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authorHenny022p <info@henny022.de>2022-03-20 02:32:25 +0100
committerHenny022p <info@henny022.de>2022-03-20 02:32:25 +0100
commit8699554eaa3fcfca02257328cee26c7e17d300e2 (patch)
tree65f9a2193f8a87128a10f3e48d53881c1781aafe
parent57f590eea6c5be8ccf77c58891e48976b3dade80 (diff)
use area id enum
-rw-r--r--src/data/transitions.c1547
1 files changed, 801 insertions, 746 deletions
diff --git a/src/data/transitions.c b/src/data/transitions.c
index dee4eb5b..a8008642 100644
--- a/src/data/transitions.c
+++ b/src/data/transitions.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "area.h"
typedef struct Transition {
u8 warp_type;
@@ -44,42 +45,61 @@ const Transition* const gExitLists_NoExit[] = {
};
const Transition gExitList_MinishWoods_Main[] = {
- { 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, 0x20, 0x26, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, 0x48, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, 0x0d, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, 0x24, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, 0x24, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, 0x24, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, 0x35, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, 0x35, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, 0x35, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, 0x35, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, 0x03, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, 0x03, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, 0x0b, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x26, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishWoods[] = { gExitList_MinishWoods_Main };
const Transition gExitList_LakeHylia_Main[] = {
- { 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, 0x28, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, 0x22, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, 0x24, 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, 0x20, 0x27, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, 0x20, 0x23, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, 0x35, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, 0x03, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, 0x00, 0x00, 0x01, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x27, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x23, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, 0x00, 0x01, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00 },
TransitionListEnd,
};
const Transition gExitList_LakeHylia_Beanstalk[] = {
- { 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, 0x19, 1, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, 0x19, 1, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, 0x19, 1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeHylia[] = {
@@ -88,15 +108,15 @@ const Transition* const gExitLists_LakeHylia[] = {
};
const Transition gExitList_CastorWilds_Main[] = {
- { 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, 0x2a, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, 0x2a, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, 0x2a, 0x03, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, 0x2a, 0x00, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, 0x2a, 0x04, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x03, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, 0x00, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x04, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, 0x25, 0x04, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, 0x35, 0x01, 1, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, 0x03, 0x08, 1, 0, 2, 0, 0, 0, 0 },
- { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, 0x05, 0x00, 1, 0, 4, 0, 0, 0, 0 },
+ { 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, 0x08, 1, 0, 2, 0, 0, 0, 0 },
+ { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, 0x00, 1, 0, 4, 0, 0, 0, 0 },
TransitionListEnd,
};
@@ -105,8 +125,8 @@ const Transition* const gExitLists_CastorWilds[] = {
};
const Transition gExitList_Ruins_Entrance[] = {
- { 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, 0x04, 0, 1, 0, 0, 0, 0, 0, 0 },
- { 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, 0x2a, 2, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, 0, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, 2, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
@@ -114,11 +134,11 @@ const Transition gExitList_Ruins_Beanstalk[] = {
TransitionListEnd,
};
const Transition gExitList_Ruins_LadderToTektites[] = {
- { 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, 0x35, 3, 1, 0, 0, 0, 0, 0, 0 },
+ { 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, 3, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition gExitList_Ruins_FortressEntrance[] = {
- { 0, 0, 0, 0, 0x1d8, 0xb0, 3, 0x18, 0, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, 0, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_Ruins[] = {
@@ -127,41 +147,75 @@ const Transition* const gExitLists_Ruins[] = {
};
const Transition gExitList_HyruleTown_0[] = {
- { 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, 0x21, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, 0x21, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, 0x21, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, 0x21, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, 0x21, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, 0x21, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, 0x21, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, 0x21, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, 0x21, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, 0x21, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, 0x23, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, 0x23, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, 0x23, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, 0x23, 0x03, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, 0x23, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, 0x23, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, 0x23, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, 0x23, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, 0x22, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, 0x22, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, 0x22, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, 0x22, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, 0x22, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, 0x28, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, 0x20, 0x25, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, 0x24, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, 0x32, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, 0x22, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, 0x22, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, 0x41, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, 0x03, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, 0x03, 0x07, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, 0x03, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, 0x03, 0x01, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, 0x03, 0x01, 0x00, 0x02, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x25, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00 },
+ { 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, 0x07, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00 },
+ { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, 0x01, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00 },
TransitionListEnd,
};
@@ -170,7 +224,7 @@ const Transition* const gExitLists_HyruleTown[] = {
};
const Transition gExitList_HyruleTown_1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, 0x3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
@@ -179,45 +233,45 @@ const Transition* const gExitLists_FestivalTown[] = {
};
const Transition gExitList_MtCrenel_MountainTop[] = {
- { 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, 0x26, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_WallClimb[] = {
- { 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, 0x26, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, 0x29, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, 0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_CaveOfFlamesEntrance[] = {
- { 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, 0x26, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, 0x26, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, 0x26, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, 0x26, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, 0x26, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, 0x26, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, 0x26, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, 0x50, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_GustJarShortcut[] = {
- { 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, 0x26, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, 0x26, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, 0x26, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, 0x26, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_Entrance[] = {
