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| author | octorock <79596758+octorock@users.noreply.github.com> | 2021-10-24 11:41:27 +0200 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2021-10-24 11:41:27 +0200 |
| commit | fdfd43d0d31feeda3082227bcfae7d32abc663f6 (patch) | |
| tree | 0d853b60ad7a72d6076410f676b3aeb897ad4b06 /INSTALL.md | |
| parent | a19a870382befa354caa24148733ea335fcc692c (diff) | |
Extract animations
Diffstat (limited to 'INSTALL.md')
| -rw-r--r-- | INSTALL.md | 7 |
1 files changed, 2 insertions, 5 deletions
@@ -1,11 +1,8 @@ # Install -First, you must put a The Legend of Zelda: The Minish Cap (U) ROM (with SHA1: `b4bd50e4131b027c334547b4524e2dbbd4227130`) in the root directory of the repository and name it `baserom.gba`. - -## Extract assets -Run `python tools/asset_extractor/asset_extractor.py usa`. +First, you must put a The Legend of Zelda: The Minish Cap (U) ROM (with SHA1: `b4bd50e4131b027c334547b4524e2dbbd4227130`) in the root directory of the repository and name it `baserom.gba`. ## Building other variants -To build other variants, you need to place the corresponding baserom and then extract the assets, e.g. for JP: `baserom_jp.gba` and run `python tools/asset_extractor/asset_extractor.py jp`. +To build other variants, you need to place the corresponding baserom before building, e.g. `baserom_jp.gba` for JP. ## Prerequisites |
