTable
- ldr r4, _08057448 @ =gScreenTransition
+ ldr r4, _08057448 @ =gRoomTransition
ldr r1, [r4]
ldrb r0, [r4]
adds r0, #0x40
@@ -72,6 +72,6 @@ _08057438: .4byte 0xFFFFE000
_0805743C: .4byte 0xFFFFF000
_08057440: .4byte gScreen
_08057444: .4byte gSineTable
-_08057448: .4byte gScreenTransition
+_08057448: .4byte gRoomTransition
_0805744C: .4byte gUnk_08107C30
.syntax divided
diff --git a/asm/non_matching/manager1/sub_08057450.inc b/asm/non_matching/manager1/sub_08057450.inc
index 62143543..2ce93081 100644
--- a/asm/non_matching/manager1/sub_08057450.inc
+++ b/asm/non_matching/manager1/sub_08057450.inc
@@ -33,7 +33,7 @@ _0805748A:
adds r0, r3, #0
adds r0, #0x22
ldrb r0, [r0]
- ldr r5, _08057510 @ =gScreenTransition
+ ldr r5, _08057510 @ =gRoomTransition
cmp r0, #0
bne _080574BE
ldr r0, [r5]
@@ -96,7 +96,7 @@ _08057502:
_08057504: .4byte gScreen
_08057508: .4byte gRoomControls
_0805750C: .4byte gBG3Buffer
-_08057510: .4byte gScreenTransition
+_08057510: .4byte gRoomTransition
_08057514: .4byte gUnk_08107C30
_08057518: .4byte gUnk_085B4180
.syntax divided
diff --git a/asm/non_matching/manager22/Manager22_Main.inc b/asm/non_matching/manager22/Manager22_Main.inc
index 2c07a5d9..7ff6c934 100644
--- a/asm/non_matching/manager22/Manager22_Main.inc
+++ b/asm/non_matching/manager22/Manager22_Main.inc
@@ -121,7 +121,7 @@ _0805B9EC: .4byte 0x0000DFFF
_0805B9F0: .4byte gPlayerState
_0805B9F4: .4byte gArea
_0805B9F8:
- ldr r0, _0805BA24 @ =gScreenTransition
+ ldr r0, _0805BA24 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
@@ -142,7 +142,7 @@ _0805B9F8:
bl sub_0801E154
b _0805BA42
.align 2, 0
-_0805BA24: .4byte gScreenTransition
+_0805BA24: .4byte gRoomTransition
_0805BA28: .4byte gSineTable
_0805BA2C:
movs r0, #0
diff --git a/asm/non_matching/picolyteBottles/sub_0806E140.inc b/asm/non_matching/picolyteBottles/sub_0806E140.inc
index e67e3237..019b2b3d 100644
--- a/asm/non_matching/picolyteBottles/sub_0806E140.inc
+++ b/asm/non_matching/picolyteBottles/sub_0806E140.inc
@@ -62,7 +62,7 @@ _0806E1AC:
ldr r0, _0806E1D4 @ =0x0000421C
bl MessageFromTarget
_0806E1C0:
- ldr r1, _0806E1D8 @ =gScreenTransition
+ ldr r1, _0806E1D8 @ =gRoomTransition
ldrh r0, [r4]
strh r0, [r1, #6]
ldr r2, _0806E1DC @ =gActiveScriptInfo
@@ -73,6 +73,6 @@ _0806E1C0:
pop {r4, r5, pc}
.align 2, 0
_0806E1D4: .4byte 0x0000421C
-_0806E1D8: .4byte gScreenTransition
+_0806E1D8: .4byte gRoomTransition
_0806E1DC: .4byte gActiveScriptInfo
.syntax divided
diff --git a/asm/non_matching/player/PlayerNormal.inc b/asm/non_matching/player/PlayerNormal.inc
index 7cf020f9..fb4b93a2 100644
--- a/asm/non_matching/player/PlayerNormal.inc
+++ b/asm/non_matching/player/PlayerNormal.inc
@@ -529,7 +529,7 @@ _08070BC8:
ldrb r0, [r0]
cmp r0, #0
beq _08070BE4
- ldr r0, _08070BE8 @ =gScreenTransition
+ ldr r0, _08070BE8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -540,5 +540,5 @@ _08070BC8:
_08070BE4:
pop {r4, r5, r6, r7, pc}
.align 2, 0
-_08070BE8: .4byte gScreenTransition
+_08070BE8: .4byte gRoomTransition
.syntax divided
diff --git a/asm/non_matching/player/sub_08074678.inc b/asm/non_matching/player/sub_08074678.inc
index 3a3206b0..24b96bf6 100644
--- a/asm/non_matching/player/sub_08074678.inc
+++ b/asm/non_matching/player/sub_08074678.inc
@@ -85,7 +85,7 @@ _08074714:
.align 2, 0
_0807471C: .4byte 0x00000161
_08074720:
- ldr r0, _08074760 @ =gScreenTransition
+ ldr r0, _08074760 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -118,7 +118,7 @@ _08074732:
strb r0, [r1]
b _08074792
.align 2, 0
-_08074760: .4byte gScreenTransition
+_08074760: .4byte gRoomTransition
_08074764: .4byte 0x00000161
_08074768: .4byte gPlayerState
_0807476C:
diff --git a/asm/non_matching/playerItemSword/sub_080A78B8.inc b/asm/non_matching/playerItemSword/sub_080A78B8.inc
index c4d52960..e2ea0ab8 100644
--- a/asm/non_matching/playerItemSword/sub_080A78B8.inc
+++ b/asm/non_matching/playerItemSword/sub_080A78B8.inc
@@ -13,7 +13,7 @@
ldrb r0, [r6, #0x1e]
subs r0, #0x6a
strb r0, [r4, #0x1e]
- ldr r0, _080A78EC @ =gScreenTransition
+ ldr r0, _080A78EC @ =gRoomTransition
ldr r0, [r0]
movs r1, #4
ands r0, r1
@@ -25,7 +25,7 @@
b _080A78F2
.align 2, 0
_080A78E8: .4byte gPlayerState
-_080A78EC: .4byte gScreenTransition
+_080A78EC: .4byte gRoomTransition
_080A78F0:
ldrb r1, [r4, #0x1e]
_080A78F2:
diff --git a/asm/non_matching/rem/sub_0806A674.inc b/asm/non_matching/rem/sub_0806A674.inc
index d95609e6..21b97e01 100644
--- a/asm/non_matching/rem/sub_0806A674.inc
+++ b/asm/non_matching/rem/sub_0806A674.inc
@@ -89,7 +89,7 @@ _0806A6E4:
strb r1, [r0]
b _0806A75A
_0806A724:
- ldr r0, _0806A780 @ =gScreenTransition
+ ldr r0, _0806A780 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
@@ -137,9 +137,9 @@ _0806A75A:
strb r1, [r0]
b _0806A82A
.align 2, 0
-_0806A780: .4byte gScreenTransition
+_0806A780: .4byte gRoomTransition
_0806A784:
- ldr r0, _0806A7C4 @ =gScreenTransition
+ ldr r0, _0806A7C4 @ =gRoomTransition
ldr r0, [r0]
lsrs r0, r0, #4
movs r1, #3
@@ -174,7 +174,7 @@ _0806A7BA:
strb r0, [r3]
b _0806A82A
.align 2, 0
-_0806A7C4: .4byte gScreenTransition
+_0806A7C4: .4byte gRoomTransition
_0806A7C8:
adds r2, r4, #0
adds r2, #0x29
diff --git a/asm/non_matching/sub_0804C258.inc b/asm/non_matching/sub_0804C258.inc
index f0ef6329..46510ccd 100644
--- a/asm/non_matching/sub_0804C258.inc
+++ b/asm/non_matching/sub_0804C258.inc
@@ -10,7 +10,7 @@
movs r0, #0xf
ands r2, r0
strb r2, [r3, #0xd]
- ldr r0, _0804C28C @ =gScreenTransition
+ ldr r0, _0804C28C @ =gRoomTransition
ldrb r0, [r0, #0xe]
cmp r0, #4
bne _0804C284
@@ -24,5 +24,5 @@ _0804C284:
pop {pc}
.align 2, 0
_0804C288: .4byte gArea
-_0804C28C: .4byte gScreenTransition
+_0804C28C: .4byte gRoomTransition
.syntax divided
diff --git a/asm/non_matching/sub_08054524.inc b/asm/non_matching/sub_08054524.inc
index 90a65e1f..79c2b1a1 100644
--- a/asm/non_matching/sub_08054524.inc
+++ b/asm/non_matching/sub_08054524.inc
@@ -4,7 +4,7 @@
ldrb r1, [r0, #1]
cmp r1, #0
bne _08054534
- ldr r0, _08054554 @ =gScreenTransition
+ ldr r0, _08054554 @ =gRoomTransition
adds r0, #0x2e
ldrb r1, [r0]
_08054534:
@@ -24,7 +24,7 @@ _0805453A:
pop {pc}
.align 2, 0
_08054550: .4byte gArea
-_08054554: .4byte gScreenTransition
+_08054554: .4byte gRoomTransition
_08054558: .4byte gUnk_080FE1C6
_0805455C: .4byte gUnk_080015BC
_08054560: .4byte gUnk_02034398
diff --git a/asm/non_matching/sub_0805EC9C.inc b/asm/non_matching/sub_0805EC9C.inc
index 7c876fec..ae3e7a77 100644
--- a/asm/non_matching/sub_0805EC9C.inc
+++ b/asm/non_matching/sub_0805EC9C.inc
@@ -16,7 +16,7 @@
movs r0, #0
b _0805ECE0
_0805ECBE:
- ldr r1, _0805ECE4 @ =gUnk_03000000
+ ldr r1, _0805ECE4 @ =gOAMControls
ldr r0, _0805ECE8 @ =0x00000427
adds r2, r1, r0
movs r0, #1
@@ -36,6 +36,6 @@ _0805ECBE:
_0805ECE0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
-_0805ECE4: .4byte gUnk_03000000
+_0805ECE4: .4byte gOAMControls
_0805ECE8: .4byte 0x00000427
.syntax divided
diff --git a/asm/non_matching/sub_unk3_HyruleTown_0.inc b/asm/non_matching/sub_unk3_HyruleTown_0.inc
index b2cdc19e..0dc72abe 100644
--- a/asm/non_matching/sub_unk3_HyruleTown_0.inc
+++ b/asm/non_matching/sub_unk3_HyruleTown_0.inc
@@ -52,7 +52,7 @@ _0804DE5C:
movs r0, #0x15
strb r0, [r1, #4]
strb r2, [r1, #5]
- bl sub_08052CFC
+ bl InitRoom
ldr r0, [r4]
movs r1, #0x98
lsls r1, r1, #1
@@ -60,7 +60,7 @@ _0804DE5C:
strh r5, [r0, #4]
ldr r0, [r4]
strh r6, [r0, #6]
- ldr r1, _0804DEC0 @ =gScreenTransition
+ ldr r1, _0804DEC0 @ =gRoomTransition
ldr r0, [r4]
ldrh r0, [r0]
lsrs r0, r0, #1
@@ -92,7 +92,7 @@ _0804DE5C:
_0804DEB4: .4byte gArea
_0804DEB8: .4byte 0x0000085C
_0804DEBC: .4byte gRoomControls
-_0804DEC0: .4byte gScreenTransition
+_0804DEC0: .4byte gRoomTransition
_0804DEC4:
movs r0, #6
movs r1, #0x10
diff --git a/asm/non_matching/vaati/sub_08043770.inc b/asm/non_matching/vaati/sub_08043770.inc
index 7858154d..b053185b 100644
--- a/asm/non_matching/vaati/sub_08043770.inc
+++ b/asm/non_matching/vaati/sub_08043770.inc
@@ -10,7 +10,7 @@
bne _080437D8
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x14]
- ldr r0, _080437AC @ =gScreenTransition
+ ldr r0, _080437AC @ =gRoomTransition
adds r5, r0, #0
adds r5, #0x39
ldrb r1, [r5]
@@ -30,7 +30,7 @@ _0804379A:
movs r0, #0xfe
b _080437B8
.align 2, 0
-_080437AC: .4byte gScreenTransition
+_080437AC: .4byte gRoomTransition
_080437B0:
ldr r0, [r3, #0x64]
str r4, [r0, #0x18]
diff --git a/asm/non_matching/vram/sub_080AD918.inc b/asm/non_matching/vram/sub_080AD918.inc
index 6b2c5705..d9213f65 100644
--- a/asm/non_matching/vram/sub_080AD918.inc
+++ b/asm/non_matching/vram/sub_080AD918.inc
@@ -5,7 +5,7 @@
adds r2, r0, #0
cmp r2, #0
bne _080AD958
- ldr r1, _080AD94C @ =gUnk_03000000
+ ldr r1, _080AD94C @ =gOAMControls
movs r3, #0xa4
lsls r3, r3, #3
adds r0, r1, r3
@@ -24,13 +24,13 @@
b _080AD95E
.align 2, 0
_080AD948: .4byte gMain
-_080AD94C: .4byte gUnk_03000000
+_080AD94C: .4byte gOAMControls
_080AD950: .4byte 0x00000664
_080AD954: .4byte 0x000008EC
_080AD958:
subs r0, #1
strb r0, [r1, #0xb]
- ldr r4, _080AD9A8 @ =gUnk_03000000
+ ldr r4, _080AD9A8 @ =gOAMControls
_080AD95E:
ldrb r1, [r4, #3]
movs r0, #0x80
@@ -71,6 +71,6 @@ _080AD9A0:
strb r0, [r4]
pop {r4, pc}
.align 2, 0
-_080AD9A8: .4byte gUnk_03000000
+_080AD9A8: .4byte gOAMControls
_080AD9AC: .4byte 0x00000427
.syntax divided
diff --git a/asm/object/bigBarrel.s b/asm/object/bigBarrel.s
index 237d053a..f22fefa0 100644
--- a/asm/object/bigBarrel.s
+++ b/asm/object/bigBarrel.s
@@ -586,7 +586,7 @@ _08088E94:
.align 2, 0
_08088EB0: .4byte gRoomVars
_08088EB4:
- ldr r0, _08088F18 @ =gScreenTransition
+ ldr r0, _08088F18 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -635,7 +635,7 @@ _08088EB4:
_08088F14:
pop {r4, pc}
.align 2, 0
-_08088F18: .4byte gScreenTransition
+_08088F18: .4byte gRoomTransition
_08088F1C: .4byte gUnk_08120C52
thumb_func_start sub_08088F20
diff --git a/asm/object/bossDoor.s b/asm/object/bossDoor.s
index 44e5991b..0f95c9f3 100644
--- a/asm/object/bossDoor.s
+++ b/asm/object/bossDoor.s
@@ -196,7 +196,7 @@ sub_0808C348: @ 0x0808C348
ands r0, r1
cmp r0, #0
bne _0808C37C
- ldr r0, _0808C374 @ =gScreenTransition
+ ldr r0, _0808C374 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
@@ -209,7 +209,7 @@ _0808C36A:
bl GetNextFrame
b _0808C382
.align 2, 0
-_0808C374: .4byte gScreenTransition
+_0808C374: .4byte gRoomTransition
_0808C378: .4byte 0x00000185
_0808C37C:
adds r0, r4, #0
diff --git a/asm/object/gyorgBossObject.s b/asm/object/gyorgBossObject.s
index 92dafc65..4066ef56 100644
--- a/asm/object/gyorgBossObject.s
+++ b/asm/object/gyorgBossObject.s
@@ -135,7 +135,7 @@ _080A0F5A:
strh r1, [r0]
adds r0, #2
strh r1, [r0]
- ldr r0, _080A1060 @ =gScreenTransition
+ ldr r0, _080A1060 @ =gRoomTransition
adds r0, #0x39
mov r2, sb
strb r2, [r0]
@@ -165,7 +165,7 @@ _080A1050: .4byte gEntCount
_080A1054: .4byte gRoomControls
_080A1058: .4byte gScreen
_080A105C: .4byte 0x00001E07
-_080A1060: .4byte gScreenTransition
+_080A1060: .4byte gRoomTransition
_080A1064: .4byte gPlayerState
.else
@@ -274,7 +274,7 @@ _080A171E:
strh r1, [r0]
adds r0, #2
strh r1, [r0]
- ldr r0, _080A1838 @ =gScreenTransition
+ ldr r0, _080A1838 @ =gRoomTransition
adds r0, #0x39
mov r2, sb
strb r2, [r0]
@@ -314,7 +314,7 @@ _080A1828: .4byte gEntCount
_080A182C: .4byte gRoomControls
_080A1830: .4byte gScreen
_080A1834: .4byte 0x00001E07
-_080A1838: .4byte gScreenTransition
+_080A1838: .4byte gRoomTransition
_080A183C: .4byte gPlayerState
_080A1840: .4byte 0x80100000
_080A1844: .4byte gArea
@@ -740,7 +740,7 @@ sub_080A1B4C: @ 0x080A1B4C
_080A1B80:
movs r6, #0
strh r7, [r5]
- ldr r0, _080A1BF0 @ =gScreenTransition
+ ldr r0, _080A1BF0 @ =gRoomTransition
adds r0, #0x39
strb r6, [r0]
bl sub_08079F8C
@@ -792,7 +792,7 @@ _080A1BD0:
strh r0, [r2, #0x18]
pop {r4, r5, r6, r7, pc}
.align 2, 0
-_080A1BF0: .4byte gScreenTransition
+_080A1BF0: .4byte gRoomTransition
_080A1BF4: .4byte gPlayerEntity
_080A1BF8: .4byte gPlayerState
_080A1BFC: .4byte 0xFFFDFFFF
diff --git a/asm/object/lilypadLarge.s b/asm/object/lilypadLarge.s
index e2e96fc6..c178744a 100644
--- a/asm/object/lilypadLarge.s
+++ b/asm/object/lilypadLarge.s
@@ -417,7 +417,7 @@ _080857F6:
_08085806:
str r1, [r7, #0x6c]
_08085808:
- ldr r0, _080858B0 @ =gScreenTransition
+ ldr r0, _080858B0 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -495,7 +495,7 @@ _08085884:
.align 2, 0
_080858A8: .4byte gSineTable
_080858AC: .4byte 0xFFFF0000
-_080858B0: .4byte gScreenTransition
+_080858B0: .4byte gRoomTransition
_080858B4: .4byte 0x00000FFF
_080858B8:
movs r0, #0
@@ -679,7 +679,7 @@ _080859E6:
bl sub_08085D60
b _08085A0A
_080859F4:
- ldr r0, _08085A18 @ =gScreenTransition
+ ldr r0, _08085A18 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0x1f
ands r0, r1
@@ -696,7 +696,7 @@ _08085A0A:
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
-_08085A18: .4byte gScreenTransition
+_08085A18: .4byte gRoomTransition
thumb_func_start sub_08085A1C
sub_08085A1C: @ 0x08085A1C
diff --git a/asm/object/mazaalBossObject.s b/asm/object/mazaalBossObject.s
index 1a02086b..ffe7e4a1 100644
--- a/asm/object/mazaalBossObject.s
+++ b/asm/object/mazaalBossObject.s
@@ -44,7 +44,7 @@ _0809AB22:
adds r1, r4, #0
bl CopyPosition
str r4, [r5, #0x54]
- ldr r2, _0809AB68 @ =gScreenTransition
+ ldr r2, _0809AB68 @ =gRoomTransition
adds r0, r2, #0
adds r0, #0x38
ldrb r1, [r0]
@@ -67,7 +67,7 @@ _0809AB52:
bl sub_080809D4
b _0809AB9C
.align 2, 0
-_0809AB68: .4byte gScreenTransition
+_0809AB68: .4byte gRoomTransition
_0809AB6C: .4byte gRoomControls
_0809AB70:
movs r0, #1
@@ -253,7 +253,7 @@ sub_0809ACA0: @ 0x0809ACA0
ldr r1, [r2, #0x54]
movs r0, #6
strb r0, [r1, #0xd]
- ldr r0, _0809ACC8 @ =gScreenTransition
+ ldr r0, _0809ACC8 @ =gRoomTransition
adds r0, #0x38
movs r1, #0xf1
strb r1, [r0]
@@ -262,7 +262,7 @@ sub_0809ACA0: @ 0x0809ACA0
_0809ACC4:
pop {pc}
.align 2, 0
-_0809ACC8: .4byte gScreenTransition
+_0809ACC8: .4byte gRoomTransition
thumb_func_start sub_0809ACCC
sub_0809ACCC: @ 0x0809ACCC
diff --git a/asm/object/object17.s b/asm/object/object17.s
index 23b434a2..2dee5055 100644
--- a/asm/object/object17.s
+++ b/asm/object/object17.s
@@ -84,7 +84,7 @@ sub_08086234: @ 0x08086234
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _08086258
- ldr r0, _08086254 @ =gScreenTransition
+ ldr r0, _08086254 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -94,7 +94,7 @@ sub_08086234: @ 0x08086234
bl GetNextFrame
b _0808625E
.align 2, 0
-_08086254: .4byte gScreenTransition
+_08086254: .4byte gRoomTransition
_08086258:
adds r0, r4, #0
bl GetNextFrame
diff --git a/asm/object/object3D.s b/asm/object/object3D.s
index 3a81976a..c04687c7 100644
--- a/asm/object/object3D.s
+++ b/asm/object/object3D.s
@@ -88,7 +88,7 @@ _0808CF82:
strh r1, [r0]
bl sub_0808D030
movs r0, #0
- bl sub_0801CFA8
+ bl ResetPaletteTable
bl ResetPalettes
ldr r0, _0808D024 @ =gGFXSlots
movs r6, #1
@@ -180,14 +180,14 @@ _0808D046:
subs r5, #1
cmp r5, #0
bne _0808D046
- ldr r1, _0808D060 @ =gUnk_03000000
+ ldr r1, _0808D060 @ =gOAMControls
movs r0, #1
strb r0, [r1]
pop {r4, r5, pc}
.align 2, 0
_0808D058: .4byte gUnk_03000020
_0808D05C: .4byte 0x00000B74
-_0808D060: .4byte gUnk_03000000
+_0808D060: .4byte gOAMControls
thumb_func_start sub_0808D064
sub_0808D064: @ 0x0808D064
diff --git a/asm/object/object3E.s b/asm/object/object3E.s
index 2345a89d..e40bcee1 100644
--- a/asm/object/object3E.s
+++ b/asm/object/object3E.s
@@ -171,7 +171,7 @@ _0808D1AE:
_0808D1F4: .4byte 0x00004069
_0808D1F8: .4byte gRoomControls
_0808D1FC:
- ldr r0, _0808D274 @ =gScreenTransition
+ ldr r0, _0808D274 @ =gRoomTransition
ldr r3, [r0]
movs r0, #3
ands r3, r0
@@ -233,7 +233,7 @@ _0808D24E:
_0808D272:
pop {r4, r5, r6, pc}
.align 2, 0
-_0808D274: .4byte gScreenTransition
+_0808D274: .4byte gRoomTransition
_0808D278: .4byte gScreen
_0808D27C: .4byte gUnk_08121704
@@ -339,7 +339,7 @@ _0808D31C:
ldrsh r0, [r4, r1]
cmp r5, r0
beq _0808D350
- ldr r0, _0808D358 @ =gScreenTransition
+ ldr r0, _0808D358 @ =gRoomTransition
ldr r0, [r0]
movs r1, #8
ands r0, r1
@@ -351,7 +351,7 @@ _0808D350:
pop {r4, r5, pc}
.align 2, 0
_0808D354: .4byte gRoomControls
-_0808D358: .4byte gScreenTransition
+_0808D358: .4byte gRoomTransition
_0808D35C: .4byte 0x0000010F
thumb_func_start sub_0808D360
@@ -585,7 +585,7 @@ _0808D514: .4byte 0x00004069
sub_0808D518: @ 0x0808D518
push {r4, r5, r6, lr}
adds r5, r0, #0
- ldr r0, _0808D58C @ =gScreenTransition
+ ldr r0, _0808D58C @ =gRoomTransition
ldr r2, [r0]
movs r0, #3
ands r2, r0
@@ -642,7 +642,7 @@ sub_0808D518: @ 0x0808D518
_0808D58A:
pop {r4, r5, r6, pc}
.align 2, 0
-_0808D58C: .4byte gScreenTransition
+_0808D58C: .4byte gRoomTransition
_0808D590: .4byte gScreen
_0808D594: .4byte 0x00004069
_0808D598: .4byte gRoomControls
diff --git a/asm/object/object43.s b/asm/object/object43.s
index 7ad10e72..24d96cfa 100644
--- a/asm/object/object43.s
+++ b/asm/object/object43.s
@@ -240,7 +240,7 @@ _0808E084:
ldrh r0, [r5]
cmp r0, #0
beq _0808E0BC
- ldr r0, _0808E0B8 @ =gScreenTransition
+ ldr r0, _0808E0B8 @ =gRoomTransition
ldr r1, [r0]
movs r0, #0x1f
ands r1, r0
@@ -260,7 +260,7 @@ _0808E084:
strb r1, [r0]
b _0808E0E4
.align 2, 0
-_0808E0B8: .4byte gScreenTransition
+_0808E0B8: .4byte gRoomTransition
_0808E0BC:
ldr r0, _0808E140 @ =0x00000115
bl EnqueueSFX
@@ -446,7 +446,7 @@ sub_0808E208: @ 0x0808E208
ldrb r0, [r0, #0x1b]
cmp r0, #0
beq _0808E248
- ldr r0, _0808E244 @ =gScreenTransition
+ ldr r0, _0808E244 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
@@ -464,7 +464,7 @@ sub_0808E208: @ 0x0808E208
b _0808E24C
.align 2, 0
_0808E240: .4byte gPlayerState
-_0808E244: .4byte gScreenTransition
+_0808E244: .4byte gRoomTransition
_0808E248:
bl DeleteThisEntity
_0808E24C:
diff --git a/asm/object/object8E.s b/asm/object/object8E.s
index 94969da8..16e40405 100644
--- a/asm/object/object8E.s
+++ b/asm/object/object8E.s
@@ -90,7 +90,7 @@ _0809B8D8:
ldrb r0, [r4, #0xf]
cmp r0, #0x1f
bhi _0809B914
- ldr r5, _0809B90C @ =gScreenTransition
+ ldr r5, _0809B90C @ =gRoomTransition
ldr r0, [r5]
movs r1, #0x1f
ands r0, r1
@@ -113,7 +113,7 @@ _0809B8F0:
bl sub_0809B97C
b _0809B972
.align 2, 0
-_0809B90C: .4byte gScreenTransition
+_0809B90C: .4byte gRoomTransition
_0809B910: .4byte 0x00000133
_0809B914:
movs r0, #2
@@ -273,7 +273,7 @@ _0809BA40:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0809BA7C
- ldr r5, _0809BA74 @ =gScreenTransition
+ ldr r5, _0809BA74 @ =gRoomTransition
ldr r0, [r5]
movs r1, #0x1f
ands r0, r1
@@ -296,7 +296,7 @@ _0809BA58:
bl sub_0809B97C
b _0809BAC2
.align 2, 0
-_0809BA74: .4byte gScreenTransition
+_0809BA74: .4byte gRoomTransition
_0809BA78: .4byte 0x00000133
_0809BA7C:
movs r0, #2
@@ -436,7 +436,7 @@ _0809BB88:
ldrh r0, [r5]
cmp r0, #0xdf
bhi _0809BBC4
- ldr r4, _0809BBBC @ =gScreenTransition
+ ldr r4, _0809BBBC @ =gRoomTransition
ldr r0, [r4]
movs r1, #0x1f
ands r0, r1
@@ -456,7 +456,7 @@ _0809BBA6:
b _0809BC68
.align 2, 0
_0809BBB8: .4byte gScreen
-_0809BBBC: .4byte gScreenTransition
+_0809BBBC: .4byte gRoomTransition
_0809BBC0: .4byte 0x00000133
_0809BBC4:
movs r0, #2
@@ -631,7 +631,7 @@ _0809BD20:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0809BD64
- ldr r6, _0809BD58 @ =gScreenTransition
+ ldr r6, _0809BD58 @ =gRoomTransition
ldr r0, [r6]
movs r1, #0x1f
ands r0, r1
@@ -656,7 +656,7 @@ _0809BD38:
strh r0, [r1]
b _0809BDAE
.align 2, 0
-_0809BD58: .4byte gScreenTransition
+_0809BD58: .4byte gRoomTransition
_0809BD5C: .4byte 0x00000133
_0809BD60: .4byte gScreen
_0809BD64:
@@ -753,7 +753,7 @@ _0809BE0C:
lsls r0, r0, #0x18
cmp r0, #0
beq _0809BE34
- ldr r0, _0809BE2C @ =gScreenTransition
+ ldr r0, _0809BE2C @ =gRoomTransition
ldr r0, [r0]
movs r1, #0x1f
ands r0, r1
@@ -763,7 +763,7 @@ _0809BE0C:
bl SoundReq
b _0809BE70
.align 2, 0
-_0809BE2C: .4byte gScreenTransition
+_0809BE2C: .4byte gRoomTransition
_0809BE30: .4byte 0x00000133
_0809BE34:
movs r0, #2
diff --git a/asm/object/object91.s b/asm/object/object91.s
index 6c4c5fba..6a8d37f8 100644
--- a/asm/object/object91.s
+++ b/asm/object/object91.s
@@ -463,7 +463,7 @@ _0809C74A:
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _0809C7BC
- ldr r0, _0809C7AC @ =gScreenTransition
+ ldr r0, _0809C7AC @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -502,7 +502,7 @@ _0809C7A0:
b _0809C7BC
.align 2, 0
_0809C7A8: .4byte gUnk_08123DF8
-_0809C7AC: .4byte gScreenTransition
+_0809C7AC: .4byte gRoomTransition
_0809C7B0: .4byte 0xFFFFD000
_0809C7B4:
ldr r0, [r5, #0x50]
@@ -776,7 +776,7 @@ sub_0809C988: @ 0x0809C988
strb r0, [r2, #0xb]
b _0809C9DC
_0809C9AC:
- ldr r0, _0809C9C8 @ =gScreenTransition
+ ldr r0, _0809C9C8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #8
ands r0, r1
@@ -791,7 +791,7 @@ _0809C9AC:
subs r0, #4
b _0809C9DA
.align 2, 0
-_0809C9C8: .4byte gScreenTransition
+_0809C9C8: .4byte gRoomTransition
_0809C9CC:
adds r0, r2, #0
adds r0, #0x84
@@ -810,7 +810,7 @@ _0809C9DC:
sub_0809C9E0: @ 0x0809C9E0
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
- ldr r0, _0809CA04 @ =gScreenTransition
+ ldr r0, _0809CA04 @ =gRoomTransition
ldr r1, [r0]
movs r2, #2
ands r1, r2
@@ -826,7 +826,7 @@ sub_0809C9E0: @ 0x0809C9E0
subs r0, #8
b _0809CA16
.align 2, 0
-_0809CA04: .4byte gScreenTransition
+_0809CA04: .4byte gRoomTransition
_0809CA08:
adds r2, r4, #0
adds r2, #0x84
@@ -971,7 +971,7 @@ sub_0809CAC8: @ 0x0809CAC8
movs r0, #7
strb r0, [r5, #0xd]
_0809CB26:
- ldr r0, _0809CB44 @ =gScreenTransition
+ ldr r0, _0809CB44 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
@@ -984,7 +984,7 @@ _0809CB38:
.align 2, 0
_0809CB3C: .4byte gRoomControls
_0809CB40: .4byte gPlayerEntity
-_0809CB44: .4byte gScreenTransition
+_0809CB44: .4byte gRoomTransition
_0809CB48: .4byte 0x00000163
thumb_func_start sub_0809CB4C
diff --git a/asm/object/objectA8.s b/asm/object/objectA8.s
index 52c6a36d..c7b728bc 100644
--- a/asm/object/objectA8.s
+++ b/asm/object/objectA8.s
@@ -283,7 +283,7 @@ _0809FCAC:
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0809FCF8
- ldr r0, _0809FCFC @ =gScreenTransition
+ ldr r0, _0809FCFC @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -314,7 +314,7 @@ _0809FCE0:
_0809FCF8:
pop {r4, r5, pc}
.align 2, 0
-_0809FCFC: .4byte gScreenTransition
+_0809FCFC: .4byte gRoomTransition
thumb_func_start sub_0809FD00
sub_0809FD00: @ 0x0809FD00
diff --git a/asm/object/windTribeTeleporter.s b/asm/object/windTribeTeleporter.s
index 15a1b7a2..34541e9e 100644
--- a/asm/object/windTribeTeleporter.s
+++ b/asm/object/windTribeTeleporter.s
@@ -163,12 +163,12 @@ _080A0B60:
bl SoundReq
b _080A0BF0
_080A0B7E:
- ldr r0, _080A0B88 @ =gScreenTransition
+ ldr r0, _080A0B88 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
b _080A0BDE
.align 2, 0
-_080A0B88: .4byte gScreenTransition
+_080A0B88: .4byte gRoomTransition
_080A0B8C:
ldrb r0, [r4, #0xe]
subs r0, #1
@@ -184,11 +184,11 @@ _080A0B98:
strb r0, [r4, #0xe]
b _080A0BF0
_080A0BA4:
- ldr r0, _080A0BAC @ =gScreenTransition
+ ldr r0, _080A0BAC @ =gRoomTransition
ldr r0, [r0]
b _080A0BDE
.align 2, 0
-_080A0BAC: .4byte gScreenTransition
+_080A0BAC: .4byte gRoomTransition
_080A0BB0:
ldrb r0, [r4, #0xe]
subs r0, #1
@@ -209,7 +209,7 @@ _080A0BB0:
.align 2, 0
_080A0BD4: .4byte 0x0813AA10
_080A0BD8:
- ldr r0, _080A0BF4 @ =gScreenTransition
+ ldr r0, _080A0BF4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
_080A0BDE:
@@ -225,7 +225,7 @@ _080A0BDE:
_080A0BF0:
pop {r4, pc}
.align 2, 0
-_080A0BF4: .4byte gScreenTransition
+_080A0BF4: .4byte gRoomTransition
_080A0BF8: .4byte gPlayerEntity
@@ -391,12 +391,12 @@ _080A0884:
bl SoundReq
b _080A0910
_080A08A2:
- ldr r0, _080A08AC @ =gScreenTransition
+ ldr r0, _080A08AC @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
b _080A08FE
.align 2, 0
-_080A08AC: .4byte gScreenTransition
+_080A08AC: .4byte gRoomTransition
_080A08B0:
ldrb r0, [r1, #0xe]
subs r0, #1
@@ -412,12 +412,12 @@ _080A08BC:
strb r0, [r1, #0xe]
b _080A0910
_080A08C8:
- ldr r0, _080A08D0 @ =gScreenTransition
+ ldr r0, _080A08D0 @ =gRoomTransition
ldr r0, [r0]
ands r0, r2
b _080A0900
.align 2, 0
-_080A08D0: .4byte gScreenTransition
+_080A08D0: .4byte gRoomTransition
_080A08D4:
ldrb r0, [r1, #0xe]
subs r0, #1
@@ -436,7 +436,7 @@ _080A08D4:
.align 2, 0
_080A08F4: .4byte gUnk_0813ADEC
_080A08F8:
- ldr r0, _080A0914 @ =gScreenTransition
+ ldr r0, _080A0914 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
_080A08FE:
@@ -453,7 +453,7 @@ _080A0900:
_080A0910:
pop {pc}
.align 2, 0
-_080A0914: .4byte gScreenTransition
+_080A0914: .4byte gRoomTransition
_080A0918: .4byte gPlayerEntity
.else
@@ -504,12 +504,12 @@ _080A1038:
bl SoundReq
b _080A10D4
_080A1056:
- ldr r0, _080A1060 @ =gScreenTransition
+ ldr r0, _080A1060 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
b _080A10C2
.align 2, 0
-_080A1060: .4byte gScreenTransition
+_080A1060: .4byte gRoomTransition
_080A1064:
ldrb r0, [r4, #0xe]
subs r0, #1
@@ -525,11 +525,11 @@ _080A1070:
strb r0, [r4, #0xe]
b _080A10D4
_080A107C:
- ldr r0, _080A1084 @ =gScreenTransition
+ ldr r0, _080A1084 @ =gRoomTransition
ldr r0, [r0]
b _080A10C2
.align 2, 0
-_080A1084: .4byte gScreenTransition
+_080A1084: .4byte gRoomTransition
_080A1088:
ldrb r0, [r4, #0xe]
subs r0, #1
@@ -556,7 +556,7 @@ _080A10A2:
_080A10B4: .4byte gRoomControls
_080A10B8: .4byte gUnk_0813ADEC
_080A10BC:
- ldr r0, _080A10D8 @ =gScreenTransition
+ ldr r0, _080A10D8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
_080A10C2:
@@ -572,7 +572,7 @@ _080A10C2:
_080A10D4:
pop {r4, pc}
.align 2, 0
-_080A10D8: .4byte gScreenTransition
+_080A10D8: .4byte gRoomTransition
_080A10DC: .4byte gPlayerEntity
.endif
.endif
@@ -611,11 +611,11 @@ _080A110E:
lsls r0, r0, #0x18
cmp r0, #0
beq _080A1130
- ldr r0, _080A1120 @ =gScreenTransition
+ ldr r0, _080A1120 @ =gRoomTransition
ldr r0, [r0]
b _080A1162
.align 2, 0
-_080A1120: .4byte gScreenTransition
+_080A1120: .4byte gRoomTransition
_080A1124:
ldrb r0, [r2, #0xe]
subs r0, #1
@@ -631,12 +631,12 @@ _080A1130:
strb r0, [r2, #0xe]
b _080A11BA
_080A113C:
- ldr r0, _080A1144 @ =gScreenTransition
+ ldr r0, _080A1144 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
b _080A1162
.align 2, 0
-_080A1144: .4byte gScreenTransition
+_080A1144: .4byte gRoomTransition
_080A1148:
ldrb r0, [r2, #0xe]
subs r0, #1
@@ -649,7 +649,7 @@ _080A1148:
strb r0, [r2, #0xd]
b _080A11BA
_080A115C:
- ldr r0, _080A1178 @ =gScreenTransition
+ ldr r0, _080A1178 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
_080A1162:
@@ -664,14 +664,14 @@ _080A1162:
strb r1, [r0, #0x14]
b _080A11BA
.align 2, 0
-_080A1178: .4byte gScreenTransition
+_080A1178: .4byte gRoomTransition
_080A117C: .4byte gPlayerEntity
_080A1180:
ldr r4, _080A11A0 @ =gPlayerEntity
ldrb r3, [r4, #0x14]
cmp r3, #4
beq _080A11A8
- ldr r0, _080A11A4 @ =gScreenTransition
+ ldr r0, _080A11A4 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
@@ -684,7 +684,7 @@ _080A1180:
b _080A11BA
.align 2, 0
_080A11A0: .4byte gPlayerEntity
-_080A11A4: .4byte gScreenTransition
+_080A11A4: .4byte gRoomTransition
_080A11A8:
movs r0, #0
movs r1, #1
diff --git a/asm/scroll.s b/asm/scroll.s
index d66162ec..9401d782 100644
--- a/asm/scroll.s
+++ b/asm/scroll.s
@@ -228,7 +228,7 @@ sub_0807FDC8: @ 0x0807FDC8
ldr r4, _0807FDE0 @ =gUpdateVisibleTiles
movs r0, #1
strb r0, [r4]
- bl sub_08000108
+ bl UpdateScrollVram
movs r1, #0
movs r0, #1
strb r0, [r5, #3]
@@ -411,7 +411,7 @@ _0807FF18: .4byte gUpdateVisibleTiles
sub_0807FF1C: @ 0x0807FF1C
push {lr}
adds r2, r0, #0
- ldr r0, _0807FF4C @ =gScreenTransition
+ ldr r0, _0807FF4C @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -433,7 +433,7 @@ sub_0807FF1C: @ 0x0807FF1C
_0807FF48:
pop {pc}
.align 2, 0
-_0807FF4C: .4byte gScreenTransition
+_0807FF4C: .4byte gRoomTransition
_0807FF50: .4byte gUpdateVisibleTiles
thumb_func_start sub_0807FF54
@@ -716,7 +716,7 @@ sub_08080198: @ 0x08080198
movs r1, #0xff
strh r1, [r0, #0x1c]
bl LoadRoom
- bl sub_0804AFF4
+ bl CallRoomProp5And7
ldr r0, _080801B8 @ =gUpdateVisibleTiles
strb r4, [r0]
bl sub_080805F8
@@ -1335,8 +1335,8 @@ _08080660:
.align 2, 0
_08080664: .4byte gUnk_03004030
- thumb_func_start sub_08080668
-sub_08080668: @ 0x08080668
+ thumb_func_start ClearTilemaps
+ClearTilemaps: @ 0x08080668
push {r4, r5, lr}
ldr r5, _080806A4 @ =gRoomControls
adds r0, r5, #0
@@ -1587,7 +1587,7 @@ _0808083E:
DoExitTransition: @ 0x08080840
push {r4, lr}
adds r4, r0, #0
- ldr r0, _0808085C @ =gScreenTransition
+ ldr r0, _0808085C @ =gRoomTransition
movs r1, #1
strb r1, [r0, #8]
adds r2, r0, #0
@@ -1599,7 +1599,7 @@ DoExitTransition: @ 0x08080840
strh r1, [r2, #4]
b _08080872
.align 2, 0
-_0808085C: .4byte gScreenTransition
+_0808085C: .4byte gRoomTransition
_08080860: .4byte 0x000003FF
_08080864:
ldr r0, _08080880 @ =gRoomControls
diff --git a/asm/staffroll.s b/asm/staffroll.s
index 43c751e4..cf064177 100644
--- a/asm/staffroll.s
+++ b/asm/staffroll.s
@@ -6,10 +6,10 @@
.text
- thumb_func_start HandleCreditsScreen
-HandleCreditsScreen: @ 0x080A35E0
+ thumb_func_start StaffrollTask
+StaffrollTask: @ 0x080A35E0
push {lr}
- ldr r1, _080A35FC @ =gScreenTransition
+ ldr r1, _080A35FC @ =gRoomTransition
ldr r0, [r1]
adds r0, #1
str r0, [r1]
@@ -22,7 +22,7 @@ HandleCreditsScreen: @ 0x080A35E0
bl _call_via_r0
pop {pc}
.align 2, 0
-_080A35FC: .4byte gScreenTransition
+_080A35FC: .4byte gRoomTransition
_080A3600: .4byte gUnk_08127D00
_080A3604: .4byte gMain
@@ -242,7 +242,7 @@ _080A37C4:
ldrb r0, [r0]
cmp r0, #0
bne _080A385E
- ldr r0, _080A37FC @ =gScreenTransition
+ ldr r0, _080A37FC @ =gRoomTransition
ldr r0, [r0]
ands r0, r1
cmp r0, #0
@@ -266,7 +266,7 @@ _080A37C4:
b _080A383C
.align 2, 0
_080A37F8: .4byte gFadeControl
-_080A37FC: .4byte gScreenTransition
+_080A37FC: .4byte gRoomTransition
_080A3800: .4byte gScreen
_080A3804:
ldrh r0, [r4, #8]
@@ -277,7 +277,7 @@ _080A3804:
bne _080A385E
b _080A383C
_080A3812:
- ldr r0, _080A3844 @ =gScreenTransition
+ ldr r0, _080A3844 @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
@@ -304,7 +304,7 @@ _080A383C:
strb r0, [r4, #6]
b _080A385E
.align 2, 0
-_080A3844: .4byte gScreenTransition
+_080A3844: .4byte gRoomTransition
_080A3848: .4byte gScreen
_080A384C:
ldr r1, _080A3860 @ =gFadeControl
diff --git a/asm/subtask.s b/asm/subtask.s
index d6bb7811..dfec5a59 100644
--- a/asm/subtask.s
+++ b/asm/subtask.s
@@ -203,13 +203,13 @@ _080A3DDC: .4byte gMenu
_080A3DE0: .4byte gFuseInfo
_080A3DE4: .4byte gUnk_080C9CBC
_080A3DE8:
- bl sub_080A71DC
+ bl Subtask_Exit
b _080A3DF8
_080A3DEE:
ldr r1, _080A3DFC @ =gFuseInfo
movs r0, #5
strb r0, [r1]
- bl sub_080A71DC
+ bl Subtask_Exit
_080A3DF8:
pop {pc}
.align 2, 0
@@ -1300,8 +1300,8 @@ _080A4576:
_080A45A2:
pop {r4, pc}
- thumb_func_start sub_080A45A4
-sub_080A45A4: @ 0x080A45A4
+ thumb_func_start Subtask_FigurineMenu
+Subtask_FigurineMenu: @ 0x080A45A4
.ifdef DEMO_USA
bx lr
.align 2, 0
@@ -1339,10 +1339,10 @@ _080A45D0:
_080A45E0:
bl UpdateEntities
bl sub_0801C1D4
- bl sub_0801C208
- bl sub_080AD9B0
+ bl DrawOAMCmd
+ bl DrawEntities
bl sub_080A4978
- bl sub_080AD918
+ bl CopyOAM
bl sub_080A4B44
pop {pc}
.align 2, 0
@@ -1445,7 +1445,7 @@ sub_080A46C0: @ 0x080A46C0
bl SoundReq
movs r0, #2
bl ClearRoomFlag
- bl sub_080A71DC
+ bl Subtask_Exit
pop {pc}
thumb_func_start sub_080A46DC
@@ -2499,7 +2499,7 @@ _080A4D2E:
thumb_func_start sub_080A4D34
sub_080A4D34: @ 0x080A4D34
push {lr}
- bl sub_08053320
+ bl LoadGfxGroups
movs r0, #0xb5
bl LoadPaletteGroup
ldr r1, _080A4D50 @ =gSave
@@ -2669,8 +2669,8 @@ sub_080A4E90: @ 0x080A4E90
.align 2, 0
_080A4E9C: .4byte gUnk_02034490
- thumb_func_start sub_080A4EA0
-sub_080A4EA0: @ 0x080A4EA0
+ thumb_func_start Subtask_PauseMenu
+Subtask_PauseMenu: @ 0x080A4EA0
push {r4, lr}
ldr r4, _080A4EB8 @ =gUnk_02034490
ldrb r0, [r4, #0x11]
@@ -2679,7 +2679,7 @@ sub_080A4EA0: @ 0x080A4EA0
movs r0, #0x80
lsls r0, r0, #1
bl SetBgmVolume
- bl sub_080A71DC
+ bl Subtask_Exit
b _080A4F14
.align 2, 0
_080A4EB8: .4byte gUnk_02034490
@@ -2693,7 +2693,7 @@ _080A4EBC:
bl _call_via_r0
bl sub_080A5128
bl sub_0801C1D4
- bl sub_0801C208
+ bl DrawOAMCmd
ldrb r0, [r4, #0x11]
cmp r0, #4
beq _080A4EF0
@@ -2705,7 +2705,7 @@ _080A4EBC:
ldr r0, [r1]
bl _call_via_r0
_080A4EF0:
- bl sub_080AD918
+ bl CopyOAM
movs r3, #0x16
ldrsb r3, [r4, r3]
movs r1, #0
@@ -2745,7 +2745,7 @@ _080A4F38:
adds r1, #1
cmp r1, #0xd
ble _080A4F38
- ldr r1, _080A4F94 @ =gScreenTransition
+ ldr r1, _080A4F94 @ =gRoomTransition
ldrh r0, [r1, #0x20]
ldrh r1, [r1, #0x22]
bl sub_080A6A80
@@ -2779,7 +2779,7 @@ _080A4F66:
pop {r4, pc}
.align 2, 0
_080A4F90: .4byte gUnk_02034492
-_080A4F94: .4byte gScreenTransition
+_080A4F94: .4byte gRoomTransition
_080A4F98: .4byte gUnk_02034490
_080A4F9C: .4byte gUnk_08128A38
diff --git a/asm/subtask2.s b/asm/subtask2.s
index ceadbd8e..da4d4861 100644
--- a/asm/subtask2.s
+++ b/asm/subtask2.s
@@ -2480,7 +2480,7 @@ _080A5B86:
ands r0, r1
cmp r0, #0
bne _080A5BE0
- ldr r4, _080A5C20 @ =gScreenTransition
+ ldr r4, _080A5C20 @ =gRoomTransition
ldrh r1, [r4, #0x20]
lsls r0, r1, #2
adds r0, r0, r1
@@ -2538,7 +2538,7 @@ _080A5BE0:
.align 2, 0
_080A5C18: .4byte gChooseFileState
_080A5C1C: .4byte gOamCmd
-_080A5C20: .4byte gScreenTransition
+_080A5C20: .4byte gRoomTransition
_080A5C24: .4byte gPlayerState
_080A5C28: .4byte gUnk_08128DE8
@@ -2570,7 +2570,7 @@ _080A6392:
ands r0, r1
cmp r0, #0
bne _080A63EA
- ldr r4, _080A6428 @ =gScreenTransition
+ ldr r4, _080A6428 @ =gRoomTransition
ldrh r1, [r4, #0x20]
lsls r0, r1, #2
adds r0, r0, r1
@@ -2626,7 +2626,7 @@ _080A63EA:
.align 2, 0
_080A6420: .4byte gMenu
_080A6424: .4byte gOamCmd
-_080A6428: .4byte gScreenTransition
+_080A6428: .4byte gRoomTransition
_080A642C: .4byte gPlayerState
_080A6430: .4byte 0x000001FB
_080A6434: .4byte gUnk_08128DE8
@@ -2830,8 +2830,8 @@ _080A64F4: .4byte gScreen
_080A64F8: .4byte 0x00003D3F
.endif
- thumb_func_start sub_080A64FC
-sub_080A64FC: @ 0x080A64FC
+ thumb_func_start Subtask_MapHint
+Subtask_MapHint: @ 0x080A64FC
push {r4, lr}
bl FlushSprites
ldr r1, _080A652C @ =gUnk_08128E70
@@ -2850,7 +2850,7 @@ sub_080A64FC: @ 0x080A64FC
bl sub_080A6438
_080A6522:
bl sub_080A6498
- bl sub_080AD918
+ bl CopyOAM
pop {r4, pc}
.align 2, 0
_080A652C: .4byte gUnk_08128E70
@@ -2949,7 +2949,7 @@ _080A65EC:
cmp r0, #8
bne _080A6600
_080A65FC:
- bl sub_080A71DC
+ bl Subtask_Exit
_080A6600:
pop {r4, pc}
.align 2, 0
@@ -3448,7 +3448,7 @@ sub_080A68D4: @ 0x080A68D4
beq _080A60DA
movs r4, #0x65
_080A60DA:
- ldr r1, _080A6104EU @ =gScreenTransition
+ ldr r1, _080A6104EU @ =gRoomTransition
ldrh r0, [r1, #0x20]
ldrh r1, [r1, #0x22]
movs r2, #0xfd
@@ -3467,7 +3467,7 @@ _080A60DA:
b _080A612C
.align 2, 0
_080A6100EU: .4byte gPlayerState
-_080A6104EU: .4byte gScreenTransition
+_080A6104EU: .4byte gRoomTransition
_080A6108: .4byte gSave
_080A610C: .4byte gUnk_08128F58
_080A6110:
@@ -3536,7 +3536,7 @@ _080A6178EU: .4byte gUnk_080FE320
beq _080A68E6
movs r4, #0x65
_080A68E6:
- ldr r1, _080A6910 @ =gScreenTransition
+ ldr r1, _080A6910 @ =gRoomTransition
ldrh r0, [r1, #0x20]