- { 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, 0x26, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, 0x26, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, 0x26, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, 0x26, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, 0x26, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, 0x26, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, 0x35, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, 0x26, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, 0x3, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MtCrenel[] = {
@@ -226,85 +280,85 @@ const Transition* const gExitLists_MtCrenel[] = {
};
const Transition gExitList_HyruleField_WesternWoodSouth[] = {
- { 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, 0x20, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_LinksHouseExterior[] = {
- { 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, 0x22, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, 0x24, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, 0x32, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, 0x32, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, 0x35, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, 0x20, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_FromMinishWoods[] = {
- { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, 0x20, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, 0x0, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_FromMinishWoodsNorth[] = {
- { 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, 0x32, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_Farmers[] = {
- { 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, 0x28, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, 0x0, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_LonLonRanch[] = {
- { 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, 0x28, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, 0x28, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, 0x32, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, 0x32, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, 0x2f, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, 0x32, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, 0xa, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, 0xa, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, 0xb, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, 0x2, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_OutsideCastle[] = {
- { 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, 0x24, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, 0x24, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, 0x24, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, 0x24, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, 0x24, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, 0x32, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, 0x32, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, 0x32, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, 0x32, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, 0x32, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, 0xa, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, 0x9, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_OutsideCastleWest[] = {
- { 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, 0x24, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, 0x32, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, 0x32, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, 0x32, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, 0x13, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, 0x32, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, 0x32, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, 0x9, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, 0x2, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, 0x6, 0x4, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_TrilbyHighlands[] = {
- { 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, 0x24, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, 0x4, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_PercysHouse[] = {
- { 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, 0x22, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleField[] = {
@@ -317,25 +371,25 @@ const Transition* const gExitLists_HyruleField[] = {
// TODO this is one table
const Transition gExitList_CastleGarden_Main[] = {
- { 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, 0x80, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, 0x42, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, 0x42, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, 0x43, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08134FBC[] = {
- { 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, 0x88, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, 0x42, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, 0x42, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, 0x43, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135048[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGarden[] = {
@@ -343,7 +397,7 @@ const Transition* const gExitLists_CastleGarden[] = {
};
const Transition gExitList_CloudTops_House[] = {
- { 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, 0x30, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CloudTops[] = {
@@ -351,29 +405,29 @@ const Transition* const gExitLists_CloudTops[] = {
};
const Transition gExitList_RoyalValley_Main[] = {
- { 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, 0x68, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, 0x22, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, 0x29, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, 0x34, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, 0x34, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, 0x3, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
#ifndef EU
- { 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, 0x9, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#else
- { 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, 0x9, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#endif
- { 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, 0x9, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValley_ForestMaze[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135190[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, 0x9, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValley[] = {
@@ -382,18 +436,18 @@ const Transition* const gExitLists_RoyalValley[] = {
};
const Transition gExitList_VeilFalls_Main[] = {
- { 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, 0x33, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, 0x33, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, 0x33, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, 0x33, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, 0x33, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, 0x33, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, 0x33, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, 0x33, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, 0x33, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, 0x1a, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, 0x3, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
@@ -402,48 +456,48 @@ const Transition* const gExitLists_VeilFalls[] = {
};
const Transition gExitList_Beanstalks_MountCrenel[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, 0xd, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHylia[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, 0xd, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_Ruins[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, 0xd, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHills[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, 0xd, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoods[] = {
- { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, 0xd, 0x14, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x14, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_MountCrenelClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, 0xd, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, 0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHyliaClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, 0xb, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_RuinsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, 0xd, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, 0x5, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHillsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, 0xd, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, 0x3, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoodsClimb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, 0xd, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, 0x3, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Beanstalks[] = {
@@ -471,7 +525,7 @@ const Transition* const gExitLists_Beanstalks[] = {
};
const Transition gExitList_LakeWoodsCave_Main[] = {
- { 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, 0xb, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeWoodsCave[] = {
@@ -479,7 +533,7 @@ const Transition* const gExitLists_LakeWoodsCave[] = {
};
const Transition gExitList_HyruleDigCaves_Main[] = {
- { 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, 0x41, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleDigCaves[] = {
@@ -487,23 +541,23 @@ const Transition* const gExitLists_HyruleDigCaves[] = {
};
const Transition gExitList_MinishVillage_Main[] = {
