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authoroctorock <79596758+octorock@users.noreply.github.com>2021-10-16 21:27:55 +0200
committeroctorock <79596758+octorock@users.noreply.github.com>2021-10-16 21:28:16 +0200
commit47154cb556214b5c0b0e1fd373baa616fce61b18 (patch)
tree84a013362159dd252f7751c5aa4b0f0aef74124d /README.md
parentbcbfcc0ee4e80f2728699a1b330c8011c3946c74 (diff)
Add DEMO_JP variant
Diffstat (limited to 'README.md')
-rw-r--r--README.md8
1 files changed, 5 insertions, 3 deletions
diff --git a/README.md b/README.md
index 02008aaa..c0199505 100644
--- a/README.md
+++ b/README.md
@@ -12,12 +12,14 @@ traditionally as a source code base for general changes.
This is a WIP decompilation of The Legend of Zelda: The Minish Cap.
The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis.
-The only build currently supported is `The Legend of Zelda: The Minish Cap (USA)`, but other versions are planned to be supported.
-
-It builds the following ROM:
+It builds the following ROMs:
* [**tmc.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1841) `sha1: b4bd50e4131b027c334547b4524e2dbbd4227130`
+* [**tmc_eu.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1734) `sha1: cff199b36ff173fb6faf152653d1bccf87c26fb7`
+* [**tmc_jp.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1719) `sha1: 6c5404a1effb17f481f352181d0f1c61a2765c5d`
+* [**tmc_demo_usa.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=x051) `sha1: 63fcad218f9047b6a9edbb68c98bd0dec322d7a1`
+* [**tmc_demo_jp.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=x430) `sha1: 9cdb56fa79bba13158b81925c1f3641251326412`
**Note:** This repository does not include any of the assets necessary to build the ROM.
A prior copy of the game is required to extract the needed assets.