ldrh r1, [r1, #0x22]
ldr r2, _080A6914 @ =0x000001FB
@@ -3554,7 +3554,7 @@ _080A68E6:
b _080A693A
.align 2, 0
_080A690C: .4byte gPlayerState
-_080A6910: .4byte gScreenTransition
+_080A6910: .4byte gRoomTransition
_080A6914: .4byte 0x000001FB
_080A6918: .4byte gSave
_080A691C: .4byte gUnk_08128F58
@@ -3776,8 +3776,8 @@ _080A6AAE:
_080A6AB6:
pop {pc}
- thumb_func_start sub_080A6AB8
-sub_080A6AB8: @ 0x080A6AB8
+ thumb_func_start Subtask_LocalMapHint
+Subtask_LocalMapHint: @ 0x080A6AB8
push {r4, lr}
bl FlushSprites
ldr r1, _080A6AF4 @ =gUnk_08128F1C
@@ -3802,7 +3802,7 @@ sub_080A6AB8: @ 0x080A6AB8
ldrh r0, [r4, #0xa]
subs r0, r0, r1
strh r0, [r2, #0x24]
- bl sub_080AD918
+ bl CopyOAM
pop {r4, pc}
.align 2, 0
_080A6AF4: .4byte gUnk_08128F1C
@@ -3869,7 +3869,7 @@ sub_080A6B04: @ 0x080A6B04
beq _080A6B84
movs r2, #0x65
_080A6B84:
- ldr r1, _080A6C10 @ =gScreenTransition
+ ldr r1, _080A6C10 @ =gRoomTransition
ldrh r0, [r1, #0x20]
ldrh r1, [r1, #0x22]
.ifdef EU
@@ -3933,7 +3933,7 @@ _080A6C00: .4byte 0x0000475F
_080A6C04: .4byte 0x00005001
_080A6C08: .4byte gBG3Buffer
_080A6C0C: .4byte gPlayerState
-_080A6C10: .4byte gScreenTransition
+_080A6C10: .4byte gRoomTransition
.ifndef EU
_080A6C14: .4byte 0x000001FB
.endif
@@ -3967,7 +3967,7 @@ _080A6C3C:
cmp r0, #8
bne _080A6C6A
_080A6C50:
- bl sub_080A71DC
+ bl Subtask_Exit
b _080A6C6A
.align 2, 0
_080A6C58: .4byte gInput
@@ -3985,8 +3985,8 @@ _080A6C6A:
_080A6C6C: .4byte 0x00000103
_080A6C70: .4byte gMenu
- thumb_func_start sub_080A6C74
-sub_080A6C74: @ 0x080A6C74
+ thumb_func_start Subtask_FastTravel
+Subtask_FastTravel: @ 0x080A6C74
push {r4, lr}
bl FlushSprites
ldr r1, _080A6CA0 @ =gUnk_08128F24
@@ -4002,7 +4002,7 @@ sub_080A6C74: @ 0x080A6C74
bl sub_080A6E70
_080A6C94:
bl sub_080A6498
- bl sub_080AD918
+ bl CopyOAM
pop {r4, pc}
.align 2, 0
_080A6CA0: .4byte gUnk_08128F24
@@ -4241,7 +4241,7 @@ _080A6E18:
ldrb r1, [r1]
ldrh r2, [r0, #0x12]
bl sub_080042D0
- bl sub_080A71DC
+ bl Subtask_Exit
ldr r1, _080A6E40 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
@@ -4677,8 +4677,8 @@ sub_080A7114: @ 0x080A7114
.align 2, 0
_080A7120: .4byte gMenu
- thumb_func_start sub_080A7124
-sub_080A7124: @ 0x080A7124
+ thumb_func_start ResetUI
+ResetUI: @ 0x080A7124
push {lr}
ldr r0, _080A7134 @ =gUnk_02032EC0
movs r1, #0xed
@@ -4773,8 +4773,8 @@ sub_080A71C4: @ 0x080A71C4
.align 2, 0
_080A71D8: .4byte gUnk_02032EC0
- thumb_func_start sub_080A71DC
-sub_080A71DC: @ 0x080A71DC
+ thumb_func_start Subtask_Exit
+Subtask_Exit: @ 0x080A71DC
push {lr}
ldr r1, _080A71F0 @ =gUnk_02032EC0
movs r0, #3
@@ -4805,8 +4805,8 @@ _080A71FE:
.align 2, 0
_080A7218: .4byte gMain
- thumb_func_start sub_080A721C
-sub_080A721C: @ 0x080A721C
+ thumb_func_start GameMain_Subtask
+GameMain_Subtask: @ 0x080A721C
push {lr}
ldr r0, _080A7248 @ =gUnk_02032EC0
ldrb r1, [r0]
@@ -4833,8 +4833,8 @@ _080A7238:
_080A7248: .4byte gUnk_02032EC0
_080A724C: .4byte gUnk_0812901C
- thumb_func_start sub_080A7250
-sub_080A7250: @ 0x080A7250
+ thumb_func_start Subtask_FadeIn
+Subtask_FadeIn: @ 0x080A7250
push {r4, lr}
ldr r0, _080A72E8 @ =gFadeControl
ldrb r0, [r0]
@@ -4882,7 +4882,7 @@ sub_080A7250: @ 0x080A7250
bl sub_0805E958
adds r1, r4, #0
subs r1, #0x54
- ldr r0, _080A7314 @ =gScreenTransition
+ ldr r0, _080A7314 @ =gRoomTransition
adds r0, #0x2f
ldrb r0, [r0]
strb r0, [r1, #0xd]
@@ -4915,14 +4915,14 @@ _080A7304: .4byte gPaletteList
_080A7308: .4byte gRoomControls
_080A730C: .4byte gUnk_03000420
_080A7310: .4byte gActiveScriptInfo
-_080A7314: .4byte gScreenTransition
+_080A7314: .4byte gRoomTransition
_080A7318: .4byte gPlayerState
_080A731C: .4byte gCurrentRoomProperties
_080A7320: .4byte gUnk_02025EB0
_080A7324: .4byte gUnk_0200B650
- thumb_func_start sub_080A7328
-sub_080A7328: @ 0x080A7328
+ thumb_func_start Subtask_Init
+Subtask_Init: @ 0x080A7328
push {r4, lr}
ldr r0, _080A7388 @ =gFadeControl
ldrb r0, [r0]
@@ -4950,14 +4950,14 @@ sub_080A7328: @ 0x080A7328
bl MessageInitialize
bl ResetPalettes
movs r0, #0
- bl sub_0801CFA8
+ bl ResetPaletteTable
ldr r0, _080A739C @ =gGFXSlots
movs r2, #1
strb r2, [r0]
ldr r1, _080A73A0 @ =gUnk_02032EC0
movs r0, #2
strb r0, [r1]
- ldr r0, _080A73A4 @ =gScreenTransition
+ ldr r0, _080A73A4 @ =gRoomTransition
adds r0, #0x30
strb r2, [r0]
_080A7384:
@@ -4970,10 +4970,10 @@ _080A7394: .4byte gUnk_03000420
_080A7398: .4byte gActiveScriptInfo
_080A739C: .4byte gGFXSlots
_080A73A0: .4byte gUnk_02032EC0
-_080A73A4: .4byte gScreenTransition
+_080A73A4: .4byte gRoomTransition
- thumb_func_start sub_080A73A8
-sub_080A73A8: @ 0x080A73A8
+ thumb_func_start Subtask_FadeOut
+Subtask_FadeOut: @ 0x080A73A8
push {r4, r5, lr}
ldr r0, _080A7468 @ =gFadeControl
ldrb r0, [r0]
@@ -5081,17 +5081,17 @@ _080A74AE:
movs r2, #0
movs r0, #4
strb r0, [r1]
- ldr r0, _080A74C4 @ =gScreenTransition
+ ldr r0, _080A74C4 @ =gRoomTransition
adds r0, #0x30
strb r2, [r0]
_080A74BC:
pop {r4, r5, pc}
.align 2, 0
_080A74C0: .4byte gUnk_02032EC0
-_080A74C4: .4byte gScreenTransition
+_080A74C4: .4byte gRoomTransition
- thumb_func_start sub_080A74C8
-sub_080A74C8: @ 0x080A74C8
+ thumb_func_start Subtask_Die
+Subtask_Die: @ 0x080A74C8
push {lr}
bl sub_080A74F4
ldr r0, _080A74E8 @ =gFadeControl
@@ -5122,17 +5122,17 @@ sub_080A74F4: @ 0x080A74F4
bl FlushSprites
bl UpdateEntities
bl UpdateManagers
- bl sub_0801C344
- bl sub_0801C208
- bl sub_08078CB4
- bl sub_080AD9B0
- bl sub_080AD918
+ bl DrawUI
+ bl DrawOAMCmd
+ bl UpdateCarriedObject
+ bl DrawEntities
+ bl CopyOAM
pop {pc}
.align 2, 0
_080A7524: .4byte gMain
- thumb_func_start sub_080A7528
-sub_080A7528: @ 0x080A7528
+ thumb_func_start Subtask_Update
+Subtask_Update: @ 0x080A7528
push {lr}
ldr r1, _080A753C @ =gUnk_08129030
ldr r0, _080A7540 @ =gUnk_02032EC0
diff --git a/asm/ui.s b/asm/ui.s
index 8cb7208b..b7bd7df2 100644
--- a/asm/ui.s
+++ b/asm/ui.s
@@ -35,8 +35,8 @@ _0801C1F8:
_0801C200: .4byte gUnk_0200AF34
_0801C204: .4byte gUnk_080C8F8C
- thumb_func_start sub_0801C208
-sub_0801C208: @ 0x0801C208
+ thumb_func_start DrawOAMCmd
+DrawOAMCmd: @ 0x0801C208
push {r4, r5, lr}
movs r5, #0
ldr r4, _0801C250 @ =gOamCmd
@@ -195,8 +195,8 @@ _0801C338: .4byte gUnk_085C4620
_0801C33C: .4byte 0x84000008
_0801C340: .4byte 0x06010020
- thumb_func_start sub_0801C344
-sub_0801C344: @ 0x0801C344
+ thumb_func_start DrawUI
+DrawUI: @ 0x0801C344
push {r4, r5, lr}
ldr r4, _0801C36C @ =gUnk_0200AF00
ldrb r1, [r4, #1]
@@ -214,8 +214,8 @@ sub_0801C344: @ 0x0801C344
.align 2, 0
_0801C36C: .4byte gUnk_0200AF00
- thumb_func_start sub_0801C370
-sub_0801C370: @ 0x0801C370
+ thumb_func_start InitUI
+InitUI: @ 0x0801C370
push {r4, r5, r6, lr}
cmp r0, #0
bne _0801C390
@@ -267,7 +267,7 @@ _0801C398:
adds r0, r3, #0
orrs r0, r2
strh r0, [r1]
- ldr r1, _0801C484 @ =gUnk_03000000
+ ldr r1, _0801C484 @ =gOAMControls
ldr r2, _0801C488 @ =0x00000427
adds r0, r1, r2
movs r2, #1
@@ -333,7 +333,7 @@ _0801C474: .4byte gSave
_0801C478: .4byte gBG0Buffer
_0801C47C: .4byte gScreen
_0801C480: .4byte 0x00001F0C
-_0801C484: .4byte gUnk_03000000
+_0801C484: .4byte gOAMControls
_0801C488: .4byte 0x00000427
_0801C48C: .4byte 0x00000426
_0801C490: .4byte 0x0000042E
diff --git a/asm/veneer.s b/asm/veneer.s
index 34e292f2..d265b16f 100644
--- a/asm/veneer.s
+++ b/asm/veneer.s
@@ -79,8 +79,8 @@ _08000144EU:
.endif
.endif
- thumb_func_start sub_08000108
-sub_08000108: @ 0x08000108
+ thumb_func_start UpdateScrollVram
+UpdateScrollVram: @ 0x08000108
push {r4, lr}
ldr r0, _080001E8 @ =gUpdateVisibleTiles
ldrb r1, [r0]
diff --git a/asm/vram.s b/asm/vram.s
index 79c3808f..89e66f11 100644
--- a/asm/vram.s
+++ b/asm/vram.s
@@ -924,7 +924,7 @@ _080AE2B4:
movs r4, #0
ldr r0, _080AE318 @ =0xFFFFFC00
mov sl, r0
- ldr r5, _080AE31C @ =gUnk_03000000
+ ldr r5, _080AE31C @ =gOAMControls
adds r5, #0x24
ldr r1, _080AE320 @ =0x000003FF
mov sb, r1
@@ -948,7 +948,7 @@ _080AE2D2:
orrs r0, r1
strh r0, [r5]
mov r2, r8
- ldr r1, _080AE31C @ =gUnk_03000000
+ ldr r1, _080AE31C @ =gOAMControls
strb r2, [r1]
_080AE2F8:
adds r5, #8
@@ -965,7 +965,7 @@ _080AE30C: .4byte gGFXSlots
_080AE310: .4byte gUnk_020000C0
_080AE314: .4byte gPlayerEntity
_080AE318: .4byte 0xFFFFFC00
-_080AE31C: .4byte gUnk_03000000
+_080AE31C: .4byte gOAMControls
_080AE320: .4byte 0x000003FF
thumb_func_start sub_080AE324
diff --git a/data/data_080FC8A4.s b/data/data_080FC8A4.s
index ce05a4c6..77171f38 100644
--- a/data/data_080FC8A4.s
+++ b/data/data_080FC8A4.s
@@ -59,20 +59,20 @@ gUnk_080FC9C8:: @ 080FC9C8
.4byte sub_080518E4
gUnk_080FC9D8:: @ 080FC9D8
- .4byte sub_080519B0
- .4byte sub_08051A14
- .4byte sub_08051A90
+ .4byte GameTask_Transition
+ .4byte GameTask_Init
+ .4byte GameTask_Main
.4byte sub_08051D2C
gUnk_080FC9E8:: @ 080FC9E8
- .4byte InitializeNewRoom
- .4byte sub_08051AF0
- .4byte sub_08051BD0
- .4byte sub_08051CF0
- .4byte sub_0804AAB8
- .4byte sub_08051CA8
+ .4byte GameMain_InitRoom
+ .4byte GameMain_ChangeRoom
+ .4byte GameMain_Update
+ .4byte GameMain_ChangeArea
+ .4byte GameMain_MinishPortal
+ .4byte GameMain_BarrelUpdate
.4byte 00000000
- .4byte sub_080A721C
+ .4byte GameMain_Subtask
gUnk_080FCA08:: @ 080FCA08
.4byte sub_08051E84
diff --git a/data/data_08128BF4.s b/data/data_08128BF4.s
index 79404fac..c9612a8d 100644
--- a/data/data_08128BF4.s
+++ b/data/data_08128BF4.s
@@ -136,21 +136,21 @@ gUnk_08129004:: @ 08129004
.incbin "data_08127280/gUnk_08129004.bin"
gUnk_0812901C:: @ 0812901C
- .4byte sub_080A7250
- .4byte sub_080A7328
- .4byte sub_080A7528
- .4byte sub_080A73A8
- .4byte sub_080A74C8
+ .4byte Subtask_FadeIn
+ .4byte Subtask_Init
+ .4byte Subtask_Update
+ .4byte Subtask_FadeOut
+ .4byte Subtask_Die
gUnk_08129030:: @ 08129030
- .4byte sub_080A71DC
- .4byte sub_080A4EA0
- .4byte sub_080A71DC
- .4byte sub_080A64FC
- .4byte DrawKinstoneMenu
- .4byte sub_08051E68
- .4byte sub_0804AB54
- .4byte sub_080A45A4
- .4byte sub_08054870
- .4byte sub_080A6C74
- .4byte sub_080A6AB8
+ .4byte Subtask_Exit
+ .4byte Subtask_PauseMenu
+ .4byte Subtask_Exit
+ .4byte Subtask_MapHint
+ .4byte Subtask_KinstoneMenu
+ .4byte Subtask_ChuchuCutscene
+ .4byte Subtask_PortalCutscene
+ .4byte Subtask_FigurineMenu
+ .4byte Subtask_WorldEvent
+ .4byte Subtask_FastTravel
+ .4byte Subtask_LocalMapHint
diff --git a/include/asm.h b/include/asm.h
index 5fe8a9e0..fed7a35b 100644
--- a/include/asm.h
+++ b/include/asm.h
@@ -9,7 +9,7 @@ extern u32 GetTileTypeByEntity(struct Entity_*);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void SetTile(u32 index, u32 position, u32 layer);
-extern void sub_08000108(void);
+extern void UpdateScrollVram(void);
extern u32 sub_080002D0(struct Entity_*);
extern void LoadResourceAsync(const void*, u32, u32);
extern void sub_08001242(struct Entity_*);
diff --git a/include/color.h b/include/color.h
index 14ab24a9..9ff53264 100644
--- a/include/color.h
+++ b/include/color.h
@@ -10,7 +10,7 @@ typedef struct {
} Palette;
extern Palette gPaletteList[];
-void sub_0801CFA8(u32 a1);
+void ResetPaletteTable(u32 a1);
void sub_0801D000(u32 a1);
void LoadObjPalette(struct Entity_*, u32);
void UnloadOBJPalette(struct Entity_* entity);
diff --git a/include/entity.h b/include/entity.h
index e3fca5d4..898661f8 100644
--- a/include/entity.h
+++ b/include/entity.h
@@ -164,8 +164,8 @@ extern LinkedList gEntityLists[9];
enum {
ENT_DID_INIT = 0x1,
ENT_SCRIPTED = 0x2,
- ENT_ASLEEP = 0x10,
- ENT_20 = 0x20,
+ ENT_DELETED = 0x10,
+ ENT_PERSIST = 0x20,
ENT_COLLIDE = 0x80,
};
@@ -173,8 +173,8 @@ enum {
#define COLLISION_ON(entity) ((entity)->flags |= ENT_COLLIDE)
#define TILE(x, y) \
- (((((x) - gRoomControls.roomOriginX) >> 4) & 0x3F) | \
- ((((y) - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6)
+ (((((x) - gRoomControls.origin_x) >> 4) & 0x3F) | \
+ ((((y) - gRoomControls.origin_y) >> 4) & 0x3F) << 6)
#define COORD_TO_TILE(entity) \
TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
diff --git a/include/fileScreen.h b/include/fileselect.h
index 86f4e8d0..d2a2f52e 100644
--- a/include/fileScreen.h
+++ b/include/fileselect.h
@@ -63,7 +63,7 @@ extern struct_02019EE0 gUnk_02019EE0;
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, void*);
extern void RecoverUI(u32 bottomPt, u32 topPt);
-extern void sub_08080668(void);
+extern void ClearTilemaps(void);
extern void sub_0805194C(u32);
extern struct_02036540* sub_0805F2C8(void);
extern void sub_0805F7DC(u32, struct_02036540*);
diff --git a/include/functions.h b/include/functions.h
index 0a6c0ca9..a3716730 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -61,8 +61,8 @@ extern void sub_08077F50(ItemBehavior* beh, u32 arg1);
extern void sub_0807AA80(Entity*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern s32 sub_08078904();
-extern void sub_080AD9B0(void);
-extern void sub_080AD918(void);
+extern void DrawEntities(void);
+extern void CopyOAM(void);
extern void sub_0801E104(void);
extern void sub_080A57F4(void);
extern void sub_08030118(u32);
@@ -105,7 +105,7 @@ extern void sub_0801E1B8(u32, u32);
extern void sub_080A3B74(void);
extern void sub_080A4054(void);
extern void sub_0801C1D4(void);
-extern void sub_0801C208(void);
+extern void DrawOAMCmd(void);
extern void sub_080A4D34(void);
extern u32 sub_080A4494(void);
extern void sub_080A4528(void);
@@ -152,7 +152,7 @@ extern void sub_0807B7D8(u32, u32, u32);
extern void sub_0800451C(Entity*);
extern u32 sub_080002F0(u32, u32, u32);
extern u32 sub_080040D8(Entity*, u8*, s32, s32);
-extern void sub_08053320();
+extern void LoadGfxGroups();
extern void SetColor(u32, u32);
extern u32 sub_0805F8F8(u32);
extern void sub_08002724(void*, u8*);
diff --git a/include/game.h b/include/game.h
index 8fb5253f..5155376b 100644
--- a/include/game.h
+++ b/include/game.h
@@ -4,6 +4,24 @@
#include "global.h"
#include "area.h"
+enum {
+ GAMETASK_TRANSITION,
+ GAMETASK_INIT,
+ GAMETASK_MAIN,
+ GAMETASK_EXIT,
+};
+
+enum {
+ GAMEMAIN_INITROOM,
+ GAMEMAIN_CHANGEROOM,
+ GAMEMAIN_UPDATE,
+ GAMEMAIN_CHANGEAREA,
+ GAMEMAIN_MINISHPORTAL,
+ GAMEMAIN_BARRELUPDATE,
+ GAMEMAIN_RESERVED,
+ GAMEMAIN_SUBTASK,
+};
+
void ChangeLightLevel(s32);
void SetPopupState(u32 type, u32 choice_idx);
@@ -39,7 +57,7 @@ void DisplayEzloMessage(void);
void sub_08052CA4(u32 area, u32 room, u32 x, u32 y);
void sub_08052CD0(u32 area, u32 room, u32 x, u32 y);
-void sub_08052CFC(void);
+void InitRoom(void);
/**
* @brief Get bank offset for area
@@ -50,7 +68,7 @@ RoomResInfo* GetCurrentRoomInfo(void);
void sub_08052EA0(void);
void sub_08052FD8(u32 room, u32 area);
void sub_08053250(void);
-void sub_08053320(void);
+void LoadGfxGroups(void);
void sub_080533CC(void);
void sub_08053494(void);
void sub_080534AC(void);
diff --git a/include/main.h b/include/main.h
index 0e830bab..988b4233 100644
--- a/include/main.h
+++ b/include/main.h
@@ -25,12 +25,12 @@ typedef enum {
#endif
enum {
- SCREEN_INTRO,
- SCREEN_CHOOSE_FILE,
- SCREEN_GAMEPLAY,
- SCREEN_GAME_OVER,
- SCREEN_CREDITS,
- SCREEN_DEBUG_TEXT,
+ TASK_TITLE,
+ TASK_FILE_SELECT,
+ TASK_GAME,
+ TASK_GAMEOVER,
+ TASK_STAFFROLL,
+ TASK_DEBUG,
};
enum {
@@ -41,9 +41,9 @@ enum {
typedef struct {
vu8 interruptFlag;
u8 sleepStatus;
- u8 screen;
- u8 funcIndex;
- u8 transition;
+ u8 task;
+ u8 state;
+ u8 substate;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
@@ -75,7 +75,7 @@ extern UI gUnk_02032EC0;
/**
* @brief Begin a subroutine.
*/
-void InitScreen(u32 screen);
+void SetTask(u32 screen);
void InitDMA(void);
diff --git a/include/manager.h b/include/manager.h
index 44852146..28a27922 100644
--- a/include/manager.h
+++ b/include/manager.h
@@ -130,10 +130,10 @@ typedef struct Manager11 {
typedef struct {
u16 unk_00;
- u8 source_roomID;
+ u8 source_room;
u8 unk_03;
- u8 target_areaID;
- u8 target_roomID;
+ u8 target_area;
+ u8 target_room;
u16 unk_06;
} DiggingCaveEntrance;
diff --git a/include/message.h b/include/message.h
index 19d33ee4..c8d3e7b9 100644
--- a/include/message.h
+++ b/include/message.h
@@ -39,7 +39,7 @@ typedef struct {
Message message;
Token curToken;
WStruct _50;
- char playerName[10];
+ char player_name[10];
u8 _66[0x10];
u8 _76;
u8 _77[0x11];
diff --git a/include/player.h b/include/player.h
index 36fd7303..bf9e151e 100644
--- a/include/player.h
+++ b/include/player.h
@@ -280,7 +280,7 @@ extern u16 gWalletSizes[];
extern PlayerState gPlayerState;
extern Entity gPlayerEntity;
-u32 sub_080705AC(void);
+u32 CheckPlayerActivity(void);
void SetPlayerControl(PlayerControlMode mode);
void ResetPlayer(void);
void ResetPlayerVelocity(void);
diff --git a/include/room.h b/include/room.h
index bb09730f..074cc8d5 100644
--- a/include/room.h
+++ b/include/room.h
@@ -4,13 +4,6 @@
#include "global.h"
#include "entity.h"
-/*
-typedef struct {
- u8 areaID;
- u8 roomID;
-} RoomID;
-*/
-
enum RoomTransition {
TRANSITION_DEFAULT,
TRANSITION_CUT,
@@ -24,25 +17,30 @@ enum RoomTransition {
TRANSITION_CUT_FAST,
};
+enum RoomReloadType {
+ RELOAD_ALL = 1,
+ RELOAD_ENTITIES = 2,
+};
+
typedef struct {
- /*0x00*/ u16 unk2;
+ /*0x00*/ u16 reload_flags;
/*0x02*/ u8 unk3;
/*0x03*/ u8 unk4;
- /*0x04*/ u8 areaID;
- /*0x05*/ u8 roomID;
- /*0x06*/ u16 roomOriginX;
- /*0x08*/ u16 roomOriginY;
- /*0x0A*/ s16 roomScrollX;
- /*0x0C*/ s16 roomScrollY;
+ /*0x04*/ u8 area;
+ /*0x05*/ u8 room;
+ /*0x06*/ u16 origin_x;
+ /*0x08*/ u16 origin_y;
+ /*0x0A*/ s16 scroll_x;
+ /*0x0C*/ s16 scroll_y;
/*0x0E*/ u8 unk5;
/*0x0F*/ u8 scroll_flags; // 0x2 = ??, 0x4 = camera scrolling
- /*0x10*/ u8 unk_10;
+ /*0x10*/ u8 scroll_direction;
/*0x11*/ s8 oam_offset_x;
/*0x12*/ s8 oam_offset_y;
/*0x13*/ u8 unk13;
- /*0x14*/ u8 screenShakeMagnitude;
+ /*0x14*/ u8 shake_magnitude;
/*0x15*/ u8 unk7;
- /*0x16*/ u16 screenShakeTime;
+ /*0x16*/ u16 shake_duration;
/*0x18*/ u16 filler2[3];
/*0x1E*/ u16 width;
/*0x20*/ u16 height;
@@ -52,33 +50,33 @@ typedef struct {
/*0x26*/ u8 filler26[2];
/*0x28*/ union SplitWord bg3OffsetX;
/*0x2C*/ union SplitWord bg3OffsetY;
- /*0x30*/ Entity* cameraTarget;
+ /*0x30*/ Entity* camera_target;
} RoomControls;
extern RoomControls gRoomControls;
typedef struct {
- u8 field_0x0;
- u8 filler_0x1;
- u8 field_0x2;
- u8 field_0x3;
- u8 field_0x4;
- u8 filler1[1];
- u8 shopItemType;
- u8 shopItemType2;
- u8 field_0x8;
- u8 field_0x9;
- u8 unk2;
- u8 filler2;
- s16 lightLevel;
- u8 filler3[2];
- u8 unk_10[4];
- u32 flags;
- u32 unk3;
- u8 filler4[48];
- u8 filler5[28];
- u32 animFlags;
- void* field_0x6c[8];
- void* field_0x8c[16];
+ /* 0x00 */ u8 field_0x0;
+ /* 0x01 */ u8 filler_0x1;
+ /* 0x02 */ u8 field_0x2;
+ /* 0x03 */ u8 field_0x3;
+ /* 0x04 */ u8 field_0x4;
+ /* 0x05 */ u8 filler1[1];
+ /* 0x06 */ u8 shopItemType;
+ /* 0x07 */ u8 shopItemType2;
+ /* 0x08 */ u8 field_0x8;
+ /* 0x09 */ u8 field_0x9;
+ /* 0x0a */ u8 unk2;
+ /* 0x0b */ u8 filler2;
+ /* 0x0c */ s16 lightLevel;
+ /* 0x0e */ u8 filler3[2];
+ /* 0x10 */ u8 unk_10[4];
+ /* 0x14 */ u32 flags;
+ /* 0x18 */ u32 unk3;
+ /* 0x1c */ u8 filler4[48];
+ /* 0x4c */ u8 filler5[28];
+ /* 0x68 */ u32 animFlags;
+ /* 0x6c */ void* field_0x6c[8];
+ /* 0x8c */ void* field_0x8c[16];
} RoomVars;
static_assert(sizeof(RoomVars) == 0xCC);
extern RoomVars gRoomVars;
@@ -112,54 +110,55 @@ typedef struct {
// Status of the player's positioning within the scene.
typedef struct {
- u8 area_next;
- u8 room_next;
- u8 start_anim;
- u8 spawn_type;
- s16 start_pos_x;
- s16 start_pos_y;
- u8 layer;
- u8 field_0x15;
- u8 dungeon_area;
- u8 dungeon_room;
- s16 dungeon_x;
- s16 dungeon_y;
- u16 dungeon_map_x;
- u16 dungeon_map_y;
- s16 overworld_map_x;
- s16 overworld_map_y;
- u8 field_0x24[0x8];
-} PlayerWorldStatus;
-static_assert(sizeof(PlayerWorldStatus) == 0x20);
+ /* 0x00 */ u8 area_next;
+ /* 0x01 */ u8 room_next;
+ /* 0x02 */ u8 start_anim;
+ /* 0x03 */ u8 spawn_type;
+ /* 0x04 */ s16 start_pos_x;
+ /* 0x06 */ s16 start_pos_y;
+ /* 0x08 */ u8 layer;
+ /* 0x09 */ u8 field_0x15;
+ /* 0x0a */ u8 dungeon_area;
+ /* 0x0b */ u8 dungeon_room;
+ /* 0x0c */ s16 dungeon_x;
+ /* 0x0e */ s16 dungeon_y;
+ /* 0x10 */ u16 dungeon_map_x;
+ /* 0x12 */ u16 dungeon_map_y;
+ /* 0x14 */ s16 overworld_map_x;
+ /* 0x16 */ s16 overworld_map_y;
+ /* 0x18 */ u8 field_0x24[0x8];
+} PlayerRoomStatus;
+static_assert(sizeof(PlayerRoomStatus) == 0x20);
typedef struct {
- s32 frameCount; // regular frame count? does anything reset it?
- u8 field_0x4[0x2];
- u16 field_0x6;
- bool8 transitioningOut;
- u8 transitionType; // transition when changing areas
- u16 stairs_idx; // seems to be a tile type
- PlayerWorldStatus player_status;
- u8 field_0x2c[0x9];
- u8 hint_height;
- u16 hint_idx;
- u8 field_0x38;
- u8 field_0x39;
- u8 field_0x3a;
- u8 field_0x3b;
- u8 field_0x3c;
- u8 field_0x3d;
- u16 field_0x3e;
- u16 hurtType;
- u16 field_0x42;
- u16 field_0x44;
- u16 field_0x46;
- u16 field_0x48;
- u16 field_0x4a;
- struct_030010EC minecart_data[4];
- struct_0300110C armos_data;
-} ScreenTransition;
-extern ScreenTransition gScreenTransition;
+ /* 0x00 */ s32 frameCount; // regular frame count? does anything reset it?
+ /* 0x04 */ u8 field_0x4[0x2];
+ /* 0x06 */ u16 field_0x6;
+ /* 0x08 */ bool8 transitioningOut;
+ /* 0x09 */ u8 type; // transition when changing areas
+ /* 0x0a */ u16 stairs_idx; // seems to be a tile type
+ /* 0x0c */ PlayerRoomStatus player_status;
+ /* 0x2c */ u8 field_0x2c[0x9];
+ /* 0x35 */ u8 hint_height;
+ /* 0x36 */ u16 hint_idx;
+ /* 0x38 */ u8 field_0x38;
+ /* 0x39 */ u8 field_0x39;
+ /* 0x3a */ u8 field_0x3a;
+ /* 0x3b */ u8 field_0x3b;
+ /* 0x3c */ u8 field_0x3c;
+ /* 0x3d */ u8 field_0x3d;
+ /* 0x3e */ u16 field_0x3e;
+ /* 0x40 */ u16 hurtType;
+ /* 0x42 */ u16 field_0x42;
+ /* 0x44 */ u16 field_0x44;
+ /* 0x46 */ u16 field_0x46;
+ /* 0x48 */ u16 field_0x48;
+ /* 0x4a */ u16 field_0x4a;
+ /* 0x4c */ struct_030010EC minecart_data[4];
+ /* 0x6c */ struct_0300110C armos_data;
+} RoomTransition;
+static_assert(sizeof(RoomTransition) == 0xB0);
+extern RoomTransition gRoomTransition;
typedef struct {
u8 type;
@@ -186,13 +185,13 @@ typedef enum {
DESTRUCTIBLE_TILE,
GRASS_DROP_CHANGER,
LOCATION_CHANGER,
- TILE_ENTITY_D
+ TILE_ENTITY_D,
} TileEntityType;
extern void SetTileType(u32, u32, u32);
extern void InitScreenShake(u32 time, u32 magnitude);
-void sub_0804AFF4(void);
+void CallRoomProp5And7(void);
void LoadRoom(void);
void SetCurrentRoomPropertyList(u32 area, u32 room);
extern void* GetCurrentRoomProperty(u32);
diff --git a/include/save.h b/include/save.h
index 9dbba7ff..2e8015e1 100644
--- a/include/save.h
+++ b/include/save.h
@@ -23,10 +23,10 @@ typedef enum {
extern SaveResult HandleSave(u32 arg0);
typedef struct {
- /*0x000*/ u8 unk_00;
- /*0x000*/ u8 unk_01;
- /*0x002*/ u8 messageSpeed;
- /*0x003*/ u8 brightnessPref;
+ /*0x000*/ u8 invalid;
+ /*0x000*/ u8 initialized;
+ /*0x002*/ u8 msg_speed;
+ /*0x003*/ u8 brightness;
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
@@ -37,9 +37,9 @@ typedef struct {
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0xC];
/*0x060*/ u32 areaVisitFlags[8];
- /*0x080*/ u8 playerName[FILENAME_LENGTH];
+ /*0x080*/ char name[FILENAME_LENGTH];
/*0x086*/ u8 filler86[0x2];
- /*0x088*/ PlayerWorldStatus saved_status;
+ /*0x088*/ PlayerRoomStatus saved_status;
/*0x0A8*/ Stats stats;
/*0x0D0*/ u8 fillerD0[0x48];
/*0x118*/ u8 unk118[0x13];
@@ -51,7 +51,8 @@ typedef struct {
/*0x25C*/ u8 flags[0x200];
/*0x45C*/ u8 unk45C[0x10];
/*0x46C*/ u8 unk46C[0x20];
- /*0x48C*/ u32 unk48C[8];
+ /*0x48C*/ u32 unk48C[7];
+ /*0x4A8*/ u32 demo_timer;
/*0x4AC*/ u8 filler4ac[0x8];
} SaveFile;
@@ -59,9 +60,9 @@ extern SaveFile gSave;
u32 InitSaveData(void);
-u32 Write_02000000(struct_02000000*);
+u32 Write_02000000(SaveHeader*);
s32 ReadSaveFile(u32, SaveFile*);
-u32 Read_02000000(struct_02000000*);
+u32 Read_02000000(SaveHeader*);
void SetFileStatusDeleted(u32 index);
extern const char gUnk_0811E470[];
diff --git a/include/structures.h b/include/structures.h
index 1f368dcd..c6c8f80b 100644
--- a/include/structures.h
+++ b/include/structures.h
@@ -8,15 +8,15 @@
typedef struct {
int signature;
u8 saveFileId;
- u8 messageSpeed;
- u8 brightnessPref;
- u8 gameLanguage;
+ u8 msg_speed;
+ u8 brightness;
+ u8 language;
u8 name[6];
- u8 _e;
+ u8 invalid;
u8 _f;
-} struct_02000000;
-#define gSaveHeader ((struct_02000000*)(0x2000000))
-// extern struct_02000000 gSaveHeader;
+} SaveHeader;
+#define gSaveHeader ((SaveHeader*)(0x2000000))
+// extern SaveHeader gSaveHeader;
typedef struct {
u8 unk_00;
@@ -39,13 +39,13 @@ static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
typedef struct {
- u16 transitionType;
+ u16 type;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
- u8 areaID;
- u8 roomID;
+ u8 area;
+ u8 room;
u8 playerLayer;
u8 field_0xe;
u8 playerState;
@@ -164,13 +164,8 @@ typedef struct {
u16 _6;
u8 _0[0x18];
struct OamData oam[0x80];
- OAMObj unk[0x100];
- u8 fill[10];
- u8 _426;
- u8 _427;
- u8 _428[6];
- u8 _42e;
-} OAMSettings;
-extern OAMSettings gUnk_03000000;
+ OAMObj unk[0xA0]; /* todo: affine */
+} OAMControls;
+extern OAMControls gOAMControls;
#endif
diff --git a/linker.ld b/linker.ld
index 9b1bf7e4..bd9ec0de 100644
--- a/linker.ld
+++ b/linker.ld
@@ -90,7 +90,7 @@ SECTIONS {
. = 0x00022830; gUnk_02022830 = .;
. = 0x00024030; gMessageChoices = .;
. = 0x00024048; gUnk_02024048 = .;
- . = 0x00024050; gUnk_02024050 = .;
+ . = 0x00024050; gRoomMemory = .;
. = 0x00024090; gUnk_02024090 = .;
. = 0x00024490; gGFXSlots = .;
. = 0x00024494; gUnk_02024494 = .;
@@ -158,7 +158,7 @@ SECTIONS {
} >ewram
iwram (NOLOAD) : ALIGN(4) {
- . = 0x00000000; gUnk_03000000 = .;
+ . = 0x00000000; gOAMControls = .;
. = 0x00000020; gUnk_03000020 = .;
. = 0x00000420; gUnk_03000420 = .;
. = 0x00000B80; gUnk_03000B80 = .;
@@ -173,7 +173,7 @@ SECTIONS {
. = 0x00001000; gMain = .;
. = 0x00001010; gOamCmd = .;
. = 0x00001020; gUnk_03001020 = .;
- . = 0x000010A0; gScreenTransition = .;
+ . = 0x000010A0; gRoomTransition = .;
. = 0x00001150; gRand = .;
. = 0x00001160; gPlayerEntity = .;
. = 0x000011E8; gUnk_030011E8 = .;
@@ -436,7 +436,7 @@ SECTIONS {
src/room.o(.text);
src/roomInit.o(.text);
src/fade.o(.text);
- src/fileScreen.o(.text);
+ src/fileselect.o(.text);
src/game.o(.text);
asm/code_080526F8.o(.text);
asm/modBombs.o(.text);
@@ -1120,7 +1120,7 @@ SECTIONS {
data/data_080D3D94.o(.rodata);
data/map/entity_headers.o(.rodata);
data/data_080FC3C4.o(.rodata);
- src/fileScreen.o(.rodata);
+ src/fileselect.o(.rodata);
data/data_080FC8A4.o(.rodata);
src/game.o(.rodata);
data/data_080FCAC8.o(.rodata);
diff --git a/src/affine.c b/src/affine.c
index 3339cc09..9656d7f3 100644
--- a/src/affine.c
+++ b/src/affine.c
@@ -21,42 +21,42 @@ NONMATCH("asm/non_matching/vram/sub_080AD8F0.inc", void* sub_080AD8F0(u32 sprite
END_NONMATCH
void FlushSprites(void) {
- gUnk_03000000.updated = 0;
+ gOAMControls.updated = 0;
}
-NONMATCH("asm/non_matching/vram/sub_080AD918.inc", void sub_080AD918(void)) {
+NONMATCH("asm/non_matching/vram/sub_080AD918.inc", void CopyOAM(void)) {
s32 rem;
u16* d;
if (gMain.ticks.HALF.LO == 0) {
- gUnk_03000000.unk[0x20].unk0 = gMain.ticks.HALF.LO;
- gUnk_03000000.unk[0x48].unk4 = gMain.ticks.HALF.LO;
- gUnk_03000000.unk[0x71].unk0 = gMain.ticks.HALF.LO;
- gUnk_03000000.unk[0x99].unk4 = gMain.ticks.HALF.LO;
+ gOAMControls.unk[0x20].unk0 = gMain.ticks.HALF.LO;
+ gOAMControls.unk[0x48].unk4 = gMain.ticks.HALF.LO;
+ gOAMControls.unk[0x71].unk0 = gMain.ticks.HALF.LO;
+ gOAMControls.unk[0x99].unk4 = gMain.ticks.HALF.LO;
} else {
gMain.ticks.HALF.LO--;
}
- rem = 0x80 - gUnk_03000000.updated;
- for (d = (u16*)&gUnk_03000000.oam[0x80 + gUnk_03000000.updated]; rem > 0; rem--) {
+ rem = 0x80 - gOAMControls.updated;
+ for (d = (u16*)&gOAMControls.oam[0x80 + gOAMControls.updated]; rem > 0; rem--) {
*d = 0x2A0;
(u8*)d += 6;
}
- if (gUnk_03000000.unk[0].unk7) {
- gUnk_03000000.unk[0].unk7 = 0;
- ObjAffineSet((struct ObjAffineSrcData*)gUnk_03000000.unk, &gUnk_03000000.oam[0].affineParam, 32, 8);
+ if (gOAMControls.unk[0].unk7) {
+ gOAMControls.unk[0].unk7 = 0;
+ ObjAffineSet((struct ObjAffineSrcData*)gOAMControls.unk, &gOAMControls.oam[0].affineParam, 32, 8);
}
- gUnk_03000000.field_0x0 = 1;
+ gOAMControls.field_0x0 = 1;
}
END_NONMATCH
-void sub_080AD9B0(void) {
+void DrawEntities(void) {
void (*fn)(void);
- gUnk_03000000._0[6] = gScreenTransition.field_0x2c[3] ? 15 : 0;
- gUnk_03000000._4 = gRoomControls.aff_x + gRoomControls.roomScrollX;
- gUnk_03000000._6 = gRoomControls.aff_y + gRoomControls.roomScrollY;
- gUnk_03000000.field_0x1++;
+ gOAMControls._0[6] = gRoomTransition.field_0x2c[3] ? 15 : 0;
+ gOAMControls._4 = gRoomControls.aff_x + gRoomControls.scroll_x;
+ gOAMControls._6 = gRoomControls.aff_y + gRoomControls.scroll_y;
+ gOAMControls.field_0x1++;
fn = &gUnk_03006164;
fn();
}
diff --git a/src/code_08049CD4.c b/src/code_08049CD4.c
index c7012cfa..68f78d10 100644
--- a/src/code_08049CD4.c
+++ b/src/code_08049CD4.c
@@ -1,13 +1,13 @@
#include "global.h"
extern u32* gUnk_020354B0;
-extern u32 gUnk_02024050;
+extern u32 gRoomMemory;
extern void MemFill32(u32, void*, u32);
-void sub_08049CD4() {
- MemFill32(0xFFFFFFFF, &gUnk_02024050, 0x40);
- gUnk_020354B0 = &gUnk_02024050;
+void ClearRoomMemory() {
+ MemFill32(0xFFFFFFFF, &gRoomMemory, 0x40);
+ gUnk_020354B0 = &gRoomMemory;
}
void sub_08049CF4(u8* arg0) {
diff --git a/src/code_0805436C.c b/src/code_0805436C.c
index eade294e..a1ef817c 100644
--- a/src/code_0805436C.c
+++ b/src/code_0805436C.c
@@ -149,7 +149,7 @@ NONMATCH("asm/non_matching/sub_08054524.inc", void sub_08054524(void)) {
bVar1 = gArea.locationIndex;
if (gArea.locationIndex == 0) {
- bVar1 = gScreenTransition.player_status.field_0x24[0xa];
+ bVar1 = gRoomTransition.player_status.field_0x24[0xa];
}
if (bVar1 > 0x16) {
bVar1 = 0;
@@ -263,7 +263,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
}
*/
-void sub_08054870(void) {
+void Subtask_WorldEvent(void) {
#if !(defined(DEMO_USA) || defined(DEMO_JP))
gUnk_080FE2A0[gMenu.menuType]();
#endif
diff --git a/src/code_0805EC04.c b/src/code_0805EC04.c
index 1dfb2465..93b41d3f 100644
--- a/src/code_0805EC04.c
+++ b/src/code_0805EC04.c
@@ -4,7 +4,7 @@
bool32 sub_0805EC04(Entity* this) {
u32 i = 1;
- OAMSettings* temp = &gUnk_03000000;
+ OAMControls* temp = &gOAMControls;
u32 j = 1;
for (; i < 0x20; i++) {
if (temp->unk[i].unk6 == 0) {
@@ -19,13 +19,13 @@ bool32 sub_0805EC04(Entity* this) {
void sub_0805EC60(Entity* this) {
u8 temp;
- OAMSettings* temp2;
+ OAMControls* temp2;
if (this->spriteRendering.b0 != 0) {
this->spriteRendering.b0 = 0;
temp = this->spriteOrientation.b1;
this->spriteOrientation.b1 = 0;
- temp2 = &gUnk_03000000;
+ temp2 = &gOAMControls;
temp2->unk[temp].unk6 = 0;
}
}
@@ -35,9 +35,9 @@ ASM_FUNC("asm/non_matching/sub_0805EC9C.inc", bool32 sub_0805EC9C(Entity* ent, u
void sub_0805ECEC(int param_1, u32 param_2, u32 param_3, u32 param_4) {
u16* temp;
- gUnk_03000000.unk[0].unk7 = 1;
+ gOAMControls.unk[0].unk7 = 1;
- temp = &gUnk_03000000.unk[param_1].unk0;
+ temp = &gOAMControls.unk[param_1].unk0;
temp[0] = param_2;
temp[1] = param_3;
temp[2] = param_4;
diff --git a/src/color.c b/src/color.c
index 8a69184a..4a5e0ed5 100644
--- a/src/color.c
+++ b/src/color.c
@@ -7,7 +7,7 @@ void LoadObjPaletteAtIndex(u32 a1, u32 a2);
static void sub_0801CFD0(u32 a1);
-void sub_0801CFA8(u32 a1) {
+void ResetPaletteTable(u32 a1) {
u32 i;
MemClear(gPaletteList, 0x40);
diff --git a/src/common.c b/src/common.c
index 2a8fef53..ef97b516 100644
--- a/src/common.c
+++ b/src/common.c
@@ -6,7 +6,7 @@
#include "main.h"
#include "area.h"
#include "room.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "game.h"
#include "flags.h"
#include "kinstone.h"
@@ -266,17 +266,17 @@ void LoadGfxGroup(u32 group) {
case 0xD:
return;
case 0xE:
- if (gSaveHeader->gameLanguage != 0 && gSaveHeader->gameLanguage != 1) {
+ if (gSaveHeader->language != 0 && gSaveHeader->language != 1) {
loadGfx = TRUE;
}
break;
case 0xF:
- if (gSaveHeader->gameLanguage != 0) {
+ if (gSaveHeader->language != 0) {
loadGfx = TRUE;
}
break;
default:
- if (ctrl == gSaveHeader->gameLanguage) {
+ if (ctrl == gSaveHeader->language) {
loadGfx = TRUE;
}
break;
@@ -350,7 +350,7 @@ void DispReset(bool32 refresh) {
}
void ClearOAM(void) {
- u8* d = (u8*)gUnk_03000000.oam;
+ u8* d = (u8*)gOAMControls.oam;
u8* mem = (u8*)0x07000000;
u32 i;
for (i = 128; i != 0; --i) {
@@ -376,7 +376,7 @@ void ResetScreenRegs(void) {
}
u32 sub_0801DB94(void) {
- return gScreenTransition.player_status.dungeon_map_y >> 11;
+ return gRoomTransition.player_status.dungeon_map_y >> 11;
}
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size));
diff --git a/src/coord.c b/src/coord.c
index 3ee708e6..5eb5c81d 100644
--- a/src/coord.c
+++ b/src/coord.c
@@ -169,14 +169,14 @@ void LinearMoveUpdate(Entity* ent) {
}
void sub_0806F704(Entity* ent, u32 a2) {
- ent->x.HALF.HI = (((16 * a2) & 0x3F0) | 8) + gRoomControls.roomOriginX;
- ent->y.HALF.HI = (((a2 >> 2) & 0x3F0) | 8) + gRoomControls.roomOriginY;
+ ent->x.HALF.HI = (((16 * a2) & 0x3F0) | 8) + gRoomControls.origin_x;
+ ent->y.HALF.HI = (((a2 >> 2) & 0x3F0) | 8) + gRoomControls.origin_y;
}
u32 sub_0806F730(Entity* ent) {
u32 tmp = 0x3F;
- u32 x = ent->x.HALF.HI + ent->hitbox->offset_x - gRoomControls.roomOriginX;
- u32 y = ent->y.HALF.HI + ent->hitbox->offset_y - gRoomControls.roomOriginY;
+ u32 x = ent->x.HALF.HI + ent->hitbox->offset_x - gRoomControls.origin_x;
+ u32 y = ent->y.HALF.HI + ent->hitbox->offset_y - gRoomControls.origin_y;
switch (ent->animationState) {
case 0:
y -= ent->hitbox->unk2[3];
@@ -195,8 +195,8 @@ u32 sub_0806F730(Entity* ent) {
}
u32 sub_0806F798(Entity* ent) {
- u32 hitboxX = ent->x.HALF.HI + ent->hitbox->offset_x - gRoomControls.roomOriginX;
- u32 hitboxY = ent->y.HALF.HI + ent->hitbox->offset_y - gRoomControls.roomOriginY;
+ u32 hitboxX = ent->x.HALF.HI + ent->hitbox->offset_x - gRoomControls.origin_x;
+ u32 hitboxY = ent->y.HALF.HI + ent->hitbox->offset_y - gRoomControls.origin_y;
u32 mask = 0x3f;
return (mask & (hitboxX >> 4)) + ((mask & (hitboxY >> 4)) << 6);
}
diff --git a/src/debugScreen.c b/src/debugScreen.c
index 9eded432..de141619 100644
--- a/src/debugScreen.c
+++ b/src/debugScreen.c
@@ -9,8 +9,8 @@
extern void (*const gUnk_08109A30[])();
-void HandleDebugTextScreen() {
- gUnk_08109A30[gMain.funcIndex]();
+void DebugTask() {
+ gUnk_08109A30[gMain.state]();
}
void sub_0805FA04(void) {
@@ -27,10 +27,10 @@ void sub_0805FA04(void) {
MessageInitialize();
MemClear((void*)&gUnk_02032EC0, sizeof(UI));
MemClear((void*)&gMenu, sizeof(Menu));
- gMenu.unk16 = gSaveHeader->gameLanguage;
- sub_08053320();
+ gMenu.unk16 = gSaveHeader->language;
+ LoadGfxGroups();
SetColor(0, 0x1144);
- gMain.funcIndex = 1;
+ gMain.state = 1;
InitSoundPlayingInfo();
sub_08050008();
}
@@ -56,7 +56,7 @@ void sub_0805FA98(void) {
}
break;
case R_BUTTON:
- gSaveHeader->gameLanguage = gMenu.unk16;
+ gSaveHeader->language = gMenu.unk16;
MessageFromTarget(gMenu.unk14 * 0x100 + gMenu.unk15);
break;
case B_BUTTON:
@@ -91,5 +91,5 @@ void sub_0805FA98(void) {
}
void sub_0805FBC4() {
- InitScreen(0);
+ SetTask(TASK_TITLE);
}
diff --git a/src/demoScreen.c b/src/demoScreen.c
