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authorTal Hayon <talhayon1@gmail.com>2022-05-13 23:51:26 +0300
committerTal Hayon <talhayon1@gmail.com>2022-05-13 23:51:26 +0300
commit3adc865da8af47b1afacabaaaec4f8d36b73abb3 (patch)
tree07e0443f0a16558799e1a37acfde491b9aaaa0ae /constants
parent2062499f0c17e7564e30b4a9c7ae96a32491c5c1 (diff)
Use generated sound.inc instead of audio_constants
Diffstat (limited to 'constants')
-rw-r--r--constants/audio_constants.inc563
-rw-r--r--constants/constants.inc1
2 files changed, 0 insertions, 564 deletions
diff --git a/constants/audio_constants.inc b/constants/audio_constants.inc
deleted file mode 100644
index a94bfe59..00000000
--- a/constants/audio_constants.inc
+++ /dev/null
@@ -1,563 +0,0 @@
- .equiv SFX_NONE, 0x0
- .equiv BGM_CASTLE_TOURNAMENT, 0x1
- .equiv BGM_VAATI_MOTIF, 0x2
- .equiv BGM_TITLE_SCREEN, 0x3
- .equiv BGM_CASTLE_MOTIF, 0x4
- .equiv BGM_ELEMENT_GET, 0x5
- .equiv BGM_FAIRY_FOUNTAIN, 0x6
- .equiv BGM_FILE_SELECT, 0x7
- .equiv BGM_INTRO_CUTSCENE, 0x8
- .equiv BGM_CREDITS, 0x9
- .equiv BGM_GAMEOVER, 0xa
- .equiv BGM_SAVING_ZELDA, 0xb
- .equiv BGM_LTTP_TITLE, 0xc
- .equiv BGM_VAATI_THEME, 0xd
- .equiv BGM_EZLO_THEME, 0xe
- .equiv BGM_STORY, 0xf
- .equiv BGM_FESTIVAL_APPROACH, 0x10
- .equiv BGM_BEAT_VAATI, 0x11
- .equiv BGM_UNUSED_12, 0x12
- .equiv BGM_BEANSTALK, 0x13
- .equiv BGM_HOUSE, 0x14
- .equiv BGM_CUCCO_MINIGAME, 0x15
- .equiv BGM_SYRUP_THEME, 0x16
- .equiv BGM_DUNGEON, 0x17
- .equiv BGM_ELEMENT_THEME, 0x18
- .equiv BGM_HYRULE_FIELD, 0x19
- .equiv BGM_HYRULE_CASTLE, 0x1a
- .equiv BGM_HYRULE_CASTLE_NOINTRO, 0x1b
- .equiv BGM_MINISH_VILLAGE, 0x1c
- .equiv BGM_MINISH_WOODS, 0x1d
- .equiv BGM_CRENEL_STORM, 0x1e
- .equiv BGM_CASTOR_WILDS, 0x1f
- .equiv BGM_HYRULE_TOWN, 0x20
- .equiv BGM_ROYAL_VALLEY, 0x21
- .equiv BGM_CLOUD_TOPS, 0x22
- .equiv BGM_DARK_HYRULE_CASTLE, 0x23
- .equiv BGM_SECRET_CASTLE_ENTRANCE, 0x24
- .equiv BGM_DEEPWOOD_SHRINE, 0x25
- .equiv BGM_CAVE_OF_FLAMES, 0x26
- .equiv BGM_FORTRESS_OF_WINDS, 0x27
- .equiv BGM_TEMPLE_OF_DROPLETS, 0x28
