diff options
| author | octorock <79596758+octorock@users.noreply.github.com> | 2021-10-16 21:27:55 +0200 |
|---|---|---|
| committer | octorock <79596758+octorock@users.noreply.github.com> | 2021-10-16 21:28:16 +0200 |
| commit | 47154cb556214b5c0b0e1fd373baa616fce61b18 (patch) | |
| tree | 84a013362159dd252f7751c5aa4b0f0aef74124d /README.md | |
| parent | bcbfcc0ee4e80f2728699a1b330c8011c3946c74 (diff) | |
Add DEMO_JP variant
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -12,12 +12,14 @@ traditionally as a source code base for general changes. This is a WIP decompilation of The Legend of Zelda: The Minish Cap. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. -The only build currently supported is `The Legend of Zelda: The Minish Cap (USA)`, but other versions are planned to be supported. - -It builds the following ROM: +It builds the following ROMs: * [**tmc.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1841) `sha1: b4bd50e4131b027c334547b4524e2dbbd4227130` +* [**tmc_eu.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1734) `sha1: cff199b36ff173fb6faf152653d1bccf87c26fb7` +* [**tmc_jp.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=1719) `sha1: 6c5404a1effb17f481f352181d0f1c61a2765c5d` +* [**tmc_demo_usa.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=x051) `sha1: 63fcad218f9047b6a9edbb68c98bd0dec322d7a1` +* [**tmc_demo_jp.gba**](https://datomatic.no-intro.org/index.php?page=show_record&s=23&n=x430) `sha1: 9cdb56fa79bba13158b81925c1f3641251326412` **Note:** This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets. |