index 2f6ad402..e3185859 100644
--- a/src/demoScreen.c
+++ b/src/demoScreen.c
@@ -3,7 +3,7 @@
#include "main.h"
#include "common.h"
#include "message.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "screen.h"
extern void (*const demoFunctions[])(void);
@@ -23,11 +23,11 @@ extern u16 gUnk_08127CC8[4];
extern void* gUnk_08127C98;
extern u8 gUnk_08A068BF[129];
-void HandleChooseDemoScreen(void) {
+void DemoTask(void) {
FlushSprites();
- demoFunctions[gMain.funcIndex]();
+ demoFunctions[gMain.state]();
sub_080A30AC();
- sub_080AD918();
+ CopyOAM();
}
void sub_080A2E40(void) {
@@ -37,11 +37,11 @@ void sub_080A2E40(void) {
MessageInitialize();
EraseAllEntities();
ResetPalettes();
- sub_0801CFA8(0);
+ ResetPaletteTable(0);
MemClear(&gUnk_02032EC0, sizeof gUnk_02032EC0);
MemClear(&gChooseFileState, sizeof gChooseFileState);
MemClear(&gBG0Buffer, sizeof gBG0Buffer);
- sub_08053320();
+ LoadGfxGroups();
LoadPaletteGroup(0xb5);
LoadGfxGroup(0x56);
MemCopy(&gUnk_089FD1B4, &gUnk_02017760[0], 0x100);
@@ -65,27 +65,27 @@ void sub_080A2E40(void) {
*(u8*)(addr + 4) = 0;
}
sub_080A3198(0, 0);
- gMain.funcIndex = 1;
+ gMain.state = 1;
SoundReq(BGM_FILE_SELECT);
DoFade(4, 8);
}
void sub_080A2F8C(void) {
if (gFadeControl.active == 0) {
- switch (gMain.transition) {
+ switch (gMain.substate) {
case 0:
- gMain.transition = 1;
+ gMain.substate = 1;
{
// TODO write to 0x2000005
u32 addr = (0x80 << 0x12);
*(u8*)(addr + 5) = 1;
*(u8*)(addr + 6) = 1;
}
- gMain.funcIndex = 2;
+ gMain.state = 2;
DoFade(5, 8);
break;
case 1:
- InitScreen(2);
+ SetTask(TASK_GAME);
break;
}
}
@@ -125,8 +125,8 @@ NONMATCH("asm/non_matching/demoScreen/sub_080A2FD0.inc", void sub_080A2FD0(void)
case START_BUTTON:
case A_BUTTON: {
if (gChooseFileState.unk_0x0 == 0) {
- gMain.screen = 2;
- gMain.funcIndex = gChooseFileState.unk_0x0;
+ gMain.task = 2;
+ gMain.state = gChooseFileState.unk_0x0;
SoundReq(SFX_TEXTBOX_SELECT);
}
}
diff --git a/src/enemy/bombPeahat.c b/src/enemy/bombPeahat.c
index 79b485f0..3a3eddc7 100644
--- a/src/enemy/bombPeahat.c
+++ b/src/enemy/bombPeahat.c
@@ -136,19 +136,19 @@ void sub_0802A9A8(Entity* this) {
sub_0802ACDC(this, 8);
}
} else {
- if (gRoomControls.unk2 != 0) {
+ if (gRoomControls.reload_flags != 0) {
return;
}
this->spriteSettings.draw = 1;
this->field_0x82.HWORD = 1;
if (this->field_0x80.HALF.LO) {
- this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
+ this->x.HALF.HI = gRoomControls.scroll_x - 0x10;
this->direction = 8;
} else {
- this->x.HALF.HI = gRoomControls.roomScrollX + 0x100;
+ this->x.HALF.HI = gRoomControls.scroll_x + 0x100;
this->direction = 0x18;
}
- this->y.HALF.HI = gRoomControls.roomScrollY + 0x40;
+ this->y.HALF.HI = gRoomControls.scroll_y + 0x40;
this->actionDelay = 0x80;
sub_0802ADDC(this);
}
@@ -311,9 +311,9 @@ void sub_0802AC40(Entity* this) {
void sub_0802ACDC(Entity* this, u32 param_2) {
u32 x;
if (this->field_0x80.HALF.LO) {
- x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60);
+ x = sub_080045B4(this, gRoomControls.scroll_x + 0x20, gRoomControls.scroll_y + 0x60);
} else {
- x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60);
+ x = sub_080045B4(this, gRoomControls.scroll_x + 0xd0, gRoomControls.scroll_y + 0x60);
}
sub_08004596(this, x);
this->field_0xf = param_2;
@@ -333,13 +333,13 @@ void sub_0802AD1C(Entity* this, u32 param_2) {
void sub_0802AD54(Entity* this) {
if (this->field_0x82.HWORD != 0) {
- if (gRoomControls.unk2 != 0) {
+ if (gRoomControls.reload_flags != 0) {
this->spriteSettings.draw = 0;
DeleteEntity(this);
return;
}
- if (gRoomControls.roomOriginY > this->y.HALF.HI ||
- (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ if (gRoomControls.origin_y > this->y.HALF.HI ||
+ (gRoomControls.origin_y + gRoomControls.height + 0x20) < this->y.HALF.HI) {
this->spriteSettings.draw = 0;
} else {
this->spriteSettings.draw = 1;
@@ -504,8 +504,8 @@ void sub_0802B048(Entity* this) {
u32 action;
if (this->field_0x7a.HALF.HI) {
- if (gRoomControls.roomOriginY > this->y.HALF.HI ||
- (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
+ if (gRoomControls.origin_y > this->y.HALF.HI ||
+ (gRoomControls.origin_y + gRoomControls.height + 0x20) < this->y.HALF.HI) {
COLLISION_OFF(this);
} else {
COLLISION_ON(this);
diff --git a/src/enemy/code_080300AC.c b/src/enemy/code_080300AC.c
index e3f5c2ef..ef851cc2 100644
--- a/src/enemy/code_080300AC.c
+++ b/src/enemy/code_080300AC.c
@@ -2,14 +2,14 @@
#include "common.h"
#include "functions.h"
-void sub_080300AC(void) {
- MemClear(&gScreenTransition.armos_data, sizeof(gScreenTransition.armos_data));
- gScreenTransition.armos_data.field_0xae = 0xff;
+void ClearArmosData(void) {
+ MemClear(&gRoomTransition.armos_data, sizeof(gRoomTransition.armos_data));
+ gRoomTransition.armos_data.field_0xae = 0xff;
}
void sub_080300C4(void) {
- if (gScreenTransition.armos_data.field_0xae == 0xff) {
- gScreenTransition.armos_data.field_0xac = 0;
- MemClear(&gScreenTransition.armos_data.data, sizeof(gScreenTransition.armos_data.data));
+ if (gRoomTransition.armos_data.field_0xae == 0xff) {
+ gRoomTransition.armos_data.field_0xac = 0;
+ MemClear(&gRoomTransition.armos_data.data, sizeof(gRoomTransition.armos_data.data));
}
}
diff --git a/src/enemy/fallingBoulder.c b/src/enemy/fallingBoulder.c
index e7edf50f..bac04237 100644
--- a/src/enemy/fallingBoulder.c
+++ b/src/enemy/fallingBoulder.c
@@ -61,7 +61,7 @@ void sub_0802C318(Entity* this) {
NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(Entity* this)) {
if ((u16)this->field_0x7c.HALF.LO == 0) {
- u32 tmp = gRoomControls.roomOriginY;
+ u32 tmp = gRoomControls.origin_y;
if (&gPlayerEntity == NULL)
return;
if (tmp - gPlayerEntity.y.HALF.HI <= 0x38) {
@@ -106,7 +106,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
}
}
- y = gRoomControls.roomOriginY + gRoomControls.height - this->y.HALF.HI;
+ y = gRoomControls.origin_y + gRoomControls.height - this->y.HALF.HI;
if (y >= 5) {
sub_080AEFB4(this);
} else {
diff --git a/src/enemy/gyorgMale.c b/src/enemy/gyorgMale.c
index 95aac9ab..dc99d749 100644
--- a/src/enemy/gyorgMale.c
+++ b/src/enemy/gyorgMale.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "enemy.h"
#include "player.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "functions.h"
void (*const gUnk_080D1AFC[8])(Entity*);
@@ -98,7 +98,7 @@ void GyorgMale(Entity* this) {
this->animationState = -(this->field_0x78.HWORD >> 8);
sub_08048004(this);
this->field_0x7c.BYTES.byte1 = this->spriteSettings.draw;
- if (this->spriteSettings.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) {
+ if (this->spriteSettings.draw == 1 && (this->y.HALF.HI - gRoomControls.scroll_y + 0x30) > 0x100u) {
this->spriteSettings.draw = 0;
}
this->cutsceneBeh.HWORD = gPlayerEntity.x.HALF.HI;
@@ -162,7 +162,7 @@ void sub_08046930(Entity* this) {
void sub_0804696C(Entity* this) {
sub_08047E48(this);
- if (gRoomControls.roomOriginY + 0x130 > this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x130 > this->y.HALF.HI) {
this->subAction = 2;
this->direction = 0x80;
this->speed = 0x100;
@@ -174,9 +174,9 @@ void sub_0804696C(Entity* this) {
}
if (this->actionDelay) {
#ifdef EU
- if (gRoomControls.roomOriginY + 0x210 > this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x210 > this->y.HALF.HI) {
#else
- if (gRoomControls.roomOriginY + 0x258 > this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x258 > this->y.HALF.HI) {
#endif
this->actionDelay = 0;
SoundReq(SFX_APPARATE);
@@ -186,7 +186,7 @@ void sub_0804696C(Entity* this) {
void sub_080469CC(Entity* this) {
sub_08047E48(this);
- if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x210 < this->y.HALF.HI) {
this->subAction = 3;
this->direction = 0x90;
}
@@ -194,7 +194,7 @@ void sub_080469CC(Entity* this) {
void sub_080469F4(Entity* this) {
sub_08047E48(this);
- if (gRoomControls.roomOriginY + 0x290 < this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x290 < this->y.HALF.HI) {
this->subAction = 4;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
@@ -211,7 +211,7 @@ void sub_08046A30(Entity* this) {
void sub_08046A54(Entity* this) {
sub_08047E48(this);
- if (gRoomControls.roomOriginX + 0x380 < this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x380 < this->x.HALF.HI) {
this->subAction = 6;
}
}
@@ -268,8 +268,8 @@ void sub_08046B8C(Entity* this) {
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
this->subAction = 3;
this->field_0x76.HWORD = this->direction << 8;
- this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x210;
+ this->field_0x80.HWORD = gRoomControls.origin_x + 0x200;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x210;
sub_08047D88(this);
} else {
this->direction =
@@ -331,8 +331,8 @@ void sub_08046D44(Entity* this) {
this->subAction = 1;
this->speed = 0x200;
tmp = gUnk_080D1B60 + (((Entity*)this->myHeap)->next->animationState >> 5);
- this->field_0x80.HWORD = tmp[0] + gRoomControls.roomOriginX;
- this->field_0x82.HWORD = tmp[1] + gRoomControls.roomOriginY;
+ this->field_0x80.HWORD = tmp[0] + gRoomControls.origin_x;
+ this->field_0x82.HWORD = tmp[1] + gRoomControls.origin_y;
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
}
@@ -440,8 +440,8 @@ void sub_08046FE8(Entity* this) {
this->subAction = 1;
this->speed = 0x1c0;
this->field_0x7c.HALF.HI = 0x1e;
- this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x290;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x190;
+ this->field_0x80.HWORD = gRoomControls.origin_x + 0x290;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x190;
sub_08047D88(this);
}
@@ -499,7 +499,7 @@ void sub_0804717C(Entity* this) {
this->speed += 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
- if (gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x200 > this->x.HALF.HI) {
this->subAction = 5;
}
}
@@ -512,7 +512,7 @@ void sub_080471C8(Entity* this) {
this->direction++;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
- if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI)
+ if (gRoomControls.origin_y + 0x190 <= this->y.HALF.HI)
return;
if (this->field_0x74.HWORD > 0x100) {
if (Random() & 1) {
@@ -552,7 +552,7 @@ void sub_080472BC(Entity* this) {
this->speed += 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
- if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI)
+ if (gRoomControls.origin_x + 0x2B0 >= this->x.HALF.HI)
return;
this->subAction = 9;
this->field_0x76.HWORD = this->direction << 8;
@@ -591,8 +591,8 @@ void sub_0804736C(Entity* this) {
void sub_080473B8(Entity* this) {
this->subAction = 1;
this->speed = 0x120;
- this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x1D0;
+ this->field_0x80.HWORD = gRoomControls.origin_x + 0x200;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x1D0;
sub_08047D88(this);
}
@@ -645,9 +645,9 @@ void sub_08047484(Entity* this) {
}
void sub_08047508(Entity* this) {
- if (gRoomControls.roomOriginX + 0x1A0 < this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x1A0 < this->x.HALF.HI) {
if (this->direction == 0) {
- if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x208 >= this->y.HALF.HI) {
this->field_0x74.HWORD = -this->field_0x74.HWORD;
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->direction = this->field_0x76.HWORD >> 8;
@@ -673,7 +673,7 @@ void sub_08047508(Entity* this) {
}
}
sub_08047E48(this);
- if (gRoomControls.roomOriginX + 0x280 < this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x280 < this->x.HALF.HI) {
this->subAction = 4;
this->speed = 0x200;
this->animationState = this->direction;
@@ -700,9 +700,9 @@ void sub_080475F4(Entity* this) {
}
void sub_0804763C(Entity* this) {
- if (gRoomControls.roomOriginX + 0x1F0 > this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x1F0 > this->x.HALF.HI) {
if (this->direction == 0) {
- if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x208 >= this->y.HALF.HI) {
this->field_0x74.HWORD = -this->field_0x74.HWORD;
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->direction = this->field_0x76.HWORD >> 8;
@@ -728,7 +728,7 @@ void sub_0804763C(Entity* this) {
}
}
sub_08047E48(this);
- if (gRoomControls.roomOriginX + 0x180 > this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x180 > this->x.HALF.HI) {
this->subAction = 6;
this->speed = 0x200;
this->animationState = this->direction;
@@ -764,13 +764,13 @@ void sub_08047778(Entity* this) {
void sub_08047798(Entity* this) {
this->subAction = 1;
this->speed = 0x80;
- if (this->x.HALF.HI - gRoomControls.roomOriginX < 0x1F8) {
+ if (this->x.HALF.HI - gRoomControls.origin_x < 0x1F8) {
this->field_0x80.HWORD = 0xa8;
} else {
this->field_0x80.HWORD = 0x348;
}
- this->field_0x80.HWORD += gRoomControls.roomOriginX;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x348;
+ this->field_0x80.HWORD += gRoomControls.origin_x;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x348;
sub_08047D88(this);
}
@@ -790,7 +790,7 @@ void sub_080477F0(Entity* this) {
this->direction = this->animationState;
return;
}
- if (!sub_0806FCB8(this, gRoomControls.roomOriginX + 0x200, gRoomControls.roomOriginY + 0x210, 0x100)) {
+ if (!sub_0806FCB8(this, gRoomControls.origin_x + 0x200, gRoomControls.origin_y + 0x210, 0x100)) {
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
}
@@ -800,7 +800,7 @@ void sub_080477F0(Entity* this) {
this->field_0x74.HWORD = gUnk_080D1BF0[Random() & 1];
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) {
((Entity*)this->myHeap)->next->field_0x78.HALF.HI =
- gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
+ gRoomControls.origin_x + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
} else {
((Entity*)this->myHeap)->next->field_0x78.HALF.HI = 0x80;
}
@@ -861,25 +861,25 @@ void sub_08047978(Entity* this) {
this->subAction = 4;
if (this->type == 0) {
if ((((Entity*)this->myHeap)->next->animationState >> 6) == 1) {
- this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x1C0;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
+ this->field_0x80.HWORD = gRoomControls.origin_x + 0x1C0;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x250;
} else {
- this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x240;
- this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
+ this->field_0x80.HWORD = gRoomControls.origin_x + 0x240;
+ this->field_0x82.HWORD = gRoomControls.origin_y + 0x250;
}
} else {
- if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x200 < this->x.HALF.HI) {
this->field_0x80.HWORD = 0x190;
} else {
this->field_0x80.HWORD = 0x270;
}
- this->field_0x80.HWORD += gRoomControls.roomOriginX;
- if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
+ this->field_0x80.HWORD += gRoomControls.origin_x;
+ if (gRoomControls.origin_y + 0x210 < this->y.HALF.HI) {
this->field_0x82.HWORD = 0x1A0;
} else {
this->field_0x82.HWORD = 0x280;
}
- this->field_0x82.HWORD += gRoomControls.roomOriginY;
+ this->field_0x82.HWORD += gRoomControls.origin_y;
}
}
@@ -914,7 +914,7 @@ void sub_08047BA4(Entity* this) {
this->subAction = 1;
this->actionDelay = 0x78;
this->field_0xf = 0;
- if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
+ if (gRoomControls.origin_x + 0x200 < this->x.HALF.HI) {
this->field_0x76.HWORD = 0x78;
} else {
this->field_0x76.HWORD = 0x88;
@@ -946,7 +946,7 @@ void sub_08047BF0(Entity* this) {
this->direction = this->field_0x76.HWORD;
this->speed = 0x140;
sub_08047E48(this);
- if (this->y.HALF.HI > gRoomControls.roomOriginY + 0x270) {
+ if (this->y.HALF.HI > gRoomControls.origin_y + 0x270) {
this->subAction = 2;
this->field_0x7c.HALF.HI = 0xAA;
SoundReq(SFX_12D);
@@ -1117,8 +1117,8 @@ void sub_08048004(Entity* this) {
if (this->field_0x7c.BYTES.byte0 & 1) {
u32 b = this->spriteRendering.b3;
if (b == 3) {
- s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3);
- s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 3);
+ s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) >> 3);
+ s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) >> 3);
u16* tmp = (u16*)&gUnk_02019EE0;
if (tmp[(posY << 7) + posX]) {
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
@@ -1169,6 +1169,6 @@ const u16 gUnk_080D1C60[8] = { 0x200, 0x150, 0x290, 0x210, 0x200, 0x2D0, 0x170,
void sub_08048178(Entity* this, u32 unk1) {
const u16* tmp =
((((Entity*)this->myHeap)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1 : gUnk_080D1C50 + unk1);
- this->field_0x80.HWORD = *tmp + gRoomControls.roomOriginX;
- this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.roomOriginY;
+ this->field_0x80.HWORD = *tmp + gRoomControls.origin_x;
+ this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.origin_y;
}
diff --git a/src/enemy/mazaalBracelet.c b/src/enemy/mazaalBracelet.c
index 2aa1f808..9f40f40c 100644
--- a/src/enemy/mazaalBracelet.c
+++ b/src/enemy/mazaalBracelet.c
@@ -196,7 +196,7 @@ void sub_0803A274(Entity* this) {
this->spriteSettings.flipX = 1;
PositionRelative(this->parent, this, -0x100000, 0x200000);
}
- if (gScreenTransition.field_0x38 != 0) {
+ if (gRoomTransition.field_0x38 != 0) {
this->action = 3;
COLLISION_ON(this);
this->spriteSettings.draw = 1;
@@ -1210,8 +1210,8 @@ void sub_0803B724(Entity* param_1) {
pEVar1->type2 = 1;
random_value = Random();
temp = gUnk_080CFD1B[param_1->type];
- pEVar1->x.HALF.HI = (random_value & 0x70) + temp + gRoomControls.roomOriginX;
- pEVar1->y.HALF.HI = ((random_value >> 0x10) & 7) * 10 + 0x5c + gRoomControls.roomOriginY;
+ pEVar1->x.HALF.HI = (random_value & 0x70) + temp + gRoomControls.origin_x;
+ pEVar1->y.HALF.HI = ((random_value >> 0x10) & 7) * 10 + 0x5c + gRoomControls.origin_y;
pEVar1->parent = param_1;
ResolveCollisionLayer(pEVar1);
param_1->field_0xf++;
@@ -1282,7 +1282,7 @@ void sub_0803B8F8(Entity* this) {
}
void sub_0803B910(Entity* this) {
- if (gScreenTransition.field_0x38 != 0) {
+ if (gRoomTransition.field_0x38 != 0) {
this->action = 2;
this->spriteSettings.draw = 1;
*(u8*)&this->field_0x74 = 0;
diff --git a/src/enemy/mazaalHead.c b/src/enemy/mazaalHead.c
index 64f9b1c1..3898f0c0 100644
--- a/src/enemy/mazaalHead.c
+++ b/src/enemy/mazaalHead.c
@@ -119,7 +119,7 @@ void sub_08033F3C(Entity* this) {
Entity* pEVar2;
if (gEntCount < 0x43) {
- if (gScreenTransition.field_0x38 != 0) {
+ if (gRoomTransition.field_0x38 != 0) {
sub_08034420(this);
this->field_0x80.HALF.HI = 1;
} else {
@@ -133,7 +133,7 @@ void sub_08033F3C(Entity* this) {
pEVar1->parent = this;
pEVar2 = CreateObject(OBJECT_7E, 0, 0);
pEVar2->parent = this;
- if (gScreenTransition.field_0x39 == 0) {
+ if (gRoomTransition.field_0x39 == 0) {
this->action = 0xd;
this->subAction = 0;
this->actionDelay = 0xfc;
@@ -215,7 +215,7 @@ void sub_08033FFC(Entity* this) {
break;
default:
if (((*(Entity**)&this->field_0x74)->flags & 0x80) != 0) {
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
sub_08034420(this);
gPlayerState.controlMode = 1;
ResetPlayerAnimationAndAction();
@@ -227,8 +227,8 @@ void sub_08033FFC(Entity* this) {
void sub_0803414C(Entity* this) {
u32 x, y;
- x = gRoomControls.roomOriginX + 0xb8;
- y = gRoomControls.roomOriginY + 0x48;
+ x = gRoomControls.origin_x + 0xb8;
+ y = gRoomControls.origin_y + 0x48;
if (this->x.HALF.HI - x + 1 < 3 && this->y.HALF.HI - y + 1 < 3) {
if (sub_080349D8(this)) {
@@ -377,10 +377,10 @@ void sub_0803442C(Entity* this, u32 unk) {
void sub_0803443C(Entity* this) {
this->field_0x7c.BYTES.byte1 = 0;
- if (gScreenTransition.field_0x39 < 0x1f) {
+ if (gRoomTransition.field_0x39 < 0x1f) {
sub_080344BC(this);
} else {
- if (gScreenTransition.field_0x39 < 0x3d) {
+ if (gRoomTransition.field_0x39 < 0x3d) {
sub_08034498(this);
} else {
sub_08034474(this);
@@ -544,7 +544,7 @@ NONMATCH("asm/non_matching/mazaal/sub_0803473C.inc", void sub_0803473C(Entity* t
}
playerX = gPlayerEntity.x.HALF.HI + 0x60;
}
- roomX = gRoomControls.roomOriginX;
+ roomX = gRoomControls.origin_x;
if (playerX - 4 > this->x.HALF.HI) {
if (roomX + 0xe0 < this->x.HALF.HI) {
return;
@@ -567,7 +567,7 @@ END_NONMATCH
NONMATCH("asm/non_matching/mazaal/sub_080347B4.inc", void sub_080347B4(Entity* this)) {
u32 direction;
u32 playerX = gPlayerEntity.x.HALF.HI;
- u32 roomX = gRoomControls.roomOriginX;
+ u32 roomX = gRoomControls.origin_x;
if (playerX - 4 > this->x.HALF.HI) {
if (roomX + 0xe0 < this->x.HALF.HI) {
return;
@@ -810,9 +810,9 @@ void sub_08034BC8(Entity* this) {
void sub_08034C00(Entity* this) {
if (((gPlayerState.flags & PL_MINISH) != 0) &&
- CheckPlayerInRegion(this->x.HALF.HI - gRoomControls.roomOriginX,
- this->y.HALF.HI - gRoomControls.roomOriginY + 0xd, 3, 3) != 0) {
- if (gScreenTransition.field_0x39 >= 0x3d) {
+ CheckPlayerInRegion(this->x.HALF.HI - gRoomControls.origin_x,
+ this->y.HALF.HI - gRoomControls.origin_y + 0xd, 3, 3) != 0) {
+ if (gRoomTransition.field_0x39 >= 0x3d) {
DoExitTransition((ScreenTransitionData*)&gUnk_080CED88);
} else {
DoExitTransition((ScreenTransitionData*)&gUnk_080CED9C);
diff --git a/src/enemy/mazaalMacro.c b/src/enemy/mazaalMacro.c
index f9977d2f..c13bea87 100644
--- a/src/enemy/mazaalMacro.c
+++ b/src/enemy/mazaalMacro.c
@@ -94,8 +94,8 @@ void sub_08034D4C(Entity* this) {
if (--this->field_0x78.HWORD == 0) {
if ((this->field_0xf < 8) && (entity = CreateEnemy(VAATI_PROJECTILE, 0), entity != (Entity*)0x0)) {
entity->direction = (s32)Random() % 5 + 0xc;
- entity->x.HALF.HI = (gRoomControls.width / 2) + gRoomControls.roomOriginX;
- entity->y.HALF.HI = gRoomControls.roomOriginY + 8;
+ entity->x.HALF.HI = (gRoomControls.width / 2) + gRoomControls.origin_x;
+ entity->y.HALF.HI = gRoomControls.origin_y + 8;
entity->collisionLayer = 3;
entity->parent = this;
UpdateSpriteForCollisionLayer(entity);
@@ -108,7 +108,7 @@ void sub_08034D4C(Entity* this) {
}
void sub_08034DC8(Entity* this) {
- if (gScreenTransition.field_0x39 == 0) {
+ if (gRoomTransition.field_0x39 == 0) {
CreateFx(this, FX_GIANT_EXPLOSION4, 0);
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
DeleteThisEntity();
@@ -136,7 +136,7 @@ void sub_08034E68(Entity* this) {
this->spriteSettings.draw = 0;
sub_08035120(this);
}
- if (gScreenTransition.field_0x39 == 0) {
+ if (gRoomTransition.field_0x39 == 0) {
if (sub_08079F8C() != 0) {
this->action = 3;
scriptExecutionContext = StartCutscene(this, (u16*)script_MazaalMacroDefeated);
@@ -167,8 +167,8 @@ void sub_08034EE4(Entity* this) {
randomValue = Random();
entity = CreateFx(this, gUnk_080CEEC8[randomValue & 3], 0);
if (entity != NULL) {
- entity->x.HALF.HI = (((randomValue >> 2) & 0x77) << 1) + 1 + gRoomControls.roomScrollX;
- entity->y.HALF.HI = ((randomValue >> 9) & 0x7e) + 1 + gRoomControls.roomScrollY;
+ entity->x.HALF.HI = (((randomValue >> 2) & 0x77) << 1) + 1 + gRoomControls.scroll_x;
+ entity->y.HALF.HI = ((randomValue >> 9) & 0x7e) + 1 + gRoomControls.scroll_y;
entity->collisionLayer = 2;
UpdateSpriteForCollisionLayer(entity);
}
@@ -182,10 +182,10 @@ void sub_08034F58(Entity* this) {
}
void sub_08034F70(Entity* this) {
- this->health = gScreenTransition.field_0x39;
- if (gScreenTransition.field_0x39 >= 0x3d) {
+ this->health = gRoomTransition.field_0x39;
+ if (gRoomTransition.field_0x39 >= 0x3d) {
this->type2 = 0;
- } else if (gScreenTransition.field_0x39 >= 0x1f) {
+ } else if (gRoomTransition.field_0x39 >= 0x1f) {
this->type2 = 1;
} else {
this->type2 = 2;
@@ -200,14 +200,14 @@ void sub_08034FA0(Entity* this) {
switch (this->type2) {
case 0:
if (this->health < 0x3c) {
- gScreenTransition.field_0x39 = 0x3c;
+ gRoomTransition.field_0x39 = 0x3c;
sub_08035050(this);
return;
}
break;
case 1:
if (this->health < 0x1e) {
- gScreenTransition.field_0x39 = 0x1e;
+ gRoomTransition.field_0x39 = 0x1e;
sub_08035050(this);
return;
}
@@ -218,7 +218,7 @@ void sub_08034FA0(Entity* this) {
}
break;
}
- gScreenTransition.field_0x39 = this->health;
+ gRoomTransition.field_0x39 = this->health;
}
void sub_08035050(Entity* this) {
@@ -247,16 +247,16 @@ u32 sub_08035084(Entity* this) {
}
do {
vulnPillar = (s32)Random() % 6;
- } while (vulnPillar == gScreenTransition.field_0x38 >> 4);
- gScreenTransition.field_0x38 = (gScreenTransition.field_0x38 & 0xf) | (vulnPillar << 4);
+ } while (vulnPillar == gRoomTransition.field_0x38 >> 4);
+ gRoomTransition.field_0x38 = (gRoomTransition.field_0x38 & 0xf) | (vulnPillar << 4);
for (i = 0, coords = gUnk_080CEECC; i < 6; i++, coords += 2) {
if (i == vulnPillar) {
entity = this;
} else {
entity = CreateEnemy(MAZAAL_MACRO, 1);
}
- entity->x.HALF.HI = gRoomControls.roomOriginX + *coords;
- entity->y.HALF.HI = gRoomControls.roomOriginY + *(coords + 1);
+ entity->x.HALF.HI = gRoomControls.origin_x + *coords;
+ entity->y.HALF.HI = gRoomControls.origin_y + *(coords + 1);
entity->collisionLayer = 1;
UpdateSpriteForCollisionLayer(entity);
}
diff --git a/src/enemy/moldworm.c b/src/enemy/moldworm.c
index f2331c1f..3eb92c55 100644
--- a/src/enemy/moldworm.c
+++ b/src/enemy/moldworm.c
@@ -217,7 +217,7 @@ void sub_08023398(Entity* this) {
this->field_0x7c.BYTES.byte0--;
}
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
u32 uVar4;
sub_08004596(this, sub_08049F84(this, 1));
diff --git a/src/enemy/octorokBoss.c b/src/enemy/octorokBoss.c
index ee480e46..d368dc5b 100644
--- a/src/enemy/octorokBoss.c
+++ b/src/enemy/octorokBoss.c
@@ -167,7 +167,7 @@ Hit SubActions
void OctorokBoss_Hit(Entity* this) {
if (GET_BOSS_PHASE(this) == 0) {
if (this->subAction != 3) {
- gRoomControls.cameraTarget = GET_HELPER(this)->tailObjects[0];
+ gRoomControls.camera_target = GET_HELPER(this)->tailObjects[0];
GET_HELPER(this)->field_0x7 = 0x5a;
sub_08078B48();
}
@@ -219,17 +219,17 @@ void OctorokBoss_Hit_SubAction1(Entity* this) {
GET_HELPER(this)->tailObjects[0]->field_0x7c.BYTES.byte1--;
}
// Move to the center of the screen before freezing
- diffX = 0x108 + gRoomControls.roomOriginX - this->x.HALF.HI + 0x4;
- diffY = gRoomControls.roomOriginY - this->y.HALF.HI + 0x8c;
+ diffX = 0x108 + gRoomControls.origin_x - this->x.HALF.HI + 0x4;
+ diffY = gRoomControls.origin_y - this->y.HALF.HI + 0x8c;
if (diffX > 8 || diffY > 8) {
GET_HELPER(this)->field_0x2 = 1;
#if defined(JP) || defined(DEMO_JP) || defined(EU)
- this->direction = ((s32)sub_080045DA((((gRoomControls.roomOriginX + 0x108) << 0x10) - this->x.WORD),
- (((gRoomControls.roomOriginY + 0x88) << 0x10) - this->y.WORD))) >>
+ this->direction = ((s32)sub_080045DA((((gRoomControls.origin_x + 0x108) << 0x10) - this->x.WORD),
+ (((gRoomControls.origin_y + 0x88) << 0x10) - this->y.WORD))) >>
3;
#else
- this->direction = ((s32)sub_080045DA(gRoomControls.roomOriginX + 0x108 - this->x.HALF.HI,
- gRoomControls.roomOriginY + 0x88 - this->y.HALF.HI)) >>
+ this->direction = ((s32)sub_080045DA(gRoomControls.origin_x + 0x108 - this->x.HALF.HI,
+ gRoomControls.origin_y + 0x88 - this->y.HALF.HI)) >>
3;
#endif
this->speed = 0x100;
@@ -253,7 +253,7 @@ void OctorokBoss_Hit_SubAction1(Entity* this) {
Entity* tail = GET_HELPER(this)->tailObjects[i - 1];
tail->spriteSettings.draw |= 1;
}
- if ((gScreenTransition.frameCount & 2) != 0) {
+ if ((gRoomTransition.frameCount & 2) != 0) {
CreateObjectWithParent(this, OCTOROK_BOSS_OBJECT, 6, 0);
}
GET_TIMER(this)--;
@@ -285,7 +285,7 @@ void OctorokBoss_Hit_SubAction2(Entity* this) {
} else {
this->subAction = 3;
GET_TIMER(this) = 0x96;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
}
}
@@ -305,7 +305,7 @@ void OctorokBoss_Hit_SubAction4(Entity* this) {
this->subAction = 5;
object = CreateObjectWithParent(this, OCTOROK_BOSS_OBJECT, 9, 0);
if (object != NULL) {
- gRoomControls.cameraTarget = object;
+ gRoomControls.camera_target = object;
}
}
@@ -340,7 +340,7 @@ void OctorokBoss_Hit_SubAction6(Entity* this) {
tmp = FixedDiv(tmp, 0x100);
this->spriteOffsetY = -((tmp << 0x10) >> 8) >> 0x10;
if (GET_TIMER(this) == 0) {
- if ((gScreenTransition.frameCount & 0xfU) == 0) {
+ if ((gRoomTransition.frameCount & 0xfU) == 0) {
// Explosion in the center
CreateFx(this, FX_GIANT_EXPLOSION3, 0);
// Explosion at the front right leg
@@ -448,7 +448,7 @@ ASM_FUNC("asm/non_matching/octorokBoss/OctorokBoss_Init.inc", void OctorokBoss_I
gPlayerEntity.spriteSettings.draw = 0;
gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
gPlayerEntity.y.HALF.HI = this->y.HALF.HI - 0xa0;
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
break;
case LEG_BR:
@@ -533,7 +533,7 @@ void OctorokBoss_Intro_SubAction2(Entity* this) {
this->subAction = 3;
GET_TIMER(this) = 0x3c;
gPlayerEntity.spriteSettings.draw |= 1;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
gRoomControls.unk5 = 1;
}
}
@@ -714,7 +714,7 @@ void OctorokBoss_Action1(Entity* this) {
sub_08036F60(this);
if (GET_HELPER(this)->fallingStonesTimer != 0) {
GET_HELPER(this)->fallingStonesTimer--;
- if ((gScreenTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
// Falling stones
CreateProjectileWithParent(this, OCTOROK_BOSS_PROJECTILE, 3);
}
@@ -892,7 +892,7 @@ void OctorokBoss_Action1_Attack_Type2_2(Entity* this) {
}
void OctorokBoss_Action1_Attack_Type2_3(Entity* this) {
- if ((gScreenTransition.frameCount & 2) != 0) {
+ if ((gRoomTransition.frameCount & 2) != 0) {
GET_HELPER(this)->mouthObject->field_0x76.HWORD -= 8;
} else {
GET_HELPER(this)->mouthObject->field_0x76.HWORD += 8;
@@ -938,8 +938,8 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
this->field_0x80.HALF.LO = 1;
GET_TIMER(this) = 2;
GET_HELPER(this)->targetAngle =
- sub_080045DA((gRoomControls.roomOriginX + 0x108) * 0x10000 - this->x.WORD,
- (gRoomControls.roomOriginY + 0x88) * 0x10000 - this->y.WORD);
+ sub_080045DA((gRoomControls.origin_x + 0x108) * 0x10000 - this->x.WORD,
+ (gRoomControls.origin_y + 0x88) * 0x10000 - this->y.WORD);
GET_HELPER(this)->targetAngle = (u8) - (GET_HELPER(this)->targetAngle + 0x80);
SoundReq(SFX_ED);
}
@@ -949,7 +949,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
}
}
}
- if ((gScreenTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
CreateObjectWithParent(this, OCTOROK_BOSS_OBJECT, 2, 0);
}
} else {
@@ -1012,8 +1012,8 @@ void OctorokBoss_ExecuteAttackSmoke(Entity* this) {
} else {
GET_TIMER(this)++;
ChangeLightLevel(-1);
- if ((gScreenTransition.frameCount & 3) == 0) {
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
SoundReq(SFX_124);
}
CreateObjectWithParent(this, OCTOROK_BOSS_OBJECT, 3, 0);
@@ -1027,7 +1027,7 @@ void OctorokBoss_ExecuteAttackFreeze(Entity* this) {
OctorokBoss_SetAttackTimer(this);
} else {
GET_TIMER(this)--;
- if ((gScreenTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
this->child = CreateProjectileWithParent(this, OCTOROK_BOSS_PROJECTILE, 2);
if (this->child != NULL) {
this->child->parent = this;
@@ -1041,7 +1041,7 @@ void OctorokBoss_Burning(Entity* this) {
OctorokBoss_Burning_SubActions[this->subAction](this);
if (GET_HELPER(this)->fallingStonesTimer != 0) {
GET_HELPER(this)->fallingStonesTimer--;
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
// Falling stones
CreateProjectileWithParent(this, OCTOROK_BOSS_PROJECTILE, 3);
}
@@ -1083,7 +1083,7 @@ void OctorokBoss_Burning_SubAction1(Entity* this) {
if (GET_TIMER(this)-- == 0) {
this->health = 0;
}
- if ((gScreenTransition.frameCount & 0x1f) == 0) {
+ if ((gRoomTransition.frameCount & 0x1f) == 0) {
SoundReq(SFX_159);
}
}
@@ -1410,7 +1410,7 @@ void sub_08036F60(Entity* this) {
}
void OctorokBoss_StepSound(Entity* this, u32 frameMask) {
- if ((gScreenTransition.frameCount & frameMask) == 0) {
+ if ((gRoomTransition.frameCount & frameMask) == 0) {
if (IS_FROZEN(this) == FALSE) {
SoundReq(SFX_163);
} else {
diff --git a/src/enemy/peahat.c b/src/enemy/peahat.c
index 08ec53a4..e8353ae5 100644
--- a/src/enemy/peahat.c
+++ b/src/enemy/peahat.c
@@ -195,7 +195,7 @@ void Peahat_ChargeTarget(Entity* this) {
if (this->actionDelay & 1)
this->speed += 4;
- if ((gScreenTransition.frameCount & 3) == 0)
+ if ((gRoomTransition.frameCount & 3) == 0)
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
}
sub_080AEFE0(this);
diff --git a/src/enemy/puffstool.c b/src/enemy/puffstool.c
index 93ac0dca..be5b30d0 100644
--- a/src/enemy/puffstool.c
+++ b/src/enemy/puffstool.c
@@ -386,8 +386,8 @@ void sub_080256B4(Entity* this) {
bool32 sub_0802571C(Entity* this) {
RoomControls* ctrl = &gRoomControls;
- u16 xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
- u16 yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ u16 xDiff = (this->x.HALF.HI - ctrl->origin_x + 8) & -0x10;
+ u16 yDiff = (this->y.HALF.HI - ctrl->origin_y + 8) & -0x10;
u16 unk = this->field_0x7a.HALF.LO;
u16 i;
@@ -396,8 +396,8 @@ bool32 sub_0802571C(Entity* this) {
u16 sVar4 = yDiff + gUnk_080CC020[unk + 1];
if (sub_080257EC(this, sVar3, sVar4)) {
- this->field_0x7c.HALF.LO = sVar3 + ctrl->roomOriginX;
- this->field_0x7c.HALF.HI = sVar4 + ctrl->roomOriginY;
+ this->field_0x7c.HALF.LO = sVar3 + ctrl->origin_x;
+ this->field_0x7c.HALF.HI = sVar4 + ctrl->origin_y;
return TRUE;
}
@@ -472,8 +472,8 @@ NONMATCH("asm/non_matching/puffstool/sub_0802594C.inc", bool32 sub_0802594C(Enti
const s8* unk = gUnk_080CC090[param_2];
u32 uVar1 = this->collisionLayer;
RoomControls* ctrl = &gRoomControls;
- xDiff = (this->x.HALF.HI - ctrl->roomOriginX + 8) & -0x10;
- yDiff = (this->y.HALF.HI - ctrl->roomOriginY + 8) & -0x10;
+ xDiff = (this->x.HALF.HI - ctrl->origin_x + 8) & -0x10;
+ yDiff = (this->y.HALF.HI - ctrl->origin_y + 8) & -0x10;
do {
s16 iVar9 = xDiff + unk[0];
s16 iVar11 = yDiff + unk[1];
@@ -482,8 +482,8 @@ NONMATCH("asm/non_matching/puffstool/sub_0802594C.inc", bool32 sub_0802594C(Enti
u8 bVar6 = sub_080002D4(iVar9 - 0x00, iVar11 - 0x10, uVar1);
u8 bVar7 = sub_080002D4(iVar9 - 0x10, iVar11 - 0x10, uVar1);
if ((bVar6 | bVar4 | bVar5 | bVar7) == 0) {
- this->field_0x7c.HALF.LO = ctrl->roomOriginX + iVar9;
- this->field_0x7c.HALF.HI = ctrl->roomOriginY + iVar11;
+ this->field_0x7c.HALF.LO = ctrl->origin_x + iVar9;
+ this->field_0x7c.HALF.HI = ctrl->origin_y + iVar11;
return TRUE;
}
unk += 2;
@@ -495,8 +495,8 @@ END_NONMATCH
void sub_08025A54(Entity* this) {
u32 layer = this->collisionLayer;
- s16 x = this->x.HALF.HI - gRoomControls.roomOriginX;
- s16 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+ s16 x = this->x.HALF.HI - gRoomControls.origin_x;
+ s16 y = this->y.HALF.HI - gRoomControls.origin_y;
const s8* offset = gUnk_080CC0A0;
u32 i = 0;
@@ -535,8 +535,8 @@ void sub_08025AE8(Entity* this) {
void sub_08025B18(Entity* this) {
Entity* ent;
- s32 x = this->x.HALF.HI - gRoomControls.roomOriginX;
- s32 y = this->y.HALF.HI - gRoomControls.roomOriginY;
+ s32 x = this->x.HALF.HI - gRoomControls.origin_x;
+ s32 y = this->y.HALF.HI - gRoomControls.origin_y;
u32 layer = this->collisionLayer;
const s8* offset = gUnk_080CC0A8;
diff --git a/src/enemy/slime.c b/src/enemy/slime.c
index 06297e37..2f2a18ee 100644
--- a/src/enemy/slime.c
+++ b/src/enemy/slime.c
@@ -127,10 +127,10 @@ void sub_08045178(Entity* this, Entity* child, int h, int v) {
return;
x = child->x.HALF.HI + h;
- if (0 <= x && x < (gRoomControls.roomOriginX + gRoomControls.width))
+ if (0 <= x && x < (gRoomControls.origin_x + gRoomControls.width))
child->x.HALF.HI = x;
y = child->y.HALF.HI + v;