- .equiv BGM_PALACE_OF_WINDS, 0x29
- .equiv BGM_EZLO_STORY, 0x2a
- .equiv BGM_ROYAL_CRYPT, 0x2b
- .equiv BGM_ELEMENTAL_SANCTUARY, 0x2c
- .equiv BGM_FIGHT_THEME, 0x2d
- .equiv BGM_BOSS_THEME, 0x2e
- .equiv BGM_VAATI_REBORN, 0x2f
- .equiv BGM_VAATI_TRANSFIGURED, 0x30
- .equiv BGM_CASTLE_COLLAPSE, 0x31
- .equiv BGM_VAATI_WRATH, 0x32
- .equiv BGM_FIGHT_THEME2, 0x33
- .equiv BGM_DIGGING_CAVE, 0x34
- .equiv BGM_SWIFTBLADE_DOJO, 0x35
- .equiv BGM_MINISH_CAP, 0x36
- .equiv BGM_MT_CRENEL, 0x37
- .equiv BGM_PICORI_FESTIVAL, 0x38
- .equiv BGM_LOST_WOODS, 0x39
- .equiv BGM_FAIRY_FOUNTAIN2, 0x3a
- .equiv BGM_WIND_RUINS, 0x3b
- .equiv BGM_UNUSED_3C, 0x3c
- .equiv BGM_UNUSED_3D, 0x3d
- .equiv BGM_UNUSED_3E, 0x3e
- .equiv BGM_UNUSED_3F, 0x3f
- .equiv BGM_UNUSED_40, 0x40
- .equiv BGM_UNUSED_41, 0x41
- .equiv BGM_UNUSED_42, 0x42
- .equiv BGM_UNUSED_43, 0x43
- .equiv BGM_UNUSED_44, 0x44
- .equiv BGM_UNUSED_45, 0x45
- .equiv BGM_UNUSED_46, 0x46
- .equiv BGM_UNUSED_47, 0x47
- .equiv BGM_UNUSED_48, 0x48
- .equiv BGM_UNUSED_49, 0x49
- .equiv BGM_UNUSED_4A, 0x4a
- .equiv BGM_UNUSED_4B, 0x4b
- .equiv BGM_UNUSED_4C, 0x4c
- .equiv BGM_UNUSED_4D, 0x4d
- .equiv BGM_UNUSED_4E, 0x4e
- .equiv BGM_UNUSED_4F, 0x4f
- .equiv BGM_UNUSED_50, 0x50
- .equiv BGM_UNUSED_51, 0x51
- .equiv BGM_UNUSED_52, 0x52
- .equiv BGM_UNUSED_53, 0x53
- .equiv BGM_UNUSED_54, 0x54
- .equiv BGM_UNUSED_55, 0x55
- .equiv BGM_UNUSED_56, 0x56
- .equiv BGM_UNUSED_57, 0x57
- .equiv BGM_UNUSED_58, 0x58
- .equiv BGM_UNUSED_59, 0x59
- .equiv BGM_UNUSED_5A, 0x5a
- .equiv BGM_UNUSED_5B, 0x5b
- .equiv BGM_UNUSED_5C, 0x5c
- .equiv BGM_UNUSED_5D, 0x5d
- .equiv BGM_LEARN_SCROLL, 0x5e
- .equiv BGM_EZLO_GET, 0x5f
- .equiv BGM_UNUSED_60, 0x60
- .equiv BGM_UNUSED_61, 0x61
- .equiv BGM_UNUSED_62, 0x62
- .equiv BGM_UNUSED_63, 0x63
- .equiv SFX_BEEP, 0x64
- .equiv SFX_TEXTBOX_OPEN, 0x65
- .equiv SFX_TEXTBOX_CLOSE, 0x66
- .equiv SFX_TEXTBOX_NEXT, 0x67
- .equiv SFX_TEXTBOX_SWAP, 0x68
- .equiv SFX_TEXTBOX_CHOICE, 0x69
- .equiv SFX_TEXTBOX_SELECT, 0x6a
- .equiv SFX_6B, 0x6b