- { 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, 0x20, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, 0x20, 0x1, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, 0x20, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, 0x20, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, 0x20, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, 0x20, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, 0x20, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, 0x20, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, 0x20, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, 0x20, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, 0x11, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, 0x0, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, 0x1, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS_1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishVillage_SideHouse[] = {
- { 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, 0x20, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishVillage[] = {
@@ -514,11 +568,11 @@ const Transition* const gExitLists_MinishVillage[] = {
};
const Transition gExitList_MelarisMine_Main[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, 0x12, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, 0x6, 0x2, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, 0x20, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, 0x20, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, 0x20, 0x12, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x12, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MelarisMine[] = {
@@ -526,26 +580,26 @@ const Transition* const gExitLists_MelarisMine[] = {
};
const Transition gExitList_MinishPaths1_ToMinishVillage[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_CastorWilds[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, 0x4, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, 0x4, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_HyruleTown[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, 0x2, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_LonLonRanch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, 0x3, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_MayorsCabin[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, 0xb, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, 0x28, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishPaths1[] = {
@@ -554,21 +608,21 @@ const Transition* const gExitLists_MinishPaths1[] = {
};
const Transition gExitList_CrenelMinishPaths_CrenelBean[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, 0x6, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_CrenelWater[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, 0x6, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_Rainfall[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, 0x6, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, 0x6, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_MelarisMine[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, 0x6, 0x2, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, 0x10, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelMinishPaths[] = {
@@ -579,8 +633,8 @@ const Transition* const gExitLists_CrenelMinishPaths[] = {
};
const Transition gExitList_DigCaves1_TrilbyHighlands[] = {
- { 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, 0x3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, 0x32, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DigCaves1[] = {
@@ -591,97 +645,97 @@ const Transition* const gExitLists_DigCaves1[] = {
};
const Transition gExitList_MinishHouseInteriors_GentariMain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_GentariExit[] = {
- { 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, 0x1, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Festari[] = {
- { 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Red[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Green[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Blue[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_SideArea[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, 0x1, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_ShoeMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_PotMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_BarrelMinish[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, 0x1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, 0x1, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, 0x1, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSouthwest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, 0x10, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSoutheast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, 0x10, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, 0x10, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldSouthwest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, 0x3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, 0x3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NextToKnuckle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, 0x3, 0x7, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Librari[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, 0xb, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldExit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, 0x3, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleTown[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, 0x2, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MinishWoodsBomb[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_LakeHyliaOcarina[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, 0xb, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishHouseInteriors[] = {
@@ -728,42 +782,42 @@ const Transition* const gExitLists_MinishHouseInteriors[] = {
};
const Transition gExitList_OuterFortressOfWinds_EntranceHall[] = {
- { 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, 0x58, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, 0x58, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, 0x58, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, 0x58, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, 0x58, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, 0x5, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_2F[] = {
- { 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, 0x58, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, 0x58, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, 0x58, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, 0x58, 0x1b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, 0x18, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, 0x18, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, 0x18, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, 0x18, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_3F[] = {
- { 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, 0x58, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, 0x58, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, 0x58, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, 0x58, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_MoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, 0x58, 0x18, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x18, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_SmallKey[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, 0x58, 0x1a, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x1a, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_OuterFortressOfWinds[] = {
@@ -773,9 +827,9 @@ const Transition* const gExitLists_OuterFortressOfWinds[] = {
};
const Transition gExitList_HyliaDigCaves_North[] = {
- { 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, 0xb, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, 0xb, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, 0xb, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyliaDigCaves[] = {
@@ -783,7 +837,7 @@ const Transition* const gExitLists_HyliaDigCaves[] = {
};
const Transition gExitList_VeilFallsTop_Main[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsTop[] = {
@@ -791,75 +845,75 @@ const Transition* const gExitLists_VeilFallsTop[] = {
};
const Transition gExitList_HouseInteriors2_Stranger[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_WestOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_3[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_DrLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, 0x3, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Romio[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Julietta[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Percy[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, 0x3, 0x9, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x9, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_EastOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_A[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_B[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Cucco[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseEntrance[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, 0x22, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, 0x3, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Dampe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL2[] = {