- if (0 <= y && y < (gRoomControls.roomOriginY + gRoomControls.height))
+ if (0 <= y && y < (gRoomControls.origin_y + gRoomControls.height))
child->y.HALF.HI = y;
}
diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c
index 27a946f5..78a49cf7 100644
--- a/src/enemy/vaatiArm.c
+++ b/src/enemy/vaatiArm.c
@@ -189,11 +189,11 @@ void sub_080425B4(Entity* this) {
if (sub_080437DC(this)) {
this->field_0x7c.BYTES.byte0 = 0;
this->field_0x7c.BYTES.byte1 = 0;
- if ((gScreenTransition.field_0x38 & 1) != 0) {
- if (gScreenTransition.field_0x3c == this->type2) {
+ if ((gRoomTransition.field_0x38 & 1) != 0) {
+ if (gRoomTransition.field_0x3c == this->type2) {
sub_08043EB8(this);
sub_08043ABC(this);
- if ((gScreenTransition.field_0x39 >> (this->type2 + 2) & 1U) != 0) {
+ if ((gRoomTransition.field_0x39 >> (this->type2 + 2) & 1U) != 0) {
this->action = 7;
this->subAction = 4;
} else {
@@ -207,7 +207,7 @@ void sub_080425B4(Entity* this) {
}
} else {
this->action = 1;
- this->subAction = gScreenTransition.field_0x38 & 1;
+ this->subAction = gRoomTransition.field_0x38 & 1;
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D1280[this->type2];
sub_08042654(this);
}
@@ -528,28 +528,28 @@ void sub_08042C34(Entity* this) {
temp = &gUnk_080D12F8[random];
x = gPlayerEntity.x.HALF.HI + *temp;
y = gPlayerEntity.y.HALF.HI + *(temp + 1);
- if ((gRoomControls.roomOriginX + 0x20) > x) {
- x = gRoomControls.roomOriginX + 0x20;
+ if ((gRoomControls.origin_x + 0x20) > x) {
+ x = gRoomControls.origin_x + 0x20;
}
- if (gRoomControls.roomOriginX + gRoomControls.width + -0x20 < x) {
- x = gRoomControls.roomOriginX + gRoomControls.width + -0x20;
+ if (gRoomControls.origin_x + gRoomControls.width + -0x20 < x) {
+ x = gRoomControls.origin_x + gRoomControls.width + -0x20;
}
- if ((gRoomControls.roomOriginY + 0x20) > y) {
- y = gRoomControls.roomOriginY + 0x20;
+ if ((gRoomControls.origin_y + 0x20) > y) {
+ y = gRoomControls.origin_y + 0x20;
}
#if defined EU || defined JP || defined DEMO_JP
- if (gRoomControls.roomOriginY + gRoomControls.height + -0x20 < y) {
- y = gRoomControls.roomOriginY + gRoomControls.height + -0x20;
+ if (gRoomControls.origin_y + gRoomControls.height + -0x20 < y) {
+ y = gRoomControls.origin_y + gRoomControls.height + -0x20;
}
#else
- if (gRoomControls.roomOriginY + gRoomControls.height + -0x40 < y) {
- y = gRoomControls.roomOriginY + gRoomControls.height + -0x40;
+ if (gRoomControls.origin_y + gRoomControls.height + -0x40 < y) {
+ y = gRoomControls.origin_y + gRoomControls.height + -0x40;
}
#endif
- if (((u32)((x - gRoomControls.roomOriginX) - 0x90) < 0x41) &&
- ((u32)((y - gRoomControls.roomOriginY) - 8) < 0x41)) {
- x = gRoomControls.roomOriginX + 0xb0;
- y = gRoomControls.roomOriginY + 0x40;
+ if (((u32)((x - gRoomControls.origin_x) - 0x90) < 0x41) &&
+ ((u32)((y - gRoomControls.origin_y) - 8) < 0x41)) {
+ x = gRoomControls.origin_x + 0xb0;
+ y = gRoomControls.origin_y + 0x40;
}
for (i = 0; i < 4; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
@@ -636,8 +636,8 @@ void sub_08042E30(Entity* this) {
this->actionDelay = (Random() & 0x38) + 0x28;
this->speed = 0x200;
this->direction = pVVar9->unk00.HALF.HI >> 3;
- uVar6 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.roomOriginX + 0x110,
- gRoomControls.roomOriginY + 0x60);
+ uVar6 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110,
+ gRoomControls.origin_y + 0x60);
this->field_0x78.HALF.HI = (gUnk_080D1304[Random() & 7] + uVar6) & 0x1f;
}
pVVar9->unk00.HWORD += pVVar9->unk08;
@@ -1079,15 +1079,15 @@ NONMATCH("asm/non_matching/vaati/sub_08043770.inc", void sub_08043770(Entity* th
if (--this->actionDelay == 0) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
- if ((gScreenTransition.field_0x39 & 0xc) == 0) {
+ if ((gRoomTransition.field_0x39 & 0xc) == 0) {
entity->subAction = 2;
}
if (this->type2 == 0) {
((VaatiArm_HeapStruct*)this->myHeap)->parent = NULL;
- gScreenTransition.field_0x39 &= 0xfe;
+ gRoomTransition.field_0x39 &= 0xfe;
} else {
*(u32*)((VaatiArm_HeapStruct*)this->myHeap)->s1 = 0;
- gScreenTransition.field_0x39 &= 0xfd;
+ gRoomTransition.field_0x39 &= 0xfd;
}
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->myHeap = NULL;
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->health = 0;
@@ -1291,7 +1291,7 @@ u32 sub_08043C98(Entity* this) {
Entity* e2 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
if ((e1->bitfield == 0x9d) || (e2->bitfield == 0x9d)) {
sub_08043D08(this);
- gScreenTransition.field_0x38 |= 2;
+ gRoomTransition.field_0x38 |= 2;
return 1;
} else {
return 0;
@@ -1345,33 +1345,33 @@ void sub_08043DB0(Entity* this) {
if (((gPlayerState.flags & PL_MINISH) != 0)) {
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
- if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.roomOriginX,
- pEVar3->y.HALF.HI - gRoomControls.roomOriginY + 2, 3, 3)) {
+ if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.origin_x,
+ pEVar3->y.HALF.HI - gRoomControls.origin_y + 2, 3, 3)) {
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
- if ((gScreenTransition.field_0x39 & 3) != 3) {
- gScreenTransition.player_status.room_next = 1;
+ if ((gRoomTransition.field_0x39 & 3) != 3) {
+ gRoomTransition.player_status.room_next = 1;
}
cVar1 = this->field_0x7a.HWORD;
- gScreenTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
- gScreenTransition.field_0x3c = this->type2;
+ gRoomTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
+ gRoomTransition.field_0x3c = this->type2;
pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
- gScreenTransition.hurtType = pEVar2->x.HALF.HI;
- gScreenTransition.field_0x42 = pEVar2->y.HALF.HI;
+ gRoomTransition.hurtType = pEVar2->x.HALF.HI;
+ gRoomTransition.field_0x42 = pEVar2->y.HALF.HI;
pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent;
if (pEVar4 != NULL) {
- gScreenTransition.field_0x44 = pEVar4->x.HALF.HI;
- gScreenTransition.field_0x46 = pEVar4->y.HALF.HI;
+ gRoomTransition.field_0x44 = pEVar4->x.HALF.HI;
+ gRoomTransition.field_0x46 = pEVar4->y.HALF.HI;
} else {
- gScreenTransition.field_0x44 = gRoomControls.roomOriginX + 0x110;
- gScreenTransition.field_0x46 = gRoomControls.roomOriginY + 0x60;
+ gRoomTransition.field_0x44 = gRoomControls.origin_x + 0x110;
+ gRoomTransition.field_0x46 = gRoomControls.origin_y + 0x60;
}
pEVar4 = (Entity*)(*(int*)((VaatiArm_HeapStruct*)pEVar2->myHeap)->s1);
if (pEVar4 != NULL) {
- gScreenTransition.field_0x48 = pEVar4->x.HALF.HI;
- gScreenTransition.field_0x4a = pEVar4->y.HALF.HI;
+ gRoomTransition.field_0x48 = pEVar4->x.HALF.HI;
+ gRoomTransition.field_0x4a = pEVar4->y.HALF.HI;
} else {
- gScreenTransition.field_0x48 = gRoomControls.roomOriginX + 0x110;
- gScreenTransition.field_0x4a = gRoomControls.roomOriginY + 0x60;
+ gRoomTransition.field_0x48 = gRoomControls.origin_x + 0x110;
+ gRoomTransition.field_0x4a = gRoomControls.origin_y + 0x60;
}
}
}
@@ -1399,8 +1399,8 @@ void sub_08043EB8(Entity* this) {
pEVar4->flags = pEVar4->flags | 0x80;
pEVar4->spriteSettings.draw = 1;
pEVar4->spritePriority.b0 = 4;
- pEVar4->x.HALF.HI = (this->type2 == 0) ? gScreenTransition.field_0x44 : gScreenTransition.field_0x48;
- pEVar4->y.HALF.HI = (this->type2 == 0) ? gScreenTransition.field_0x46 : gScreenTransition.field_0x4a;
+ pEVar4->x.HALF.HI = (this->type2 == 0) ? gRoomTransition.field_0x44 : gRoomTransition.field_0x48;
+ pEVar4->y.HALF.HI = (this->type2 == 0) ? gRoomTransition.field_0x46 : gRoomTransition.field_0x4a;
pEVar4->z.HALF.HI = 0;
pEVar4->field_0x3c = pEVar4->field_0x3c & 0xef;
pEVar4->hitType = 0x3a;
@@ -1442,8 +1442,8 @@ void sub_08044078(Entity* this) {
if (this->action == 0) {
this->action = 1;
if (this->type != 3 ||
- !(((gScreenTransition.field_0x38 & 1) == 0 ||
- (((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 != gScreenTransition.field_0x3c)))) {
+ !(((gRoomTransition.field_0x38 & 1) == 0 ||
+ (((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 != gRoomTransition.field_0x3c)))) {
InitializeAnimation(this, 0x12);
} else {
InitializeAnimation(this, 0x11);
@@ -1455,8 +1455,8 @@ void sub_08044078(Entity* this) {
void sub_080440CC(Entity* this) {
if (this->action == 0) {
this->action = 1;
- if ((gScreenTransition.field_0x38 & 1) != 0 &&
- ((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 == gScreenTransition.field_0x3c) {
+ if ((gRoomTransition.field_0x38 & 1) != 0 &&
+ ((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 == gRoomTransition.field_0x3c) {
InitializeAnimation(this, 0x13);
} else {
InitializeAnimation(this, 0x11);
diff --git a/src/enemy/vaatiEyesMacro.c b/src/enemy/vaatiEyesMacro.c
index 89fb894f..6d187547 100644
--- a/src/enemy/vaatiEyesMacro.c
+++ b/src/enemy/vaatiEyesMacro.c
@@ -58,12 +58,12 @@ void VaatiEyesMacroFunction0(Entity* this) {
void VaatiEyesMacroFunction1(Entity* this) {
if (this->type == 0) {
if (this->health == 0) {
- gScreenTransition.field_0x39 &= ~(1 << (gScreenTransition.field_0x3c + 2));
+ gRoomTransition.field_0x39 &= ~(1 << (gRoomTransition.field_0x3c + 2));
}
- if (gRoomControls.roomID == 0) {
- gScreenTransition.field_0x3a = this->health;
+ if (gRoomControls.room == 0) {
+ gRoomTransition.field_0x3a = this->health;
} else {
- gScreenTransition.field_0x3b = this->health;
+ gRoomTransition.field_0x3b = this->health;
}
if (this->field_0x78.HALF.HI != this->health) {
EnqueueSFX(SFX_17A);
@@ -102,10 +102,10 @@ void VaatiEyesMacroFunction0Type0Action0(Entity* this) {
enemy = CreateEnemy(VAATI_EYES_MACRO, 2);
enemy->parent = this;
this->action = 1;
- if (gRoomControls.roomID == 0) {
- this->field_0x78.HALF.HI = this->health = gScreenTransition.field_0x3a;
+ if (gRoomControls.room == 0) {
+ this->field_0x78.HALF.HI = this->health = gRoomTransition.field_0x3a;
} else {
- this->field_0x78.HALF.HI = this->health = gScreenTransition.field_0x3b;
+ this->field_0x78.HALF.HI = this->health = gRoomTransition.field_0x3b;
}
this->field_0x78.HALF.LO = Random();
sub_0802EFB8(this);
diff --git a/src/enemy/vaatiProjectile.c b/src/enemy/vaatiProjectile.c
index 6277fc21..b770e2e6 100644
--- a/src/enemy/vaatiProjectile.c
+++ b/src/enemy/vaatiProjectile.c
@@ -192,7 +192,7 @@ void VaatiProjectileFunction0Action7(Entity* this) {
sub_0803E444(this);
LinearMoveUpdate(this);
sub_0803E4D8(this);
- if ((gRoomControls.roomOriginY + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
+ if ((gRoomControls.origin_y + gRoomControls.height + -0x10) <= this->y.HALF.HI) {
SetInitializationPriority();
DoExitTransition((ScreenTransitionData*)&gUnk_0813AB94);
}
@@ -239,7 +239,7 @@ void sub_0803E480(Entity* this) {
bool32 sub_0803E4A0(Entity* this) {
#ifdef EU
bool32 ret;
- if (gScreenTransition.field_0x39 == 0) {
+ if (gRoomTransition.field_0x39 == 0) {
return TRUE;
} else {
if (this->parent == NULL) {
@@ -250,7 +250,7 @@ bool32 sub_0803E4A0(Entity* this) {
return ret;
#else
bool32 ret;
- if (gScreenTransition.field_0x39 != 0) {
+ if (gRoomTransition.field_0x39 != 0) {
if (this->parent == NULL) {
return FALSE;
}
diff --git a/src/enemy/vaatiRebornEnemy.c b/src/enemy/vaatiRebornEnemy.c
index 5891ed20..4f1770f3 100644
--- a/src/enemy/vaatiRebornEnemy.c
+++ b/src/enemy/vaatiRebornEnemy.c
@@ -245,8 +245,8 @@ void VaatiRebornEnemyType0Action2(Entity* this) {
tmp = this->field_0x80.HALF.HI;
this->field_0x80.HALF.HI = tmp % 5;
ptr = &gUnk_080D04AC[this->field_0x80.HALF.HI];
- this->x.HALF.HI = gRoomControls.roomOriginX + ptr->HALF.x + 0x10;
- this->y.HALF.HI = gRoomControls.roomOriginY + ptr->HALF.y + 0x10;
+ this->x.HALF.HI = gRoomControls.origin_x + ptr->HALF.x + 0x10;
+ this->y.HALF.HI = gRoomControls.origin_y + ptr->HALF.y + 0x10;
}
this->spriteSettings.draw = 1;
this->actionDelay = 0x20;
@@ -879,15 +879,15 @@ u32 sub_0803E028(Entity* this) {
if (this->field_0x76.HALF.HI != 1) {
return ret;
}
- tmp = gRoomControls.roomOriginX + 0x58;
+ tmp = gRoomControls.origin_x + 0x58;
if (tmp > gPlayerEntity.x.HALF.HI) {
return ret;
}
- tmp = gRoomControls.roomOriginY + 0x58;
+ tmp = gRoomControls.origin_y + 0x58;
if (tmp > gPlayerEntity.x.HALF.HI) {
return ret;
}
- tmp = gRoomControls.roomOriginY + 0xf8;
+ tmp = gRoomControls.origin_y + 0xf8;
if (tmp >= gPlayerEntity.x.HALF.HI) {
this->field_0x80.HALF.HI += 5;
ret = 1;
diff --git a/src/enemy/vaatiTransfigured.c b/src/enemy/vaatiTransfigured.c
index b4fc508f..29191e73 100644
--- a/src/enemy/vaatiTransfigured.c
+++ b/src/enemy/vaatiTransfigured.c
@@ -856,8 +856,8 @@ void sub_080406A0(Entity* this) {
uVar5 = this->field_0x86.HALF.LO;
{
u32 tmp;
- uVar6 = gRoomControls.roomOriginX + gUnk_080D0B58[tmp = uVar5 * 2];
- uVar4 = gRoomControls.roomOriginY + gUnk_080D0B58[tmp + 1];
+ uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
+ uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
}
if (sub_0806FCB8(this, uVar6, uVar4, 0x1c)) {
if (uVar5 != 0) {
@@ -867,8 +867,8 @@ void sub_080406A0(Entity* this) {
}
{
u32 tmp;
- uVar6 = gRoomControls.roomOriginX + gUnk_080D0B58[tmp = uVar5 * 2];
- uVar4 = gRoomControls.roomOriginY + gUnk_080D0B58[tmp + 1];
+ uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
+ uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
}
}
uVar3 = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4);
@@ -891,8 +891,8 @@ void sub_08040770(Entity* this) {
u32 tmp5, tmp6;
{
u32 index;
- tmp5 = gRoomControls.roomOriginX + gUnk_080D0B64[index = tmp2 * 2];
- tmp6 = gRoomControls.roomOriginY + gUnk_080D0B64[index + 1];
+ tmp5 = gRoomControls.origin_x + gUnk_080D0B64[index = tmp2 * 2];
+ tmp6 = gRoomControls.origin_y + gUnk_080D0B64[index + 1];
}
if (sub_0806FCB8(this, tmp5, tmp6, 0x1c)) {
if (this->animationState != 2) {
@@ -954,8 +954,8 @@ void sub_08040770(Entity* this) {
}
{
u32 tmp3;
- tmp5 = gRoomControls.roomOriginX + gUnk_080D0B64[tmp3 = tmp2 * 2],
- tmp6 = gRoomControls.roomOriginY + gUnk_080D0B64[tmp3 + 1];
+ tmp5 = gRoomControls.origin_x + gUnk_080D0B64[tmp3 = tmp2 * 2],
+ tmp6 = gRoomControls.origin_y + gUnk_080D0B64[tmp3 + 1];
}
}
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6);
diff --git a/src/enemy/vaatiWrath.c b/src/enemy/vaatiWrath.c
index 23e49183..baafff90 100644
--- a/src/enemy/vaatiWrath.c
+++ b/src/enemy/vaatiWrath.c
@@ -117,20 +117,20 @@ void VaatiWrathType0(Entity* this) {
void VaatiWrathType0Action0(Entity* this) {
u32 bVar1;
- bVar1 = gScreenTransition.field_0x38 & 1;
+ bVar1 = gRoomTransition.field_0x38 & 1;
if (bVar1 != 0) {
if (sub_08041FCC(this) == 0) {
return;
}
- if ((gScreenTransition.field_0x39 & 0xc) == 0) {
+ if ((gRoomTransition.field_0x39 & 0xc) == 0) {
this->action = 5;
this->subAction = 1;
} else {
this->action = 2;
this->actionDelay = 0x3c;
}
- this->x.HALF.HI = gScreenTransition.hurtType;
- this->y.HALF.HI = gScreenTransition.field_0x42;
+ this->x.HALF.HI = gRoomTransition.hurtType;
+ this->y.HALF.HI = gRoomTransition.field_0x42;
sub_08042004(this);
} else {
if (sub_08041ED4(this) == 0) {
@@ -141,7 +141,7 @@ void VaatiWrathType0Action0(Entity* this) {
this->actionDelay = 120;
this->spritePriority.b1 = 0;
this->z.HALF.HI = 0xffb0;
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
sub_080809D4();
}
this->spriteSettings.draw = 1;
@@ -209,8 +209,8 @@ void VaatiWrathType0Action1(Entity* this) {
sub_08042004(this);
this->subAction = 6;
this->actionDelay = 0x1e;
- gScreenTransition.field_0x38 |= 1;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomTransition.field_0x38 |= 1;
+ gRoomControls.camera_target = &gPlayerEntity;
gPlayerState.controlMode = 1;
break;
default:
@@ -243,7 +243,7 @@ void VaatiWrathType0Action3(Entity* this) {
UpdateAnimationSingleFrame(this);
ProcessMovement(this);
- roomY = gRoomControls.roomOriginY;
+ roomY = gRoomControls.origin_y;
bound = roomY + 0x90;
thisY = this->y.HALF.HI;
if ((bound < thisY)) {
@@ -319,12 +319,12 @@ void VaatiWrathType0Action5(Entity* this) {
} else {
if (this->field_0x78.HALF.HI == 0) {
if (this->subAction == 2) {
- if ((gScreenTransition.field_0x39 & 3) == 0) {
+ if ((gRoomTransition.field_0x39 & 3) == 0) {
object = CreateObject(OBJECT_B5, 0, 0);
if (object != NULL) {
object->parent = this;
((VaatiWrathHeapStruct*)this->myHeap)->object5b = object;
- gRoomControls.cameraTarget = object;
+ gRoomControls.camera_target = object;
this->action = 6;
this->actionDelay = 0x1e;
((VaatiWrathHeapStruct*)this->myHeap)->type1->subAction = 1;
@@ -374,9 +374,9 @@ void VaatiWrathType0Action7(Entity* this) {
sub_08042214(this);
sub_08042004(this);
UpdateAnimationSingleFrame(this);
- if (gRoomControls.roomOriginY + 0x48 != this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x48 != this->y.HALF.HI) {
this->speed = 0x100;
- this->direction = ((gRoomControls.roomOriginY + 0x48) >= this->y.HALF.HI) ? 0x10 : 0;
+ this->direction = ((gRoomControls.origin_y + 0x48) >= this->y.HALF.HI) ? 0x10 : 0;
LinearMoveUpdate(this);
} else {
if (--this->actionDelay == 0) {
@@ -389,8 +389,8 @@ void VaatiWrathType0Action8(Entity* this) {
sub_08042004(this);
UpdateAnimationSingleFrame(this);
LinearMoveUpdate(this);
- if (((gRoomControls.roomOriginX + 0x20) > this->x.HALF.HI) ||
- ((gRoomControls.roomOriginX + 0x140) < this->x.HALF.HI)) {
+ if (((gRoomControls.origin_x + 0x20) > this->x.HALF.HI) ||
+ ((gRoomControls.origin_x + 0x140) < this->x.HALF.HI)) {
if (0x3f < this->speed) {
this->direction ^= 0x10;
}
@@ -525,7 +525,7 @@ void VaatiWrathType0ActionC(Entity* this) {
this->actionDelay--;
} else {
LinearMoveUpdate(this);
- if (gRoomControls.roomOriginY + 0x48 == this->y.HALF.HI) {
+ if (gRoomControls.origin_y + 0x48 == this->y.HALF.HI) {
this->subAction = 2;
InitializeAnimation(((VaatiWrathHeapStruct*)this->myHeap)->type1, 0x11);
InitializeAnimation(((VaatiWrathHeapStruct*)this->myHeap)->type2, 0x19);
@@ -583,7 +583,7 @@ void sub_08041BE8(Entity* this) {
DeleteEntity(entity);
((VaatiWrathHeapStruct*)this->myHeap)->object5b = NULL;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
#endif
entity = ((VaatiWrathHeapStruct*)this->myHeap)->eyes[0];
entity->myHeap = NULL;
@@ -766,7 +766,7 @@ u32 sub_08041F74(Entity* this, u32 unk1) {
}
heap = ((VaatiWrathHeapStruct*)this->myHeap);
arm = NULL;
- if ((gScreenTransition.field_0x39 >> unk1 & 1U) != 0) {
+ if ((gRoomTransition.field_0x39 >> unk1 & 1U) != 0) {
arm = CreateEnemy(VAATI_ARM, 0);
arm->type2 = unk1;
arm->parent = this;
@@ -830,7 +830,7 @@ u32 sub_0804207C(Entity* this) {
return sub_080045D4(arm->x.HALF.HI, arm->y.HALF.HI, x, y);
} else {
if (gPlayerEntity.y.HALF.HI < 0x40) {
- tmp = gRoomControls.roomOriginY + 0x18;
+ tmp = gRoomControls.origin_y + 0x18;
} else {
tmp = gPlayerEntity.y.HALF.HI - 0x28;
@@ -885,7 +885,7 @@ void sub_080421AC(Entity* this) {
this->field_0x7c.HALF_U.HI--;
} else {
if (this->field_0x78.HALF.HI == 0) {
- if (((Random() & 1) != 0) && ((gScreenTransition.field_0x39 & 0xc) != 0)) {
+ if (((Random() & 1) != 0) && ((gRoomTransition.field_0x39 & 0xc) != 0)) {
sub_08042264(this);
this->field_0x78.HALF.HI = 1;
return;
@@ -991,7 +991,7 @@ void sub_0804235C(Entity* this) {
#if defined USA || defined DEMO_USA || defined DEMO_JP
void VaatiWrathType0PreAction(Entity* this) {
int temp;
- if ((gScreenTransition.field_0x38 & 2) == 0) {
+ if ((gRoomTransition.field_0x38 & 2) == 0) {
if (gSave.unk48C[3] != 0) {
gSave.unk48C[3]--;
} else {
@@ -1002,7 +1002,7 @@ void VaatiWrathType0PreAction(Entity* this) {
if (gPlayerEntity.field_0x7a.HWORD == 0) {
if ((gPlayerEntity.z.HALF.HI & 0x8000U) == 0 || (gPlayerState.field_0xa != 0)) {
CreateEzloHint(0xb70, 0);
- gScreenTransition.field_0x38 |= 2;
+ gRoomTransition.field_0x38 |= 2;
}
}
}
diff --git a/src/enemy/vaatiWrathEye.c b/src/enemy/vaatiWrathEye.c
index 9cb316c7..126e9912 100644
--- a/src/enemy/vaatiWrathEye.c
+++ b/src/enemy/vaatiWrathEye.c
@@ -35,7 +35,7 @@ void VaatiWrathEye(Entity* this) {
}
void VaatiWrathEyeAction0(Entity* this) {
- if ((gScreenTransition.field_0x38 & 1) != 0) {
+ if ((gRoomTransition.field_0x38 & 1) != 0) {
this->action = 2;
InitializeAnimation(this, 1);
} else {
@@ -57,7 +57,7 @@ void VaatiWrathEyeAction1(Entity* this) {
void VaatiWrathEyeAction2(Entity* this) {
sub_080485D8(this);
- if ((gScreenTransition.field_0x39 & 3) == 0) {
+ if ((gRoomTransition.field_0x39 & 3) == 0) {
this->action = 3;
COLLISION_ON(this);
this->speed = 0x80;
diff --git a/src/enemy/waterDrop.c b/src/enemy/waterDrop.c
index 8ee1a6db..f3b936df 100644
--- a/src/enemy/waterDrop.c
+++ b/src/enemy/waterDrop.c
@@ -59,8 +59,8 @@ void sub_0802A2FC(Entity* this) {
}
void sub_0802A334(Entity* this) {
- u32 x = (this->x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg1.xOffset) >> 3;
- u32 y = (this->y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg1.yOffset) >> 3;
+ u32 x = (this->x.HALF.HI - gRoomControls.scroll_x + gScreen.bg1.xOffset) >> 3;
+ u32 y = (this->y.HALF.HI - gRoomControls.scroll_y + gScreen.bg1.yOffset) >> 3;
if (gBG3Buffer[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
this->collisionLayer = 2;
} else {
@@ -70,8 +70,8 @@ void sub_0802A334(Entity* this) {
}
void sub_0802A39C(Entity* this) {
- u32 x = (gPlayerEntity.x.HALF.HI - gRoomControls.roomScrollX + gScreen.bg1.xOffset) >> 3;
- u32 y = (gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY + gScreen.bg1.yOffset - 10) >> 3;
+ u32 x = (gPlayerEntity.x.HALF.HI - gRoomControls.scroll_x + gScreen.bg1.xOffset) >> 3;
+ u32 y = (gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y + gScreen.bg1.yOffset - 10) >> 3;
if (gBG3Buffer[(x & 0x1fU) + (y & 0x1fU) * 0x20 + 0x400]) {
COLLISION_OFF(this);
} else {
diff --git a/src/enterPortalSubtask.c b/src/enterPortalSubtask.c
index 0387751a..712ab7ca 100644
--- a/src/enterPortalSubtask.c
+++ b/src/enterPortalSubtask.c
@@ -17,9 +17,9 @@ extern void (*const gUnk_080D412C[])();
extern struct_02018EB0 gUnk_02018EB0;
-u32 sub_0804AA84(void) {
+u32 IsEnterPortal(void) {
if (gArea.playShrinkSeq) {
- gMain.transition = 4;
+ gMain.substate = 4;
gArea.filler[8] = 0;
gArea.filler[9] = 0;
*(u16*)&gArea.filler[10] = 0;
@@ -32,7 +32,7 @@ u32 sub_0804AA84(void) {
}
}
-void sub_0804AAB8(void) {
+void GameMain_MinishPortal(void) {
gUnk_080D4120[gArea.filler[8]]();
}
@@ -48,8 +48,8 @@ void sub_0804AB04(void) {
UpdateEntities();
if (gArea.field_0x10 != 0) {
FlushSprites();
- sub_080AD9B0();
- sub_080AD918();
+ DrawEntities();
+ CopyOAM();
}
}
@@ -63,6 +63,6 @@ void sub_0804AB24(void) {
}
}
-void sub_0804AB54(void) {
+void Subtask_PortalCutscene(void) {
gUnk_080D412C[gArea.filler[8]]();
}
diff --git a/src/entity.c b/src/entity.c
index bdbe2e55..a7c1b617 100644
--- a/src/entity.c
+++ b/src/entity.c
@@ -41,7 +41,7 @@ void sub_0805E248(void) {
s32 v0;
v0 = gUnk_03004030.unk_00->unk_06;
- if (gRoomControls.areaID == AREA_VEIL_FALLS || gRoomControls.areaID == AREA_VEIL_FALLS_DIG_CAVE) {
+ if (gRoomControls.area == AREA_VEIL_FALLS || gRoomControls.area == AREA_VEIL_FALLS_DIG_CAVE) {
SetTileType(636, v0 - 65, 1);
SetTileType(643, v0 - 65, 2);
SetTileType(637, v0 - 64, 1);
@@ -66,7 +66,7 @@ void sub_0805E248(void) {
}
void sub_0805E374(Entity* e) {
- u8 r3 = gScreenTransition.player_status.field_0x24[8];
+ u8 r3 = gRoomTransition.player_status.field_0x24[8];
u8* array = gUnk_081091F8;
if (r3 != 2) {
@@ -83,7 +83,7 @@ void SetDefaultPriority(Entity* ent, u32 prio) {
bool32 CheckDontUpdate(Entity* this) {
u32 value;
- if (this->flags & ENT_ASLEEP)
+ if (this->flags & ENT_DELETED)
return TRUE;
if (this->action == 0)
return FALSE;
@@ -227,9 +227,9 @@ void EraseAllEntities() {
sub_0805E98C();
gEntCount = 0;
gManagerCount = 0;
- gUnk_03000000.unk[0].unk7 = 1;
- gUnk_03000000.unk[0].unk6 = 1;
- gUnk_03000000.unk[1].unk6 = 1;
+ gOAMControls.unk[0].unk7 = 1;
+ gOAMControls.unk[0].unk6 = 1;
+ gOAMControls.unk[1].unk6 = 1;
}
extern Entity gUnk_030015A0[0x48];
@@ -458,16 +458,16 @@ void sub_0805E98C(void) {
}
}
-void sub_0805E9A8(void) {
+void QueueEntityDeletion(void) {
Entity* i;
LinkedList* list;
list = &gEntityLists[0];
do {
for (i = list->first; (u32)i != (u32)list; i = i->next) {
- i->flags &= ~2;
- if ((i->flags & 0x20) == 0) {
- i->flags |= 0x10;
+ i->flags &= ~ENT_SCRIPTED;
+ if ((i->flags & ENT_PERSIST) == 0) {
+ i->flags |= ENT_DELETED;
}
}
} while (++list < &gEntityLists[9]);
@@ -482,7 +482,7 @@ void DeleteSleepingEntities(void) {
do {
for (ent = list->first; (u32)ent != (u32)list; ent = next) {
next = ent->next;
- if (ent->flags & ENT_ASLEEP)
+ if (ent->flags & ENT_DELETED)
DeleteEntityAny(ent);
}
} while (++list < &gEntityLists[9]);
diff --git a/src/fade.c b/src/fade.c
index 04cd34e5..dab44d41 100644
--- a/src/fade.c
+++ b/src/fade.c
@@ -17,7 +17,7 @@ extern u32 gMakeFadeBuff256;
typedef void (*fptrMakeFadeBuff256)(u8*, u8*, u16, u8);
void SetBrightness(u32 arg0) {
- gSaveHeader->brightnessPref = arg0;
+ gSaveHeader->brightness = arg0;
gUsedPalettes = 0xffffffff;
}
@@ -78,7 +78,7 @@ void DoFade(u32 type, u32 speed) {
gFadeControl.field_0x2 = 0;
}
if (type & 8) {
- gUnk_03000000.spritesOffset = 1;
+ gOAMControls.spritesOffset = 1;
gScreen.bg1.control |= BGCNT_MOSAIC;
gScreen.bg2.control |= BGCNT_MOSAIC;
gScreen.bg3.control |= BGCNT_MOSAIC;
@@ -182,7 +182,7 @@ static u32 sub_08050230(FadeControl* ctl) {
return 1;
// fade is finished
- gUnk_03000000.spritesOffset = 0;
+ gOAMControls.spritesOffset = 0;
if ((type & 1) == 0) {
// reset registers if fading in
gScreen.bg0.control &= ~BGCNT_MOSAIC;
diff --git a/src/fileScreen.c b/src/fileselect.c
index 691c5999..fed40d47 100644
--- a/src/fileScreen.c
+++ b/src/fileselect.c
@@ -1,4 +1,4 @@
-#include "fileScreen.h"
+#include "fileselect.h"
#include "main.h"
#include "common.h"
#include "screen.h"
@@ -36,7 +36,7 @@ typedef enum {
static void HandleFileScreenEnter(void);
static void HandleFileScreenActive(void);
static void HandleFileScreenExit(void);
-static void (*const sScreenHandlers[])(void) = {
+static void (*const sTaskHandlers[])(void) = {
HandleFileScreenEnter,
HandleFileScreenActive,
HandleFileScreenExit,
@@ -129,21 +129,21 @@ void SetFileSelectState(FileSelectState mode) {
}
void LoadOptionsFromSave(u32 idx) {
- u8 messageSpeed;
- u8 brightnessPref;
+ u8 msg_speed;
+ u8 brightness;
if (idx >= NUM_SAVE_SLOTS) {
// these apply to the language selection screen
- messageSpeed = 1;
- brightnessPref = 1;
+ msg_speed = 1;
+ brightness = 1;
} else {
SaveFile* saveFile = &gUnk_02019EE0.saves[idx];
- messageSpeed = saveFile->messageSpeed;
- brightnessPref = saveFile->brightnessPref;
+ msg_speed = saveFile->msg_speed;
+ brightness = saveFile->brightness;
}
- gSaveHeader->messageSpeed = messageSpeed;
- gSaveHeader->brightnessPref = brightnessPref;
+ gSaveHeader->msg_speed = msg_speed;
+ gSaveHeader->brightness = brightness;
gUsedPalettes = 0xFFFFFFFF;
}
@@ -155,9 +155,9 @@ void SetActiveSave(u32 idx) {
LoadOptionsFromSave(idx);
}
-void HandleChooseFileScreen(void) {
+void FileSelectTask(void) {
FlushSprites();
- sScreenHandlers[gMain.funcIndex]();
+ sTaskHandlers[gMain.state]();
if (gUnk_02032EC0.lastState != gUnk_02032EC0.state) {
gUnk_02032EC0.lastState = gUnk_02032EC0.state;
gScreen.bg0.xOffset = 0;
@@ -176,11 +176,11 @@ void HandleChooseFileScreen(void) {
UpdateEntities();
sub_0805066C();
sub_0801C1D4();
- sub_0801C208();
- sub_080AD9B0();
- sub_080AD918();
- if (gUnk_02019EE0.unk3 != gSaveHeader->gameLanguage) {
- gUnk_02019EE0.unk3 = gSaveHeader->gameLanguage;
+ DrawOAMCmd();
+ DrawEntities();
+ CopyOAM();
+ if (gUnk_02019EE0.unk3 != gSaveHeader->language) {
+ gUnk_02019EE0.unk3 = gSaveHeader->language;
sub_080503A8(0x6);
sub_080503A8(0xF);
}
@@ -194,13 +194,13 @@ static void HandleFileScreenEnter(void) {
MemClear((void*)VRAM, 0x80); // clear palettes
MessageInitialize();
EraseAllEntities();
- sub_08080668();
+ ClearTilemaps();
ResetPalettes();
- sub_0801CFA8(0);
+ ResetPaletteTable(0);
MemClear(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
MemClear(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
gUnk_02019EE0.unk3 = 7;
- gUnk_02019EE0.unk6 = gSaveHeader->gameLanguage > LANGUAGE_EN ? 3 : 0;
+ gUnk_02019EE0.unk6 = gSaveHeader->language > LANGUAGE_EN ? 3 : 0;
MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
gUnk_02032EC0.lastState = 8;
SetFileSelectState(STATE_NONE);
@@ -222,7 +222,7 @@ static void HandleFileScreenEnter(void) {
gScreen.controls.layerFXControl = BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(15, 10);
gGFXSlots.unk0 = 1;
- gMain.funcIndex = 1;
+ gMain.state = 1;
SoundReq(BGM_FILE_SELECT);
DoFade(4, 8);
}
@@ -232,7 +232,7 @@ static void HandleFileScreenActive(void) {
static void HandleFileScreenExit(void) {
if (!gFadeControl.active) {
- InitScreen(SCREEN_GAMEPLAY);
+ SetTask(TASK_GAME);
}
}
@@ -287,7 +287,7 @@ void sub_0805070C(void) {
u32 i;
int j;
struct_02036540* var0;
- char* playerName;
+ char* name;
var0 = sub_0805F2C8();
if (var0) {
@@ -299,9 +299,9 @@ void sub_0805070C(void) {
for (i = 0; i < NUM_SAVE_SLOTS; i++) {
var0->unk6 = 0;
MemClear(var0->unk8, 0x200);
- playerName = &gUnk_02019EE0.saves[i].playerName[0];
+ name = &gUnk_02019EE0.saves[i].name[0];
for (j = 0; j < FILENAME_LENGTH; j++) {
- sub_0805F7DC(playerName[j], var0);
+ sub_0805F7DC(name[j], var0);
}
// i is a struct of size 0x200
MemCopy(var0->unk8, (void*)(OBJ_VRAM0 + 0x4000 + i * 0x200), 0x200);
@@ -418,7 +418,7 @@ void sub_08050940(void) {
keys &= ~(DPAD_UP | DPAD_DOWN);
}
- num_rows = gSaveHeader->gameLanguage > 1 ? NUM_SAVE_SLOTS + 1 : NUM_SAVE_SLOTS;
+ num_rows = gSaveHeader->language > 1 ? NUM_SAVE_SLOTS + 1 : NUM_SAVE_SLOTS;
mode = gUnk_02032EC0.lastState;
switch (keys) {
case DPAD_UP:
@@ -677,7 +677,7 @@ void HandleFileLanguageSelect(void) {
void sub_08050DB8(void) {
MemClear(&gBG2Buffer, sizeof(gBG2Buffer));
sub_080503A8(0xc);
- gMenu.field_0x4 = gSaveHeader->gameLanguage;
+ gMenu.field_0x4 = gSaveHeader->language;
sub_080A7114(1);
}
@@ -687,7 +687,7 @@ void sub_08050DE4(void) {
if (gUnk_02019EE0.isTransitioning)
return;
- row_idx = gSaveHeader->gameLanguage;
+ row_idx = gSaveHeader->language;
switch (gInput.newKeys) {
case DPAD_UP:
row_idx--;
@@ -707,7 +707,7 @@ void sub_08050DE4(void) {
break;
case B_BUTTON:
row_idx = gMenu.field_0x4;
- gSaveHeader->gameLanguage = gMenu.field_0x4;
+ gSaveHeader->language = gMenu.field_0x4;
SoundReq(SFX_MENU_CANCEL);
SetFileSelectState(STATE_NONE);
break;
@@ -720,8 +720,8 @@ void sub_08050DE4(void) {
if (row_idx > 6) {
row_idx = 6;
}
- if (gSaveHeader->gameLanguage != row_idx) {
- gSaveHeader->gameLanguage = row_idx;
+ if (gSaveHeader->language != row_idx) {
+ gSaveHeader->language = row_idx;
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
@@ -739,8 +739,8 @@ void sub_08050EB8(void) {
SaveFile* save;
sub_080503A8(0xe);
save = &gUnk_02019EE0.saves[gUnk_02019EE0.unk6];
- gUnk_02019EE0.unk4 = save->messageSpeed;
- gUnk_02019EE0.unk5 = save->brightnessPref;
+ gUnk_02019EE0.unk4 = save->msg_speed;
+ gUnk_02019EE0.unk5 = save->brightness;
gMenu.column_idx = 0;
gMenu.transitionTimer = 0xff;
sub_080A7114(1);
@@ -755,9 +755,9 @@ NONMATCH("asm/non_matching/fileScreen/sub_08050EF4.inc", void sub_08050EF4(void)
if (gUnk_02019EE0.isTransitioning)
return;
- p_option = &gUnk_02019EE0.saves[gUnk_02019EE0.unk6].brightnessPref;
+ p_option = &gUnk_02019EE0.saves[gUnk_02019EE0.unk6].brightness;
if (gMenu.column_idx == 0) {
- p_option = &gUnk_02019EE0.saves[gUnk_02019EE0.unk6].messageSpeed;
+ p_option = &gUnk_02019EE0.saves[gUnk_02019EE0.unk6].msg_speed;
}
mode = 0;
@@ -783,7 +783,7 @@ NONMATCH("asm/non_matching/fileScreen/sub_08050EF4.inc", void sub_08050EF4(void)
case A_BUTTON:
case START_BUTTON:
mode = 2;
- if (*(u16*)&gUnk_02019EE0.unk4 != *(u16*)&gUnk_02019EE0.saves[gUnk_02019EE0.unk6].messageSpeed)
+ if (*(u16*)&gUnk_02019EE0.unk4 != *(u16*)&gUnk_02019EE0.saves[gUnk_02019EE0.unk6].msg_speed)
mode = 3;
break;
case B_BUTTON:
@@ -793,8 +793,8 @@ NONMATCH("asm/non_matching/fileScreen/sub_08050EF4.inc", void sub_08050EF4(void)
switch (mode) {
case 3:
- gUnk_02019EE0.saves[gUnk_02019EE0.unk6].messageSpeed = gUnk_02019EE0.unk4;
- gUnk_02019EE0.saves[gUnk_02019EE0.unk6].brightnessPref = gUnk_02019EE0.unk5;
+ gUnk_02019EE0.saves[gUnk_02019EE0.unk6].msg_speed = gUnk_02019EE0.unk4;
+ gUnk_02019EE0.saves[gUnk_02019EE0.unk6].brightness = gUnk_02019EE0.unk5;
SoundReq(SFX_MENU_CANCEL);
sub_080A7114(mode);
SetActiveSave(gUnk_02019EE0.unk6);
@@ -867,7 +867,7 @@ NONMATCH("asm/non_matching/fileScreen/sub_080610B8.inc", void sub_080610B8(void)
END_NONMATCH
void sub_08051358(void) {
- gMenu.field_0x12 = gSaveHeader->gameLanguage == 0 ? 4 : 3;
+ gMenu.field_0x12 = gSaveHeader->language == 0 ? 4 : 3;
if (gMenu.focusCoords[0] != 0x0b || gMenu.focusCoords[1] != 0x5) {
gMenu.focusCoords[1] = 0x5;
@@ -948,7 +948,7 @@ void sub_08051480(u32 c) {
}
gMenu.unk13 = idx + 1;
- gSave.playerName[idx] = c;
+ gSave.name[idx] = c;
sub_08051574(SFX_6B);
}
@@ -956,7 +956,7 @@ u32 sub_080514BC(u32 a1) {
u32 c;
u32 idx;
- if (gSaveHeader->gameLanguage != 0)
+ if (gSaveHeader->language != 0)
return 1;
switch (a1) {
@@ -972,7 +972,7 @@ u32 sub_080514BC(u32 a1) {
if (idx == 0)
return 0;
- c = gSave.playerName[idx - 1];
+ c = gSave.name[idx - 1];
if (c - 0xa4 < 0x29) {
switch (a1) {
case 0x0:
@@ -1200,9 +1200,9 @@ void sub_080518E4(void) {
void HandleFileStart(void) {
if (gMenu.menuType == 0) {
gMenu.menuType = 1;
- gSaveHeader->messageSpeed = gSave.messageSpeed;
- gSaveHeader->brightnessPref = gSave.brightnessPref;
- gMain.funcIndex = 2;
+ gSaveHeader->msg_speed = gSave.msg_speed;
+ gSaveHeader->brightness = gSave.brightness;
+ gMain.state = 2;
DoFade(5, 8);
}
}
@@ -1213,8 +1213,8 @@ void sub_0805194C(u32 save_idx) {
gUnk_02019EE0.saveStatus[save_idx] = 0;
save = &gUnk_02019EE0.saves[save_idx];
MemClear(save, sizeof(*save));
- save->messageSpeed = 1;
- save->brightnessPref = 1;
+ save->msg_speed = 1;
+ save->brightness = 1;
save->stats.health = 24;
save->stats.maxHealth = 24;
}
diff --git a/src/game.c b/src/game.c
index 9b5616e4..cd3aab0f 100644
--- a/src/game.c
+++ b/src/game.c
@@ -9,12 +9,13 @@
#include "flags.h"
#include "save.h"
#include "common.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "menu.h"
#include "functions.h"
#include "area.h"
#include "message.h"
#include "game.h"
+#include "item.h"
extern u8 gUpdateVisibleTiles;
@@ -39,37 +40,37 @@ extern void (*gUnk_080FCA08[])();
extern void (*gUnk_080FCA14[])();
extern void (*gUnk_080FCA70[])(void);
-void sub_0807CA18(void);
-void sub_080300AC(void);
-void sub_08049CD4(void);
-void sub_0807059C(void);
-void sub_080A7124(void);
+void FinalizeSave(void);
+void ClearArmosData(void);
+void ClearRoomMemory(void);
+void ClearMenuSavestate(void);
+void ResetUI(void);
void sub_0806FD8C(void);
void sub_080300C4(void);
u32 sub_0805BC04(void);
void DeleteSleepingEntities(void);
-u32 sub_0805BBBC(void);
+u32 UpdateLightLevel(void);
void sub_080185F8(void);
-void sub_08080A40(void);
-u32 sub_0804AA84(void);
-void sub_08078CB4(void);
-void sub_0801C344();
-u32 sub_080705AC();
+void UpdateDoorTransition(void);
+u32 IsEnterPortal(void);
+void UpdateCarriedObject(void);
+void DrawUI();
+u32 CheckPlayerActivity();
void CollisionMain();
void sub_0805BB74();
