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authorKEKW555 <152369890+KEKW555@users.noreply.github.com>2023-12-24 08:16:16 +0530
committerGitHub <noreply@github.com>2023-12-24 08:16:16 +0530
commited79a24136d44565603c670138dfdc0b223ca561 (patch)
treed1df3ea56814ab98f8dc834c64961cf63157a160
parent040b1f3a5972ee86d12c84ae741d286d6b43f8fa (diff)
True match UpdatePlayerInput
-rw-r--r--src/code_0805EC04.c44
1 files changed, 19 insertions, 25 deletions
diff --git a/src/code_0805EC04.c b/src/code_0805EC04.c
index 01fa2d32..1a040933 100644
--- a/src/code_0805EC04.c
+++ b/src/code_0805EC04.c
@@ -77,42 +77,36 @@ void UpdatePlayerInput(void) {
u32 prevState;
PlayerInput* playerInput;
PlayerMacroEntry* playerMacro;
- u32 zero;
if (gPlayerState.playerInput.playerMacro != NULL) {
// Player is controlled by macro.
playerInput = &gPlayerState.playerInput;
playerMacro = playerInput->playerMacro;
if (playerInput->playerMacroWaiting == 0) { // Execute next macro entry.
- zero = 0;
- goto code_2;
- code_0:
- if (flags != 2) {
- playerInput->playerMacroWaiting = playerMacro->flags;
- playerInput->playerMacroHeldKeys = playerMacro->keys;
- }
- playerMacro++;
- playerInput->playerMacro = playerMacro;
- goto code_4;
- code_2:
do {
flags = playerMacro->flags >> 0xe;
- if (flags != 1) {
- break;
+ if (flags == 1)
+ (u8*)playerMacro += ((s16)playerMacro->keys);
+ else {
+ if (flags == 3) {
+ playerInput->playerMacroWaiting = 0;
+ playerInput->playerMacroHeldKeys = 0;
+ playerMacro = NULL;
+ playerInput->playerMacro = playerMacro;
+ break;
+ } else {
+ if (flags != 2) {
+ playerInput->playerMacroWaiting = playerMacro->flags;
+ playerInput->playerMacroHeldKeys = playerMacro->keys;
+ }
+ playerMacro++;
+ playerInput->playerMacro = playerMacro;
+ break;
+ }
}
- (u8*)playerMacro += ((s16)playerMacro->keys);
- } while (TRUE);
- if (flags == 3) {
- playerInput->playerMacroWaiting = zero;
- playerInput->playerMacroHeldKeys = zero;
- playerMacro = NULL;
- playerInput->playerMacro = playerMacro;
- } else {
- goto code_0;
- }
+ } while (TRUE);
}
- code_4:
playerInput->playerMacroWaiting--;
keys = playerInput->playerMacroHeldKeys;
} else {