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Stockwell[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, 0xb, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseBedroom[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, 0x22, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors2[] = {
@@ -914,27 +968,27 @@ const Transition* const gExitLists_HouseInteriors2[] = {
};
const Transition gExitList_HouseInteriors4_Carpenter[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Swiftblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_FarmHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, 0x3, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Mayor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, 0xb, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors4[] = {
@@ -957,15 +1011,15 @@ const Transition* const gExitLists_HouseInteriors4[] = {
};
const Transition gExitList_GreatFairies_Graveyard[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MinishWoods[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, 0x24, 0x1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MtCrenel[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, 0x6, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GreatFairies[] = {
@@ -976,41 +1030,41 @@ const Transition* const gExitLists_GreatFairies[] = {
};
const Transition gExitList_HouseInteriors3_StockwellShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Cafe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_RemShoeShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, 0x2, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Bakery[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, 0x2, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Simon[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, 0x2, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_FigurineHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, 0x2, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, 0x2, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_BorlovEntrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, 0x23, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Carlov[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, 0x24, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Borlov[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, 0x23, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors3[] = {
@@ -1033,60 +1087,60 @@ const Transition* const gExitLists_HouseInteriors3[] = {
};
const Transition gExitList_HouseInteriors1_Mayor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, 0x2, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_PostOffice[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, 0x2, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, 0x21, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, 0x21, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Inn1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, 0x21, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, 0x21, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, 0x21, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, 0x21, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWestRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, 0x21, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnMiddleRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, 0x21, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEastRoom[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, 0x21, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWest2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEast2F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, 0x2, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, 0x21, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, 0x41, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors1[] = {
@@ -1125,79 +1179,79 @@ const Transition* const gExitLists_HouseInteriors1[] = {
};
const Transition gExitList_TreeInteriors_WitchHut[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToCarlov[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, 0x23, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_PercysTreehouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, 0x3, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBladeBrother[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, 0x25, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, 0xb, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_14[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNorthwest[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, 0x32, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNortheast[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, 0x32, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSouthwest[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, 0x32, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSoutheast[] = {
- { 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, 0x32, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPieceSouthwestField[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, 0x3, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToFairyFountain[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, 0x32, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToWalletFairy[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, 0x29, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1C[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBusinessScrub[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, 0x32, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, 0x0, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1E[] = {
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1F[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, 0xb, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TreeInteriors[] = {
@@ -1236,31 +1290,31 @@ const Transition* const gExitLists_TreeInteriors[] = {
};
const Transition gExitList_Dojos_Grayblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, 0x26, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Swiftblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Waveblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, 0x24, 0x13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGrimblade[] = {
- { 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToSplitblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGreatblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToScarblade[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Dojos[] = {
@@ -1273,58 +1327,58 @@ const Transition* const gExitLists_Dojos[] = {
};
const Transition gExitList_MinishCracks_LonLonRanchNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, 0x3, 0x5, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_LakeHyliaEast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, 0xb, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_HyruleCastleGarden[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, 0x7, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MtCrenel[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, 0x6, 0x4, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_EastHyruleCastle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, 0x3, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_5[] = {
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastleWildsBowHole[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, 0x4, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsEntrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, 0x5, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MinishWoodsSouth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, 0x4, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsWest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, 0x4, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsMiddle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, 0x4, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsTektite[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, 0x5, 0x2, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, 0x2, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNextToBow[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, 0x4, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_11[] = {
@@ -1358,83 +1412,83 @@ const Transition* const gExitLists_MinishCracks[] = {
};
const Transition gExitList_CrenelCaves_BlockPushing[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, 0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, 0x26, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_PillarCave[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, 0x26, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BridgeSwitch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, 0x26, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ExitToMines[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, 0x26, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_GripRing[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_FairyFountain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, 0x6, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_SpinyChuPuzzle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, 0x6, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, 0x26, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ChuchuPotChest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, 0x6, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, 0x26, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_WaterHeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, 0x6, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_RupeeFairyFountain[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HelmasaurHallway[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, 0x26, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_MushroomKeese[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, 0x26, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_LadderToGreenWater[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, 0x6, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BombBusinessScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_Hermit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, 0x6, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HintScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, 0x6, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ToGrayblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, 0x25, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelCaves[] = {