void CreateZeldaFollower(void);
-void sub_0807C0DC();
-void sub_0805E9A8();
+void LoadRoomGfx();
+void QueueEntityDeletion();
void sub_0804AF90();
-void sub_0804AFDC();
-void sub_0805283C();
+void CallRoomProp6();
+void LoadRoomBgm();
void UpdateScroll();
void UpdateBgAnim();
void sub_08052010();
void sub_080520C4();
void CleanUpGFXSlots();
void sub_080ADE24();
-void sub_0801C370(u32);
+void InitUI(u32);
void sub_0801AE44(u32);
void GenerateAreaHint(void);
void ForceSetPlayerState(u32);
@@ -81,22 +82,22 @@ void sub_0806F364(void);
void sub_08052FF4(u32 area, u32 room);
void sub_0807C860(void);
void sub_0807C740(void);
-void sub_080197AC(void);
-void sub_08053390(void);
+void SetBGDefaults(void);
+void LoadItemGfx(void);
-static void sub_08053518(void);
+static void ResetTmpFlags(void);
static void InitializeEntities(void);
-static void sub_08053178(void);
-static void sub_08052BF8(void);
-static void sub_08051E04(void);
-static void sub_08052F1C(void);
-/* static */ void sub_08052C5C(void);
+static void CheckAreaDiscovery(void);
+static void CreateManagerF(void);
+static void UpdateWindcrests(void);
+static void UpdateFakeScroll(void);
+static void UpdatePlayerMapCoords(void);
static void sub_08052C3C(void);
static void sub_0805340C(void);
static void sub_08051D98(void);
static void sub_08051DCC(void);
-/* static */ u32 sub_080528B4(void);
-/* static */ u32 HandleRoomExit(void);
+static u32 CheckGameOver(void);
+static u32 HandleRoomExit(void);
static void sub_080531F8(void);
static void sub_0805329C(void);
static void InitializePlayer(void);
@@ -160,98 +161,102 @@ typedef struct {
extern void CreateDialogBox();
-void HandleGameplayScreen(void) {
- gScreenTransition.frameCount++;
- gUnk_080FC9D8[gMain.funcIndex]();
+void GameTask(void) {
+ gRoomTransition.frameCount++;
+ gUnk_080FC9D8[gMain.state]();
#ifdef DEMO_USA
- if (gSave.unk48C[7] != 0) {
- if (--gSave.unk48C[7] == 0) {
+ if (gSave.demo_timer != 0) {
+ if (--gSave.demo_timer == 0) {
DoFade(7, 2);
- gMain.funcIndex = 3;
+ gMain.state = GAMETASK_EXIT;
}
}
#endif
}
-void sub_080519B0(void) {
+void GameTask_Transition(void) {
+ // wait for file select to fade out
if (gFadeControl.active)
return;
DispReset(1);
InitSoundPlayingInfo();
zMallocInit();
- sub_080A7124();
- sub_0807059C();
- MemClear(&gScreenTransition, 0xB0);
- sub_08049CD4();
- sub_080300AC();
- sub_0807CA18();
- MemCopy(&gSave.saved_status, &gScreenTransition.player_status, 0x20);
- gScreenTransition.transitionType = 4;
- sub_08053518();
- gMain.funcIndex = 1;
- gMain.transition = 0;
-}
-
-void sub_08051A14(void) {
+ ResetUI();
+ ClearMenuSavestate();
+ MemClear(&gRoomTransition, sizeof(gRoomTransition));
+ ClearRoomMemory();
+ ClearArmosData();
+
+ FinalizeSave();
+ // spawn in with saved status
+ MemCopy(&gSave.saved_status, &gRoomTransition.player_status, sizeof (gRoomTransition.player_status));
+ gRoomTransition.type = TRANSITION_FADE_BLACK_SLOW;
+ ResetTmpFlags();
+
+ gMain.state = GAMETASK_INIT;
+ gMain.substate = 0;
+}
+
+void GameTask_Init(void) {
DispReset(1);
gFadeControl.mask = 0xffffffff;
- MemClear(&gUnk_03000000, 0xB74);
- MemClear(&gUnk_02032EC0, 0x3B4);
+ MemClear(&gOAMControls, 0xB74);
+ MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
EraseAllEntities();
- sub_080197AC();
- sub_08080668();
+ SetBGDefaults();
+ ClearTilemaps();
ResetPalettes();
- sub_0801CFA8(1);
+ ResetPaletteTable(1);
sub_0806FD8C();
- gRoomControls.areaID = gScreenTransition.player_status.area_next;
- gRoomControls.roomID = gScreenTransition.player_status.room_next;
- sub_08053320();
+ gRoomControls.area = gRoomTransition.player_status.area_next;
+ gRoomControls.room = gRoomTransition.player_status.room_next;
+ LoadGfxGroups();
gGFXSlots.unk0 = 1;
- gMain.funcIndex = 2;
+ gMain.state = GAMETASK_MAIN;
}
-void sub_08051A90(void) {
- gUnk_080FC9E8[gMain.transition]();
+void GameTask_Main(void) {
+ gUnk_080FC9E8[gMain.substate]();
}
-void InitializeNewRoom(void) {
+void GameMain_InitRoom(void) {
SetInitializationPriority();
gScreen.lcd.displayControl = 0x1740;
- gMain.transition = 1;
- gScreenTransition.transitioningOut = 0;
- gScreenTransition.field_0x4[0] = 0;
- gScreenTransition.field_0x4[1] = 0;
+ gMain.substate = GAMEMAIN_CHANGEROOM;
+ gRoomTransition.transitioningOut = 0;
+ gRoomTransition.field_0x4[0] = 0;
+ gRoomTransition.field_0x4[1] = 0;
MessageInitialize();
- sub_08052CFC();
- sub_0801C370(0);
+ InitRoom();
+ InitUI(0);
InitializeEntities();
#ifndef EU
sub_0801855C();
#endif
}
-void sub_08051AF0(void) {
+void GameMain_ChangeRoom(void) {
UpdateEntities();
- if (!sub_0805BBBC())
+ if (!UpdateLightLevel())
UpdateScroll();
UpdateBgAnim();
- sub_08000108();
- sub_0801C344();
+ UpdateScrollVram();
+ DrawUI();
UpdateManagers();
FlushSprites();
- sub_0801C208();
- sub_08078CB4();
- sub_080AD9B0();
- sub_080AD918();
+ DrawOAMCmd();
+ UpdateCarriedObject();
+ DrawEntities();
+ CopyOAM();
- if (gFadeControl.active || gRoomControls.unk2 != 0)
+ if (gFadeControl.active || gRoomControls.reload_flags != 0)
return;
- sub_08052F1C();
+ UpdateFakeScroll();
if (gArea.musicIndex != gArea.pMusicIndex) {
gArea.musicIndex = gArea.pMusicIndex;
- SoundReq(gArea.pMusicIndex | 0x800B0000);
+ SoundReq(gArea.pMusicIndex | SONG_PLAY_VOL_RESET);
}
DeleteSleepingEntities();
@@ -259,47 +264,48 @@ void sub_08051AF0(void) {
if (sub_0805BC04())
return;
- sub_08052C5C();
+ UpdatePlayerMapCoords();
ResetSystemPriority();
- sub_08051E04();
+ UpdateWindcrests();
sub_080300C4();
- gMain.transition = 2;
+ gMain.substate = GAMEMAIN_UPDATE;
SetPlayerControl(0);
gUnk_02034490[0] = 0;
#if defined(USA) || defined(DEMO_USA)
if (gArea.inventoryGfxIdx != 0xff) {
sub_0801855C();
}
- sub_08052BF8();
- sub_08053178();
+ CreateManagerF();
+ CheckAreaDiscovery();
#elif defined(EU)
- sub_08053178();
+ CheckAreaDiscovery();
sub_0801855C();
#elif defined(JP)
- sub_08053178();
+ CheckAreaDiscovery();
if (gArea.inventoryGfxIdx != 0xff) {
sub_0801855C();
}
#elif defined(DEMO_JP)
- if (gScreenTransition.field_0x2c[5])
- sub_08053178();
+ if (gRoomTransition.field_0x2c[5])
+ CheckAreaDiscovery();
if (gArea.inventoryGfxIdx != 0xff) {
sub_0801855C();
}
- sub_08052BF8();
+ CreateManagerF();
#endif
if (!gRoomVars.field_0x0) {
RequestPriorityDuration(NULL, 1);
}
}
-void sub_08051BD0(void) {
- if (sub_080705AC() || sub_0804AA84()) {
+void GameMain_Update(void) {
+ if (CheckPlayerActivity() || IsEnterPortal()) {
return;
}
sub_0805340C();
- if (gMain.transition != 2) {
+ // leave early if player is entering a portal
+ if (gMain.substate != GAMEMAIN_UPDATE) {
return;
}
@@ -308,68 +314,68 @@ void sub_08051BD0(void) {
FlushSprites();
UpdateEntities();
- sub_08080A40();
+ UpdateDoorTransition();
CollisionMain();
UpdateScroll();
UpdateBgAnim();
- sub_08000108();
+ UpdateScrollVram();
sub_08052C3C();
- sub_0801C344();
+ DrawUI();
UpdateManagers();
- sub_0801C208();
- sub_08078CB4();
- sub_080AD9B0();
+ DrawOAMCmd();
+ UpdateCarriedObject();
+ DrawEntities();
HandleRoomExit();
- sub_08052C5C();
- sub_080528B4();
+ UpdatePlayerMapCoords();
+ CheckGameOver();
sub_080185F8();
- sub_080AD918();
- switch (gRoomControls.unk2) {
- case 1:
- gPlayerState.queued_action = 0x17;
- gMain.transition = 1;
+ CopyOAM();
+ switch (gRoomControls.reload_flags) {
+ case RELOAD_ALL:
+ gPlayerState.queued_action = PLAYER_ROOMTRANSITION;
+ gMain.substate = GAMEMAIN_CHANGEROOM;
SetRoomReloadPriority();
sub_08051D98();
break;
- case 2:
- gPlayerState.queued_action = 0x17;
- gMain.transition = 1;
+ case RELOAD_ENTITIES:
+ gPlayerState.queued_action = PLAYER_ROOMTRANSITION;
+ gMain.substate = GAMEMAIN_CHANGEROOM;
SetRoomReloadPriority();
sub_08051DCC();
break;
}
}
-void sub_08051CA8(void) {
- if (sub_080705AC())
+void GameMain_BarrelUpdate(void) {
+ if (CheckPlayerActivity())
return;
UpdateEntities();
CollisionMain();
- sub_0801C344();
+ DrawUI();
UpdateManagers();
FlushSprites();
- sub_0801C208();
- sub_08078CB4();
- sub_080AD9B0();
+ DrawOAMCmd();
+ UpdateCarriedObject();
+ DrawEntities();
HandleRoomExit();
- sub_080528B4();
- sub_080AD918();
+ CheckGameOver();
+ CopyOAM();
if (!gFadeControl.active)
ResetSystemPriority();
}
-void sub_08051CF0(void) {
+void GameMain_ChangeArea(void) {
FlushSprites();
- sub_0801C208();
- sub_080AD9B0();
+ DrawOAMCmd();
+ DrawEntities();
gMain.pad = 1;
- sub_080AD918();
+ CopyOAM();
if (!gFadeControl.active) {
DispReset(1);
- gMain.funcIndex = 1;
- gMain.transition = 0;
- gScreenTransition.transitioningOut = 1;
+ gMain.state = GAMETASK_INIT;
+ gMain.substate = 0;
+ gRoomTransition.transitioningOut = 1;
}
}
@@ -379,25 +385,25 @@ void sub_08051D2C(void) {
DoSoftReset();
#else
DoFade(7, 8);
- InitScreen(3);
+ SetTask(TASK_GAMEOVER);
#endif
}
static void InitializeEntities(void) {
sub_08052EA0();
sub_0804AF90();
- sub_0804AFDC();
+ CallRoomProp6();
InitializePlayer();
gUnk_03004030.unk_00 = NULL;
sub_0807C740();
gUpdateVisibleTiles = 1;
- sub_0805283C();
+ LoadRoomBgm();
SetColor(0, 0);
LoadRoom();
CreateZeldaFollower();
- sub_0804AFF4();
+ CallRoomProp5And7();
sub_0805329C();
- sub_08000108();
+ UpdateScrollVram();
sub_0805BB74(0xffffffff);
sub_080531F8();
}
@@ -405,30 +411,33 @@ static void InitializeEntities(void) {
void sub_08051D98(void) {
sub_08052EA0();
gRoomVars.field_0x0 = 1;
- sub_0805E9A8();
+
+ // remove old entities, unless persistent
+ QueueEntityDeletion();
+
sub_0804AF90();
- sub_0804AFDC();
- sub_0807C0DC();
- sub_0805283C();
+ CallRoomProp6();
+ LoadRoomGfx();
+ LoadRoomBgm();
LoadRoom();
- sub_0804AFF4();
+ CallRoomProp5And7();
SetPlayerControl(1);
}
void sub_08051DCC(void) {
- gRoomControls.areaID = gScreenTransition.player_status.area_next;
- gRoomControls.roomID = gScreenTransition.player_status.room_next;
+ gRoomControls.area = gRoomTransition.player_status.area_next;
+ gRoomControls.room = gRoomTransition.player_status.room_next;
RoomExitCallback();
- gScreenTransition.transitionType = 3;
- sub_08052CFC();
+ gRoomTransition.type = TRANSITION_3;
+ InitRoom();
sub_08052EA0();
- sub_0805E9A8();
+ QueueEntityDeletion();
sub_0804AF90();
- sub_0804AFDC();
- sub_0805283C();
+ CallRoomProp6();
+ LoadRoomBgm();
}
-void sub_08051E04() {
+void UpdateWindcrests() {
if (CheckIsOverworld()) {
struct_08127F94* i;
u32 hi_x, hi_y;
@@ -453,20 +462,20 @@ void sub_08051E04() {
}
}
-void sub_08051E68() {
+void Subtask_ChuchuCutscene() {
gUnk_080FCA08[gMenu.menuType]();
}
void sub_08051E84() {
struct_080FCA20* p = &gUnk_080FCA20[gUnk_02032EC0.field_0x3];
- gRoomControls.areaID = p->_0;
- gRoomControls.roomID = p->_1;
- sub_08053320();
- gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.areaID);
+ gRoomControls.area = p->_0;
+ gRoomControls.room = p->_1;
+ LoadGfxGroups();
+ gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area);
SetCurrentRoomPropertyList(p->_0, p->_1);
sub_08052FD8(p->_0, p->_1);
- gRoomControls.roomScrollX = gRoomControls.roomOriginX + p->_4;
- gRoomControls.roomScrollY = gRoomControls.roomOriginY + p->_6;
+ gRoomControls.scroll_x = gRoomControls.origin_x + p->_4;
+ gRoomControls.scroll_y = gRoomControls.origin_y + p->_6;
gMenu.field_0x0 = p->_2;
gMenu.field_0x3 = p->_3 & 0xf;
gMenu.field_0xc = (void*)p;
@@ -480,12 +489,12 @@ void sub_08051F04(void) {
gUnk_080FCA14[gMenu.field_0x0]();
FlushSprites();
UpdateEntities();
- sub_080AD9B0();
- sub_080AD918();
+ DrawEntities();
+ CopyOAM();
UpdateScroll();
UpdateBgAnim();
UpdateManagers();
- sub_08000108();
+ UpdateScrollVram();
}
void sub_08051F40(u32 a1, u32 a2, u32 a3, u32 a4) {
@@ -508,8 +517,8 @@ void sub_08051F78(u32 a1, u32 a2, u32 a3, u32 a4) {
void sub_08051F9C(u32 a1, u32 a2, u32 a3, u32 a4) {
u32 tmp = gScreen.lcd.displayControl & 0x6000;
sub_08052FF4(a1, a2);
- gRoomControls.roomScrollX = gRoomControls.roomOriginX + a3;
- gRoomControls.roomScrollY = gRoomControls.roomOriginY + a4;
+ gRoomControls.scroll_x = gRoomControls.origin_x + a3;
+ gRoomControls.scroll_y = gRoomControls.origin_y + a4;
sub_0807C740();
gUpdateVisibleTiles = 1;
gUsedPalettes = 0;
@@ -543,17 +552,17 @@ void sub_08052010() {
gScreen.bg2.updated = 1;
}
-void HandleGameOverScreen() {
- gUnk_080FCA70[gMain.funcIndex]();
- if (gMain.funcIndex != 0) {
+void GameOverTask() {
+ gUnk_080FCA70[gMain.state]();
+ if (gMain.state != 0) {
FlushSprites();
DrawGameOverText();
- sub_080AD918();
+ CopyOAM();
}
}
void sub_080520C4(u32 idx) {
- gMain.funcIndex = idx;
+ gMain.state = idx;
sub_080A7114(0);
}
@@ -725,7 +734,7 @@ void sub_080522F4(void) {
default:
if (gFadeControl.active == 0) {
if (gMenu.field_0x3 == 0) {
- InitScreen(2);
+ SetTask(TASK_GAME);
} else {
DoSoftReset();
}
@@ -795,7 +804,7 @@ void SetPopupState(u32 type, u32 choice_idx) {
MemCopy(&sDefaultFont, &font, sizeof font);
opt = &sPopupOptions[type];
- font.dest = sDefaultFont.dest + (opt->dest_off[gSaveHeader->gameLanguage] + opt->_8 * 32);
+ font.dest = sDefaultFont.dest + (opt->dest_off[gSaveHeader->language] + opt->_8 * 32);
font.right_align = opt->right_align;
sub_0805F46C(opt->_a, &font);
gScreen.bg1.updated = fakematch;
@@ -828,26 +837,26 @@ void InitializePlayer(void) {
pl = &gPlayerEntity;
- gRoomControls.cameraTarget = pl;
- gPlayerState.queued_action = sPlayerSpawnStates[gScreenTransition.player_status.spawn_type];
+ gRoomControls.camera_target = pl;
+ gPlayerState.queued_action = sPlayerSpawnStates[gRoomTransition.player_status.spawn_type];
if (!CheckGlobalFlag(EZERO_1ST)) {
gPlayerState.flags |= PL_NO_CAP;
}
- switch (gScreenTransition.player_status.spawn_type) {
+ switch (gRoomTransition.player_status.spawn_type) {
case PL_SPAWN_DROP:
case PL_SPAWN_DROP_MINISH:
pl->z.HALF.HI = -0xc0;
break;
case PL_SPAWN_STEP_IN:
gPlayerState.field_0x34[4] = 16;
- pl->direction = Direction8FromAnimationState(gScreenTransition.player_status.start_anim);
+ pl->direction = Direction8FromAnimationState(gRoomTransition.player_status.start_anim);
case PL_SPAWN_WALKING:
pl->speed = 224;
break;
case PL_SPAWN_STAIRS_ASCEND:
case PL_SPAWN_STAIRS_DESCEND:
gPlayerState.field_0x34[4] = 1;
- gPlayerState.field_0x34[5] = gScreenTransition.player_status.spawn_type;
+ gPlayerState.field_0x34[5] = gRoomTransition.player_status.spawn_type;
break;
case PL_SPAWN_PARACHUTE_FORWARD:
gPlayerState.field_0x34[4] = 1;
@@ -860,13 +869,13 @@ void InitializePlayer(void) {
}
pl->kind = PLAYER;
- pl->flags |= ENT_COLLIDE | ENT_20;
+ pl->flags |= ENT_COLLIDE | ENT_PERSIST;
pl->spritePriority.b0 = 4;
pl->health = gSave.stats.health;
- pl->x.HALF.HI = gScreenTransition.player_status.start_pos_x;
- pl->y.HALF.HI = gScreenTransition.player_status.start_pos_y;
- pl->animationState = gScreenTransition.player_status.start_anim;
- pl->collisionLayer = gScreenTransition.player_status.layer;
+ pl->x.HALF.HI = gRoomTransition.player_status.start_pos_x;
+ pl->y.HALF.HI = gRoomTransition.player_status.start_pos_y;
+ pl->animationState = gRoomTransition.player_status.start_anim;
+ pl->collisionLayer = gRoomTransition.player_status.layer;
UpdateSpriteForCollisionLayer(pl);
AppendEntityToList(pl, 1);
RegisterPlayerHitbox();
@@ -986,19 +995,19 @@ u32 HasDungeonSmallKey(void) {
}
void sub_080527FC(u32 a1, u32 a2) {
- sub_08053320();
+ LoadGfxGroups();
#ifndef EU
CleanUpGFXSlots();
#endif
sub_080ADE24();
- sub_0801C370(1);
+ InitUI(1);
sub_0801AE44(a1);
MemCopy(gUnk_02024090, gPaletteBuffer, 1024);
gUsedPalettes = -1;
}
-void sub_0805283C(void) {
- gArea.pMusicIndex = gAreaMetadata[gRoomControls.areaID]._3;
+void LoadRoomBgm(void) {
+ gArea.pMusicIndex = gAreaMetadata[gRoomControls.area]._3;
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START)) {
gArea.pMusicIndex = BGM_FIGHT_THEME2;
}
@@ -1015,11 +1024,11 @@ static void sub_0805289C(void) {
}
#endif
-u32 sub_080528B4(void) {
- if (gScreenTransition.field_0x4[1]) {
+u32 CheckGameOver(void) {
+ if (gRoomTransition.field_0x4[1]) {
InitFade();
- gMain.funcIndex = 3;
- gMain.transition = 0;
+ gMain.state = 3;
+ gMain.substate = 0;
DoFade(5, 8);
SoundReq(SONG_STOP_BGM);
return 1;
@@ -1033,13 +1042,13 @@ void RoomExitCallback(void) {
}
u32 HandleRoomExit(void) {
- if (gScreenTransition.transitioningOut && gSave.stats.health != 0 && gPlayerState.framestate != PL_STATE_DIE) {
+ if (gRoomTransition.transitioningOut && gSave.stats.health != 0 && gPlayerState.framestate != PL_STATE_DIE) {
if (StairsAreValid()) {
- gScreenTransition.transitioningOut = 0;
+ gRoomTransition.transitioningOut = 0;
return 0;
}
- switch (gScreenTransition.transitionType) {
+ switch (gRoomTransition.type) {
case TRANSITION_CUT:
DoFade(13, 8);
break;
@@ -1067,7 +1076,7 @@ u32 HandleRoomExit(void) {
break;
}
RoomExitCallback();
- gMain.transition = 3;
+ gMain.substate = 3;
*(&gMain.pauseInterval + 1) = 1;
return 1;
}
@@ -1082,15 +1091,15 @@ static u32 StairsAreValid(void) {
0 };
const u16* i;
- u32 tgt = gScreenTransition.stairs_idx;
+ u32 tgt = gRoomTransition.stairs_idx;
for (i = sStairTypes; i[0] != 0; i += 2) {
if (tgt == i[0]) {
gPlayerState.queued_action = PLAYER_USEENTRANCE;
gPlayerState.field_0x38 = 0;
gPlayerState.field_0x39 = i[1];
- if (!gScreenTransition.player_status.spawn_type)
- gScreenTransition.player_status.spawn_type = i[1];
+ if (!gRoomTransition.player_status.spawn_type)
+ gRoomTransition.player_status.spawn_type = i[1];
return 1;
}
}
@@ -1098,17 +1107,17 @@ static u32 StairsAreValid(void) {
}
void InitParachuteRoom(void) {
- gScreenTransition.transitioningOut = 1;
- gScreenTransition.player_status.start_pos_x = (gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) & 0x3F8;
- gScreenTransition.player_status.start_pos_y = (gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) & 0x3F8;
- gScreenTransition.player_status.start_anim = 4;
- gScreenTransition.player_status.spawn_type = PL_SPAWN_PARACHUTE_FORWARD;
- gScreenTransition.player_status.area_next = gRoomControls.areaID;
- gScreenTransition.player_status.room_next = gRoomControls.roomID - 1;
+ gRoomTransition.transitioningOut = 1;
+ gRoomTransition.player_status.start_pos_x = (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) & 0x3F8;
+ gRoomTransition.player_status.start_pos_y = (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) & 0x3F8;
+ gRoomTransition.player_status.start_anim = 4;
+ gRoomTransition.player_status.spawn_type = PL_SPAWN_PARACHUTE_FORWARD;
+ gRoomTransition.player_status.area_next = gRoomControls.area;
+ gRoomTransition.player_status.room_next = gRoomControls.room - 1;
}
-static void HandleRoomEnter(void) {
- switch (gScreenTransition.transitionType) {
+static void InitRoomTransition(void) {
+ switch (gRoomTransition.type) {
case TRANSITION_CUT:
DoFade(12, 8);
break;
@@ -1167,23 +1176,23 @@ void DisplayEzloMessage(void) {
idx = 0x11;
#endif
- if (gScreenTransition.player_status.field_0x24[idx] == 0) {
- height = gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY > 96 ? 1 : 13;
+ if (gRoomTransition.player_status.field_0x24[idx] == 0) {
+ height = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y > 96 ? 1 : 13;
} else {
- height = gScreenTransition.player_status.field_0x24[idx];
+ height = gRoomTransition.player_status.field_0x24[idx];
}
- MessageAtHeight(gScreenTransition.hint_idx, height);
+ MessageAtHeight(gRoomTransition.hint_idx, height);
}
#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
-void sub_08052BF8(void) {
+void CreateManagerF(void) {
Entity* e = NULL;
- if (gScreenTransition.player_status.field_0x24[13])
+ if (gRoomTransition.player_status.field_0x24[13])
return;
- gScreenTransition.player_status.field_0x24[13] = 1;
+ gRoomTransition.player_status.field_0x24[13] = 1;
#ifndef DEMO_JP
- gScreenTransition.player_status.field_0x24[10] = gArea.locationIndex;
+ gRoomTransition.player_status.field_0x24[10] = gArea.locationIndex;
#endif
e = (Entity*)GetEmptyManager();
if (e == NULL)
@@ -1204,35 +1213,35 @@ void sub_08052C3C(void) {
}
}
-void sub_08052C5C(void) {
+void UpdatePlayerMapCoords(void) {
if (!CheckIsInteriorNoEnemies()) {
if (CheckIsOverworld()) {
- gScreenTransition.player_status.overworld_map_x = gPlayerEntity.x.HALF_U.HI;
- gScreenTransition.player_status.overworld_map_y = gPlayerEntity.y.HALF_U.HI;
+ gRoomTransition.player_status.overworld_map_x = gPlayerEntity.x.HALF_U.HI;
+ gRoomTransition.player_status.overworld_map_y = gPlayerEntity.y.HALF_U.HI;
} else if (CheckIsDungeon()) {
- gScreenTransition.player_status.dungeon_map_x = gPlayerEntity.x.HALF.HI;
- gScreenTransition.player_status.dungeon_map_y = gPlayerEntity.y.HALF.HI;
+ gRoomTransition.player_status.dungeon_map_x = gPlayerEntity.x.HALF.HI;
+ gRoomTransition.player_status.dungeon_map_y = gPlayerEntity.y.HALF.HI;
}
}
}
void sub_08052CA4(u32 area, u32 room, u32 x, u32 y) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
- gScreenTransition.player_status.overworld_map_x = hdr->map_x + x;
- gScreenTransition.player_status.overworld_map_y = hdr->map_y + y;
+ gRoomTransition.player_status.overworld_map_x = hdr->map_x + x;
+ gRoomTransition.player_status.overworld_map_y = hdr->map_y + y;
}
void sub_08052CD0(u32 area, u32 room, u32 x, u32 y) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
- gScreenTransition.player_status.dungeon_map_x = hdr->map_x + x;
- gScreenTransition.player_status.dungeon_map_y = hdr->map_y + y;
+ gRoomTransition.player_status.dungeon_map_x = hdr->map_x + x;
+ gRoomTransition.player_status.dungeon_map_y = hdr->map_y + y;
}
-void sub_08052CFC(void) {
+void InitRoom(void) {
AreaHeader* a_hdr = NULL;
MemClear(&gArea, sizeof gArea);
- a_hdr = &gAreaMetadata[gRoomControls.areaID];
+ a_hdr = &gAreaMetadata[gRoomControls.area];
gArea.areaMetadata = a_hdr->flags;
gArea.locationIndex = a_hdr->location;
gArea.dungeon_idx = a_hdr->location - 23;
@@ -1240,7 +1249,7 @@ void sub_08052CFC(void) {
gArea.filler[0] = a_hdr->flag_bank;
gArea.unk1A = 180;
gArea.unk_0a = 256;
- HandleRoomEnter();
+ InitRoomTransition();
InitAllRoomResInfo();
}
@@ -1250,7 +1259,7 @@ u32 GetFlagBankOffset(u32 idx) {
}
void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)()) {
- if (gMain.transition != 7) {
+ if (gMain.substate != 7) {
gArea.transitionManager = mgr;
gArea.onEnter = onEnter;
gArea.onExit = onExit;
@@ -1258,12 +1267,12 @@ void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)()) {
}
static void InitAllRoomResInfo(void) {
- RoomHeader* r_hdr = gAreaRoomHeaders[gRoomControls.areaID];
+ RoomHeader* r_hdr = gAreaRoomHeaders[gRoomControls.area];
RoomResInfo* info = gArea.roomResInfos;
u32 i;
for (i = 0; i < MAX_ROOMS && *(u16*)r_hdr != 0xFFFF; i++, r_hdr++) {
if (r_hdr->tileset_id != 0xFFFF)
- InitRoomResInfo(info, r_hdr, gRoomControls.areaID, i);
+ InitRoomResInfo(info, r_hdr, gRoomControls.area, i);
info++;
}
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
@@ -1285,7 +1294,7 @@ static void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32
}
RoomResInfo* GetCurrentRoomInfo(void) {
- return &gArea.roomResInfos[gRoomControls.roomID];
+ return &gArea.roomResInfos[gRoomControls.room];
}
void sub_08052EA0(void) {
@@ -1295,7 +1304,7 @@ void sub_08052EA0(void) {
gRoomVars.unk_10[2] = gRoomVars.unk_10[0];
gRoomVars.unk_10[3] = gRoomVars.unk_10[0];
gRoomVars.lightLevel = 256;
- gArea.locationIndex = gAreaMetadata[gRoomControls.areaID].location;
+ gArea.locationIndex = gAreaMetadata[gRoomControls.area].location;
UpdateRoomTracker();
InitScriptData();
sub_08054524();
@@ -1306,12 +1315,16 @@ void sub_08052EA0(void) {
static u32 sub_08052EF4(s32 idx) {
AreaHeader* a_hdr = NULL;
- u32 i = idx < 0 ? gRoomControls.areaID : idx;
+ u32 i = idx < 0 ? gRoomControls.area : idx;
a_hdr = &gAreaMetadata[i];
return gLocalFlagBanks[a_hdr->flag_bank];
}
-void sub_08052F1C(void) {
+/**
+ * @brief If enabled, this type of transition does not change the room
+ * and keeps all entities.
+ */
+void UpdateFakeScroll(void) {
u32 x, y;
LinkedList* ll;
Entity* e;
@@ -1323,7 +1336,7 @@ void sub_08052F1C(void) {
x = 0;
// WTF?
- switch (gRoomControls.unk_10) {
+ switch (gRoomControls.scroll_direction) {
case 0:
y = gArea.pCurrentRoomInfo->pixel_height;
case 1:
@@ -1336,10 +1349,10 @@ void sub_08052F1C(void) {
gArea.pCurrentRoomInfo->map_x += x;
gArea.pCurrentRoomInfo->map_y += y;
- gRoomControls.roomOriginX += x;
- gRoomControls.roomOriginY += y;
- gRoomControls.roomScrollX += x;
- gRoomControls.roomScrollY += y;
+ gRoomControls.origin_x += x;
+ gRoomControls.origin_y += y;
+ gRoomControls.scroll_x += x;
+ gRoomControls.scroll_y += y;
ll = gEntityLists;
do {
@@ -1354,7 +1367,7 @@ void sub_08052F1C(void) {
void sub_08052FD8(u32 area, u32 room) {
sub_08052FF4(area, room);
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
sub_0807C860();
sub_0807C740();
}
@@ -1362,10 +1375,10 @@ void sub_08052FD8(u32 area, u32 room) {
void sub_08052FF4(u32 area, u32 room) {
RoomHeader* r_hdr = NULL;
- sub_08080668();
- sub_080197AC();
- gRoomControls.areaID = area;
- gRoomControls.roomID = room;
+ ClearTilemaps();
+ SetBGDefaults();
+ gRoomControls.area = area;
+ gRoomControls.room = room;
gScreen.lcd.displayControl = 0x1740;
MemClear(&gArea.currentRoomInfo, sizeof gArea.currentRoomInfo);
gArea.pCurrentRoomInfo = &gArea.currentRoomInfo;
@@ -1393,7 +1406,7 @@ static void sub_080530B0(void) {
static const u16 sMinecartData[] = { 0x189, 0x0, 0x102, 0x4, 0x1af, 0x0, 0x204, 0x0,
0x1cf, 0x0, 0x10, 0x4, 0x0, 0x0, 0x0, 0x0 };
- MemCopy(sMinecartData, gScreenTransition.minecart_data, sizeof sMinecartData);
+ MemCopy(sMinecartData, gRoomTransition.minecart_data, sizeof sMinecartData);
}
void UpdateGlobalProgress(void) {
@@ -1423,15 +1436,15 @@ static u32 sub_08053144(void) {
return 0;
ret = 0;
if (gArea.locationIndex != 0)
- ret = !!(gScreenTransition.player_status.field_0x24[10] ^ gArea.locationIndex);
+ ret = !!(gRoomTransition.player_status.field_0x24[10] ^ gArea.locationIndex);
return ret;
}
-void sub_08053178(void) {
+void CheckAreaDiscovery(void) {
if (!sub_08053144())
return;
- gScreenTransition.player_status.field_0x24[10] = gArea.locationIndex;
+ gRoomTransition.player_status.field_0x24[10] = gArea.locationIndex;
if (!CheckGlobalFlag(TABIDACHI))
return;
@@ -1456,30 +1469,30 @@ void sub_080531F8(void) {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
if (sub_08053144()) {
- MemCopy(&gScreenTransition.player_status, &gSave.saved_status, sizeof gScreenTransition.player_status);
+ MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
if (CheckIsDungeon()) {
- gScreenTransition.player_status.dungeon_area = gRoomControls.areaID;
- gScreenTransition.player_status.dungeon_room = gRoomControls.roomID;
- gScreenTransition.player_status.dungeon_x = gPlayerEntity.x.HALF.HI;
- gScreenTransition.player_status.dungeon_y = gPlayerEntity.y.HALF.HI;
+ gRoomTransition.player_status.dungeon_area = gRoomControls.area;
+ gRoomTransition.player_status.dungeon_room = gRoomControls.room;
+ gRoomTransition.player_status.dungeon_x = gPlayerEntity.x.HALF.HI;
+ gRoomTransition.player_status.dungeon_y = gPlayerEntity.y.HALF.HI;
}
}
}
void sub_08053250(void) {
- gScreenTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
- gScreenTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
- gScreenTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
- gScreenTransition.player_status.start_anim = gPlayerEntity.animationState;
- gScreenTransition.player_status.layer = gPlayerEntity.collisionLayer;
- gScreenTransition.player_status.area_next = gRoomControls.areaID;
- gScreenTransition.player_status.room_next = gRoomControls.roomID;
- MemCopy(&gScreenTransition.player_status, &gSave.saved_status, sizeof gScreenTransition.player_status);
+ gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
+ gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
+ gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
+ gRoomTransition.player_status.start_anim = gPlayerEntity.animationState;
+ gRoomTransition.player_status.layer = gPlayerEntity.collisionLayer;
+ gRoomTransition.player_status.area_next = gRoomControls.area;
+ gRoomTransition.player_status.room_next = gRoomControls.room;
+ MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
}
void sub_0805329C(void) {
if (sub_08053144()) {
- switch (gRoomControls.areaID) {
+ switch (gRoomControls.area) {
case AREA_DEEPWOOD_SHRINE:
gSave.unk7 = 0;
break;
@@ -1501,35 +1514,35 @@ static void sub_080532E4(void) {
RoomHeader* r_hdr = gAreaRoomHeaders[AREA_FORTRESS_OF_WINDS] + 33;
- gScreenTransition.player_status.dungeon_area = AREA_FORTRESS_OF_WINDS;
- gScreenTransition.player_status.dungeon_room = 33;
+ gRoomTransition.player_status.dungeon_area = AREA_FORTRESS_OF_WINDS;
+ gRoomTransition.player_status.dungeon_room = 33;
- gScreenTransition.player_status.dungeon_x = r_hdr->map_x + r_hdr->pixel_width / 2;
- gScreenTransition.player_status.dungeon_map_x = gScreenTransition.player_status.dungeon_x;
- gScreenTransition.player_status.dungeon_y = r_hdr->map_y + r_hdr->pixel_height + 0xa0;
- gScreenTransition.player_status.dungeon_map_y = gScreenTransition.player_status.dungeon_y;
+ gRoomTransition.player_status.dungeon_x = r_hdr->map_x + r_hdr->pixel_width / 2;
+ gRoomTransition.player_status.dungeon_map_x = gRoomTransition.player_status.dungeon_x;
+ gRoomTransition.player_status.dungeon_y = r_hdr->map_y + r_hdr->pixel_height + 0xa0;
+ gRoomTransition.player_status.dungeon_map_y = gRoomTransition.player_status.dungeon_y;
}
-void sub_08053320(void) {
+void LoadGfxGroups(void) {
MemClear(&gBG0Buffer, sizeof gBG0Buffer);
MemClear(&gBG1Buffer, sizeof gBG1Buffer);
MemClear(&gBG2Buffer, sizeof gBG2Buffer);
MemClear(&gBG3Buffer, sizeof gBG3Buffer);
LoadGfxGroup(16);
LoadGfxGroup(23);
- if (gRoomControls.areaID == AREA_CASTOR_WILDS)
+ if (gRoomControls.area == AREA_CASTOR_WILDS)
LoadGfxGroup(26);
- sub_08053390();
+ LoadItemGfx();
LoadPaletteGroup(11);
LoadPaletteGroup(12);
SetColor(0, 0);
}
-void sub_08053390(void) {
- LoadGfxGroup(GetInventoryValue(8) ? 24 : 25);
- if (GetInventoryValue(0xAu))
+void LoadItemGfx(void) {
+ LoadGfxGroup(GetInventoryValue(ITEM_REMOTE_BOMBS) ? 24 : 25);
+ if (GetInventoryValue(ITEM_LIGHT_ARROW))
LoadGfxGroup(29);
- LoadGfxGroup(GetInventoryValue(12) ? 28 : 27);
+ LoadGfxGroup(GetInventoryValue(ITEM_MAGIC_BOOMERANG) ? 28 : 27);
}
void sub_080533CC(void) {
@@ -1596,7 +1609,7 @@ void sub_080534AC(void) {
}
static void sub_080534E4(u32* a1) {
- if (gRoomControls.areaID != AREA_VEIL_FALLS_TOP) {
+ if (gRoomControls.area != AREA_VEIL_FALLS_TOP) {
if (*a1)
--*a1;
}
@@ -1606,7 +1619,7 @@ void sub_08053500(void) {
gSave.unk48C[2] = 36000;
}
-void sub_08053518(void) {
+void ResetTmpFlags(void) {
static const u16 sClearFlags[] = { FLAG_BANK_2, BILL00_SHICHOU_00, FLAG_BANK_2, BILL0A_YADO_TAKARA_00,
FLAG_BANK_2, BILL0C_SCHOOLR_00, FLAG_BANK_1, MACHI00_00,
FLAG_BANK_1, MACHI00_02, FLAG_BANK_2, MHOUSE06_00,
diff --git a/src/interrupts.c b/src/interrupts.c
index 82dd574d..4041fd50 100644
--- a/src/interrupts.c
+++ b/src/interrupts.c
@@ -98,9 +98,9 @@ void sub_08016BF8(void) {
}
void UpdateDisplayControls(void) {
- if (gUnk_03000000.field_0x0 && (gScreen.lcd.displayControl & DISPCNT_OBJ_ON)) {
- gUnk_03000000.field_0x0 = 0;
- DmaCopy32(3, &gUnk_03000000.oam, OAM, OAM_SIZE);
+ if (gOAMControls.field_0x0 && (gScreen.lcd.displayControl & DISPCNT_OBJ_ON)) {
+ gOAMControls.field_0x0 = 0;
+ DmaCopy32(3, &gOAMControls.oam, OAM, OAM_SIZE);
}
sub_08016CA8(&gScreen.bg0);
sub_08016CA8(&gScreen.bg1);
@@ -289,7 +289,7 @@ void HandlePlayerLife(Entity* this) {
if (gSave.stats.health <= temp) {
gRoomVars.unk2 = 1;
- if ((gUnk_0200AF00.filler0[1] == 0) && gScreenTransition.frameCount % 90 == 0) {
+ if ((gUnk_0200AF00.filler0[1] == 0) && gRoomTransition.frameCount % 90 == 0) {
EnqueueSFX(SFX_LOW_HEALTH);
}
}
diff --git a/src/item/itemTryPickupObject.c b/src/item/itemTryPickupObject.c
index a8d59830..3e161d89 100644
--- a/src/item/itemTryPickupObject.c
+++ b/src/item/itemTryPickupObject.c
@@ -25,7 +25,7 @@ void sub_08076488(ItemBehavior* this, u32 arg1) {
if (this->field_0x5[2] == 0) {
if (sub_08077F64(this, arg1) != 0) {
- if (((*(u8*)((this->field_0x18) + 0x16) & 0xf0) == 0x10) && ((gScreenTransition.frameCount & 1U) != 0)) {
+ if (((*(u8*)((this->field_0x18) + 0x16) & 0xf0) == 0x10) && ((gRoomTransition.frameCount & 1U) != 0)) {
return;
}
UpdateItemAnim(this);
diff --git a/src/main.c b/src/main.c
index 1ce5d2bb..7a15ed58 100644
--- a/src/main.c
+++ b/src/main.c
@@ -9,30 +9,30 @@
extern u32 gRand;
-extern void HandleIntroScreen(void);
-extern void HandleChooseFileScreen(void);
-extern void HandleChooseDemoScreen(void);
-extern void HandleGameplayScreen(void);
-extern void HandleGameOverScreen(void);
-extern void HandleCreditsScreen(void);
-extern void HandleDebugTextScreen(void);
+extern void TitleTask(void);
+extern void FileSelectTask(void);
+extern void DemoTask(void);
+extern void GameTask(void);
+extern void GameOverTask(void);
+extern void StaffrollTask(void);
+extern void DebugTask(void);
static void InitOverlays(void);
static bool32 SoftResetKeysPressed(void);
static u32 CheckHeaderValid(void);
-void (*const sScreenHandlers[])(void) = {
- [SCREEN_INTRO] = HandleIntroScreen,
+void (*const sTaskHandlers[])(void) = {
+ [TASK_TITLE] = TitleTask,
#ifdef DEMO_USA
- [SCREEN_CHOOSE_FILE] = HandleChooseDemoScreen,
+ [TASK_FILE_SELECT] = DemoTask,
#else
- [SCREEN_CHOOSE_FILE] = HandleChooseFileScreen,
+ [TASK_FILE_SELECT] = FileSelectTask,
#endif
- [SCREEN_GAMEPLAY] = HandleGameplayScreen,
- [SCREEN_GAME_OVER] = HandleGameOverScreen,
- [SCREEN_CREDITS] = HandleCreditsScreen,
- [SCREEN_DEBUG_TEXT] = HandleDebugTextScreen,
+ [TASK_GAME] = GameTask,
+ [TASK_GAMEOVER] = GameOverTask,
+ [TASK_STAFFROLL] = StaffrollTask,
+ [TASK_DEBUG] = DebugTask,
};
static void sub_080560B8(void);
@@ -52,7 +52,7 @@ void AgbMain(void) {
ResetPalettes();
gRand = 0x1234567;
MemClear(&gMain, sizeof(gMain));
- InitScreen(SCREEN_INTRO);
+ SetTask(TASK_TITLE);
while (1) {
ReadKeyInput();
if (SoftResetKeysPressed()) {
@@ -81,7 +81,7 @@ void AgbMain(void) {
}
gMain.ticks.HWORD++;
- sScreenHandlers[gMain.screen]();
+ sTaskHandlers[gMain.task]();
MessageMain();
FadeMain();
AudioMain();
@@ -129,10 +129,10 @@ static bool32 SoftResetKeysPressed(void) {
return (gInput.heldKeys & SOFT_RESET_KEYS) == SOFT_RESET_KEYS;
}
-void InitScreen(u32 screen) {
- gMain.screen = screen;
- gMain.funcIndex = 0;
- gMain.transition = 0;
+void SetTask(u32 task) {
+ gMain.task = task;
+ gMain.state = 0;
+ gMain.substate = 0;
}
void DisableInterruptsAndDMA(void) {
@@ -156,27 +156,27 @@ void DoSoftReset(void) {
typedef struct {
int signature;
u8 saveFileId;
- u8 messageSpeed;
- u8 brightnessPref;
- u8 gameLanguage;
+ u8 msg_speed;
+ u8 brightness;
+ u8 language;
u8 name[6];
- u8 _e;
- u8 _f;
+ u8 invalid;
+ u8 initialized;
} Defaults;
const Defaults sDefaultSettings = {
.signature = SIGNATURE,
.saveFileId = 0,
- .messageSpeed = 1,
- .brightnessPref = 1,
+ .msg_speed = 1,
+ .brightness = 1,
#ifdef EU
- .gameLanguage = 2, // TODO in EU 2 is english?
+ .language = 2, // TODO in EU 2 is english?