@@ -1458,25 +1512,25 @@ const Transition* const gExitLists_CrenelCaves[] = {
};
const Transition gExitList_CastorCaves_South[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_North[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_WindRuins[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, 0x5, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_Darknut[] = {
- { 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, 0x2b, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, 0x4, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorCaves[] = {
@@ -1494,7 +1548,7 @@ const Transition gExitList_CastorDarknut_Main[] = {
TransitionListEnd,
};
const Transition gExitList_CastorDarknut_Hall[] = {
- { 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, 0x2a, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorDarknut[] = {
@@ -1505,47 +1559,47 @@ const Transition* const gExitLists_CastorDarknut[] = {
};
const Transition gExitList_ArmosInteriors_RuinsEntranceNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, 0x5, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsEntranceSouth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, 0x5, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, 0x5, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, 0x5, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, 0x5, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, 0x5, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_6[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, 0x5, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsGrassPath[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, 0x5, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_8[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, 0x5, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, 0x58, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsRight[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, 0x58, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_ArmosInteriors[] = {
@@ -1563,37 +1617,37 @@ const Transition* const gExitLists_ArmosInteriors[] = {
};
const Transition gExitList_TownMinishHoles_MayorsHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, 0x21, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_WestOracle[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, 0x22, 0x1, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, 0x1, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_DrLeft[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, 0x22, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Carpenter[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, 0x28, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Cafe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, 0x23, 0x1, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibraryBookshelf[] = {
- { 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, 0x2d, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, 0x21, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, 0x21, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibrariBookHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, 0x2d, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_RemShoeShop[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, 0x23, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TownMinishHoles[] = {
@@ -1620,22 +1674,22 @@ const Transition* const gExitLists_TownMinishHoles[] = {
};
const Transition gExitList_MinishRafters_Cafe[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, 0x23, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, 0x2, 0x0, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Stockwell[] = {
- { 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, 0x23, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, 0x2, 0x0, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_DrLeft[] = {
- { 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, 0x22, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Bakery[] = {
- { 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, 0x23, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, 0x23, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishRafters[] = {
@@ -1646,12 +1700,12 @@ const Transition* const gExitLists_MinishRafters[] = {
};
const Transition gExitList_GoronCave_StairsToCave[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, 0x2f, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GoronCave_Main[] = {
- { 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, 0x2f, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GoronCave[] = {
@@ -1660,23 +1714,23 @@ const Transition* const gExitLists_GoronCave[] = {
};
const Transition gExitList_WindTribeTower_Entrance[] = {
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, 0x30, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, 0x8, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor2[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, 0x30, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, 0x30, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor3[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, 0x30, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, 0x30, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor4[] = {
- { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, 0x30, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, 0x31, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTower[] = {
@@ -1687,7 +1741,7 @@ const Transition* const gExitLists_WindTribeTower[] = {
};
const Transition gExitList_WindTribeTowerRoof_Main[] = {
- { 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, 0x30, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTowerRoof[] = {
@@ -1695,22 +1749,22 @@ const Transition* const gExitLists_WindTribeTowerRoof[] = {
};
const Transition gExitList_Caves_Boomerang[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, 0x24, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, 0x24, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, 0x24, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, 0x24, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, 0x3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_ToGraveyard[] = {
- { 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, 0x3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, 0x3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, 0x32, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_2[] = {
- { 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_3[] = {
@@ -1723,68 +1777,68 @@ const Transition gExitList_Caves_5[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChest[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainTrilbyHighlands[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, 0x3, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_A[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HyruleTownWaterfall[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, 0x2, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanch[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, 0x3, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_TrilbyHighlands[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, 0x3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, 0x3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanchWallet[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, 0x3, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, 0x3, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeTrilbyHighlands[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, 0x3, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainMoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, 0x13, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChestSoutheastHyrule[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, 0x3, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_BottleBusinessScrub[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HeartPieceHallway[] = {
- { 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, 0x32, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, 0x3, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainBoomerang[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, 0x24, 0x1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KinstoneBusinessScrub[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, 0x24, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Caves[] = {
@@ -1815,49 +1869,49 @@ const Transition* const gExitLists_Caves[] = {
};
const Transition gExitList_VeilFallsCaves_Hallway2F[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, 0x33, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Hallway1F[] = {
- { 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, 0x33, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, 0x33, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, 0xa, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Entrance[] = {
- { 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, 0x33, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Exit[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, 0x33, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretChest[] = {
- { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, 0x33, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretStaircases[] = {
- { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, 0x33, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, 0x33, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_BlockPuzzle[] = {
- { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, 0x33, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_RupeePath[] = {
- { 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, 0x33, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, 0xa, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsCaves[] = {
@@ -1880,11 +1934,11 @@ const Transition* const gExitLists_VeilFallsCaves[] = {
};
const Transition gExitList_RoyalValleyGraves_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValleyGraves_Gina[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValleyGraves[] = {
@@ -1893,38 +1947,38 @@ const Transition* const gExitLists_RoyalValleyGraves[] = {
};
const Transition gExitList_MinishCaves_BeanPesto[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, 0x6, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_SoutheastWater1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, 0x4, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_Ruins[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, 0x5, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_OutsideLinksHouse[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, 0x3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsNorth1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaNorth[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, 0xb, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaLibrari[] = {
- { 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, 0xb, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, 0xb, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsSouthwest[] = {
- { 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishCaves[] = {
@@ -1941,11 +1995,11 @@ const Transition* const gExitLists_MinishCaves[] = {
};
const Transition gExitList_CastleGardenMinishHoles_East[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, 0x7, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastleGardenMinishHoles_West[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, 0x7, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGardenMinishHoles[] = {
@@ -1954,11 +2008,11 @@ const Transition* const gExitLists_CastleGardenMinishHoles[] = {
};
const Transition gExitList_37_0[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, 0x7, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_37_1[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, 0x7, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_37[] = {
@@ -1967,15 +2021,15 @@ const Transition* const gExitLists_37[] = {
};
const Transition gExitList_HyruleTownUnderground_Main[] = {
- { 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, 0x21, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, 0xf, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, 0x41, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownUnderground_Well[] = {
- { 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, 0x41, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownUnderground[] = {
@@ -1984,11 +2038,11 @@ const Transition* const gExitLists_HyruleTownUnderground[] = {
};
const Transition gExitList_HyruleTownMinishCaves_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, 0x2, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownMinishCaves_Entrance2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, 0x2, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownMinishCaves[] = {
@@ -2019,11 +2073,11 @@ const Transition* const gExitLists_HyruleTownMinishCaves[] = {
};
const Transition gExitList_GardenFountains_East[] = {
- { 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, 0x7, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GardenFountains_West[] = {
- { 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, 0x7, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GardenFountains[] = {
@@ -2032,11 +2086,11 @@ const Transition* const gExitLists_GardenFountains[] = {
};
const Transition gExitList_GreatFairies_Entrance[] = {
- { 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_Exit[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, 0x80, 0x3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastleCellar[] = {
@@ -2050,64 +2104,64 @@ const Transition* const gExitLists_40[] = {
};
const Transition gExitList_DeepwoodShrine_StairsToB1[] = {
- { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, 0x48, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_BluePortal[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, 0x48, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Map[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, 0x48, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Button[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, 0x48, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Lever[] = {
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, 0x48, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Barrel[] = {
- { 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, 0x48, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, 0x48, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, 0x48, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, 0x48, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
#ifdef EU
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, 0x48, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, 0x48, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, 0x48, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, 0x48, 0x5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Entrance[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, 0x48, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, 0x48, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, 0x4a, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Compass[] = {
- { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, 0x48, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrineBoss_Main[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, 0x48, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_PreBoss[] = {
- { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, 0x48, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, 0x48, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, 0x49, 0x0, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, 0x0, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrine[] = {
@@ -2151,10 +2205,10 @@ const Transition* const gExitLists_DeepwoodShrineBoss[] = {
};
const Transition gExitList_DeepwoodShrineEntry_Main[] = {
- { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, 0x48, 0xb, 0x1, 0x0, 0x0, 0x88, 0x1, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, 0x0, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, 0x0, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, 0x0, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x88, 0x1, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrineEntry[] = {
@@ -2162,31 +2216,31 @@ const Transition* const gExitLists_DeepwoodShrineEntry[] = {
};
const Transition gExitList_CaveOfFlames_AfterCane[] = {
- { 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, 0x50, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, 0x6, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MainCart[] = {
- { 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, 0x50, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_NorthEntrance[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, 0x50, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MinishSpikes[] = {
- { 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, 0x50, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BeforeGleerok[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, 0x50, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BossDoor[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, 0x50, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CaveOfFlames[] = {
@@ -2226,78 +2280,78 @@ const Transition* const gExitLists_CaveOfFlames[] = {
};
const Transition gExitList_FortressOfWinds_BeforeMazaal[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x58, 0x4, 0x1, 0x3, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x3, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastKeyLever[] = {
- { 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, 0x18, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, 0x18, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_PitPlatforms[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, 0x18, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestKeyLever[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, 0x58, 0x1, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, 0x18, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, 0x1, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Mazaal[] = {