#else
- .gameLanguage = GAME_LANGUAGE,
+ .language = GAME_LANGUAGE,
#endif
.name = "LINK",
- ._e = 0,
- ._f = 0,
+ .invalid = 0,
+ .initialized = 0,
};
// single misplaced ldr
@@ -213,13 +213,13 @@ END_NONMATCH
static u32 CheckHeaderValid(void) {
if ((gSaveHeader->signature != SIGNATURE) || (gSaveHeader->saveFileId >= NUM_SAVE_SLOTS) ||
- (gSaveHeader->messageSpeed >= MAX_MSG_SPEED) || (gSaveHeader->brightnessPref >= MAX_BRIGHTNESS)
+ (gSaveHeader->msg_speed >= MAX_MSG_SPEED) || (gSaveHeader->brightness >= MAX_BRIGHTNESS)
#ifdef EU
- || (gSaveHeader->gameLanguage <= GAME_LANGUAGE) || (gSaveHeader->gameLanguage > NUM_LANGUAGES)
+ || (gSaveHeader->language <= GAME_LANGUAGE) || (gSaveHeader->language > NUM_LANGUAGES)
#else
- || (gSaveHeader->gameLanguage != GAME_LANGUAGE)
+ || (gSaveHeader->language != GAME_LANGUAGE)
#endif
- || (gSaveHeader->_e != 0))
+ || (gSaveHeader->invalid))
return FALSE;
return TRUE;
@@ -278,8 +278,8 @@ void SetSleepMode(void) {
// Convert AABB to screen coordinates and check if it's within the viewport
u32 CheckRegionOnScreen(u32 x0, u32 y0, u32 x1, u32 y1) {
u32 result;
- u32 x = ((gRoomControls.roomScrollX - gRoomControls.roomOriginX) - x0 + DISPLAY_WIDTH);
- u32 y = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) - y0 + DISPLAY_HEIGHT);
+ u32 x = ((gRoomControls.scroll_x - gRoomControls.origin_x) - x0 + DISPLAY_WIDTH);
+ u32 y = ((gRoomControls.scroll_y - gRoomControls.origin_y) - y0 + DISPLAY_HEIGHT);
u32 a = x1 + DISPLAY_WIDTH;
u32 b = y1 + DISPLAY_HEIGHT;
if ((x < a) && (y < b))
diff --git a/src/manager/manager10.c b/src/manager/manager10.c
index 607463a5..4eb78e21 100644
--- a/src/manager/manager10.c
+++ b/src/manager/manager10.c
@@ -6,7 +6,7 @@
#include "sound.h"
#include "screen.h"
#include "common.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "functions.h"
void sub_080595E4(Manager10*);
@@ -95,7 +95,7 @@ void sub_08059690(Manager10* this) {
}
void sub_080596E0(Manager10* this) {
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
gScreen.bg1.xOffset += 8;
gScreen.bg1.xOffset &= 0x1F;
}
@@ -149,11 +149,11 @@ void sub_080596E0(Manager10* this) {
}
u32 sub_08059844() {
- return gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX > gRoomControls.width >> 1;
+ return gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > gRoomControls.width >> 1;
}
u32 sub_0805986C() {
- return gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX > 0x200;
+ return gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > 0x200;
}
void sub_08059894(const u16* unk1, const u16* unk2, u32 unk3) {
diff --git a/src/manager/manager12.c b/src/manager/manager12.c
index 630e17e5..a29877bd 100644
--- a/src/manager/manager12.c
+++ b/src/manager/manager12.c
@@ -65,7 +65,7 @@ void sub_08059A2C(Manager12* this) {
}
void sub_08059A58(Manager12* this) {
- if (gRoomControls.areaID != AREA_FESTIVAL_TOWN) {
+ if (gRoomControls.area != AREA_FESTIVAL_TOWN) {
if (sub_08059C8C(this, 0, &this->field_0x20, &gUnk_08108398) != 0) {
sub_08059CC0(0, (u32)this->field_0x20);
}
@@ -142,7 +142,7 @@ void sub_08059CC0(u32 param_1, u32 param_2) {
Unknown* unknown;
gRoomVars.unk_10[param_1] = param_2;
- if (gRoomControls.areaID != AREA_FESTIVAL_TOWN) {
+ if (gRoomControls.area != AREA_FESTIVAL_TOWN) {
unknown = &gUnk_08108408[param_2];
} else {
unknown = &gUnk_08108468[param_2];
@@ -154,7 +154,7 @@ void sub_08059CC0(u32 param_1, u32 param_2) {
void TryLoadPrologueHyruleTown(void) {
u32 tmp;
- if (gRoomControls.areaID != AREA_FESTIVAL_TOWN) {
+ if (gRoomControls.area != AREA_FESTIVAL_TOWN) {
tmp = CheckRegionsOnScreen(&gUnk_08108398);
if (tmp != 0xff) {
sub_08059CC0(0, tmp);
diff --git a/src/manager/manager13.c b/src/manager/manager13.c
index 409fdbb7..e1d7820b 100644
--- a/src/manager/manager13.c
+++ b/src/manager/manager13.c
@@ -33,7 +33,7 @@ void Manager13_Main(Manager13* this) {
if (this->manager.action == 0) {
this->manager.action = 1;
}
- if (gRoomControls.areaID == AREA_FESTIVAL_TOWN) {
+ if (gRoomControls.area == AREA_FESTIVAL_TOWN) {
spawnData = gUnk_08108530;
} else {
spawnData = gUnk_081084C8;
@@ -46,8 +46,8 @@ void Manager13_Main(Manager13* this) {
Entity* object = CreateObject(OBJECT_1C, spawnData->type, type2);
if (object != NULL) {
object->frameIndex = spawnData->frameIndex;
- object->x.HALF.HI = gRoomControls.roomOriginX + spawnData->x;
- object->y.HALF.HI = gRoomControls.roomOriginY + spawnData->y;
+ object->x.HALF.HI = gRoomControls.origin_x + spawnData->x;
+ object->y.HALF.HI = gRoomControls.origin_y + spawnData->y;
object->parent = (Entity*)this;
object->field_0x80.HWORD = spawnData->x;
object->field_0x82.HWORD = spawnData->y;
diff --git a/src/manager/manager14.c b/src/manager/manager14.c
index a3771fe9..367111f6 100644
--- a/src/manager/manager14.c
+++ b/src/manager/manager14.c
@@ -83,7 +83,7 @@ void sub_08059EF8(Manager14* this) {
}
u32 sub_08059F9C(Manager14* this) {
- switch (gRoomControls.roomID) {
+ switch (gRoomControls.room) {
case 1:
if (CheckLocalFlag(0x16)) {
return 0;
@@ -123,7 +123,7 @@ void sub_0805A048(Manager14* this) {
}
void sub_0805A098(Manager14* this) {
- switch (gRoomControls.roomID) {
+ switch (gRoomControls.room) {
case 0:
case 8:
case 9:
diff --git a/src/manager/manager15.c b/src/manager/manager15.c
index c23c24fd..21cad632 100644
--- a/src/manager/manager15.c
+++ b/src/manager/manager15.c
@@ -163,8 +163,8 @@ void sub_0805A4CC(Manager15* this, u32 unk_0) {
Entity* tmp;
tmp = CreateObject(OBJECT_8E, unk_0, 0);
if (tmp) {
- tmp->x.HALF.HI = this->unk_38 + gRoomControls.roomOriginX;
- tmp->y.HALF.HI = this->unk_3a + gRoomControls.roomOriginY - 0x30;
+ tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
+ tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y - 0x30;
tmp->parent = (Entity*)this;
this->manager.unk_0d = 0;
}
@@ -199,7 +199,7 @@ void sub_0805A500(Manager15* this) {
}
sub_0805AA58(this);
sub_0805A9CC(this);
- if (gRoomControls.unk2 == 1) {
+ if (gRoomControls.reload_flags == 1) {
gScreen.lcd.displayControl |= DISPCNT_WIN1_ON;
this->manager.unk_0d = 1;
return;
@@ -207,7 +207,7 @@ void sub_0805A500(Manager15* this) {
if (!this->manager.unk_0d)
return;
this->manager.unk_0d = 0;
- if (this->unk_20 == gRoomControls.roomID)
+ if (this->unk_20 == gRoomControls.room)
return;
gScreen.lcd.displayControl &= ~(DISPCNT_WIN1_ON | DISPCNT_BG3_ON);
DeleteThisEntity();
@@ -275,8 +275,8 @@ void sub_0805A6E8(Manager15* this) {
sub_0805A89C(this);
this->unk_23 = 0;
sub_0805AAF0(0);
- this->unk_38 += gRoomControls.roomOriginX;
- this->unk_3a += gRoomControls.roomOriginY;
+ this->unk_38 += gRoomControls.origin_x;
+ this->unk_3a += gRoomControls.origin_y;
if (!sub_0805A73C(this)) {
this->manager.action++;
}
@@ -307,7 +307,7 @@ void sub_0805A76C(Manager15* this) {
RequestPriorityDuration((Entity*)this, 600);
SetPlayerControl(0xFF);
gUnk_02034490[0] = 1;
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
sub_08077B20();
}
}
@@ -371,9 +371,9 @@ void sub_0805A89C(Manager15* this) {
this->manager.unk_0f = 0x10;
this->unk_21 = 0;
this->unk_22 = 0;
- this->unk_20 = gRoomControls.roomID;
- this->unk_24 = gRoomControls.roomOriginX;
- this->unk_26 = gRoomControls.roomOriginY;
+ this->unk_20 = gRoomControls.room;
+ this->unk_24 = gRoomControls.origin_x;
+ this->unk_26 = gRoomControls.origin_y;
RegisterTransitionManager(this, sub_0805AAC8, 0);
}
@@ -382,14 +382,14 @@ void sub_0805A94C(Manager15* this);
void sub_0805A8EC(Manager15* this) {
sub_0805AA58(this);
sub_0805A94C(this);
- if (gRoomControls.unk2 == 1) {
+ if (gRoomControls.reload_flags == 1) {
gScreen.lcd.displayControl |= DISPCNT_WIN1_ON;
this->manager.unk_0d = 1;
} else {
if (!this->manager.unk_0d)
return;
this->manager.unk_0d = 0;
- if (this->unk_20 == gRoomControls.roomID)
+ if (this->unk_20 == gRoomControls.room)
return;
gScreen.lcd.displayControl &= ~(DISPCNT_WIN1_ON | DISPCNT_BG3_ON);
DeleteThisEntity();
@@ -398,8 +398,8 @@ void sub_0805A8EC(Manager15* this) {
void sub_0805A94C(Manager15* this) {
int tmp1, tmp2;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX - this->unk_24 + this->unk_34;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY - this->unk_26 + this->unk_36;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x - this->unk_24 + this->unk_34;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y - this->unk_26 + this->unk_36;
tmp1 = -gScreen.bg3.xOffset;
tmp2 = tmp1 + 0x100;
if (tmp1 < 0)
@@ -427,7 +427,7 @@ void sub_0805A94C(Manager15* this) {
void sub_0805A9CC(Manager15* this) {
int tmp1, tmp2;
void* tmp3;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX - this->unk_24 + this->unk_34;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x - this->unk_24 + this->unk_34;
tmp1 = -gScreen.bg3.xOffset;
tmp2 = tmp1 + 0x100;
if (tmp1 < 0)
@@ -439,7 +439,7 @@ void sub_0805A9CC(Manager15* this) {
if (tmp2 > DISPLAY_WIDTH)
tmp2 = DISPLAY_WIDTH;
gScreen.controls.window1HorizontalDimensions = tmp1 << 8 | tmp2;
- tmp1 = gRoomControls.roomScrollY - this->unk_26 + this->unk_36;
+ tmp1 = gRoomControls.scroll_y - this->unk_26 + this->unk_36;
gScreen.bg3.yOffset = tmp1 & 0x3F;
tmp3 = (&gBG3Buffer[((tmp1 / 0x40) << 8)]);
gScreen.bg3.tilemap = (u32*)tmp3;
diff --git a/src/manager/manager17.c b/src/manager/manager17.c
index 139c4c2f..54c1656b 100644
--- a/src/manager/manager17.c
+++ b/src/manager/manager17.c
@@ -37,8 +37,8 @@ void sub_0805AD80(Manager17* manager) {
if (object != NULL) {
object->actionDelay = manager->field_0x35;
object->collisionLayer = manager->field_0x36;
- object->x.HALF.HI = manager->field_0x38 + gRoomControls.roomOriginX;
- object->y.HALF.HI = manager->field_0x3a + gRoomControls.roomOriginY;
+ object->x.HALF.HI = manager->field_0x38 + gRoomControls.origin_x;
+ object->y.HALF.HI = manager->field_0x3a + gRoomControls.origin_y;
object->field_0x86.HWORD = manager->field_0x3c;
}
DeleteThisEntity();
diff --git a/src/manager/manager18.c b/src/manager/manager18.c
index 4acc0bc4..fd7ba93f 100644
--- a/src/manager/manager18.c
+++ b/src/manager/manager18.c
@@ -40,8 +40,8 @@ void Manager18_Main(Manager18* this) {
}
gRoomControls.bg3OffsetX.WORD -= 0x2000;
gRoomControls.bg3OffsetY.WORD -= 0x1000;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
}
}
@@ -52,8 +52,8 @@ void sub_0805AEDC(Manager18* this) {
gScreen.controls.layerFXControl =
BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD;
gScreen.controls.alphaBlend = (this != NULL) ? this->field_0x20 : BLDALPHA_BLEND(0, 16);
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
if (this != NULL) {
Manager18_Main(this);
}
diff --git a/src/manager/manager19.c b/src/manager/manager19.c
index f967c62a..5eee6ccb 100644
--- a/src/manager/manager19.c
+++ b/src/manager/manager19.c
@@ -22,8 +22,8 @@ void Manager19_Main(Manager* this) {
}
} else {
gRoomControls.bg3OffsetX.WORD = gRoomControls.bg3OffsetX.WORD - 0x2000;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
}
}
@@ -31,6 +31,6 @@ void Manager19_Main(Manager* this) {
void sub_0805AFFC(Manager* this) {
gScreen.bg3.control = BGCNT_PRIORITY(3) | BGCNT_SCREENBASE(30);
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
diff --git a/src/manager/manager1A.c b/src/manager/manager1A.c
index 2ad78228..5e760473 100644
--- a/src/manager/manager1A.c
+++ b/src/manager/manager1A.c
@@ -70,16 +70,16 @@ void sub_0805B048(Manager1A* this) {
SetDefaultPriority((Entity*)&this->manager, PRIO_PLAYER_EVENT);
MemClear(&this->unk_20, 0x20);
this->manager.action = 1;
- this->unk_3f = gRoomControls.roomID;
+ this->unk_3f = gRoomControls.room;
tmp = &gUnk_08108764[this->manager.unk_0a];
if (!tmp->unk_0a) {
- this->unk_20 = gRoomControls.roomOriginX;
- this->unk_22 = gRoomControls.roomOriginY;
+ this->unk_20 = gRoomControls.origin_x;
+ this->unk_22 = gRoomControls.origin_y;
this->unk_24 = gRoomControls.width;
this->unk_26 = gRoomControls.height;
} else {
- this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.roomOriginX;
- this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.roomOriginY;
+ this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.origin_x;
+ this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.origin_y;
this->unk_24 = (tmp->unk_0a << 4);
this->unk_26 = (tmp->unk_0b << 4);
}
@@ -99,15 +99,15 @@ void sub_0805B048(Manager1A* this) {
return;
obj = CreateObject(OBJECT_28, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
if (obj) {
- obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
- obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
+ obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
+ obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
}
if (this->manager.unk_0a != 0xa || CheckLocalFlag(0x4B))
return;
obj = CreateObject(OBJECT_28, 3, 3);
if (obj) {
- obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
- obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
+ obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
+ obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
}
}
@@ -118,14 +118,14 @@ void sub_0805B168(Manager1A* this) {
return;
}
sub_0805B2B0(this);
- if (gRoomControls.unk2 == 1) {
+ if (gRoomControls.reload_flags == 1) {
this->manager.unk_0d = 1;
return;
}
if (!this->manager.unk_0d)
return;
this->manager.unk_0d = 0;
- if (this->unk_3f == gRoomControls.roomID)
+ if (this->unk_3f == gRoomControls.room)
return;
if (this->manager.unk_0b) {
gScreen.lcd.displayControl &= ~0x800;
@@ -147,33 +147,33 @@ u32 sub_0805B1CC(Manager1A* this) {
void sub_0805B210(Manager1A* this) {
struct_08108764* tmp;
- gScreenTransition.transitioningOut = 1;
- gScreenTransition.transitionType = TRANSITION_CUT;
- gScreenTransition.player_status.start_anim = 4;
+ gRoomTransition.transitioningOut = 1;
+ gRoomTransition.type = TRANSITION_CUT;
+ gRoomTransition.player_status.start_anim = 4;
tmp = &gUnk_08108764[this->manager.unk_0a];
- gScreenTransition.player_status.area_next = tmp->unk_01;
- gScreenTransition.player_status.room_next = tmp->unk_02;
- gScreenTransition.player_status.layer = tmp->unk_03;
+ gRoomTransition.player_status.area_next = tmp->unk_01;
+ gRoomTransition.player_status.room_next = tmp->unk_02;
+ gRoomTransition.player_status.layer = tmp->unk_03;
if (gPlayerState.flags & PL_MINISH) {
- gScreenTransition.player_status.spawn_type = 6;
+ gRoomTransition.player_status.spawn_type = 6;
} else {
- gScreenTransition.player_status.spawn_type = 2;
+ gRoomTransition.player_status.spawn_type = 2;
}
switch (tmp->unk_00) {
case 0:
- gScreenTransition.player_status.start_pos_x = tmp->unk_04;
- gScreenTransition.player_status.start_pos_y = tmp->unk_06;
+ gRoomTransition.player_status.start_pos_x = tmp->unk_04;
+ gRoomTransition.player_status.start_pos_y = tmp->unk_06;
break;
case 1:
- gScreenTransition.player_status.start_pos_x =
- gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX + tmp->unk_04;
- gScreenTransition.player_status.start_pos_y =
- gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY + tmp->unk_06;
+ gRoomTransition.player_status.start_pos_x =
+ gPlayerEntity.x.HALF.HI - gRoomControls.origin_x + tmp->unk_04;
+ gRoomTransition.player_status.start_pos_y =
+ gPlayerEntity.y.HALF.HI - gRoomControls.origin_y + tmp->unk_06;
break;
case 2:
- gScreenTransition.player_status.start_pos_x = tmp->unk_04;
- gScreenTransition.player_status.start_pos_y = tmp->unk_06;
- gScreenTransition.player_status.spawn_type = 6;
+ gRoomTransition.player_status.start_pos_x = tmp->unk_04;
+ gRoomTransition.player_status.start_pos_y = tmp->unk_06;
+ gRoomTransition.player_status.spawn_type = 6;
break;
}
}
@@ -182,8 +182,8 @@ void sub_0805B2B0(Manager1A* this) {
s32 tmp, tmp2;
if (!this->manager.unk_0b)
return;
- tmp = (this->unk_30 - gRoomControls.roomScrollX) / 4;
- tmp2 = (this->unk_32 - gRoomControls.roomScrollY) / 4;
+ tmp = (this->unk_30 - gRoomControls.scroll_x) / 4;
+ tmp2 = (this->unk_32 - gRoomControls.scroll_y) / 4;
if (tmp < -12) {
tmp = -12;
}
@@ -197,10 +197,10 @@ void sub_0805B2B0(Manager1A* this) {
tmp2 = 12;
}
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
- gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.roomScrollX + this->unk_34 + tmp;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + this->unk_34 + tmp;
- gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.roomScrollY + this->unk_36 + tmp2;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + this->unk_36 + tmp2;
+ gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.scroll_x + this->unk_34 + tmp;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + this->unk_34 + tmp;
+ gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.scroll_y + this->unk_36 + tmp2;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + this->unk_36 + tmp2;
}
void sub_0805B328(Manager1A* this) {
diff --git a/src/manager/manager1B.c b/src/manager/manager1B.c
index a172bcfc..8fb9e70a 100644
--- a/src/manager/manager1B.c
+++ b/src/manager/manager1B.c
@@ -40,20 +40,20 @@ void Manager1B_Main(Manager1B* this) {
this->field_0x20 = iVar3 + (s8)tmp[2];
gUnk_08108C54[tmp[1]](this);
}
- if (gRoomControls.unk2 == 0) {
+ if (gRoomControls.reload_flags == 0) {
gUnk_08108C54[tmp[1]](this);
}
}
void sub_0805B448(Manager1B* this) {
- gScreen.bg3.xOffset = (gRoomControls.roomScrollX - gRoomControls.roomOriginX) >> 2;
- gScreen.bg3.yOffset = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) >> 1) + this->field_0x20;
+ gScreen.bg3.xOffset = (gRoomControls.scroll_x - gRoomControls.origin_x) >> 2;
+ gScreen.bg3.yOffset = ((gRoomControls.scroll_y - gRoomControls.origin_y) >> 1) + this->field_0x20;
}
void sub_0805B474(Manager1B* this) {
- s32 tmp = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) * 0x60) / (gRoomControls.height - 0xa0);
- gScreen.bg3.yOffset = gRoomControls.roomOriginY + tmp;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX - ((gRoomControls.width - 0x100) / 2);
+ s32 tmp = ((gRoomControls.scroll_y - gRoomControls.origin_y) * 0x60) / (gRoomControls.height - 0xa0);
+ gScreen.bg3.yOffset = gRoomControls.origin_y + tmp;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x - ((gRoomControls.width - 0x100) / 2);
}
void sub_0805B4B4(Manager1B* this) {
@@ -71,9 +71,9 @@ void sub_0805B4D0(u32 param_1) {
LoadGfxGroup(gUnk_08108C5C[param_1]);
gScreen.bg3.control = 0x1e07;
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
- gScreen.bg3.xOffset = (gRoomControls.roomScrollX - gRoomControls.roomOriginX) >> 2;
+ gScreen.bg3.xOffset = (gRoomControls.scroll_x - gRoomControls.origin_x) >> 2;
- uVar2 = (gRoomControls.roomScrollY - gRoomControls.roomOriginY) >> 1;
+ uVar2 = (gRoomControls.scroll_y - gRoomControls.origin_y) >> 1;
iVar1 = 0x100 - gRoomControls.height;
if (iVar1 < 0) {
iVar1 = 0;
diff --git a/src/manager/manager1C.c b/src/manager/manager1C.c
index 4ff51e27..54b5e63f 100644
--- a/src/manager/manager1C.c
+++ b/src/manager/manager1C.c
@@ -25,8 +25,8 @@ void sub_0805B55C(Manager* manager) {
manager->unk_0e = 0xf;
waterDrop = CreateEnemy(WATER_DROP, 0);
if (waterDrop != NULL) {
- waterDrop->x.HALF.HI = gRoomControls.roomScrollX + 0x78 + gUnk_08108C6C[Random() & 7];
- waterDrop->y.HALF.HI = gRoomControls.roomScrollY + 0x50 + gUnk_08108C7C[Random() & 3];
+ waterDrop->x.HALF.HI = gRoomControls.scroll_x + 0x78 + gUnk_08108C6C[Random() & 7];
+ waterDrop->y.HALF.HI = gRoomControls.scroll_y + 0x50 + gUnk_08108C7C[Random() & 3];
waterDrop->z.HALF.HI = 0xff38;
}
}
diff --git a/src/manager/manager1D.c b/src/manager/manager1D.c
index b9039a05..f1d9a40f 100644
--- a/src/manager/manager1D.c
+++ b/src/manager/manager1D.c
@@ -25,8 +25,8 @@ void sub_0805B5E0(Manager* this) {
gScreen.bg3.xOffset = 0;
break;
case 1:
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
break;
}
}
@@ -34,7 +34,7 @@ void sub_0805B5E0(Manager* this) {
void sub_0805B638(Manager* this) {
if (this->unk_0a == 1) {
gRoomControls.bg3OffsetX.WORD = gRoomControls.bg3OffsetX.WORD + 0x2000;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
}
diff --git a/src/manager/manager2.c b/src/manager/manager2.c
index 0294a65f..a9404c10 100644
--- a/src/manager/manager2.c
+++ b/src/manager/manager2.c
@@ -29,7 +29,7 @@ void Manager2_Main(Manager2* this) {
void sub_0805754C(Manager2* this) {
s32 bgOffset;
- bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
+ bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.tilemap = gMapDataTopSpecial + (bgOffset / 0x40) * 0x200;
@@ -37,7 +37,7 @@ void sub_0805754C(Manager2* this) {
this->field_0x38 = gScreen.bg3.tilemap;
gScreen.bg3.updated = 1;
}
- bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
+ bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.tilemap = gMapDataTopSpecial + 0x2000 + (bgOffset / 0x40) * 0x200;
@@ -55,7 +55,7 @@ void sub_080575C8(u32 param) {
LoadGfxGroup(param);
gRoomVars.unk_10[0] = param;
- bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
+ bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.xOffset = 0;
@@ -63,7 +63,7 @@ void sub_080575C8(u32 param) {
gScreen.bg3.control = BGCNT_SCREENBASE(29) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg3.updated = 1;
- bgOffset = (gRoomControls.roomScrollY - gRoomControls.roomOriginY);
+ bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.xOffset = 0;
diff --git a/src/manager/manager20.c b/src/manager/manager20.c
index 46f4fe20..8f0543ad 100644
--- a/src/manager/manager20.c
+++ b/src/manager/manager20.c
@@ -30,7 +30,7 @@ void Manager20_Main(Manager20* this) {
tmp->y.HALF.HI = this->unk_3a;
tmp->collisionLayer = this->unk_37 >> 4;
}
- tmp->x.HALF.HI += gRoomControls.roomOriginX;
- tmp->y.HALF.HI += gRoomControls.roomOriginY;
+ tmp->x.HALF.HI += gRoomControls.origin_x;
+ tmp->y.HALF.HI += gRoomControls.origin_y;
DeleteManager((Manager*)this);
}
diff --git a/src/manager/manager21.c b/src/manager/manager21.c
index 49003b50..d07cbb18 100644
--- a/src/manager/manager21.c
+++ b/src/manager/manager21.c
@@ -40,8 +40,8 @@ void Manager21_Main(Manager21* this) {
if (object != NULL) {
object->actionDelay = spawnData->actionDelay;
object->field_0xf = count;
- object->x.HALF.HI = gRoomControls.roomOriginX + spawnData->x;
- object->y.HALF.HI = gRoomControls.roomOriginY + spawnData->y;
+ object->x.HALF.HI = gRoomControls.origin_x + spawnData->x;
+ object->y.HALF.HI = gRoomControls.origin_y + spawnData->y;
object->parent = (Entity*)this;
ResolveCollisionLayer(object);
this->field_0x20 |= 1 << count;
diff --git a/src/manager/manager22.c b/src/manager/manager22.c
index ba174d0a..b06295e2 100644
--- a/src/manager/manager22.c
+++ b/src/manager/manager22.c
@@ -11,7 +11,7 @@ ASM_FUNC("asm/non_matching/manager22/sub_0805BB00.inc", void sub_0805BB00())
ASM_FUNC("asm/non_matching/manager22/sub_0805BB74.inc", void sub_0805BB74())
-ASM_FUNC("asm/non_matching/manager22/sub_0805BBBC.inc", void sub_0805BBBC())
+ASM_FUNC("asm/non_matching/manager22/sub_0805BBBC.inc", void UpdateLightLevel())
ASM_FUNC("asm/non_matching/manager22/sub_0805BC04.inc", void sub_0805BC04())
diff --git a/src/manager/manager23.c b/src/manager/manager23.c
index 4fd43d8a..c38f0e8e 100644
--- a/src/manager/manager23.c
+++ b/src/manager/manager23.c
@@ -148,8 +148,8 @@ void sub_0805BEC4(Manager23* this) {
Entity* object = CreateObject(OBJECT_2A, 1, 0);
if (object != NULL) {
*(s8*)(&object->flags + 1) = ((*(s8*)(&object->flags + 1)) & (-0x10)) | 3;
- object->x.HALF.HI = this->field_0x38 + gRoomControls.roomOriginX;
- object->y.HALF.HI = this->field_0x3a + gRoomControls.roomOriginY;
+ object->x.HALF.HI = this->field_0x38 + gRoomControls.origin_x;
+ object->y.HALF.HI = this->field_0x3a + gRoomControls.origin_y;
object->collisionLayer = this->manager.unk_0b;
object->spritePriority.b0 = 2;
}
diff --git a/src/manager/manager24.c b/src/manager/manager24.c
index 1f200d47..388fd389 100644
--- a/src/manager/manager24.c
+++ b/src/manager/manager24.c
@@ -92,8 +92,8 @@ void sub_0805C050(u32 pos, u32 layer) {
if (CheckIsInteriorWithEnemies() != 0) {
Entity* object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 8 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 8 + gRoomControls.origin_y;
}
SetTileType(0xb5, pos, 1);
} else {
@@ -117,8 +117,8 @@ void sub_0805C050(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 0x10 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) - 0x10 + gRoomControls.origin_y;
object->collisionLayer = 2;
}
}
@@ -137,8 +137,8 @@ void sub_0805C178(u32 pos, u32 layer) {
object = CreateObject(ARCHWAY, 0xe, 1);
if (object != NULL) {
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x18 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x18 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
}
SetTileType(0xf2, pos, 1);
} else {
@@ -160,8 +160,8 @@ void sub_0805C178(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x20 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 0x20 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = 2;
}
}
@@ -178,8 +178,8 @@ void sub_0805C294(u32 pos, u32 layer) {
if (CheckIsInteriorWithEnemies() != 0) {
object = CreateObject(ARCHWAY, 0xe, 2);
if (object != NULL) {
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
}
SetTileType(0xd2, pos, 1);
} else {
@@ -201,8 +201,8 @@ void sub_0805C294(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 0x20 + gRoomControls.origin_y;
object->collisionLayer = 2;
}
}
@@ -219,8 +219,8 @@ void sub_0805C3B4(u32 pos, u32 layer) {
if (CheckIsInteriorWithEnemies() != 0) {
object = CreateObject(ARCHWAY, 0xe, 3);
if (object != NULL) {
- object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
}
SetTileType(0xe5, pos, 1);
} else {
@@ -243,8 +243,8 @@ void sub_0805C3B4(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
- object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + -0x10 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
object->collisionLayer = 2;
}
}
@@ -261,8 +261,8 @@ void sub_0805C4E0(u32 pos, u32 layer) {
if (CheckIsInteriorWithEnemies() != 0) {
object = CreateObject(ARCHWAY, 0xe, 0);
if (object != NULL) {
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
}
SetTileType(0xc5, pos, 1);
} else {
@@ -285,8 +285,8 @@ void sub_0805C4E0(u32 pos, u32 layer) {
if (object == NULL) {
return;
}
- object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.roomOriginX;
- object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.roomOriginY;
+ object->x.HALF.HI = ((pos & 0x3f) << 4) + 8 + gRoomControls.origin_x;
+ object->y.HALF.HI = ((pos & 0xfc0) >> 2) + -0x10 + gRoomControls.origin_y;
object->collisionLayer = 2;
}
}
diff --git a/src/manager/manager26.c b/src/manager/manager26.c
index e06d36d5..5471660f 100644
--- a/src/manager/manager26.c
+++ b/src/manager/manager26.c
@@ -30,7 +30,7 @@ void sub_0805C6D0(Manager26* this) {
DeleteManager(&this->manager);
return;
}
- this->unk_2a = gRoomControls.roomOriginY + this->manager.unk_0e;
+ this->unk_2a = gRoomControls.origin_y + this->manager.unk_0e;
this->manager.unk_0e = 0;
this->unk_28 = 0;
this->unk_29 = 0;
@@ -39,8 +39,8 @@ void sub_0805C6D0(Manager26* this) {
obj = CreateObject(PUSHABLE_FURNITURE, tmp->unk_01, tmp->unk_02);
if (obj) {
obj->actionDelay = tmp->unk_03;
- obj->x.HALF.HI = gRoomControls.roomOriginX + tmp->unk_04;
- obj->y.HALF.HI = gRoomControls.roomOriginY + tmp->unk_06;
+ obj->x.HALF.HI = gRoomControls.origin_x + tmp->unk_04;
+ obj->y.HALF.HI = gRoomControls.origin_y + tmp->unk_06;
obj->parent = (Entity*)this;
obj->collisionLayer = 1;
obj->field_0x82.HALF.HI = this->manager.unk_0e;
diff --git a/src/manager/manager27.c b/src/manager/manager27.c
index e8a2842d..8cd20656 100644
--- a/src/manager/manager27.c
+++ b/src/manager/manager27.c
@@ -19,9 +19,9 @@ void Manager27_Main(Entity* this) {
gUnk_08108D10[this->action](this);
if (CheckLocalFlagByBank(0x300, this->type + 0x67)) {
- gScreenTransition.armos_data.field_0xac |= (1 << this->type);
+ gRoomTransition.armos_data.field_0xac |= (1 << this->type);
} else {
- gScreenTransition.armos_data.field_0xac &= ~(1 << this->type);
+ gRoomTransition.armos_data.field_0xac &= ~(1 << this->type);
}
}
diff --git a/src/manager/manager28.c b/src/manager/manager28.c
index 6280bc6e..98bfa916 100644
--- a/src/manager/manager28.c
+++ b/src/manager/manager28.c
@@ -109,8 +109,8 @@ Entity* Manager28_FindMatchingEntity(EntityData* unk1) {
u32 x, y;
Entity* i;
LinkedList* tmp;
- x = unk1->xPos + gRoomControls.roomOriginX;
- y = unk1->yPos + gRoomControls.roomOriginY;
+ x = unk1->xPos + gRoomControls.origin_x;
+ y = unk1->yPos + gRoomControls.origin_y;
tmp = &gEntityLists[4];
for (i = tmp->first; (u32)i != (u32)tmp; i = i->next) {
if (x == i->x.HALF.HI && y == i->y.HALF.HI && unk1->id == i->id && 3 == i->kind && unk1->type == i->type) {
diff --git a/src/manager/manager2B.c b/src/manager/manager2B.c
index 112390f6..c1739b88 100644
--- a/src/manager/manager2B.c
+++ b/src/manager/manager2B.c
@@ -44,8 +44,8 @@ void sub_0805D02C(Manager2B* this) {
counter = 0;
while (counter < 4) {
object = CreateObject(ANGRY_STATUE, objectData[2], counter);
- object->x.HALF.HI = objectData[0] + gRoomControls.roomOriginX;
- object->y.HALF.HI = objectData[1] + gRoomControls.roomOriginY;
+ object->x.HALF.HI = objectData[0] + gRoomControls.origin_x;
+ object->y.HALF.HI = objectData[1] + gRoomControls.origin_y;
object->parent = (Entity*)this;
ResolveCollisionLayer(object);
this->field_0x20[counter] = object;
diff --git a/src/manager/manager2C.c b/src/manager/manager2C.c
index c8b3f63d..3ad27242 100644
--- a/src/manager/manager2C.c
+++ b/src/manager/manager2C.c
@@ -20,17 +20,17 @@ void Manager2C_Main(Manager2C* manager) {
manager->field_0x3a = 0;
}
if (((CheckPlayerInRegion(manager->field_0x38, manager->field_0x3a, 0x14, 0x40) != 0) &&
- (((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) + gPlayerEntity.z.HALF.HI) < 0)) &&
- (gRoomControls.roomScrollY == gRoomControls.roomOriginY)) {
- MemClear(&gScreenTransition.player_status, 0x20);
- gScreenTransition.transitioningOut = 1;
- gScreenTransition.transitionType = TRANSITION_DEFAULT;
- gScreenTransition.player_status.spawn_type = 0xb;
- gScreenTransition.player_status.area_next = manager->manager.unk_0b;
- gScreenTransition.player_status.room_next = manager->manager.unk_0e;
- gScreenTransition.player_status.start_anim = manager->field_0x37;
- gScreenTransition.player_status.start_pos_x = manager->field_0x3c;
- gScreenTransition.player_status.start_pos_y = manager->field_0x3e;
- gScreenTransition.player_status.layer = manager->field_0x36;
+ (((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) + gPlayerEntity.z.HALF.HI) < 0)) &&
+ (gRoomControls.scroll_y == gRoomControls.origin_y)) {
+ MemClear(&gRoomTransition.player_status, 0x20);
+ gRoomTransition.transitioningOut = 1;
+ gRoomTransition.type = TRANSITION_DEFAULT;
+ gRoomTransition.player_status.spawn_type = 0xb;
+ gRoomTransition.player_status.area_next = manager->manager.unk_0b;
+ gRoomTransition.player_status.room_next = manager->manager.unk_0e;
+ gRoomTransition.player_status.start_anim = manager->field_0x37;
+ gRoomTransition.player_status.start_pos_x = manager->field_0x3c;
+ gRoomTransition.player_status.start_pos_y = manager->field_0x3e;
+ gRoomTransition.player_status.layer = manager->field_0x36;
}
}
diff --git a/src/manager/manager2D.c b/src/manager/manager2D.c
index 8e1b7f65..2f64249d 100644
--- a/src/manager/manager2D.c
+++ b/src/manager/manager2D.c
@@ -4,8 +4,8 @@
void Manager2D_Main(Entity* this) {
SetTile(0x4014, 0x5c3, 1);
- if ((gRoomControls.roomOriginY + 200 < gPlayerEntity.y.HALF.HI) &&
- ((u32)(gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) - 0x30 < 0x11)) {
+ if ((gRoomControls.origin_y + 200 < gPlayerEntity.y.HALF.HI) &&
+ ((u32)(gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) - 0x30 < 0x11)) {
gPlayerEntity.collisionLayer = 3;
UpdateSpriteForCollisionLayer(&gPlayerEntity);
}
diff --git a/src/manager/manager2F.c b/src/manager/manager2F.c
index d35c67a8..7b7285df 100644
--- a/src/manager/manager2F.c
+++ b/src/manager/manager2F.c
@@ -25,8 +25,8 @@ void Manager2F_Main(Manager* this) {
} else {
gRoomControls.bg3OffsetX.WORD -= 0x4000;
gRoomControls.bg3OffsetY.WORD -= 0x2000;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
}
}
@@ -35,6 +35,6 @@ void sub_0805D470(Manager* this) {
LoadGfxGroup(0x4c);
gScreen.bg3.control = 0x1e07;
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
- gScreen.bg3.xOffset = gRoomControls.roomScrollX + gRoomControls.bg3OffsetX.HALF.HI;
- gScreen.bg3.yOffset = gRoomControls.roomScrollY + gRoomControls.bg3OffsetY.HALF.HI;
+ gScreen.bg3.xOffset = gRoomControls.scroll_x + gRoomControls.bg3OffsetX.HALF.HI;
+ gScreen.bg3.yOffset = gRoomControls.scroll_y + gRoomControls.bg3OffsetY.HALF.HI;
}
diff --git a/src/manager/manager3.c b/src/manager/manager3.c
index 91450576..868a2e13 100644
--- a/src/manager/manager3.c
+++ b/src/manager/manager3.c
@@ -33,8 +33,8 @@ void Manager3_Main(Manager3* this) {
s8 tmp;
if (this->manager.action == 0) {
this->manager.action = 1;
- this->unk_20 = this->unk_38 + gRoomControls.roomOriginX - 0x20;
- this->unk_24 = this->unk_3a + gRoomControls.roomOriginY - 0x20;
+ this->unk_20 = this->unk_38 + gRoomControls.origin_x - 0x20;
+ this->unk_24 = this->unk_3a + gRoomControls.origin_y - 0x20;
return;
}
if (CheckPlayerProximity(this->unk_20, this->unk_24, 0x40, 0x40)) {
@@ -54,7 +54,7 @@ void Manager3_Main(Manager3* this) {
}
}
if (sub_080002C0(this->unk_38, this->unk_3a, this->manager.unk_0e) == 0x3d) {
- CreateMagicSparkles(this->unk_38 + gRoomControls.roomOriginX, this->unk_3a + gRoomControls.roomOriginY,
+ CreateMagicSparkles(this->unk_38 + gRoomControls.origin_x, this->unk_3a + gRoomControls.origin_y,
this->manager.unk_0e);
if (!this->manager.unk_0f) {
this->manager.unk_0f = 1;
diff --git a/src/manager/manager31.c b/src/manager/manager31.c
index 561319d8..8b12bd0c 100644
--- a/src/manager/manager31.c
+++ b/src/manager/manager31.c
@@ -65,8 +65,8 @@ void Manager31_Main(Manager31* this) {
if (object != NULL) {
object->actionDelay = 1;
object->field_0xf = count;
- object->x.HALF.HI = spawnData->x + gRoomControls.roomOriginX;
- object->y.HALF.HI = spawnData->y + gRoomControls.roomOriginY;
+ object->x.HALF.HI = spawnData->x + gRoomControls.origin_x;
+ object->y.HALF.HI = spawnData->y + gRoomControls.origin_y;
object->field_0x80.HWORD = spawnData->x;
object->field_0x82.HWORD = spawnData->y;
object->collisionLayer = 1;
diff --git a/src/manager/manager32.c b/src/manager/manager32.c
index 77e3d955..b07e57f0 100644
--- a/src/manager/manager32.c
+++ b/src/manager/manager32.c
@@ -25,7 +25,7 @@ extern void sub_0805622C(struct BgAffineDstData*, u32, u32);
void Manager32_Main(Manager32* this) {
gUnk_08108D7C[this->manager.action](this);
- this->field_0x24 = gScreenTransition.frameCount << 4;
+ this->field_0x24 = gRoomTransition.frameCount << 4;
sub_0805D9D8(this);
sub_0805DA08(this->field_0x20, this->field_0x28, this->field_0x24);
}
@@ -36,7 +36,7 @@ void sub_0805D7DC(Manager32* this) {
this->manager.action = (this->manager.unk_0a == 0) ? 1 : 2;
this->field_0x20 = 0;
this->field_0x24 = 0;
- switch (gRoomControls.areaID) {
+ switch (gRoomControls.area) {
case 7:
default:
index = 0;
@@ -149,8 +149,8 @@ void sub_0805D9D8(Manager32* this) {
// TODO find out the actual type of the parent of this manager.
Manager* pMVar1 = this->manager.parent;
if (pMVar1 != NULL) {
- gScreen.bg3.xOffset = 0x80 - (*(s16*)&pMVar1[1].unk_0e - gRoomControls.roomScrollX);
- gScreen.bg3.yOffset = 0x8c - (*(s16*)(pMVar1[1].unk_11 + 1) - gRoomControls.roomScrollY);
+ gScreen.bg3.xOffset = 0x80 - (*(s16*)&pMVar1[1].unk_0e - gRoomControls.scroll_x);
+ gScreen.bg3.yOffset = 0x8c - (*(s16*)(pMVar1[1].unk_11 + 1) - gRoomControls.scroll_y);
}
}
diff --git a/src/manager/manager33.c b/src/manager/manager33.c
index 63f3c533..de58fb00 100644
--- a/src/manager/manager33.c
+++ b/src/manager/manager33.c
@@ -6,9 +6,9 @@
void Manager33_Main(Manager* this) {
RoomControls* roomControls = &gRoomControls;
- u32 a = roomControls->roomOriginX + 0x1f8;
+ u32 a = roomControls->origin_x + 0x1f8;
u32 x = (a - gPlayerEntity.x.HALF.HI) + 0x10;
- u32 b = roomControls->roomOriginY + 0x140;
+ u32 b = roomControls->origin_y + 0x140;
u32 y = (b - gPlayerEntity.y.HALF.HI) + 0x10;
if (this->action == 0) {
if (x < 0x20 && y < 0x20 && gPlayerEntity.z.HALF.HI < -0x18 && gPlayerState.framestate == PL_STATE_CAPE) {
@@ -20,8 +20,8 @@ void Manager33_Main(Manager* this) {
if (--this->unk_0e == 0) {
Entity* object = CreateObject(OBJECT_96, 1, 0);
if (object != NULL) {
- object->x.HALF.HI = roomControls->roomOriginX + 0x1f8;
- object->y.HALF.HI = roomControls->roomOriginY + 0x140;
+ object->x.HALF.HI = roomControls->origin_x + 0x1f8;
+ object->y.HALF.HI = roomControls->origin_y + 0x140;
object->z.HALF.HI = 0xffe8;
}
DeleteThisEntity();
diff --git a/src/manager/manager34.c b/src/manager/manager34.c
index e811aaea..ae12a2e2 100644
--- a/src/manager/manager34.c
+++ b/src/manager/manager34.c
@@ -22,7 +22,7 @@ void Manager34_Main(Manager34* this) {
void sub_0805DBB4(Manager34* this) {
this->manager.action = 1;
- this->field_0x20 = gScreenTransition.field_0x3d * 0x3c;
+ this->field_0x20 = gRoomTransition.field_0x3d * 0x3c;
}
void sub_0805DBCC(Manager34* this) {
diff --git a/src/manager/manager35.c b/src/manager/manager35.c
index 599cdd9f..49083531 100644
--- a/src/manager/manager35.c
+++ b/src/manager/manager35.c
@@ -41,13 +41,13 @@ void sub_0805DCC8(Manager35* this) {
if (this->manager.unk_0e == 0) {
this->manager.unk_0e = 0x1e;
}
- this->manager.parent = (Manager*)gRoomControls.cameraTarget;
+ this->manager.parent = (Manager*)gRoomControls.camera_target;
object = CreateObject(OBJECT_69, 0, 0);
if (object != NULL) {
- object->x.HALF.HI = this->field_0x38 + gRoomControls.roomOriginX;
- object->y.HALF.HI = this->field_0x3a + gRoomControls.roomOriginY;
+ object->x.HALF.HI = this->field_0x38 + gRoomControls.origin_x;
+ object->y.HALF.HI = this->field_0x3a + gRoomControls.origin_y;
*(Entity**)this->manager.unk_18 = object;
- gRoomControls.cameraTarget = object;
+ gRoomControls.camera_target = object;
RequestPriorityDuration(object, 0x1e);
}
}
@@ -68,7 +68,7 @@ void sub_0805DD68(Manager35* this) {
RequestPriorityDuration(0, 8);
if (this->field_0x36 != 0) {
if (--this->field_0x36 == 0) {
- gRoomControls.cameraTarget = (Entity*)this->manager.parent;
+ gRoomControls.camera_target = (Entity*)this->manager.parent;
}
} else {
if ((gRoomControls.scroll_flags & 4) == 0) {
diff --git a/src/manager/manager37.c b/src/manager/manager37.c
index 8140ac22..348339ba 100644
--- a/src/manager/manager37.c
+++ b/src/manager/manager37.c
@@ -33,10 +33,10 @@ void sub_0805DE68(Manager* this) {
DeleteThisEntity();
}
this->action = 1;
- gScreenTransition.field_0x38 = 0;
- gScreenTransition.field_0x39 = 0x0f;
- *(u8*)&gScreenTransition.field_0x3a = 0x20;
- *((u8*)&gScreenTransition.field_0x3a + 1) = 0x20;
+ gRoomTransition.field_0x38 = 0;
+ gRoomTransition.field_0x39 = 0x0f;
+ *(u8*)&gRoomTransition.field_0x3a = 0x20;
+ *((u8*)&gRoomTransition.field_0x3a + 1) = 0x20;
#if !defined(EU) && !defined(JP)
gSave.unk48C[3] = 0x1194;
#endif
@@ -47,8 +47,8 @@ void sub_0805DEB8(Manager* this) {
s32 distY;
Entity* object;
- distX = gPlayerEntity.x.HALF.HI - (gRoomControls.roomOriginX + 0x88);
- distY = gPlayerEntity.y.HALF.HI - (gRoomControls.roomOriginY + 0x40);
+ distX = gPlayerEntity.x.HALF.HI - (gRoomControls.origin_x + 0x88);
+ distY = gPlayerEntity.y.HALF.HI - (gRoomControls.origin_y + 0x40);
if (distX * distX + distY * distY < 0x901) {
this->action = 2;
this->unk_0d = 0;
@@ -57,8 +57,8 @@ void sub_0805DEB8(Manager* this) {
sub_08078B48();
object = CreateObject(OBJECT_64, 0, 0);
if (object != NULL) {
- object->x.HALF.HI = gRoomControls.roomOriginX + 0x88;
- object->y.HALF.HI = gRoomControls.roomOriginY + 0x48;
+ object->x.HALF.HI = gRoomControls.origin_x + 0x88;
+ object->y.HALF.HI = gRoomControls.origin_y + 0x48;
}
object = CreateSpeechBubbleExclamationMark(&gPlayerEntity, 8, 0xfffffff0);
if (object != NULL) {
@@ -71,8 +71,8 @@ void sub_0805DEB8(Manager* this) {
void sub_0805DF4C(Manager* this) {
gPlayerEntity.animationState = 0;
if (gPlayerEntity.z.HALF.HI != 0) {
- if (gPlayerEntity.y.HALF.HI < (gRoomControls.roomOriginY + 0x48)) {
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x48;
+ if (gPlayerEntity.y.HALF.HI < (gRoomControls.origin_y + 0x48)) {
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x48;
}
} else {
if (--this->unk_0e == 0) {
@@ -109,11 +109,11 @@ void sub_0805DFE8(Manager* this) {
void sub_0805E000(Manager* this) {
Entity* enemy = CreateEnemy(VAATI_WRATH, 0);
if (enemy != NULL) {
- enemy->x.HALF.HI = gRoomControls.roomOriginX + 0xb0;
- enemy->y.HALF.HI = gRoomControls.roomOriginY + 0x48;
+ enemy->x.HALF.HI = gRoomControls.origin_x + 0xb0;
+ enemy->y.HALF.HI = gRoomControls.origin_y + 0x48;
enemy->collisionLayer = 1;
UpdateSpriteForCollisionLayer(enemy);
- if ((gScreenTransition.field_0x38 & 1) != 0) {
+ if ((gRoomTransition.field_0x38 & 1) != 0) {
DeleteThisEntity();
}
*(Entity**)this->unk_18 = enemy;
@@ -134,5 +134,5 @@ void sub_0805E078(Manager* this) {
void sub_0805E094(void) {
SetInitializationPriority();
- sub_0808091C((ScreenTransitionData*)&gUnk_0813AC34, 7);
+ sub_0808091C((ScreenTransitionData*)&gUnk_0813AC34, TRANSITION_7);
}
diff --git a/src/manager/manager39.c b/src/manager/manager39.c
index b43de6e8..ffa4bb4e 100644
--- a/src/manager/manager39.c
+++ b/src/manager/manager39.c
@@ -36,7 +36,7 @@ void sub_0805E1F8(u32, u32);
void Manager39_Main(Manager39* this) {
gUnk_08108E28[this->manager.action](this);
- if ((gRoomControls.roomID != this->unk_20) || (gMessage.doTextBox & 0x7F)) {
+ if ((gRoomControls.room != this->unk_20) || (gMessage.doTextBox & 0x7F)) {
sub_0805E1D8(this);
}
}
@@ -44,7 +44,7 @@ void Manager39_Main(Manager39* this) {
void sub_0805E140(Manager39* this) {
this->manager.unk_10 |= 0x20;
this->manager.action = 1;
- this->unk_20 = gRoomControls.roomID;
+ this->unk_20 = gRoomControls.room;
this->manager.unk_0e = 0x78;
this->manager.unk_0f = 0x3c;
SetDefaultPriority((Entity*)this, PRIO_HIGHEST);
diff --git a/src/manager/manager4.c b/src/manager/manager4.c
index 48223e88..e287d521 100644
--- a/src/manager/manager4.c
+++ b/src/manager/manager4.c
@@ -18,29 +18,29 @@ extern DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance*, int);
void sub_0805786C(Manager* this) {
DiggingCaveEntrance* tmp;
- u8 roomID;
- u8 areaID;
+ u8 room;
+ u8 area;
u16 uVar = 0x81 << 7;
sub_080805F8();
if (gUnk_03004030.unk_08 != 0) {
if (gUnk_03004030.unk_00 == 0) {
gUnk_03004030.unk_0a = 0xFF;
- roomID = gRoomControls.roomID;
- tmp = diggingCaveEntrances[gRoomControls.areaID];
- tmp = sub_08057AA8(tmp, roomID);
+ room = gRoomControls.room;
+ tmp = diggingCaveEntrances[gRoomControls.area];
+ tmp = sub_08057AA8(tmp, room);
if (tmp != 0) {
- roomID = tmp->target_roomID;
- tmp = diggingCaveEntrances[tmp->target_areaID];
- tmp = sub_08057AA8(tmp, roomID);
+ room = tmp->target_room;
+ tmp = diggingCaveEntrances[tmp->target_area];
+ tmp = sub_08057AA8(tmp, room);
if (tmp != 0) {
gUnk_03004030.unk_00 = tmp;
}
}
}
- roomID = gRoomControls.roomID;
- tmp = diggingCaveEntrances[gRoomControls.areaID];
+ room = gRoomControls.room;
+ tmp = diggingCaveEntrances[gRoomControls.area];
uVar = 0x81 << 7;
- for (tmp = sub_08057AA8(tmp, roomID); tmp != 0; tmp = sub_08057AA8(tmp, roomID)) {
+ for (tmp = sub_08057AA8(tmp, room); tmp != 0; tmp = sub_08057AA8(tmp, room)) {
SetTile(uVar, tmp->unk_00 + 0x3F, 1);
SetTile(uVar, tmp->unk_00 + 0x40, 1);
SetTile(uVar, tmp->unk_00 + 0x41, 1);
@@ -54,10 +54,10 @@ extern u32 sub_0805795C(Manager*, DiggingCaveEntrance*);
void sub_08057920(Manager* this) {
DiggingCaveEntrance* tmp;
- u8 roomID;
- roomID = gRoomControls.roomID;
- for (tmp = diggingCaveEntrances[gRoomControls.areaID];
- (tmp = sub_08057AA8(tmp, roomID)) != 0 && !sub_0805795C(this, tmp); tmp++)
+ u8 room;
+ room = gRoomControls.room;
+ for (tmp = diggingCaveEntrances[gRoomControls.area];
+ (tmp = sub_08057AA8(tmp, room)) != 0 && !sub_0805795C(this, tmp); tmp++)
;
}
@@ -67,8 +67,8 @@ u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
u16 offsetX, offsetY, offsetX2, offsetY2;
u32 tmp, tmp2;
if (gUnk_03004030.unk_08) {
- offsetX = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
- offsetY = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
+ offsetX = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
+ offsetY = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
offsetX2 = (entr->unk_00 & 0x3F) * 16 + 8;
offsetY2 = ((entr->unk_00 & 0xFC0) >> 6) * 16 + 0x18;
tmp = offsetX - offsetX2;
@@ -81,7 +81,7 @@ u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
} else {
if (COORD_TO_TILE(&gPlayerEntity) != entr->unk_00)
return 0;
- offsetY2 = gRoomControls.roomOriginY + ((entr->unk_00 >> 6) << 4) + 6;
+ offsetY2 = gRoomControls.origin_y + ((entr->unk_00 >> 6) << 4) + 6;
if (gPlayerEntity.y.HALF.HI >= offsetY2)
return 0;
sub_08057A18(this, entr);
@@ -98,29 +98,29 @@ void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) {
u16 tmp;
SetInitializationPriority();
gUnk_03004030.unk_0a = gUnk_03004030.unk_09;
- gUnk_03004030.unk_09 = gRoomControls.areaID;
- gScreenTransition.player_status.area_next = entr->target_areaID;
- gScreenTransition.player_status.room_next = entr->target_roomID;
- gRoomControls.areaID = entr->target_areaID;
- gRoomControls.roomID = entr->target_roomID;
+ gUnk_03004030.unk_09 = gRoomControls.area;
+ gRoomTransition.player_status.area_next = entr->target_area;
+ gRoomTransition.player_status.room_next = entr->target_room;
+ gRoomControls.area = entr->target_area;
+ gRoomControls.room = entr->target_room;
gUnk_03004030.unk_00 = entr;
- gUnk_03004030.unk_04 = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX - ((entr->unk_00 & 0x3F) * 16);
- gUnk_03004030.unk_06 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY - ((entr->unk_00 & 0xFC0) >> 2);
+ gUnk_03004030.unk_04 = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x - ((entr->unk_00 & 0x3F) * 16);
+ gUnk_03004030.unk_06 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y - ((entr->unk_00 & 0xFC0) >> 2);
tmp = gUnk_03004030.unk_08;
if (!tmp) {
- if ((entr->target_roomID | 0x80) != gUnk_03004030.unk_0b) {
+ if ((entr->target_room | 0x80) != gUnk_03004030.unk_0b) {
gUnk_02034480.unk_00 = gUnk_03004030.unk_08;
}
- gUnk_03004030.unk_0b = entr->target_roomID | 0x80;
+ gUnk_03004030.unk_0b = entr->target_room | 0x80;
}
sub_08080930(entr->unk_03);
DeleteManager(this);
}
#endif
-DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance* entr, int roomID) {
+DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance* entr, int room) {
for (; entr->unk_00 != 0xFFFF; entr++) {
- if (entr->source_roomID == roomID)
+ if (entr->source_room == room)
return entr;
}
return 0;
diff --git a/src/manager/manager7.c b/src/manager/manager7.c
index 45ff72a4..ba3e03a2 100644
--- a/src/manager/manager7.c
+++ b/src/manager/manager7.c
@@ -74,7 +74,7 @@ void Manager7_Main(Manager7* this) {
this->manager.unk_0e = 0;
}
}
- if (gRoomControls.unk2)
+ if (gRoomControls.reload_flags)
return;
#ifndef JP
tmp = this->unk_20;
diff --git a/src/manager/manager8.c b/src/manager/manager8.c
index 04a5b954..f3fbffa9 100644
--- a/src/manager/manager8.c
+++ b/src/manager/manager8.c
@@ -41,10 +41,10 @@ extern u8 gUnk_02006F00[];
void sub_08057F20(Manager8* this) {
u32 tmp;
- tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX;
+ tmp = gRoomControls.scroll_x - gRoomControls.origin_x;
tmp = tmp + (tmp >> 3) + ((0x400 - gRoomControls.width) / 2);
gScreen.bg3.xOffset = tmp & 0xF;
- gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 2);
+ gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 2);
gScreen.bg3.tilemap = gBG3Buffer;
sub_08058004(tmp, gUnk_02006F00, gBG3Buffer);
tmp = ((tmp >> 4) << 1);
@@ -52,10 +52,10 @@ void sub_08057F20(Manager8* this) {
this->unk_38 = tmp;
gScreen.bg3.updated = 1;
}
- tmp = (gRoomControls.roomScrollX - gRoomControls.roomOriginX);
+ tmp = (gRoomControls.scroll_x - gRoomControls.origin_x);
tmp = tmp + (tmp >> 2) + ((0x400 - gRoomControls.width) / 2);
gScreen.bg1.xOffset = tmp & 0xF;
- gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1);
+ gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1);
gScreen.bg1.tilemap = gBG3Buffer + 0x400;
sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400);
tmp = ((tmp >> 4) << 1);
@@ -110,19 +110,19 @@ void sub_080580B0(u32 unk1) {
LoadGfxGroup(unk1);
gRoomVars.unk_10[0] = unk1;
sub_08058034();
- tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX; // r7
+ tmp = gRoomControls.scroll_x - gRoomControls.origin_x; // r7
tmp = tmp + (tmp >> 3) + (0x400 - gRoomControls.width) / 2;
sub_08058004(tmp, gUnk_02006F00, gBG3Buffer);
gScreen.bg3.xOffset = tmp & 0xF;
- gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1); //?
+ gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //?
gScreen.bg3.control = 0x1D09;
gScreen.bg3.tilemap = gBG3Buffer;
gScreen.bg3.updated = 1;
- tmp = gRoomControls.roomScrollX - gRoomControls.roomOriginX; // r7
+ tmp = gRoomControls.scroll_x - gRoomControls.origin_x; // r7
tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2;
sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400);
gScreen.bg1.xOffset = tmp & 0xF;
- gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.roomScrollY - gRoomControls.roomOriginY)) >> 1); //?
+ gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //?
gScreen.bg1.control = 0x1E09;
gScreen.bg1.tilemap = gBG3Buffer + 0x400;
gScreen.bg1.updated = 1;
diff --git a/src/manager/manager9.c b/src/manager/manager9.c
index c16fefa0..4e992f59 100644
--- a/src/manager/manager9.c
+++ b/src/manager/manager9.c
@@ -47,9 +47,9 @@ u32 sub_08058244(int i) {
s32 tmp2;
u32 tmp3;
s32 tmp4;
- tmp = ((gRoomControls.roomScrollY - gRoomControls.roomOriginY) * 0x20) / (gRoomControls.height - 0xa0);
- gScreen.bg1.yOffset = gRoomControls.roomOriginY + tmp;
- tmp = (((gRoomControls.roomScrollX - gRoomControls.roomOriginX) * gUnk_081081EC[i]) / (gRoomControls.width - 0xf0));
+ tmp = ((gRoomControls.scroll_y - gRoomControls.origin_y) * 0x20) / (gRoomControls.height - 0xa0);
+ gScreen.bg1.yOffset = gRoomControls.origin_y + tmp;
+ tmp = (((gRoomControls.scroll_x - gRoomControls.origin_x) * gUnk_081081EC[i]) / (gRoomControls.width - 0xf0));
gScreen.bg1.xOffset = tmp & 0xf;
return tmp;
}
diff --git a/src/manager/managerC.c b/src/manager/managerC.c
index e8790891..fedd7800 100644
--- a/src/manager/managerC.c
+++ b/src/manager/managerC.c
@@ -77,7 +77,7 @@ void sub_08058894(ManagerC* this) {
void sub_080588CC(ManagerC* this) {
sub_08058CFC();
sub_08058A04(this);
- if (gScreenTransition.transitioningOut) {
+ if (gRoomTransition.transitioningOut) {
this->manager.action = 2;
} else {
sub_080588F8(this);
@@ -111,7 +111,7 @@ void sub_080588F8(ManagerC* this) {
}
}
if (this->manager.unk_0e) {
- s32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
+ s32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
u32 tmp2;
tmp2 = (((unsigned)(tmp - 0x50 < 0 ? 0x50 - tmp : tmp - 0x50) >> 3) * 0x3000) + 0x4000;
if (this->manager.unk_0f == 0) {
@@ -152,14 +152,14 @@ const struct_08108228 gUnk_081082B8[6] = { { 0xA0, 0x88, 0x20, 0x0A }, { 0x9E, 0
{ 0x98, 0x64, 0x1E, 0x1E }, { 0x98, 0x6A, 0x1C, 0x10 } };
void sub_08058A04(ManagerC* this) {
- s32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
- s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
+ s32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
+ s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
if ((this->unk_20 - 0x118 < 0xDu) && CheckGlobalFlag(LV1TARU_OPEN) && (tmp - 0x6d < 0x17u) &&
(tmp2 - 0x45 < 0x17u) && (gPlayerEntity.z.HALF.HI == 0)) {
gPlayerState.queued_action = PLAYER_FALL;
gPlayerState.field_0x38 = 0;
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x78;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x50;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x78;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x50;
return;
}
if (tmp < 0x78) {
@@ -194,8 +194,8 @@ u32 sub_08058B08(ManagerC* this, u32 unk1, u32 unk2, const struct_08108228* unk3
tmp -= unk1;
tmp >>= 3;
unk3 += tmp;
- tmp2 = (gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX - unk3->unk_0);
- tmp3 = (gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY - unk3->unk_2);
+ tmp2 = (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x - unk3->unk_0);
+ tmp3 = (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y - unk3->unk_2);
return ((tmp2 < unk3->unk_4) && (tmp3 < unk3->unk_6));
}
}
@@ -203,14 +203,14 @@ u32 sub_08058B08(ManagerC* this, u32 unk1, u32 unk2, const struct_08108228* unk3
const u16 gUnk_081082E8[0xC] = { 0xB8, 0x80, 0x0, 0xB8, 0x110, 0x2, 0x118, 0x80, 0x2, 0x118, 0x110, 0x0 };
void sub_08058B5C(ManagerC* this, u32 unk1) {
- gScreenTransition.transitioningOut = 1;
- gScreenTransition.transitionType = TRANSITION_DEFAULT;
- gScreenTransition.player_status.spawn_type = 4;
- gScreenTransition.player_status.area_next = gRoomControls.areaID;
- gScreenTransition.player_status.room_next = 6;
- gScreenTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;
- gScreenTransition.player_status.start_pos_x = gUnk_081082E8[unk1 * 3];
- gScreenTransition.player_status.start_pos_y = gUnk_081082E8[unk1 * 3 + 1];
+ gRoomTransition.transitioningOut = 1;
+ gRoomTransition.type = TRANSITION_DEFAULT;
+ gRoomTransition.player_status.spawn_type = 4;
+ gRoomTransition.player_status.area_next = gRoomControls.area;
+ gRoomTransition.player_status.room_next = 6;
+ gRoomTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;
+ gRoomTransition.player_status.start_pos_x = gUnk_081082E8[unk1 * 3];
+ gRoomTransition.player_status.start_pos_y = gUnk_081082E8[unk1 * 3 + 1];
gSave.unk7 = gUnk_081082E8[unk1 * 3 + 2];
SoundReq(SFX_STAIRS);
}
@@ -250,8 +250,8 @@ void sub_08058BC8(ManagerC* this) {
const u16 gUnk_08108300[4] = { 0xA4, 0x4C, 0xF4, 0x9C };
void sub_08058CB0(ManagerC* this) {
- u32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
- u32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
+ u32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
+ u32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
u32 tmp3;
if (tmp < 0x78) {
tmp3 = 1;
@@ -268,7 +268,7 @@ void sub_08058CB0(ManagerC* this) {
}
void sub_08058CFC() {
- u32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY;
+ u32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y;
if (tmp < 0x4C) {
sub_080044AE(&gPlayerEntity, 0xC0, 0x10);
}
diff --git a/src/manager/managerF.c b/src/manager/managerF.c
index 82b33d19..dd27ac02 100644
--- a/src/manager/managerF.c
+++ b/src/manager/managerF.c
@@ -127,8 +127,8 @@ void sub_08058F84(u32 unk0, u32 unk1) {
tmp = CreateObject(OBJECT_21, 0, 0);
if (!tmp)
return;
- tmp->x.HALF.HI = gRoomControls.roomOriginX + unk0;
- tmp->y.HALF.HI = gRoomControls.roomOriginY + unk1;
+ tmp->x.HALF.HI = gRoomControls.origin_x + unk0;
+ tmp->y.HALF.HI = gRoomControls.origin_y + unk1;
}
void sub_08058FB0(ManagerF* this) {
@@ -180,8 +180,8 @@ void sub_08059064(ManagerF* this) {
if (!tmp)
return;
tmp->actionDelay = 2;
- tmp->x.HALF.HI = this->unk_38 + gRoomControls.roomOriginX;
- tmp->y.HALF.HI = this->unk_3a + gRoomControls.roomOriginY;
+ tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
+ tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
}
void sub_08059094(ManagerF* this) {
@@ -294,7 +294,7 @@ void sub_08059278() {
void sub_08059290(ManagerF* this) {
this->manager.action = 1;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
}
void sub_080592A4(ManagerF* this) {
@@ -329,8 +329,8 @@ void sub_0805930C(ManagerF* this) {
#endif
if (!tmp)
return;
- tmp->x.HALF.HI = this->unk_38 + gRoomControls.roomOriginX;
- tmp->y.HALF.HI = this->unk_3a + gRoomControls.roomOriginY;
+ tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
+ tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
tmp->collisionLayer = 1;
}
@@ -351,7 +351,7 @@ void sub_08059368(ManagerF* this) {
void sub_0805938C(ManagerF* this) {
if (sub_080593CC(this)) {
if (++this->manager.unk_0e >= 8) {
- sub_080806BC(this->unk_38 - gRoomControls.roomOriginX, this->unk_3a - gRoomControls.roomOriginY, 0xFF, 0xA);
+ sub_080806BC(this->unk_38 - gRoomControls.origin_x, this->unk_3a - gRoomControls.origin_y, 0xFF, 0xA);
}
} else {
this->manager.unk_0e = 0;
@@ -377,8 +377,8 @@ void sub_08059424(ManagerF* this) {
if (!tmp)
return;
tmp->collisionLayer = 2;
- tmp->x.HALF.HI = this->unk_38 + gRoomControls.roomOriginX;
- tmp->y.HALF.HI = this->unk_3a + gRoomControls.roomOriginY;
+ tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
+ tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
EnqueueSFX(0x1B0);
DeleteThisEntity();
}
@@ -386,10 +386,10 @@ void sub_08059424(ManagerF* this) {
void sub_0805947C(ManagerF* this) {
if (!CheckFlags(this->unk_3e)) {
SetPlayerControl(3);
- if (gRoomControls.unk2)
+ if (gRoomControls.reload_flags)
return;
if (gRoomVars.field_0x0) {
- StartPlayerScript(gUnk_08108380[gRoomControls.unk_10]);
+ StartPlayerScript(gUnk_08108380[gRoomControls.scroll_direction]);
} else {
StartPlayerScript(gUnk_08108380[gPlayerEntity.animationState >> 1]);
}
diff --git a/src/message.c b/src/message.c
index 1383e0e6..d2d05083 100644
--- a/src/message.c
+++ b/src/message.c
@@ -135,8 +135,8 @@ void MessageClose(void) {
}
void MessageFromTarget(u32 index) {
- if (gRoomControls.cameraTarget != NULL) {
- MessageNoOverlap(index, gRoomControls.cameraTarget);
+ if (gRoomControls.camera_target != NULL) {
+ MessageNoOverlap(index, gRoomControls.camera_target);
} else {
MessageRequest(index);
}
@@ -151,7 +151,7 @@ void MessageNoOverlap(u32 index, Entity* entity) {
y = entity->y.HALF.HI;
height = entity->z.HALF.HI;
- if (((y + height) - gRoomControls.roomScrollY) > 0x58) {
+ if (((y + height) - gRoomControls.scroll_y) > 0x58) {
gMessage.textWindowPosY = 1;
}
}
@@ -237,16 +237,16 @@ NONMATCH("asm/non_matching/textbox/TextBoxFunction1.inc", static u32 MsgInit(voi
MemClear((void*)&gTextRender, sizeof(gTextRender));
MemCopy(&gMessage, &gTextRender, sizeof(gMessage));
if (gTextRender.message.textSpeed == 99) {
- gTextRender.message.textSpeed = gSaveHeader->messageSpeed;
+ gTextRender.message.textSpeed = gSaveHeader->msg_speed;
}
gTextRender._9c = 0xff;
sub_0805EEB4(&gTextRender.curToken, gTextRender.message.textIndex);
- gTextRender.playerName[0] = 2;
- gTextRender.playerName[1] = 0xe; // Green text color
- dest = &gTextRender.playerName[2];
+ gTextRender.player_name[0] = 2;
+ gTextRender.player_name[1] = 0xe; // Green text color
+ dest = &gTextRender.player_name[2];
for (i = 0; i < FILENAME_LENGTH; ++i) {
- char c = gSave.playerName[i];
+ char c = gSave.name[i];
if (c == '\0')
break;
*dest++ = c;
diff --git a/src/npc.c b/src/npc.c
index 4f48e34f..dbc4253b 100644
--- a/src/npc.c
+++ b/src/npc.c
@@ -161,8 +161,8 @@ NONMATCH("asm/non_matching/arm_proxy/NPCUpdate.inc", void NPCUpdate(Entity* this
gNPCFunctions[this->id][1](this);
if ((this->health & 0x7f) != 0) {
u32 temp = this->health & 0x7f;
- gUnk_02031EC0[temp * 2 - 2].x = this->x.HALF.HI - gRoomControls.roomOriginX;
- gUnk_02031EC0[temp * 2 - 2].y = this->y.HALF.HI - gRoomControls.roomOriginY;
+ gUnk_02031EC0[temp * 2 - 2].x = this->x.HALF.HI - gRoomControls.origin_x;
+ gUnk_02031EC0[temp * 2 - 2].y = this->y.HALF.HI - gRoomControls.origin_y;
}
DrawEntity(this);
}
diff --git a/src/npc/bigGoron.c b/src/npc/bigGoron.c
index 0fb7c8bf..9a357ae5 100644
--- a/src/npc/bigGoron.c
+++ b/src/npc/bigGoron.c
@@ -45,7 +45,7 @@ void sub_0806CF30(Entity* this) {
switch (this->subAction) {
case 0:
case 1:
- if (gScreenTransition.frameCount % 4 == 0) {
+ if (gRoomTransition.frameCount % 4 == 0) {
if (gPlayerEntity.x.HALF.HI < this->x.HALF.HI && this->field_0x68.HWORD - 32 < this->x.HALF.HI) {
this->x.HALF.HI--;
}
@@ -257,7 +257,7 @@ void sub_0806D41C(Entity* this) {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
- if ((gScreenTransition.frameCount & 1) == 0) {
+ if ((gRoomTransition.frameCount & 1) == 0) {
if (CheckPlayerProximity(this->x.HALF.HI - 0x20, this->y.HALF.HI, 0x40, 0x40) != 0) {
if (this->spriteOffsetY > -8) {
this->spriteOffsetY -= 1;
diff --git a/src/npc/bladeBrothers.c b/src/npc/bladeBrothers.c
index d0620938..f9bc50b6 100644
--- a/src/npc/bladeBrothers.c
+++ b/src/npc/bladeBrothers.c
@@ -51,7 +51,7 @@ void sub_08068A1C(Entity* this) {
int offset;
this->type2 = this->type;
- if (gScreenTransition.player_status.field_0x24[8] != 0) {
+ if (gRoomTransition.player_status.field_0x24[8] != 0) {
offset = 6;
bVar1 = 3;
@@ -103,7 +103,7 @@ void sub_08068AA4(Entity* this) {
}
void sub_08068ADC(Entity* this) {
- if (gScreenTransition.player_status.field_0x24[8] == 2) {
+ if (gRoomTransition.player_status.field_0x24[8] == 2) {
GetNextFrame(this);
}
sub_0806FD3C(this);
diff --git a/src/npc/castorWildsStatue.c b/src/npc/castorWildsStatue.c
index c0637c96..0a809793 100644
--- a/src/npc/castorWildsStatue.c
+++ b/src/npc/castorWildsStatue.c
@@ -25,7 +25,7 @@ void CastorWildsStatue(Entity* this) {
}
void sub_080673C0(Entity* this) {
- if (gScreenTransition.player_status.field_0x24[8] != 0) {
+ if (gRoomTransition.player_status.field_0x24[8] != 0) {
this->action = 3;
} else {
this->action = 1;
diff --git a/src/npc/dampe.c b/src/npc/dampe.c
index 31eb8c7b..fd7ddbb7 100644
--- a/src/npc/dampe.c
+++ b/src/npc/dampe.c
@@ -93,8 +93,8 @@ void sub_0806BEFC() {
void sub_0806BF44(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
- if (((this->x.HALF.HI - gRoomControls.roomScrollX) + 0x10U < 0x110) &&
- ((this->y.HALF.HI - gRoomControls.roomScrollY) + 0x18U < 0xD0)) {
+ if (((this->x.HALF.HI - gRoomControls.scroll_x) + 0x10U < 0x110) &&
+ ((this->y.HALF.HI - gRoomControls.scroll_y) + 0x18U < 0xD0)) {
context->condition = 1;
}
}
diff --git a/src/npc/goronMerchant.c b/src/npc/goronMerchant.c
index 503717a6..df239bd4 100644
--- a/src/npc/goronMerchant.c
+++ b/src/npc/goronMerchant.c
@@ -25,7 +25,7 @@ void GoronMerchant(Entity* this) {
}
void sub_08069584(Entity* this) {
- if (gScreenTransition.player_status.field_0x24[8] != 0) {
+ if (gRoomTransition.player_status.field_0x24[8] != 0) {
this->action = 3;
} else {
this->action = 1;
@@ -59,7 +59,7 @@ void sub_080695E8(Entity* this) {
}
void sub_0806961C(Entity* this) {
- if (gScreenTransition.player_status.field_0x24[8] == 2) {
+ if (gRoomTransition.player_status.field_0x24[8] == 2) {
UpdateAnimationSingleFrame(this);
}
sub_0806FD3C(this);
diff --git a/src/npc/guard.c b/src/npc/guard.c
index 50f559c7..b0f44595 100644
--- a/src/npc/guard.c
+++ b/src/npc/guard.c
@@ -202,7 +202,7 @@ void sub_08064030(Entity* arg0, Entity* arg1) {
}
void sub_08064044(void) {
- gScreenTransition.transitioningOut = 1;
+ gRoomTransition.transitioningOut = 1;
}
void sub_08064050(Entity* this, ScriptExecutionContext* context) {
diff --git a/src/npc/kid.c b/src/npc/kid.c
index c5b5872a..18f9bb7d 100644
--- a/src/npc/kid.c
+++ b/src/npc/kid.c
@@ -236,8 +236,8 @@ NONMATCH("asm/non_matching/kid/sub_080626E0.inc", void sub_080626E0(Entity* this
context->unk_19 = 10;
context->postScriptActions |= 2;
sVar1 = *(s16*)&context->intVariable;
- context->x.HALF.HI = *((u16*)&context->intVariable + 2) + gRoomControls.roomOriginX;
- context->y.HALF.HI = gRoomControls.roomOriginY + sVar1;
+ context->x.HALF.HI = *((u16*)&context->intVariable + 2) + gRoomControls.origin_x;
+ context->y.HALF.HI = gRoomControls.origin_y + sVar1;
}
bVar2 = context->unk_19 - 1;
context->unk_19 = bVar2;
diff --git a/src/npc/npc23.c b/src/npc/npc23.c
index df0786e4..40712f6f 100644
--- a/src/npc/npc23.c
+++ b/src/npc/npc23.c
@@ -86,7 +86,7 @@ void sub_0806643C(Entity* this) {
bool32 tmp = sub_0806650C(this);
if (tmp == FALSE) {
this->action = 5;
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
sub_08078AC0(0x40, 0, 0);
gPlayerEntity.animationState = 0;
gPlayerEntity.direction = 0;
diff --git a/src/npc/npc4E.c b/src/npc/npc4E.c
index 23afefed..d5952c03 100644
--- a/src/npc/npc4E.c
+++ b/src/npc/npc4E.c
@@ -203,8 +203,8 @@ void sub_0806DCA0() {
}
void sub_0806DCC0() {
- gScreenTransition.player_status.overworld_map_x = 0x7c8;
- gScreenTransition.player_status.overworld_map_y = 0xf8;
+ gRoomTransition.player_status.overworld_map_x = 0x7c8;
+ gRoomTransition.player_status.overworld_map_y = 0xf8;
}
void NPC4E_Fusion(Entity* this) {
diff --git a/src/npc/npc5.c b/src/npc/npc5.c
index 4a620dcd..1fa8c0f6 100644
--- a/src/npc/npc5.c
+++ b/src/npc/npc5.c
@@ -118,13 +118,13 @@ void sub_08060A00(Entity* this) {
((UnkHeap*)this->myHeap)->unk_1 = gPlayerEntity.x.HALF.HI;
((UnkHeap*)this->myHeap)->unk_2 = gPlayerEntity.y.HALF.HI;
}
- if (this->field_0x74.HWORD != gRoomControls.roomID) {
- this->field_0x74.HWORD = gRoomControls.roomID;
+ if (this->field_0x74.HWORD != gRoomControls.room) {
+ this->field_0x74.HWORD = gRoomControls.room;
CopyPosition(&gPlayerEntity, this);
this->action = 1;
this->spriteSettings.draw = 1;
this->speed = 0x120;
- tmp = gRoomControls.unk_10;
+ tmp = gRoomControls.scroll_direction;
this->animationState = tmp * 2;
InitAnimationForceUpdate(this, tmp << 0x19 >> 0x19); // TODO some conversion between u8 and u32?
this->frameDuration = (Random() & 0x7f) + 0x80;
@@ -880,7 +880,7 @@ void sub_08061B58(Entity* this) {
this->action = 1;
InitAnimationForceUpdate(this, 2);
}
- if (gScreenTransition.player_status.field_0x24[8] == 2) {
+ if (gRoomTransition.player_status.field_0x24[8] == 2) {
UpdateAnimationSingleFrame(this);
}
sub_0806FD3C(this);
diff --git a/src/npc/phonograph.c b/src/npc/phonograph.c
index 9a471b6c..8bde7e7c 100644
--- a/src/npc/phonograph.c
+++ b/src/npc/phonograph.c
@@ -1,7 +1,7 @@
#include "entity.h"
#include "script.h"
#include "functions.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "screen.h"
extern void sub_08057044(u32, struct_020227E8*, u32);
diff --git a/src/npc/picolyteBottle.c b/src/npc/picolyteBottle.c
index 9b65c735..c25faa66 100644
--- a/src/npc/picolyteBottle.c
+++ b/src/npc/picolyteBottle.c
@@ -39,7 +39,7 @@ void sub_0806DF00(Entity* this) {
npc->parent = this;
this->field_0x74.HWORD = 0;
this->field_0x76.HWORD = 10;
- gScreenTransition.field_0x6 = 10;
+ gRoomTransition.field_0x6 = 10;
sub_0806E014(this);
sub_0807DD50(this);
} else {
@@ -109,17 +109,17 @@ void sub_0806E1FC(Entity* this) {
}
void sub_0806E20C(void) {
- if (gScreenTransition.field_0x6 != 0) {
+ if (gRoomTransition.field_0x6 != 0) {
MessageFromTarget(0x421f);
- gMessage.field_0x10 = gScreenTransition.field_0x6;
+ gMessage.field_0x10 = gRoomTransition.field_0x6;
} else {
MessageFromTarget(0x4220);
}
}
void sub_0806E23C(void) {
- if (gScreenTransition.field_0x6 != 0) {
- ModRupees(gScreenTransition.field_0x6);
+ if (gRoomTransition.field_0x6 != 0) {
+ ModRupees(gRoomTransition.field_0x6);
}
}
diff --git a/src/npc/postman.c b/src/npc/postman.c
index 1f958c09..48e7aa9e 100644
--- a/src/npc/postman.c
+++ b/src/npc/postman.c
@@ -181,8 +181,8 @@ void sub_080606D8(Entity* this) {
void sub_08060700(Entity* entity, ScriptExecutionContext* context) {
s8* var0 = gUnk_0810A918[(s8)entity->field_0x68.HALF.LO];
Coords16* coords = &gUnk_0810A66C[var0[(s8)entity->field_0x68.HALF.HI]];
- u32 x = coords->x + gRoomControls.roomOriginX;
- u32 y = coords->y + gRoomControls.roomOriginY;
+ u32 x = coords->x + gRoomControls.origin_x;
+ u32 y = coords->y + gRoomControls.origin_y;
sub_0807DEDC(entity, context, x, y);
gActiveScriptInfo.flags |= 1;
}
diff --git a/src/npc/rem.c b/src/npc/rem.c
index c55df7c9..b846ab31 100644
--- a/src/npc/rem.c
+++ b/src/npc/rem.c
@@ -291,7 +291,7 @@ void sub_0806AA18(Entity* this) {
u32 index;
if (this->field_0x6a.HWORD != 0) {
index = 0x4408;
- } else if ((gScreenTransition.frameCount & 1U) == 0) {
+ } else if ((gRoomTransition.frameCount & 1U) == 0) {
index = 0x4407;
} else {
index = 0x440d;
@@ -303,8 +303,8 @@ ASM_FUNC("asm/non_matching/rem/sub_0806AA50.inc", void sub_0806AA50(Entity* this
void sub_0806AB74(Entity* this) {
gRoomVars.field_0x3 = 1;
- if ((s32)(this->y.HALF.HI - (u32)gRoomControls.roomOriginY) < 0xa8) {
- this->y.HALF.HI = gRoomControls.roomOriginY + 0xa8;
+ if ((s32)(this->y.HALF.HI - (u32)gRoomControls.origin_y) < 0xa8) {
+ this->y.HALF.HI = gRoomControls.origin_y + 0xa8;
}
}
diff --git a/src/npc/simon.c b/src/npc/simon.c
index c5e40ce5..a41b7005 100644
--- a/src/npc/simon.c
+++ b/src/npc/simon.c
@@ -27,7 +27,7 @@ void Simon(Entity* this) {
void sub_0806C224(void) {
DoExitTransition(&gUnk_0813AD60);
- gScreenTransition.transitionType = TRANSITION_FADE_BLACK_FAST;
+ gRoomTransition.type = TRANSITION_FADE_BLACK_FAST;
}
void Simon_CreateChest(Entity* this) {
@@ -39,7 +39,7 @@ void Simon_CreateChest(Entity* this) {
void sub_0806C280(void) {
SetGlobalFlag(MAROYA_WAKEUP);
DoExitTransition(&gUnk_0813AD74);
- gScreenTransition.transitionType = TRANSITION_FADE_BLACK_FAST;
+ gRoomTransition.type = TRANSITION_FADE_BLACK_FAST;
}
void sub_0806C2A0(Entity* this, ScriptExecutionContext* context) {
diff --git a/src/npc/sturgeon.c b/src/npc/sturgeon.c
index ef135a92..f55788f1 100644
--- a/src/npc/sturgeon.c
+++ b/src/npc/sturgeon.c
@@ -83,7 +83,7 @@ void Sturgeon_Head(Entity* this) {
}
void sub_08064C9C(Entity* this) {
- if ((this->actionDelay != 0) && ((gScreenTransition.frameCount & 3U) == 0)) {
+ if ((this->actionDelay != 0) && ((gRoomTransition.frameCount & 3U) == 0)) {
CreateDust(this);
}
}
diff --git a/src/npc/syrup.c b/src/npc/syrup.c
index 45e44c11..003b60cb 100644
--- a/src/npc/syrup.c
+++ b/src/npc/syrup.c
@@ -32,7 +32,7 @@ void sub_0806A1F8(Entity* this) {
void sub_0806A234(Entity* this) {
sub_0807DD94(this, 0);
if ((this->field_0x82.HWORD & 4) != 0) {
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
sub_0806A26C(this);
}
sub_080042BA(this, 2);
diff --git a/src/npc/vaati.c b/src/npc/vaati.c
index 9db43d90..c3691bc7 100644
--- a/src/npc/vaati.c
+++ b/src/npc/vaati.c
@@ -34,7 +34,7 @@ void VaatiAction0(Entity* this) {
void VaatiAction1(Entity* this) {
ScriptExecutionContext* tmp;
sub_0807DD94(this, sub_08066B74);
- if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gScreenTransition.frameCount & 3) == 0)) {
+ if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
sub_08095CB0(this);
}
diff --git a/src/npc/zelda.c b/src/npc/zelda.c
index b66b879a..b0ac945f 100644
--- a/src/npc/zelda.c
+++ b/src/npc/zelda.c
@@ -66,7 +66,7 @@ void sub_08066D4C(Entity* this, ScriptExecutionContext* context) {
}
void sub_08066D94(Entity* this) {
- u32 roomID;
+ u32 room;
Entity* npc;
SetGlobalFlag(ZELDA_CHASE);
@@ -75,8 +75,8 @@ void sub_08066D94(Entity* this) {
npc->animationState = gPlayerEntity.animationState;
npc->flags |= 0x20;
npc->animationState = GetAnimationState(this);
- roomID = gRoomControls.roomID;
- npc->field_0x74.HWORD = roomID;
+ room = gRoomControls.room;
+ npc->field_0x74.HWORD = room;
CopyPosition(this, npc);
}
DeleteThisEntity();
diff --git a/src/npcUtils.c b/src/npcUtils.c
index d44f3336..01ddd448 100644
--- a/src/npcUtils.c
+++ b/src/npcUtils.c
@@ -194,8 +194,8 @@ static void sub_0806EF14(Entity* ent) {
static void sub_0806EF4C(Entity* ent, u16* xy) {
u16* src = &((u16*)ent->child)[ent->hitType];
- xy[0] = gRoomControls.roomOriginX + src[1];
- xy[1] = gRoomControls.roomOriginY + src[2];
+ xy[0] = gRoomControls.origin_x + src[1];
+ xy[1] = gRoomControls.origin_y + src[2];
}
static u32 sub_0806EF74(Entity* ent, u32 a2) {
diff --git a/src/object/backgroundCloud.c b/src/object/backgroundCloud.c
index 8d3263bc..176bdd58 100644
--- a/src/object/backgroundCloud.c
+++ b/src/object/backgroundCloud.c
@@ -17,8 +17,8 @@ void sub_0808F658(Entity* this) {
this->frameIndex = this->type;
this->direction = 8;
this->speed = gUnk_08121EB0[this->type];
- this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
- this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.width + 0x60;
+ this->field_0x78.HWORD = gRoomControls.origin_x - 0x60;
+ this->field_0x7a.HWORD = gRoomControls.origin_x + gRoomControls.width + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->actionDelay = 0;
diff --git a/src/object/bakerOven.c b/src/object/bakerOven.c
index c7f21f7c..a5b344ba 100644
--- a/src/object/bakerOven.c
+++ b/src/object/bakerOven.c
@@ -85,8 +85,8 @@ void sub_0809CDB4(Entity* this) {
void sub_0809CDF0(Entity* this) {
u32 y;
- this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
- (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
+ this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3f) |
+ (((this->y.HALF.HI - gRoomControls.origin_y) >> 4 & 0x3f) << 6);
y = this->field_0x80.HWORD;
SetTile(0x402e, y - 0x01, this->collisionLayer);
diff --git a/src/object/bird.c b/src/object/bird.c
index 07a696cf..33bea93a 100644
--- a/src/object/bird.c
+++ b/src/object/bird.c
@@ -29,7 +29,7 @@ void sub_0809CF54(Entity* this) {
this->speed = 0x280;
this->direction = 8;
this->collisionLayer = 2;
- this->x.HALF.HI = gRoomControls.roomScrollX;
+ this->x.HALF.HI = gRoomControls.scroll_x;
SoundReq(SFX_123);
UpdateSpriteForCollisionLayer(this);
InitAnimationForceUpdate(this, 0);
diff --git a/src/object/book.c b/src/object/book.c
index 2ad7a40b..3da498bc 100644
--- a/src/object/book.c
+++ b/src/object/book.c
@@ -54,7 +54,7 @@ void sub_0809B3C4(Entity* this) {
u32 scroll;
u32 height;
this->action = 3;
- scroll = (u16)gRoomControls.roomScrollY - 0x10;
+ scroll = (u16)gRoomControls.scroll_y - 0x10;
height = (u16)this->y.HALF.HI - scroll;
this->z.HALF.HI -= height;
return;
diff --git a/src/object/button.c b/src/object/button.c
index 5f36262d..1d1c88d9 100644
--- a/src/object/button.c
+++ b/src/object/button.c
@@ -16,8 +16,8 @@ void sub_08081AE0(Entity* this) {
if (this->cutsceneBeh.HWORD != 0) {
this->collisionLayer = this->cutsceneBeh.HWORD;
}
- this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
- ((((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6);
+ this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
+ ((((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) << 6);
this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
if (this->type == 0 && CheckFlags(this->field_0x86.HWORD)) {
this->action = 5;
diff --git a/src/object/cloud.c b/src/object/cloud.c
index 5ff9bf6b..dd3da89d 100644
--- a/src/object/cloud.c
+++ b/src/object/cloud.c
@@ -30,7 +30,7 @@ void sub_0809F514(Entity* this) {
this->actionDelay = 120;
this->spriteSettings.draw = 0;
this->field_0x68.HALF.LO = 12;
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
gUnk_02034490[0] = 255;
sub_0809F7BC(this);
}
@@ -41,10 +41,10 @@ void sub_0809F548(Entity* this) {
this->action = 2;
this->actionDelay = 90;
SoundReq(SFX_11D);
- sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
- (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
+ sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
+ (((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
} else {
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
@@ -75,7 +75,7 @@ void sub_0809F5F0(Entity* this) {
this->actionDelay = 120;
SetPlayerControl(3);
sub_08078B48();
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
}
}
@@ -89,10 +89,10 @@ void sub_0809F61C(Entity* this) {
this->action = 3;
this->actionDelay = 120;
SoundReq(SFX_11D);
- sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
- (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
+ sub_0809F814((((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 63) |
+ (((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 63) << 6);
} else {
- if ((gScreenTransition.frameCount & 7) == 0) {
+ if ((gRoomTransition.frameCount & 7) == 0) {
sub_0809F7BC(this);
}
sub_0809F7F4(this);
@@ -105,7 +105,7 @@ void sub_0809F69C(Entity* this) {
if (--this->actionDelay == 0) {
this->actionDelay = 30;
this->action = 4;
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
SoundReq(SFX_SECRET_BIG);
}
}
@@ -127,7 +127,7 @@ void sub_0809F700(Entity* this) {
this->actionDelay = (Random() & 30) + 8;
this->flags = this->flags | 12;
}
- if ((gScreenTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
uVar2 = Random();
this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
diff --git a/src/object/fileScreenObjects.c b/src/object/fileScreenObjects.c
index a4b216bc..004f98d5 100644
--- a/src/object/fileScreenObjects.c
+++ b/src/object/fileScreenObjects.c
@@ -1,7 +1,7 @@
#include "object.h"
#include "main.h"
#include "menu.h"
-#include "fileScreen.h"
+#include "fileselect.h"
#include "functions.h"
extern int sub_0807A094(int);
@@ -175,7 +175,7 @@ void sub_0808EA28(Entity* this) {
u32 var1;
if (this->type == 3) {
- if (gSaveHeader->gameLanguage > LANGUAGE_EN) {
+ if (gSaveHeader->language > LANGUAGE_EN) {
this->spriteSettings.draw = 2;
} else {
this->spriteSettings.draw = 0;
@@ -294,7 +294,7 @@ void sub_0808EBB8(Entity* this) {
case 0:
break;
case 1:
- y = ((struct_02000000*)0x2000000)->gameLanguage * 16 + 24;
+ y = ((SaveHeader*)0x2000000)->language * 16 + 24;
x = 112;
break;
case 2:
@@ -402,7 +402,7 @@ void sub_0808ED98(Entity* this) {
void sub_0808EE00(Entity* this) {
int var0, var1, var2;
- var0 = ((struct_02000000*)0x2000000)->gameLanguage != 0;
+ var0 = ((SaveHeader*)0x2000000)->language != 0;
var1 = this->type - 10;
this->frameIndex = gUnk_08121D38[var0][var1];
this->x.HALF.HI = gUnk_08121D18[var0][var1];
@@ -452,9 +452,9 @@ void sub_0808EF24(Entity* this) {
} else {
this->spriteSettings.draw = 2;
if (this->type == 21) {
- var0 = ((struct_02000000*)0x2000000)->messageSpeed;
+ var0 = ((SaveHeader*)0x2000000)->msg_speed;
} else {
- var0 = ((struct_02000000*)0x2000000)->brightnessPref;
+ var0 = ((SaveHeader*)0x2000000)->brightness;
}
this->frameIndex = this->lastFrameIndex + var0;
}
diff --git a/src/object/giantLeaf.c b/src/object/giantLeaf.c
index a5d25b30..ab3ebac8 100644
--- a/src/object/giantLeaf.c
+++ b/src/object/giantLeaf.c
@@ -22,8 +22,8 @@ void sub_0808D618(Entity* ent) {
u32 i;
arr = (ent->type != 0) ? gUnk_0812176A : gUnk_08121750;
- tilePos = (((ent->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
- ((((ent->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) * 64);
+ tilePos = (((ent->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
+ ((((ent->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) * 64);
for (i = 0; i < 13; i++) {
SetTile(16500, tilePos + arr[i], 1);
diff --git a/src/object/greatFairy.c b/src/object/greatFairy.c
index a8c02b02..85e8681a 100644
--- a/src/object/greatFairy.c
+++ b/src/object/greatFairy.c
@@ -52,12 +52,12 @@ void GreatFairy(Entity* this) {
void GreatFairy_CallBehavior(Entity* this) {
GreatFairy_Behaviors[this->action](this);
- if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
+ if ((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) < 168) {
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
gRoomControls.unk5 = 2;
} else {
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
gRoomControls.unk5 = 2;
}
}
@@ -515,7 +515,7 @@ void sub_080873FC(void) {
Entity* ent;
SoundReq(SFX_APPARATE);
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
while (ent = FindEntityByID(0x6, 0x1b, 0x6), ent != NULL) {
DeleteEntity(ent);
diff --git a/src/object/houseDoorExterior.c b/src/object/houseDoorExterior.c
index 8f48956b..a1495848 100644
--- a/src/object/houseDoorExterior.c
+++ b/src/object/houseDoorExterior.c
@@ -58,8 +58,8 @@ void sub_080866D8(Entity* this) {
entity = CreateObject(HOUSE_DOOR_EXT, prop->unk7, prop->unk6);
if (entity) {
entity->field_0x6c.HALF.LO = i;
- entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
- entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
+ entity->x.HALF.HI = gRoomControls.origin_x + prop->unk0 + 16;
+ entity->y.HALF.HI = gRoomControls.origin_y + prop->unk2 + 32;
entity->parent = this;
entity->field_0x68.HWORD = prop->unk0;
entity->field_0x6a.HWORD = prop->unk2;
diff --git a/src/object/lockedDoor.c b/src/object/lockedDoor.c
index 5a38d7a1..6691205d 100644
--- a/src/object/lockedDoor.c
+++ b/src/object/lockedDoor.c
@@ -288,7 +288,7 @@ u32 sub_08083734(Entity* this, u32 unk0) {
u32 sub_080837B0(Entity* this) {
u32 tmp;
- u32 tmp2 = gRoomControls.areaID;
+ u32 tmp2 = gRoomControls.area;
if (tmp2 < 0x40) {
switch (tmp2) {
default:
diff --git a/src/object/mask.c b/src/object/mask.c
index be794b54..4e9810c3 100644
--- a/src/object/mask.c
+++ b/src/object/mask.c
@@ -20,7 +20,7 @@ void sub_080929A4(Entity* this) {
switch (this->type2 & 0xC0) {
case 0x40:
- field_0x0a = gScreenTransition.stairs_idx;
+ field_0x0a = gRoomTransition.stairs_idx;
switch (field_0x0a) {
case 0x44D ... 0x44F:
diff --git a/src/object/minecart.c b/src/object/minecart.c
index 92929f83..fee9da56 100644
--- a/src/object/minecart.c
+++ b/src/object/minecart.c
@@ -20,14 +20,14 @@ void Minecart(Entity* this) {
}
void sub_080916EC(Entity* this) {
- struct_030010EC* unk = &gScreenTransition.minecart_data[this->actionDelay];
+ struct_030010EC* unk = &gRoomTransition.minecart_data[this->actionDelay];
*(struct_030010EC**)&this->cutsceneBeh.HWORD = unk;
- if ((gRoomControls.roomID != unk->field_0x4) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
+ if ((gRoomControls.room != unk->field_0x4) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
DeleteThisEntity();
}
- this->x.HALF.HI = gRoomControls.roomOriginX + ((unk->field_0x0 & 0x3f) << 4) + 8;
- this->y.HALF.HI = gRoomControls.roomOriginY + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
+ this->x.HALF.HI = gRoomControls.origin_x + ((unk->field_0x0 & 0x3f) << 4) + 8;
+ this->y.HALF.HI = gRoomControls.origin_y + ((unk->field_0x0 & 0xfc << 4) >> 2) + 8;
this->animationState = unk->field_0x5;
this->type2 = unk->field_0x6;
this->action = 1;
@@ -91,7 +91,7 @@ void sub_080918A4(Entity* this) {
gPlayerState.flags = (gPlayerState.flags ^ PL_ENTER_MINECART) | PL_IN_MINECART;
this->action++;
this->field_0xf = 1;
- this->flags |= ENT_20;
+ this->flags |= ENT_PERSIST;
this->hitType = 0x97;
this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
this->flags2 = gPlayerEntity.flags2;
@@ -134,7 +134,7 @@ void sub_080919AC(Entity* this) {
CopyPosition(this, &gPlayerEntity);
gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
if (!sub_08091DDC(this)) {
- if ((gScreenTransition.frameCount & 0xf) == 0) {
+ if ((gRoomTransition.frameCount & 0xf) == 0) {
SoundReq(SFX_138);
}
@@ -152,7 +152,7 @@ void sub_080919AC(Entity* this) {
} else {
switch (uVar3) {
case 0x64:
- this->flags &= ~ENT_20;
+ this->flags &= ~ENT_PERSIST;
this->hitType = 1;
this->field_0x3c = 0x47;
this->hurtType = 0x44;
diff --git a/src/object/object49.c b/src/object/object49.c
index 43dcda88..f1873fc2 100644
--- a/src/object/object49.c
+++ b/src/object/object49.c
@@ -212,7 +212,7 @@ void sub_0808F498(Entity* this) {
if (this->action != 0) {
if (sub_0806F3E4(this)) {
- if (gScreenTransition.frameCount % 16 == 0) {
+ if (gRoomTransition.frameCount % 16 == 0) {
SoundReq(SFX_EF);
}
DeleteThisEntity();
diff --git a/src/object/object6A.c b/src/object/object6A.c
index 13b93cce..1f956870 100644
--- a/src/object/object6A.c
+++ b/src/object/object6A.c
@@ -249,8 +249,8 @@ void sub_08094C88(Object6AEntity* this) {
void sub_08094CDC(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 3, 0x62);
if (e != NULL) {
- e->x.HALF.HI = gRoomControls.roomOriginX + 224;
- e->y.HALF.HI = gRoomControls.roomOriginY + 600;
+ e->x.HALF.HI = gRoomControls.origin_x + 224;
+ e->y.HALF.HI = gRoomControls.origin_y + 600;
SoundReq(324);
}
}
@@ -265,8 +265,8 @@ void sub_08094D10(Object6AEntity* this) {
void sub_08094D34(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 0x15, 0xd);
if (e != NULL) {
- e->x.HALF.HI = gRoomControls.roomOriginX + 256;
- e->y.HALF.HI = gRoomControls.roomOriginY + 600;
+ e->x.HALF.HI = gRoomControls.origin_x + 256;
+ e->y.HALF.HI = gRoomControls.origin_y + 600;
SoundReq(324);
}
}
@@ -298,8 +298,8 @@ void sub_08094D94(Object6AEntity* this) {
void sub_08094DD8(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 0x4, 0);
if (e != NULL) {
- e->x.HALF.HI = gRoomControls.roomOriginX + 240;
- e->y.HALF.HI = gRoomControls.roomOriginY + 600;
+ e->x.HALF.HI = gRoomControls.origin_x + 240;
+ e->y.HALF.HI = gRoomControls.origin_y + 600;
SoundReq(324);
}
}
@@ -313,11 +313,11 @@ void sub_08094E0C(Object6AEntity* this) {
void sub_08094E30(Object6AEntity* this) {
if (super->type2 == 0) {
- if ((gScreenTransition.frameCount % 32) == 0) {
+ if ((gRoomTransition.frameCount % 32) == 0) {
Entity* e = CreateObject(0x6A, 5, 1);
if (e != NULL) {
- e->x.HALF.HI = gRoomControls.roomScrollX + (s32)Random() % DISPLAY_WIDTH;
- e->y.HALF.HI = gRoomControls.roomScrollY + (s32)Random() % DISPLAY_HEIGHT;
+ e->x.HALF.HI = gRoomControls.scroll_x + (s32)Random() % DISPLAY_WIDTH;
+ e->y.HALF.HI = gRoomControls.scroll_y + (s32)Random() % DISPLAY_HEIGHT;
}
}
return;
@@ -738,7 +738,7 @@ void sub_080956B4(Object6AEntity* this) {
}
}
GetNextFrame(super);
- if ((super->type2 + gScreenTransition.frameCount) % 16 == 0)
+ if ((super->type2 + gRoomTransition.frameCount) % 16 == 0)
sub_080957B4(this);
p = super->parent;
if (p != NULL) {
@@ -893,8 +893,8 @@ void sub_080959CC(Object6AEntity* this) {
void sub_08095A1C(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x16, 0);
if (e != NULL) {
- e->x.HALF.HI = gRoomControls.roomOriginX + 232;
- e->y.HALF.HI = gRoomControls.roomOriginY + 312;
+ e->x.HALF.HI = gRoomControls.origin_x + 232;
+ e->y.HALF.HI = gRoomControls.origin_y + 312;
e->z.HALF.HI = -4;
e->collisionLayer = 2;
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
diff --git a/src/object/objectA.c b/src/object/objectA.c
index c302382e..37132e10 100644
--- a/src/object/objectA.c
+++ b/src/object/objectA.c
@@ -24,7 +24,7 @@ void ObjectA(Entity* this) {
this->field_0x70.HALF.LO = uVar2;
if (CheckFlags(this->field_0x86.HWORD) != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
- if ((gRoomControls.unk2 & 1) != 0) {
+ if ((gRoomControls.reload_flags & 1) != 0) {
gUpdateVisibleTiles = 0;
}
DeleteThisEntity();
diff --git a/src/object/objectA2.c b/src/object/objectA2.c
index f8f212f5..cc0e350a 100644
--- a/src/object/objectA2.c
+++ b/src/object/objectA2.c
@@ -42,7 +42,7 @@ void sub_0809F318(Entity* this) {
void sub_0809F374(Entity* this) {
LinearMoveUpdate(this);
#ifndef EU
- if (gSaveHeader->gameLanguage < 2) {
+ if (gSaveHeader->language < 2) {
if (sub_080044EC(this, 0x2000) < 2) {
this->z.WORD = 0;
this->action = 2;
diff --git a/src/object/objectB5.c b/src/object/objectB5.c
index 5aae8152..a93011ed 100644
--- a/src/object/objectB5.c
+++ b/src/object/objectB5.c
@@ -8,7 +8,7 @@ void ObjectB5(Entity* this) {
this->action = 1;
}
#ifndef EU
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
#endif
PositionRelative(&gPlayerEntity, this, 0, -0x280000);
}
diff --git a/src/object/octorokBossObject.c b/src/object/octorokBossObject.c
index 9a50f902..a6e3a625 100644
--- a/src/object/octorokBossObject.c
+++ b/src/object/octorokBossObject.c
@@ -127,8 +127,8 @@ void OctorokBossObject_Init(Entity* this) {
this->type2 = this->parent->field_0x7c.BYTES.byte0;
this->actionDelay = 4;
this->field_0xf = 0;
- this->field_0x82.HWORD = (this->x.HALF.HI - (gRoomControls.roomOriginX)) & 0x1f0;
- this->field_0x80.HWORD = (this->y.HALF.HI - ((u32)gRoomControls.roomOriginY)) & 0x1f0;
+ this->field_0x82.HWORD = (this->x.HALF.HI - (gRoomControls.origin_x)) & 0x1f0;
+ this->field_0x80.HWORD = (this->y.HALF.HI - ((u32)gRoomControls.origin_y)) & 0x1f0;
*(int*)&this->cutsceneBeh =
((s32)(this->field_0x82.HWORD - 0x10) >> 4) + (this->field_0x80.HWORD >> 4) * 0x1f;
sub_0809A6F8(this->field_0x82.HWORD, this->field_0x80.HWORD, *(int*)&this->cutsceneBeh, this->type2);
@@ -304,7 +304,7 @@ NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
case 9:
sub_08078B48();
if ((*(int*)&this->field_0x78)-- == 0) {
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
DeleteThisEntity();
}
break;
diff --git a/src/object/treeHidingPortal.c b/src/object/treeHidingPortal.c
index d88f1c8e..fa58b1c3 100644
--- a/src/object/treeHidingPortal.c
+++ b/src/object/treeHidingPortal.c
@@ -35,7 +35,7 @@ void sub_0809E86C(Entity* this) {
if (sub_0800419C(this, &gPlayerEntity, 0x30, 0x30)) {
if (CheckGlobalFlag(EZERO_1ST)) {
- if (((gScreenTransition.frameCount & 3) == 0)) {
+ if (((gRoomTransition.frameCount & 3) == 0)) {
CreateSparkle(this);
}
}
diff --git a/src/object/warpPoint.c b/src/object/warpPoint.c
index f95971e0..b8f38bcf 100644
--- a/src/object/warpPoint.c
+++ b/src/object/warpPoint.c
@@ -144,17 +144,17 @@ void sub_0808B5E8(Entity* this) {
void sub_0808B684(Entity* this) {
u32 tmp;
if (!--this->field_0xf) {
- gScreenTransition.transitioningOut = 1;
- gScreenTransition.transitionType = TRANSITION_DEFAULT;
- gScreenTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
- gScreenTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
- gScreenTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
- gScreenTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
- gScreenTransition.player_status.layer = 0;
- gScreenTransition.player_status.start_anim = 4;
- gScreenTransition.player_status.spawn_type = 0;
+ gRoomTransition.transitioningOut = 1;
+ gRoomTransition.type = TRANSITION_DEFAULT;
+ gRoomTransition.player_status.area_next = this->field_0x7c.BYTES.byte0;
+ gRoomTransition.player_status.room_next = this->field_0x7c.BYTES.byte1;
+ gRoomTransition.player_status.start_pos_x = ((this->cutsceneBeh.HWORD & 0x3f) << 4) + 8;
+ gRoomTransition.player_status.start_pos_y = ((this->cutsceneBeh.HWORD & 0xfc0) >> 2) + 8;
+ gRoomTransition.player_status.layer = 0;
+ gRoomTransition.player_status.start_anim = 4;
+ gRoomTransition.player_status.spawn_type = 0;
if (this->type == 2) {
- gScreenTransition.transitionType = TRANSITION_FADE_WHITE_SLOW;