- { 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, 0x59, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Stalfos[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EntranceMoleMitts[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, 0x18, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Main2F[] = {
- { 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, 0x58, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_MinishHole[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, 0x18, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_BossKey[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs2F[] = {
- { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, 0x58, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs2F[] = {
- { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, 0x58, 0x22, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, 0x18, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs1F[] = {
- { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, 0x58, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, 0x18, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_CenterStairs1F[] = {
- { 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, 0x58, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, 0x18, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs1F[] = {
- { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, 0x58, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, 0x18, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Wizzrobe[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, 0x18, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_HeartPiece[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, 0x18, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWinds[] = {
@@ -2344,7 +2398,7 @@ const Transition* const gExitLists_FortressOfWinds[] = {
};
const Transition gExitList_FortressOfWindsTop_Main[] = {
- { 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, 0x58, 0x16, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWindsTop[] = {
@@ -2352,7 +2406,7 @@ const Transition* const gExitLists_FortressOfWindsTop[] = {
};
const Transition gExitList_InnerMazaal_Main[] = {
- { 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, 0x58, 0x16, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_InnerMazaal[] = {
@@ -2361,94 +2415,94 @@ const Transition* const gExitLists_InnerMazaal[] = {
};
const Transition gExitList_TempleOfDroplets_WestHole[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, 0x60, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_EastHole[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, 0x60, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_HoleToBlueChuchu[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, 0x60, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, 0x60, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchu[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, 0x60, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchuKey[] = {
- { 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, 0x60, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BossKey[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, 0x60, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthSmallKey[] = {
- { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, 0x60, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlueChuchuKeyLever[] = {
- { 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, 0x60, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, 0x60, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x60, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallNortheast[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, 0x60, 0x8, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Element[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, 0x60, 0x7, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, 0x60, 0x9, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, 0x60, 0xb, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, 0x60, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, 0x60, 0xe, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x7, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, 0x9, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, 0xe, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_IceCorner[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, 0x60, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigOcto[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, 0x60, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthwestStairs[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, 0x60, 0x24, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x24, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ScissorsMiniboss[] = {
- { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, 0x60, 0x25, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x25, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallSouthwest[] = {
- { 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, 0x60, 0x31, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x31, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ToBigBlueChuchu[] = {
- { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, 0x60, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, 0x60, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlockCloneIceBridge[] = {
- { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, 0x60, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_StairsToScissorsMiniboss[] = {
- { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, 0x60, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_LilypadWestB2[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, 0x60, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_CompassRoom[] = {
- { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, 0x60, 0xf, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TempleOfDroplets[] = {
@@ -2519,8 +2573,8 @@ const Transition* const gExitLists_TempleOfDroplets[] = {
};
const Transition gExitList_61_0[] = {
- { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, 0x48, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, 0xb, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_61[] = {
@@ -2531,20 +2585,20 @@ const Transition gExitList_RoyalCrypt_WaterRope[] = {
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Gibdo[] = {
- { 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, 0x68, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_KeyBlock[] = {
- { 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, 0x68, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, 0x68, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_MushroomPit[] = {
- { 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, 0x68, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Entrance[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, 0x9, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalCrypt[] = {
@@ -2554,98 +2608,98 @@ const Transition* const gExitLists_RoyalCrypt[] = {
};
const Transition gExitList_PalaceOfWinds_0[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_3[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, 0x70, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_8[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_9[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_10[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, 0x70, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_11[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, 0x70, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, 0x70, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_13[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, 0x70, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, 0x70, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_14[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, 0x70, 0xb, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, 0x70, 0xd, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_16[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_18[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_21[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, 0x70, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, 0x70, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, 0x70, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, 0x70, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_23[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, 0x70, 0x20, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_26[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, 0x70, 0x20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_30[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, 0x70, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_32[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, 0x70, 0x17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, 0x70, 0x1a, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, 0x70, 0x2a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0x17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, 0x1a, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_35[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, 0x70, 0x28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_36[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, 0x70, 0x2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_40[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0x23, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, 0x70, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x23, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_42[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, 0x70, 0x24, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, 0x70, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x24, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_47[] = {
- { 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, 0x70, 0x32, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_50[] = {
- { 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, 0x70, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, 0x70, 0x28, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_PalaceOfWinds[] = {
@@ -2666,133 +2720,134 @@ const Transition* const gExitLists_PalaceOfWinds[] = {
};
const Transition gExitList_DarkHyruleCastle_0[] = {
- { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, 0x88, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, 0x88, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, 0x7, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_1[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_2[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_3[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_4[] = {
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, 0x88, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_5[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, 0x88, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, 0x8d, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_6[] = {
- { 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, 0x89, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, 0x88, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_7[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, 0x89, 0x2, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x2, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_13[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, 0x89, 0x3, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x3, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_18[] = {
- { 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, 0x89, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, 0x89, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_20[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, 0x8d, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_23[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, 0x89, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_25[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, 0x88, 0x2b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, 0x89, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_26[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, 0x89, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_28[] = {
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, 0x89, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_29[] = {
- { 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, 0x88, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, 0x88, 0x2c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, 0x89, 0x7, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x7, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
+ 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_30[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_31[] = {
- { 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, 0x88, 0x2d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_32[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, 0x88, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_33[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_34[] = {
- { 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, 0x88, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_43[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, 0x88, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_44[] = {
- { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, 0x88, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_45[] = {
- { 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, 0x88, 0x1f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_46[] = {
- { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, 0x88, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_47[] = {
- { 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, 0x88, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_48[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, 0x88, 0x38, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, 0x38, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_55[] = {
- { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, 0x88, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, 0x88, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_56[] = {
- { 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, 0x88, 0x30, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x30, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastle[] = {
@@ -2821,38 +2876,38 @@ const Transition* const gExitLists_DarkHyruleCastle[] = {
};
const Transition gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform[] = {
- { 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, 0x88, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_Garden[] = {
- { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, 0x78, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, 0x88, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNorthwest[] = {
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, 0x88, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNortheast[] = {
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, 0x88, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideEast[] = {
- { 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, 0x88, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, 0x88, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouthwest[] = {
- { 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, 0x88, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouth[] = {
- { 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, 0x88, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, 0x88, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSoutheast[] = {
- { 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, 0x88, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleOutside[] = {
@@ -2863,11 +2918,11 @@ const Transition* const gExitLists_DarkHyruleCastleOutside[] = {
};
const Transition gExitList_VaatisArms_First[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, 0x8b, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VaatisArms_Second[] = {
- { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, 0x8b, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VaatisArms[] = {
@@ -2876,8 +2931,8 @@ const Transition* const gExitLists_VaatisArms[] = {
};
const Transition gExitList_DarkHyruleCastleBridge_Main[] = {
- { 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, 0x88, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, 0x88, 0x14, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, 0x14, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleBridge[] = {
@@ -2885,21 +2940,21 @@ const Transition* const gExitLists_DarkHyruleCastleBridge[] = {
};
const Transition gExitList_HyruleCastle_0[] = {
- { 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, 0x80, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, 0x7, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_1[] = {
- { 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, 0x80, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, 0x80, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_3[] = {
- { 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, 0x80, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, 0x80, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, 0x80, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
- { 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, 0x81, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, 0x43, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastle[] = {
@@ -2908,8 +2963,8 @@ const Transition* const gExitLists_HyruleCastle[] = {
};
const Transition gExitList_SanctuaryEntrance_Main[] = {
- { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, 0x78, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
- { 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, 0x80, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_SanctuaryEntrance[] = {
@@ -2917,19 +2972,19 @@ const Transition* const gExitLists_SanctuaryEntrance[] = {
};
const Transition gExitList_Sanctuary_Hall[] = {
- { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, 0x81, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_0813A76C[] = {
- { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, 0x89, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_Main[] = {
- { 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, 0x78, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_StainedGlass[] = {
- { 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, 0x78, 0x1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
+ { 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, 0x1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Sanctuary[] = {