+ gRoomTransition.type = TRANSITION_FADE_WHITE_SLOW;
}
return;
}
diff --git a/src/objectUtils.c b/src/objectUtils.c
index 901d323e..646b62e5 100644
--- a/src/objectUtils.c
+++ b/src/objectUtils.c
@@ -132,8 +132,8 @@ void CreateDustAt(s32 xOff, s32 yOff, u32 layer) {
ent = CreateObject(SPECIAL_FX, FX_DEATH, 0);
if (ent != NULL) {
- ent->x.HALF.HI = gRoomControls.roomOriginX + xOff;
- ent->y.HALF.HI = gRoomControls.roomOriginY + yOff;
+ ent->x.HALF.HI = gRoomControls.origin_x + xOff;
+ ent->y.HALF.HI = gRoomControls.origin_y + yOff;
ent->collisionLayer = layer;
}
}
diff --git a/src/player.c b/src/player.c
index ff9826fb..5bb8ed04 100644
--- a/src/player.c
+++ b/src/player.c
@@ -320,7 +320,7 @@ extern u16 script_BedAtSimons;
extern Entity* gPlayerClones[];
extern ScriptExecutionContext gPlayerScriptExecutionContext;
-NONMATCH("asm/non_matching/playerItemPacciCane/sub_080705AC.inc", u32 sub_080705AC(void)) {
+NONMATCH("asm/non_matching/playerItemPacciCane/sub_080705AC.inc", u32 CheckPlayerActivity(void)) {
if (!((gInput.newKeys & START_BUTTON) == 0 || gFadeControl.active || gUnk_02034490[0] ||
(gMessage.doTextBox & 0x7F) || gSave.stats.health == 0 || !gSave.fillerD0[34] ||
gPlayerState.controlMode != 0 || gPriorityHandler.priority_timer != 0)) {
@@ -596,7 +596,7 @@ static void PlayerNormal(Entity* this) {
} else {
if (gPlayerState.item == NULL)
UpdateAnimationSingleFrame(this);
- if (gPlayerState.swim_state != 0 && (gScreenTransition.frameCount & 7) == 0)
+ if (gPlayerState.swim_state != 0 && (gRoomTransition.frameCount & 7) == 0)
CreateWaterTrace(this);
return;
}
@@ -1140,7 +1140,7 @@ static void PortalStandUpdate(Entity* this) {
}
static void PortalActivateInit(Entity* this) {
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
gUnk_02034490[0] = 1;
this->subAction = 3;
this->field_0xf = 0x1e;
@@ -1533,7 +1533,7 @@ static void sub_08071D04(Entity* this) {
return;
}
- gScreenTransition.field_0x4[1] = 1;
+ gRoomTransition.field_0x4[1] = 1;
}
static void sub_08071D80(Entity* this) {
@@ -1942,7 +1942,7 @@ static void sub_080724DC(Entity* this) {
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swim_state != 0)) {
sub_0807AE20(this);
}
- if (gRoomControls.unk2 == 0) {
+ if (gRoomControls.reload_flags == 0) {
this->updatePriority = this->updatePriorityPrev;
PlayerWaitForScroll(this);
} else if (gPlayerState.field_0x1c == 0) {
@@ -1963,7 +1963,7 @@ static void sub_080724DC(Entity* this) {
}
static void sub_0807258C(Entity* this) {
- if (gRoomControls.unk2 == 0) {
+ if (gRoomControls.reload_flags == 0) {
if (sub_0807A894(this) == 0x29) {
UpdatePlayerMovement();
if (sub_080797C4() != 0) {
@@ -2580,7 +2580,7 @@ static void sub_080731D8(Entity* this) {
} else {
gPlayerState.animation = 260;
}
- gRoomControls.cameraTarget = NULL;
+ gRoomControls.camera_target = NULL;
DeleteClones();
ResetPlayer();
}
@@ -2625,10 +2625,10 @@ static void sub_0807332C(Entity* this) {
return;
}
if (gPlayerState.field_0x38 != 0) {
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
SetPlayerActionNormal();
} else {
- gMain.transition = 3;
+ gMain.substate = 3;
*(&gMain.pauseInterval + 1) = 1;
DoFade(5, 8);
}
@@ -2653,7 +2653,7 @@ static void sub_080733BC(Entity* this) {
}
LinearMoveUpdate(this);
if (this->field_0x7c.HALF_U.HI == this->y.HALF.HI) {
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
sub_0807921C();
}
}
@@ -2856,7 +2856,7 @@ static void sub_0807380C(Entity* this) {
0x0714,
};
- if ((gScreenTransition.frameCount & 3) == 0) {
+ if ((gRoomTransition.frameCount & 3) == 0) {
u32 tmp = (this->animationState + 2) & 6;
this->animationState = tmp;
this->direction = 4 * tmp;
@@ -2882,7 +2882,7 @@ void sub_08073884(Entity* this) {
0x0714,
};
- if ((gScreenTransition.frameCount & 1) == 0) {
+ if ((gRoomTransition.frameCount & 1) == 0) {
u32 tmp = (this->animationState + 2) & 6;
this->animationState = tmp;
this->direction = 4 * tmp;
@@ -3081,10 +3081,10 @@ static void sub_08073C80(Entity* this) {
this->knockbackDuration = 0;
this->subAction = 1;
LoadSwapGFX(this, 1, 2);
- gRoomControls.cameraTarget = this;
+ gRoomControls.camera_target = this;
sub_080809D4();
- if (gScreenTransition.player_status.spawn_type == PL_SPAWN_9) {
- gScreenTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
+ if (gRoomTransition.player_status.spawn_type == PL_SPAWN_9) {
+ gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
this->spriteSettings.draw = 0;
this->subAction = 2;
} else {
@@ -3259,27 +3259,27 @@ static NONMATCH("asm/non_matching/player/sub_080740D8.inc", void sub_080740D8(En
switch (v4) {
case 24:
v5 = this->hitbox;
- v2 = this->x.HALF.HI - v5->unk2[0] + v5->offset_x - gRoomControls.roomOriginX;
+ v2 = this->x.HALF.HI - v5->unk2[0] + v5->offset_x - gRoomControls.origin_x;
v6 = this->y.HALF.HI;
- v1 = v6 + v5->offset_y - gRoomControls.roomOriginY;
+ v1 = v6 + v5->offset_y - gRoomControls.origin_y;
break;
case 8:
v5 = this->hitbox;
- v2 = this->x.HALF.HI + v5->unk2[0] + v5->offset_x - gRoomControls.roomOriginX;
+ v2 = this->x.HALF.HI + v5->unk2[0] + v5->offset_x - gRoomControls.origin_x;
v6 = this->y.HALF.HI;
- v1 = v6 + v5->offset_y - gRoomControls.roomOriginY;
+ v1 = v6 + v5->offset_y - gRoomControls.origin_y;
break;
case 16:
v5 = this->hitbox;
- v2 = this->x.HALF.HI + v5->offset_x - gRoomControls.roomOriginX;
+ v2 = this->x.HALF.HI + v5->offset_x - gRoomControls.origin_x;
v6 = this->y.HALF.HI + v5->unk2[3];
- v1 = v6 + v5->offset_y - gRoomControls.roomOriginY;
+ v1 = v6 + v5->offset_y - gRoomControls.origin_y;
break;
case 0:
v5 = this->hitbox;
- v2 = this->x.HALF.HI + v5->unk2[0] + v5->offset_x - gRoomControls.roomOriginX;
+ v2 = this->x.HALF.HI + v5->unk2[0] + v5->offset_x - gRoomControls.origin_x;
v6 = this->y.HALF.HI;
- v1 = v6 + v5->offset_y - gRoomControls.roomOriginY;
+ v1 = v6 + v5->offset_y - gRoomControls.origin_y;
break;
default:
break;
diff --git a/src/playerItem/playerItem10.c b/src/playerItem/playerItem10.c
index b0a495bb..c4debda4 100644
--- a/src/playerItem/playerItem10.c
+++ b/src/playerItem/playerItem10.c
@@ -87,7 +87,7 @@ void sub_080ACC04(Entity* this) {
this->flags2 = gPlayerEntity.flags2;
this->direction = this->animationState << 2;
this->speed = 0x200;
- this->flags |= ENT_COLLIDE | ENT_20;
+ this->flags |= ENT_COLLIDE | ENT_PERSIST;
this->field_0x3c = 2;
this->hitbox = (Hitbox*)gUnk_0812AAD8[this->type];
this->field_0x70.WORD = 0x10;
@@ -109,7 +109,7 @@ void sub_080ACC78(Entity* this) {
s32 offset;
const s8* puVar8;
- if ((this->type + gScreenTransition.frameCount) & 1) {
+ if ((this->type + gRoomTransition.frameCount) & 1) {
puVar8 = gUnk_0812AAAC[this->type];
if (puVar8[*(u32*)&this->field_0x74] == 0) {
*(u32*)&this->field_0x74 = 0;
diff --git a/src/playerItem/playerItemPacciCane.c b/src/playerItem/playerItemPacciCane.c
index 580d65a5..c009e4b9 100644
--- a/src/playerItem/playerItemPacciCane.c
+++ b/src/playerItem/playerItemPacciCane.c
@@ -25,6 +25,6 @@ void sub_080704D4(Entity* this) {
ASM_FUNC("asm/non_matching/playerItemPacciCane/sub_080704FC.inc", void sub_080704FC(Entity* this))
-void sub_0807059C() {
+void ClearMenuSavestate() {
MemClear(gUnk_02034490, sizeof(gUnk_02034490));
}
diff --git a/src/projectile/gleerokProjectile.c b/src/projectile/gleerokProjectile.c
index 7de99ca5..959d3957 100644
--- a/src/projectile/gleerokProjectile.c
+++ b/src/projectile/gleerokProjectile.c
@@ -49,7 +49,7 @@ void GleerokProjectile_Init(Entity* this) {
iVar2 = sub_080041DC(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI);
if (this->type == 1) {
uVar1 = Random() & 0x1ff;
- if ((gScreenTransition.frameCount & 1U) == 0) {
+ if ((gRoomTransition.frameCount & 1U) == 0) {
iVar2 += uVar1;
} else {
iVar2 -= uVar1;
diff --git a/src/projectile/v1FireProjectile.c b/src/projectile/v1FireProjectile.c
index 013369fd..68cad995 100644
--- a/src/projectile/v1FireProjectile.c
+++ b/src/projectile/v1FireProjectile.c
@@ -53,7 +53,7 @@ void V1FireProjectile_Init(Entity* this) {
y = this->y.HALF.HI + data[1];
iVar2 = sub_080041DC(this, x, y);
rnd = Random() & 0x1ff;
- if ((gScreenTransition.frameCount & 1U) != 0) {
+ if ((gRoomTransition.frameCount & 1U) != 0) {
iVar2 += rnd;
if (0x400 < iVar2) {
diff --git a/src/projectileUtils.c b/src/projectileUtils.c
index 7e4ee3ef..414f7dc7 100644
--- a/src/projectileUtils.c
+++ b/src/projectileUtils.c
@@ -66,8 +66,8 @@ bool32 LoadProjectileSprite(Entity* this, const ProjectileDefinition* definition
}
bool32 IsProjectileOffScreen(Entity* this) {
- if (((u32)this->x.HALF.HI - gRoomControls.roomOriginX > gRoomControls.width) ||
- ((u32)this->y.HALF.HI - gRoomControls.roomOriginY > gRoomControls.height)) {
+ if (((u32)this->x.HALF.HI - gRoomControls.origin_x > gRoomControls.width) ||
+ ((u32)this->y.HALF.HI - gRoomControls.origin_y > gRoomControls.height)) {
return TRUE;
} else {
return FALSE;
diff --git a/src/room.c b/src/room.c
index 660fcacd..2f1bb48d 100644
--- a/src/room.c
+++ b/src/room.c
@@ -116,17 +116,17 @@ void RegisterRoomEntity(Entity* ent, EntityData* dat) {
void sub_0804AF0C(Entity* ent, EntityData* dat) {
switch (dat->flags & 0xf0) {
case 0x0:
- ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
- ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
+ ent->x.HALF.HI = dat->xPos + gRoomControls.origin_x;
+ ent->y.HALF.HI = dat->yPos + gRoomControls.origin_y;
break;
case 0x20:
ent->field_0x6c.HALF.HI |= 0x20;
- ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
- ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
+ ent->x.HALF.HI = dat->xPos + gRoomControls.origin_x;
+ ent->y.HALF.HI = dat->yPos + gRoomControls.origin_y;
break;
case 0x40:
- ent->x.HALF.HI = dat->xPos + gRoomControls.roomOriginX;
- ent->y.HALF.HI = dat->yPos + gRoomControls.roomOriginY;
+ ent->x.HALF.HI = dat->xPos + gRoomControls.origin_x;
+ ent->y.HALF.HI = dat->yPos + gRoomControls.origin_y;
if (!StartCutscene(ent, (u16*)dat->spritePtr))
DeleteEntity(ent);
break;
@@ -147,7 +147,7 @@ void sub_0804AFB0(void** properties) {
}
}
-u32 sub_0804AFDC() {
+u32 CallRoomProp6() {
u32 result;
u32 (*func)();
@@ -158,7 +158,7 @@ u32 sub_0804AFDC() {
return result;
}
-void sub_0804AFF4(void) {
+void CallRoomProp5And7(void) {
void (*func)();
sub_080186EC();
diff --git a/src/roomInit.c b/src/roomInit.c
index 3872b39e..b2c65101 100644
--- a/src/roomInit.c
+++ b/src/roomInit.c
@@ -217,7 +217,7 @@ void sub_StateChange_MinishPaths1_MayorsCabin(void) {
sub_080575C8(0x20);
- if (gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY > 0x40)
+ if (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y > 0x40)
LoadRoomEntityList(&Entities_MinishPaths1_MayorsCabin_gUnk_080D6138);
}
@@ -233,7 +233,7 @@ extern EntityData Entities_HouseInteriors1_Mayor_080D6210;
void sub_StateChange_HouseInteriors1_Mayor(void) {
- if ((u16)gScreenTransition.player_status.start_pos_y > 0x40)
+ if ((u16)gRoomTransition.player_status.start_pos_y > 0x40)
LoadRoomEntityList(&Entities_HouseInteriors1_Mayor_080D6210);
}
@@ -390,8 +390,8 @@ void sub_StateChange_HouseInteriors1_InnWestRoom(void) {
if (CheckLocalFlag(YADO_CHECKIN)) {
ClearLocalFlag(YADO_CHECKIN);
DoFade(5, 256);
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x50;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x38;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x50;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x38;
sub_080751E8(1, 2, &script_PlayerSleepingInn);
}
}
@@ -416,8 +416,8 @@ void sub_StateChange_HouseInteriors1_InnMiddleRoom(void) {
if (CheckLocalFlag(YADO_CHECKIN) != 0) {
ClearLocalFlag(YADO_CHECKIN);
DoFade(5, 256);
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x50;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x38;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x50;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x38;
sub_080751E8(1, 2, &script_PlayerSleepingInn);
}
}
@@ -442,8 +442,8 @@ void sub_StateChange_HouseInteriors1_InnEastRoom(void) {
if (CheckLocalFlag(YADO_CHECKIN)) {
ClearLocalFlag(YADO_CHECKIN);
DoFade(5, 256);
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x60;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x38;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x60;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x38;
sub_080751E8(1, 2, &script_PlayerSleepingInn);
}
}
@@ -653,7 +653,7 @@ void sub_StateChange_HyruleCastle_3(void) {
u32 sub_unk3_HyruleCastle_4(void) {
if (!CheckLocalFlag(CASTLE_04_MEZAME)) {
- gScreenTransition.player_status.spawn_type = PL_SPAWN_SPECIAL;
+ gRoomTransition.player_status.spawn_type = PL_SPAWN_SPECIAL;
ClearGlobalFlag(ZELDA_CHASE);
}
return 1;
@@ -664,8 +664,8 @@ extern u32 script_PlayerWakingUpInHyruleCastle;
void sub_StateChange_HyruleCastle_4(void) {
if (!CheckLocalFlag(CASTLE_04_MEZAME)) {
DoFade(5, 256);
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0xb0;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x40;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0xb0;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x40;
sub_080751E8(0, 6, &script_PlayerWakingUpInHyruleCastle);
#ifdef EU
SoundReq(0x80010000);
@@ -697,7 +697,7 @@ void sub_StateChange_HyruleCastle_4(void) {
extern ScreenTransitionData gUnk_0813AB80;
void sub_0804BCDC() {
- sub_0808091C(&gUnk_0813AB80, 4);
+ sub_0808091C(&gUnk_0813AB80, TRANSITION_FADE_BLACK_SLOW);
}
u32 sub_unk3_HyruleCastle_5() {
@@ -991,13 +991,13 @@ void sub_0804BF38(u32 arg0, struct_0804BF38* arg1)
for (xOff = 0; entCnt < numEnts; xOff += 0x10, entCnt++) {
fx = CreateObject(SPECIAL_FX, 0xf, 0);
if (fx != NULL) {
- fx->x.HALF.HI = gUnk_080D8E50[iVar3].x + gRoomControls.roomOriginX + xOff;
- fx->y.HALF.HI = gUnk_080D8E50[iVar3].y + gRoomControls.roomOriginY + (entCnt & 1) * 8;
+ fx->x.HALF.HI = gUnk_080D8E50[iVar3].x + gRoomControls.origin_x + xOff;
+ fx->y.HALF.HI = gUnk_080D8E50[iVar3].y + gRoomControls.origin_y + (entCnt & 1) * 8;
}
fx = CreateObject(SPECIAL_FX, 0x54, 0);
if (fx != NULL) {
- fx->x.HALF.HI = gUnk_080D8E50[iVar3].x + gRoomControls.roomOriginX + xOff;
- fx->y.HALF.HI = gUnk_080D8E50[iVar3].y + gRoomControls.roomOriginY + -0xc + (entCnt & 1) * 8;
+ fx->x.HALF.HI = gUnk_080D8E50[iVar3].x + gRoomControls.origin_x + xOff;
+ fx->y.HALF.HI = gUnk_080D8E50[iVar3].y + gRoomControls.origin_y + -0xc + (entCnt & 1) * 8;
fx->direction = 0;
fx->speed = 0x100;
}
@@ -1049,7 +1049,7 @@ void sub_StateChange_RoyalValley_Main(void) {
SetTile(0x4072, 0xc47, 1);
if (CheckGlobalFlag(MAZE_CLEAR))
- if (gScreenTransition.player_status.start_pos_x == 0x78 && gScreenTransition.player_status.start_pos_y == 0x278)
+ if (gRoomTransition.player_status.start_pos_x == 0x78 && gRoomTransition.player_status.start_pos_y == 0x278)
SoundReq(SFX_SECRET);
ClearGlobalFlag(MAZE_CLEAR);
@@ -2066,7 +2066,7 @@ u32 sub_unk3_DeepwoodShrine_Madderpillar() {
extern EntityData gUnk_080DE4C8;
void sub_StateChange_DeepwoodShrine_Madderpillar(void) {
- if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < (gRoomControls.height >> 1)) {
+ if ((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) < (gRoomControls.height >> 1)) {
if (!CheckLocalFlag(0x17)) {
LoadRoomEntityList(&gUnk_080DE4C8);
}
@@ -2282,7 +2282,7 @@ u32 sub_unk3_DeepwoodShrine_InsideBarrel() {
void sub_StateChange_DeepwoodShrine_InsideBarrel(void) {
sub_08058D34();
gArea.areaMetadata |= 0x40;
- gMain.transition = 5;
+ gMain.substate = 5;
}
u32 sub_unk3_DeepwoodShrineEntry_Main() {
@@ -2478,8 +2478,8 @@ u32 sub_unk3_FortressOfWinds_BeforeMazaal() {
}
void sub_StateChange_FortressOfWinds_BeforeMazaal(void) {
- gScreenTransition.field_0x38 = 0;
- gScreenTransition.field_0x39 = 0x5a;
+ gRoomTransition.field_0x38 = 0;
+ gRoomTransition.field_0x39 = 0x5a;
}
u32 sub_unk3_FortressOfWinds_EastKeyLever() {
@@ -2554,10 +2554,10 @@ u32 sub_unk3_FortressOfWinds_Mazaal() {
void sub_StateChange_FortressOfWinds_Mazaal(void) {
if (!CheckFlags(0x31)) {
- if (gScreenTransition.field_0x38 == 0) {
+ if (gRoomTransition.field_0x38 == 0) {
SoundReq(SONG_STOP_BGM);
} else {
- if (gScreenTransition.field_0x39 == 0) {
+ if (gRoomTransition.field_0x39 == 0) {
SoundReq(SONG_STOP);
SetPlayerControl(3);
}
@@ -3532,16 +3532,16 @@ u32 sub_unk3_Vaati3_Main() {
void sub_StateChange_Vaati3_Main(void) {
Manager2F_Main(NULL);
- if ((gScreenTransition.field_0x38 & 1) && gScreenTransition.field_0x39) {
- if (gScreenTransition.field_0x3c == 1) {
- gPlayerEntity.x.HALF.HI = gScreenTransition.field_0x48;
- gPlayerEntity.y.HALF.HI = gScreenTransition.field_0x4a + 8;
+ if ((gRoomTransition.field_0x38 & 1) && gRoomTransition.field_0x39) {
+ if (gRoomTransition.field_0x3c == 1) {
+ gPlayerEntity.x.HALF.HI = gRoomTransition.field_0x48;
+ gPlayerEntity.y.HALF.HI = gRoomTransition.field_0x4a + 8;
} else {
- if (gScreenTransition.field_0x3c) {
+ if (gRoomTransition.field_0x3c) {
return;
}
- gPlayerEntity.x.HALF.HI = gScreenTransition.field_0x44;
- gPlayerEntity.y.HALF.HI = gScreenTransition.field_0x46 + 8;
+ gPlayerEntity.x.HALF.HI = gRoomTransition.field_0x44;
+ gPlayerEntity.y.HALF.HI = gRoomTransition.field_0x46 + 8;
}
}
}
@@ -4604,7 +4604,7 @@ void sub_StateChange_HouseInteriors2_DrLeft(void) {
if (!GetInventoryValue(ITEM_QST_BOOK2) && CheckGlobalFlag(MIZUKAKI_HARIFALL)) {
LoadRoomEntityList(&gUnk_080F2194);
}
- if (gScreenTransition.player_status.spawn_type == PL_SPAWN_MINISH) {
+ if (gRoomTransition.player_status.spawn_type == PL_SPAWN_MINISH) {
LoadRoomEntityList(&gUnk_080F21B4);
}
}
@@ -4821,8 +4821,8 @@ void sub_StateChange_HouseInteriors2_LinksHouseBedroom(void) {
extern u32 script_PlayerWakeAfterRest;
void sub_0804E864(void) {
- gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x90;
- gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x38;
+ gPlayerEntity.x.HALF.HI = gRoomControls.origin_x + 0x90;
+ gPlayerEntity.y.HALF.HI = gRoomControls.origin_y + 0x38;
sub_080751E8(1, 6, &script_PlayerWakeAfterRest);
ModHealth(0xa0);
}
@@ -4895,8 +4895,8 @@ void sub_StateChange_HouseInteriors4_Mayor(void) {
if (!GetInventoryValue(ITEM_FLIPPERS) && CheckGlobalFlag(MIZUKAKI_START) && !GetInventoryValue(ITEM_QST_BOOK3)) {
LoadRoomEntityList(&gUnk_080F3A48);
}
- gScreenTransition.player_status.overworld_map_x = 0xf28;
- gScreenTransition.player_status.overworld_map_y = 0x82d;
+ gRoomTransition.player_status.overworld_map_x = 0xf28;
+ gRoomTransition.player_status.overworld_map_y = 0x82d;
}
extern u32 Enemies_LakeHylia_Main;
@@ -5304,7 +5304,7 @@ void sub_StateChange_HouseInteriors3_Bakery() {
u32 sub_unk3_HouseInteriors3_Simon(void) {
if (CheckGlobalFlag(MAROYA_WAKEUP)) {
- gScreenTransition.player_status.spawn_type = 5;
+ gRoomTransition.player_status.spawn_type = 5;
}
return 1;
}
@@ -5747,8 +5747,8 @@ void sub_0804F680(Entity* parent, s32 x, s32 y) {
fx = CreateFx(parent, FX_DEATH, 0);
if (fx != NULL) {
- fx->x.HALF.HI = gRoomControls.roomOriginX + x;
- fx->y.HALF.HI = gRoomControls.roomOriginY + y;
+ fx->x.HALF.HI = gRoomControls.origin_x + x;
+ fx->y.HALF.HI = gRoomControls.origin_y + y;
}
}
@@ -5789,14 +5789,14 @@ void sub_0804F79C(Entity* parent) {
fx = CreateFx(parent, FX_BIG_EXPLOSION, 0);
if (fx != NULL) {
fx->spriteRendering.b3 = 0;
- fx->x.HALF.HI = gRoomControls.roomOriginX + 0x1b8;
- fx->y.HALF.HI = gRoomControls.roomOriginY + 0x148;
+ fx->x.HALF.HI = gRoomControls.origin_x + 0x1b8;
+ fx->y.HALF.HI = gRoomControls.origin_y + 0x148;
}
fx = CreateFx(parent, FX_BIG_EXPLOSION, 0);
if (fx != NULL) {
fx->spriteRendering.b3 = 0;
- fx->x.HALF.HI = gRoomControls.roomOriginX + 0x238;
- fx->y.HALF.HI = gRoomControls.roomOriginY + 0x148;
+ fx->x.HALF.HI = gRoomControls.origin_x + 0x238;
+ fx->y.HALF.HI = gRoomControls.origin_y + 0x148;
}
}
diff --git a/src/save.c b/src/save.c
index aa401f10..12676418 100644
--- a/src/save.c
+++ b/src/save.c
@@ -191,7 +191,7 @@ u32 WriteSaveFile(u32 index, SaveFile* saveFile) {
#endif
}
-u32 Write_02000000(struct_02000000* arg0) {
+u32 Write_02000000(SaveHeader* arg0) {
#if defined(DEMO_USA) || defined(DEMO_JP)
return 1;
#else
@@ -215,7 +215,7 @@ s32 ReadSaveFile(u32 index, SaveFile* saveFile) {
#endif
}
-u32 Read_02000000(struct_02000000* arg0) {
+u32 Read_02000000(SaveHeader* arg0) {
#if defined(DEMO_USA) || defined(DEMO_JP)
return 0;
#else
diff --git a/src/script.c b/src/script.c
index 5aed7fc3..bf34340f 100644
--- a/src/script.c
+++ b/src/script.c
@@ -374,14 +374,14 @@ void HandleEntity0x82Actions(Entity* entity) {
}
break;
case 1 << 3:
- if (gScreenTransition.frameCount % 4 == 0) {
+ if (gRoomTransition.frameCount % 4 == 0) {
temp = (entity->field_0xf + 2) & 7;
entity->animationState = temp;
entity->field_0xf = temp;
}
break;
case 1 << 4:
- if (gScreenTransition.frameCount % 2 == 0) {
+ if (gRoomTransition.frameCount % 2 == 0) {
static const s8 sOffsets[] = { -1, -2, 0, 1 };
entity->spriteOffsetX = sOffsets[Random() % 4];
}
@@ -785,8 +785,8 @@ void ScriptCommand_CheckPlayerInRegion2(Entity* entity, ScriptExecutionContext*
u32 x, y, width, height;
width = context->scriptInstructionPointer[1] & 0xFF;
height = context->scriptInstructionPointer[1] >> 8;
- x = entity->x.HALF.HI - gRoomControls.roomOriginX;
- y = entity->y.HALF.HI - gRoomControls.roomOriginY;
+ x = entity->x.HALF.HI - gRoomControls.origin_x;
+ y = entity->y.HALF.HI - gRoomControls.origin_y;
context->condition = CheckPlayerInRegion(x, y, width, height);
gActiveScriptInfo.flags |= 1;
}
@@ -1037,11 +1037,11 @@ void ScriptCommand_0807E80C(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807E818(u32 fadeType) {
- Entity* cameraTarget = gRoomControls.cameraTarget;
+ Entity* cameraTarget = gRoomControls.camera_target;
u32 x, y;
if (cameraTarget) {
- x = cameraTarget->x.HALF.HI - gRoomControls.roomScrollX;
- y = cameraTarget->y.HALF.HI - gRoomControls.roomScrollY;
+ x = cameraTarget->x.HALF.HI - gRoomControls.scroll_x;
+ y = cameraTarget->y.HALF.HI - gRoomControls.scroll_y;
} else {
x = 0x78;
y = 0x50;
@@ -1237,8 +1237,8 @@ void ScriptCommand_SetAnimationState(Entity* entity, ScriptExecutionContext* con
void ScriptCommand_0807EB4C(Entity* entity, ScriptExecutionContext* context) {
entity->animationState =
- sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
- context->scriptInstructionPointer[2] + gRoomControls.roomOriginY));
+ sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
+ context->scriptInstructionPointer[2] + gRoomControls.origin_y));
}
void ScriptCommand_FacePlayer(Entity* entity, ScriptExecutionContext* context) {
@@ -1267,8 +1267,8 @@ void ScriptCommand_SetEntityVelocity(Entity* entity, ScriptExecutionContext* con
}
void ScriptCommand_SetEntityPositionRelative(Entity* entity, ScriptExecutionContext* context) {
- entity->x.HALF.HI = gRoomControls.roomOriginX + context->scriptInstructionPointer[1];
- entity->y.HALF.HI = gRoomControls.roomOriginY + context->scriptInstructionPointer[2];
+ entity->x.HALF.HI = gRoomControls.origin_x + context->scriptInstructionPointer[1];
+ entity->y.HALF.HI = gRoomControls.origin_y + context->scriptInstructionPointer[2];
}
void ScriptCommand_OffsetEntityPosition(Entity* entity, ScriptExecutionContext* context) {
@@ -1349,19 +1349,19 @@ void ScriptCommand_0807ED24(Entity* entity, ScriptExecutionContext* context) {
context->unk_18 = 1;
context->unk_12 = context->scriptInstructionPointer[3];
tmp = context->scriptInstructionPointer[1];
- tmp2 = entity->x.HALF.HI - gRoomControls.roomOriginX;
+ tmp2 = entity->x.HALF.HI - gRoomControls.origin_x;
context->x.WORD = ((tmp - tmp2) << 0x10) / context->unk_12;
tmp = context->scriptInstructionPointer[2];
- tmp3 = entity->y.HALF.HI - gRoomControls.roomOriginY;
+ tmp3 = entity->y.HALF.HI - gRoomControls.origin_y;
context->y.WORD = ((tmp - tmp3) << 0x10) / context->unk_12;
entity->animationState =
- sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
- context->scriptInstructionPointer[2] + gRoomControls.roomOriginY));
+ sub_0806F5B0(sub_080045B4(entity, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
+ context->scriptInstructionPointer[2] + gRoomControls.origin_y));
context->postScriptActions |= 2;
} else {
if (!--context->unk_12) {
- entity->x.HALF.HI = context->scriptInstructionPointer[1] + gRoomControls.roomOriginX;
- entity->y.HALF.HI = context->scriptInstructionPointer[2] + gRoomControls.roomOriginY;
+ entity->x.HALF.HI = context->scriptInstructionPointer[1] + gRoomControls.origin_x;
+ entity->y.HALF.HI = context->scriptInstructionPointer[2] + gRoomControls.origin_y;
return;
}
entity->x.WORD += context->x.WORD;
@@ -1382,8 +1382,8 @@ void ScriptCommand_0807EDD4(Entity* entity, ScriptExecutionContext* context) {
}
void ScriptCommand_0807EE04(Entity* entity, ScriptExecutionContext* context) {
- sub_0807DEDC(entity, context, context->scriptInstructionPointer[1] + gRoomControls.roomOriginX,
- context->scriptInstructionPointer[2] + gRoomControls.roomOriginY);
+ sub_0807DEDC(entity, context, context->scriptInstructionPointer[1] + gRoomControls.origin_x,
+ context->scriptInstructionPointer[2] + gRoomControls.origin_y);
gActiveScriptInfo.flags |= 1;
}
@@ -1511,11 +1511,11 @@ void ScriptCommand_0807F088(Entity* entity, ScriptExecutionContext* context) {
}
void ScriptCommand_CameraTargetEntity(Entity* entity, ScriptExecutionContext* context) {
- gRoomControls.cameraTarget = entity;
+ gRoomControls.camera_target = entity;
}
void ScriptCommand_CameraTargetPlayer(Entity* entity, ScriptExecutionContext* context) {
- gRoomControls.cameraTarget = &gPlayerEntity;
+ gRoomControls.camera_target = &gPlayerEntity;
}
void ScriptCommand_0807F0B4(Entity* entity, ScriptExecutionContext* context) {
@@ -1739,9 +1739,9 @@ void sub_0807F464(Entity* entity, ScriptExecutionContext* context) {
context->unk_18++;
context->postScriptActions |= 2;
s32Var = context->intVariable;
- context->x.HALF.HI = gRoomControls.roomOriginX + s32Var;
+ context->x.HALF.HI = gRoomControls.origin_x + s32Var;
context->y.HALF.HI = entity->y.HALF.HI;
- if (s32Var > entity->x.HALF.HI - gRoomControls.roomOriginX) {
+ if (s32Var > entity->x.HALF.HI - gRoomControls.origin_x) {
entity->direction = 64;
entity->animationState = (entity->animationState & 0x80) | 2;
} else {
@@ -1764,8 +1764,8 @@ void sub_0807F4F8(Entity* entity, ScriptExecutionContext* context) {
context->postScriptActions |= 2;
s32Var = context->intVariable;
context->x.HALF.HI = entity->x.HALF.HI;
- context->y.HALF.HI = gRoomControls.roomOriginY + s32Var;
- if (s32Var > entity->y.HALF.HI - gRoomControls.roomOriginY) {
+ context->y.HALF.HI = gRoomControls.origin_y + s32Var;
+ if (s32Var > entity->y.HALF.HI - gRoomControls.origin_y) {
entity->direction = 128;
entity->animationState = (entity->animationState & 0x80) | 4;
} else {
@@ -1797,20 +1797,20 @@ void WaitForCameraTouchRoomBorder(Entity* entity, ScriptExecutionContext* contex
s32 left;
s32 bottom;
- if (gRoomControls.cameraTarget != NULL) {
- left = gRoomControls.cameraTarget->x.HALF.HI - DISPLAY_WIDTH / 2;
- bottom = gRoomControls.cameraTarget->y.HALF.HI - DISPLAY_HEIGHT / 2;
+ if (gRoomControls.camera_target != NULL) {
+ left = gRoomControls.camera_target->x.HALF.HI - DISPLAY_WIDTH / 2;
+ bottom = gRoomControls.camera_target->y.HALF.HI - DISPLAY_HEIGHT / 2;
- if (left < gRoomControls.roomOriginX)
- left = gRoomControls.roomOriginX;
- if (left > gRoomControls.roomOriginX + gRoomControls.width - DISPLAY_WIDTH)
- left = gRoomControls.roomOriginX + gRoomControls.width - DISPLAY_WIDTH;
- if (bottom < gRoomControls.roomOriginY)
- bottom = gRoomControls.roomOriginY;
- if (bottom > gRoomControls.roomOriginY + gRoomControls.height - DISPLAY_HEIGHT)
- bottom = gRoomControls.roomOriginY + gRoomControls.height - DISPLAY_HEIGHT;
+ if (left < gRoomControls.origin_x)
+ left = gRoomControls.origin_x;
+ if (left > gRoomControls.origin_x + gRoomControls.width - DISPLAY_WIDTH)
+ left = gRoomControls.origin_x + gRoomControls.width - DISPLAY_WIDTH;
+ if (bottom < gRoomControls.origin_y)
+ bottom = gRoomControls.origin_y;
+ if (bottom > gRoomControls.origin_y + gRoomControls.height - DISPLAY_HEIGHT)
+ bottom = gRoomControls.origin_y + gRoomControls.height - DISPLAY_HEIGHT;
- if (left == gRoomControls.roomScrollX && bottom == gRoomControls.roomScrollY)
+ if (left == gRoomControls.scroll_x && bottom == gRoomControls.scroll_y)
gActiveScriptInfo.flags |= 1u;
else
gActiveScriptInfo.commandSize = 0;
@@ -1830,12 +1830,12 @@ void sub_0807F650(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807F680(Entity* entity, ScriptExecutionContext* context) {
- context->condition = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX > (s32)(context->intVariable & 0xffff);
+ context->condition = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > (s32)(context->intVariable & 0xffff);
gActiveScriptInfo.flags |= 1;
}
void sub_0807F6B4(Entity* entity, ScriptExecutionContext* context) {
- context->condition = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY > (s32)(context->intVariable & 0xffff);
+ context->condition = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y > (s32)(context->intVariable & 0xffff);
gActiveScriptInfo.flags |= 1;
}
@@ -1863,8 +1863,8 @@ void sub_0807F738(Entity* entity, ScriptExecutionContext* context) {
void SetPlayerPos(Entity* entity, ScriptExecutionContext* context) {
s32 s32Var = context->intVariable;
- gPlayerEntity.x.HALF.HI = (s32Var >> 16) + gRoomControls.roomOriginX;
- gPlayerEntity.y.HALF.HI = (s32Var & 0xffff) + gRoomControls.roomOriginY;
+ gPlayerEntity.x.HALF.HI = (s32Var >> 16) + gRoomControls.origin_x;
+ gPlayerEntity.y.HALF.HI = (s32Var & 0xffff) + gRoomControls.origin_y;
}
void GetConditionSet(Entity* entity, ScriptExecutionContext* context) {
@@ -1917,7 +1917,7 @@ void sub_0807F83C(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807F844(Entity* entity, ScriptExecutionContext* context) {
- gRoomControls.cameraTarget = entity;
+ gRoomControls.camera_target = entity;
sub_080809D4();
}
@@ -2100,12 +2100,12 @@ void sub_0807FB74(Entity* entity, ScriptExecutionContext* context) {
}
void sub_0807FB94(Entity* entity, ScriptExecutionContext* context) {
- InitScreen(SCREEN_CREDITS);
+ SetTask(TASK_STAFFROLL);
}
void sub_0807FBA0(Entity* entity, ScriptExecutionContext* context) {
- entity->x.HALF.HI = gRoomControls.roomScrollX + 120;
- entity->y.HALF.HI = gRoomControls.roomScrollY + 80;
+ entity->x.HALF.HI = gRoomControls.scroll_x + 120;
+ entity->y.HALF.HI = gRoomControls.scroll_y + 80;
}
void sub_0807FBB4(Entity* entity, ScriptExecutionContext* context) {
@@ -2139,9 +2139,9 @@ void sub_0807FBFC(Entity* entity, ScriptExecutionContext* context) {
#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
void sub_0807FC24(Entity* entity, ScriptExecutionContext* context) {
#if defined(DEMO_JP)
- u32 idx = gRoomControls.roomID == 1 ? 0xcf : 0xd0;
+ u32 idx = gRoomControls.room == 1 ? 0xcf : 0xd0;
#else
- u32 idx = gRoomControls.roomID == 1 ? 0xcf : 0xd1;
+ u32 idx = gRoomControls.room == 1 ? 0xcf : 0xd1;
#endif
SetLocalFlag(idx);
}
diff --git a/src/scroll.c b/src/scroll.c
index 89057623..b3a1649a 100644
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -11,35 +11,35 @@ extern u32 gUnk_02025EB0;
extern u8 gUpdateVisibleTiles;
void sub_080808D8(void) {
- gScreenTransition.transitionType = TRANSITION_DEFAULT;
+ gRoomTransition.type = TRANSITION_DEFAULT;
}
void sub_080808E4(void) {
- if (sub_08052638(gScreenTransition.player_status.area_next)) {
- gScreenTransition.transitionType = TRANSITION_DEFAULT;
+ if (sub_08052638(gRoomTransition.player_status.area_next)) {
+ gRoomTransition.type = TRANSITION_DEFAULT;
} else {
- gScreenTransition.transitionType = TRANSITION_FADE_BLACK;
+ gRoomTransition.type = TRANSITION_FADE_BLACK;
}
}
void sub_08080904(void) {
- gScreenTransition.transitionType = TRANSITION_CUT;
+ gRoomTransition.type = TRANSITION_CUT;
}
void sub_08080910(void) {
- gScreenTransition.transitionType = TRANSITION_CUT;
+ gRoomTransition.type = TRANSITION_CUT;
}
void sub_0808091C(ScreenTransitionData* param_1, u32 param_2) {
DoExitTransition(param_1);
- gScreenTransition.transitionType = param_2;
+ gRoomTransition.type = param_2;
}
void sub_08080930(void) {
gRoomControls.unk3 = 5;
gRoomControls.unk4 = 0;
- gRoomControls.unk2 = 2;
- gRoomControls.unk_10 = 0;
+ gRoomControls.reload_flags = 2;
+ gRoomControls.scroll_direction = 0;
SetInitializationPriority();
}
@@ -52,36 +52,36 @@ u32* GetLayerByIndex(u32 param_1) {
}
void InitScreenShake(u32 time, u32 magnitude) {
- gRoomControls.screenShakeTime = time;
- gRoomControls.screenShakeMagnitude = magnitude & 7;
+ gRoomControls.shake_duration = time;
+ gRoomControls.shake_magnitude = magnitude & 7;
}
void sub_08080974(u32 arg0, u32 arg1) {
u32 var0, var1;
RoomControls* roomControls = &gRoomControls;
- var0 = roomControls->roomOriginX;
+ var0 = roomControls->origin_x;
if (arg0 <= var0 + 120) {
- roomControls->roomScrollX = var0;
+ roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (arg0 < var1) {
var1 = arg0;
}
- roomControls->roomScrollX = var1 - 120;
+ roomControls->scroll_x = var1 - 120;
}
- var0 = roomControls->roomOriginY;
+ var0 = roomControls->origin_y;
if (arg1 <= var0 + 80) {
- roomControls->roomScrollY = var0;
+ roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (arg1 < var1) {
var1 = arg1;
}
- roomControls->roomScrollY = var1 - 80;
+ roomControls->scroll_y = var1 - 80;
}
sub_080809D4();
@@ -95,32 +95,32 @@ void sub_080809D4(void) {
RoomControls* roomControls = &gRoomControls;
roomControls->scroll_flags &= ~4;
- target = roomControls->cameraTarget;
+ target = roomControls->camera_target;
x = target->x.HALF.HI;
- var0 = roomControls->roomOriginX;
+ var0 = roomControls->origin_x;
if (x <= var0 + 120) {
- roomControls->roomScrollX = var0;
+ roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (x < var1) {
var1 = (u16)target->x.HALF.HI;
}
- roomControls->roomScrollX = var1 - 120;
+ roomControls->scroll_x = var1 - 120;
}
- target = roomControls->cameraTarget;
+ target = roomControls->camera_target;
y = target->y.HALF.HI;
- var0 = roomControls->roomOriginY;
+ var0 = roomControls->origin_y;
if (y <= var0 + 80) {
- roomControls->roomScrollY = var0;
+ roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (y < var1) {
var1 = (u16)target->y.HALF.HI;
}
- roomControls->roomScrollY = var1 - 80;
+ roomControls->scroll_y = var1 - 80;
}
sub_08080BC4();
diff --git a/src/sub_08055E08.c b/src/sub_08055E08.c
index 2c0532eb..e5f0d095 100644
--- a/src/sub_08055E08.c
+++ b/src/sub_08055E08.c
@@ -15,7 +15,7 @@ struct {
/*0x1d*/ u8 unk1D;
/*0x1e*/ u8 unk1E;
/*0x1f*/ u8 unk1F;
-} gUpdateVisibleTiles = {};
+} gUpdateVisibleTiles;
extern EntityData gUnk_080FF400;
diff --git a/src/sub_0807CA18.c b/src/sub_0807CA18.c
index 01768a24..223dae66 100644
--- a/src/sub_0807CA18.c
+++ b/src/sub_0807CA18.c
@@ -41,10 +41,10 @@ void sub_0807C9D8(u32* a1) {
LoadPalettes(gUnk_020176E0, 2, 13);
}
-u8 sub_0807CA18() {
- if (gSave.unk_00 != 0x00 || gSave.unk_01 != 1) {
- gSave.unk_00 = 0;
- gSave.unk_01 = 1;
+u32 FinalizeSave() {
+ if (gSave.invalid || gSave.initialized != 1) {
+ gSave.invalid = 0;
+ gSave.initialized = 1;
gSave.global_progress = 1;
gSave.stats.health = 24;
gSave.stats.maxHealth = 24;
@@ -56,23 +56,23 @@ u8 sub_0807CA18() {
gSave.saved_status.start_pos_x = 0x90;
gSave.saved_status.start_pos_y = 0x38;
}
- if (gSave.playerName[0] == '\0') {
- MemCopy(gUnk_0811E470, &gSave.playerName, FILENAME_LENGTH - 1);
+ if (gSave.name[0] == '\0') {
+ MemCopy(gUnk_0811E470, &gSave.name, FILENAME_LENGTH - 1);
}
#ifdef DEMO_USA
{
const u8* tmp;
MemCopy(demoPointers[gSaveHeader->saveFileId], &gSave, 0x4B4);
- if (gSaveHeader->gameLanguage == 0) {
- gSave.playerName[0] = 0x97;
- gSave.playerName[1] = 0x7F;
- gSave.playerName[2] = 0xDD;
- gSave.playerName[3] = 0;
+ if (gSaveHeader->language == 0) {
+ gSave.name[0] = 0x97;
+ gSave.name[1] = 0x7F;
+ gSave.name[2] = 0xDD;
+ gSave.name[3] = 0;
}
ModHealth(0xA0);
ModRupees(-9999);
tmp = demoUnknown1 + gUnk_02000010.field_0x7 * 3;
- gSave.unk48C[7] = tmp[gSaveHeader->saveFileId] * 3600;
+ gSave.demo_timer = tmp[gSaveHeader->saveFileId] * 3600;
}
#endif
return 1;
diff --git a/src/subtask.c b/src/subtask.c
index cbf667ea..f95bedcf 100644
--- a/src/subtask.c
+++ b/src/subtask.c
@@ -5,19 +5,19 @@
extern void (*const gUnk_081280C4[])();
-void DrawKinstoneMenu(void) {
+void Subtask_KinstoneMenu(void) {
#if !(defined(DEMO_USA) || defined(DEMO_JP))
- gScreenTransition.player_status.field_0x24[8] = 2;
+ gRoomTransition.player_status.field_0x24[8] = 2;
FlushSprites();
gUnk_081280C4[gMenu.menuType]();
sub_080A3B74();
sub_080A4054();
sub_0801C1D4();
- sub_0801C208();
+ DrawOAMCmd();
UpdateEntities();
- sub_080AD9B0();
- sub_080AD918();
- gScreenTransition.player_status.field_0x24[8] = 0;
+ DrawEntities();
+ CopyOAM();
+ gRoomTransition.player_status.field_0x24[8] = 0;
#endif
}
diff --git a/src/text.c b/src/text.c
index 2ca3d929..8aadf79d 100644
--- a/src/text.c
+++ b/src/text.c
@@ -141,7 +141,7 @@ void sub_0805F918(u32 idx, u32 idx2, void* dest) {
}
u32 sub_0805F9A0(u32 r0) {
- if (gSaveHeader->gameLanguage == 0) {
+ if (gSaveHeader->language == 0) {
u16* val = &gUnk_081092D4;
u32 i = 0;
diff --git a/src/title.c b/src/title.c
index 7f65c343..dc7d0c7d 100644
--- a/src/title.c
+++ b/src/title.c
@@ -12,7 +12,7 @@
typedef struct {
u8 filler0[0x4];
- u8 gameLanguage;
+ u8 language;
u8 state;
u8 subState;
u8 filler7[0x1];
@@ -61,14 +61,14 @@ static const u16 sLightRaysAlphaBlends[] = {
#ifdef DEMO_JP
static const SaveFile gDemoSave = {
.unk_01 = 1,
- .messageSpeed = 1,
- .brightnessPref = 1,
+ .msg_speed = 1,
+ .brightness = 1,
.global_progress = 1,
.field_0x9 = { [23] = 0x1F },
.windcrests = 0x00013780,
.unk50 = 7,
.areaVisitFlags = { 0x0114C300 },
- .playerName = "\x97\x7f\xdd",
+ .name = "\x97\x7f\xdd",
.saved_status = {
.area_next = AREA_DEEPWOOD_SHRINE,
.room_next = 0xb,
@@ -118,14 +118,14 @@ static const u8 unk[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
static u32 AdvanceIntroSequence(u32 transition) {
gUnk_02032EC0.lastState = transition;
- gMain.funcIndex = 2;
+ gMain.state = 2;
MemClear(&gIntroState, sizeof(gIntroState));
DoFade(7, 8);
}
-void HandleIntroScreen(void) {
+void TitleTask(void) {
FlushSprites();
- switch (gMain.funcIndex) {
+ switch (gMain.state) {
case 0:
MessageInitialize();
MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
@@ -139,10 +139,10 @@ void HandleIntroScreen(void) {
return;
}
DispReset(1);
- gMain.funcIndex = 1;
+ gMain.state = 1;
break;
}
- sub_080AD918();
+ CopyOAM();
}
static void HandleNintendoCapcomLogos(void) {
@@ -156,7 +156,7 @@ static void HandleNintendoCapcomLogos(void) {
gIntroState.timer = 120;
LoadGfxGroup(16);
LoadGfxGroup(1);
- if (gSaveHeader->gameLanguage == 0) {
+ if (gSaveHeader->language == 0) {
paletteGroup = 1;
} else {
paletteGroup = 2;
@@ -204,19 +204,19 @@ static void HandleTitlescreen(void) {
gIntroState.state = 1;
gIntroState.subState = 0;
gIntroState.timer = 30;
- gIntroState.gameLanguage = 7;
+ gIntroState.language = 7;
EraseAllEntities();
- sub_0801CFA8(0);
+ ResetPaletteTable(0);
ResetPalettes();
gGFXSlots.unk0 = 1;
LoadGfxGroup(2);
- if (gSaveHeader->gameLanguage == 0) {
+ if (gSaveHeader->language == 0) {
paletteGroup = 3;
} else {
paletteGroup = 4;
}
LoadPaletteGroup(paletteGroup);
- if (gSaveHeader->gameLanguage == 0) {
+ if (gSaveHeader->language == 0) {
// Blend first and second layer
gScreen.controls.layerFXControl = BLDCNT_TGT1_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
@@ -245,7 +245,7 @@ static void HandleTitlescreen(void) {
if (gFadeControl.active) {
return;
}
- if (gSaveHeader->gameLanguage == 0) {
+ if (gSaveHeader->language == 0) {
HandleJapaneseTitlescreenAnimationIntro();
} else {
HandleTitlescreenAnimationIntro();
@@ -302,13 +302,13 @@ static void HandleTitlescreen(void) {
#endif
}
}
- if (gIntroState.gameLanguage != gSaveHeader->gameLanguage) {
- gIntroState.gameLanguage = gSaveHeader->gameLanguage;
+ if (gIntroState.language != gSaveHeader->language) {
+ gIntroState.language = gSaveHeader->language;
LoadGfxGroup(3);
}
UpdateLightRays();
UpdateEntities();
- sub_080AD9B0();
+ DrawEntities();
}
#if defined(USA) || defined(DEMO_USA)
@@ -429,9 +429,9 @@ static void ExitTitlescreen(void) {
if (!gFadeControl.active) {
#ifdef DEMO_JP
MemCopy(&gDemoSave, &gSave, sizeof(gSave));
- InitScreen(SCREEN_GAMEPLAY);
+ SetTask(TASK_GAME);
#else
- InitScreen(SCREEN_CHOOSE_FILE);
+ SetTask(TASK_FILE_SELECT);
#endif
}
}