- .equiv SFX_MENU_CANCEL, 0x6c
- .equiv SFX_MENU_ERROR, 0x6d
- .equiv SFX_RUPEE_BOUNCE, 0x6e
- .equiv SFX_RUPEE_GET, 0x6f
- .equiv SFX_HEART_BOUNCE, 0x70
- .equiv SFX_HEART_GET, 0x71
- .equiv SFX_SECRET, 0x72
- .equiv SFX_SECRET_BIG, 0x73
- .equiv SFX_METAL_CLINK, 0x74
- .equiv SFX_PLY_VO1, 0x75
- .equiv SFX_PLY_VO2, 0x76
- .equiv SFX_PLY_VO3, 0x77
- .equiv SFX_PLY_VO4, 0x78
- .equiv SFX_PLY_VO5, 0x79
- .equiv SFX_PLY_VO6, 0x7a
- .equiv SFX_PLY_VO7, 0x7b
- .equiv SFX_PLY_JUMP, 0x7c
- .equiv SFX_PLY_LAND, 0x7d
- .equiv SFX_7E, 0x7e
- .equiv SFX_PLY_LIFT, 0x7f
- .equiv SFX_80, 0x80
- .equiv SFX_81, 0x81
- .equiv SFX_82, 0x82
- .equiv SFX_WATER_WALK, 0x83
- .equiv SFX_WATER_SPLASH, 0x84
- .equiv SFX_FALL_HOLE, 0x85
- .equiv SFX_86, 0x86
- .equiv SFX_PLY_DIE, 0x87
- .equiv SFX_88, 0x88
- .equiv SFX_BARREL_RELEASE, 0x89
- .equiv SFX_BARREL_ENTER, 0x8a
- .equiv SFX_BARREL_ROLL, 0x8b
- .equiv SFX_BARREL_ROLL_STOP, 0x8c
- .equiv SFX_VO_EZLO1, 0x8d
- .equiv SFX_VO_EZLO2, 0x8e
- .equiv SFX_VO_EZLO3, 0x8f
- .equiv SFX_VO_EZLO4, 0x90
- .equiv SFX_VO_EZLO5, 0x91
- .equiv SFX_VO_EZLO6, 0x92
- .equiv SFX_VO_EZLO7, 0x93
- .equiv SFX_VO_ZELDA1, 0x94
- .equiv SFX_VO_ZELDA2, 0x95
- .equiv SFX_VO_ZELDA3, 0x96
- .equiv SFX_VO_ZELDA4, 0x97
- .equiv SFX_VO_ZELDA5, 0x98
- .equiv SFX_VO_ZELDA6, 0x99
- .equiv SFX_VO_ZELDA7, 0x9a
- .equiv SFX_9B, 0x9b
- .equiv SFX_9C, 0x9c
- .equiv SFX_9D, 0x9d
- .equiv SFX_9E, 0x9e
- .equiv SFX_9F, 0x9f
- .equiv SFX_A0, 0xa0
- .equiv SFX_VO_TINGLE1, 0xa1
- .equiv SFX_VO_TINGLE2, 0xa2
- .equiv SFX_VO_KING1, 0xa3
- .equiv SFX_VO_KING2, 0xa4
- .equiv SFX_VO_KING3, 0xa5
- .equiv SFX_VO_KING4, 0xa6
- .equiv SFX_VO_KING5, 0xa7
- .equiv SFX_A8, 0xa8
- .equiv SFX_A9, 0xa9
- .equiv SFX_AA, 0xaa
- .equiv SFX_SPIRITS_RELEASE, 0xab
- .equiv SFX_AC, 0xac
- .equiv SFX_VO_BEEDLE, 0xad
- .equiv SFX_AE, 0xae
- .equiv SFX_AF, 0xaf
- .equiv SFX_B0, 0xb0
- .equiv SFX_VO_MINISH1, 0xb1
- .equiv SFX_VO_MINISH2, 0xb2
- .equiv SFX_VO_MINISH3, 0xb3
- .equiv SFX_VO_MINISH4, 0xb4
- .equiv SFX_B5, 0xb5
- .equiv SFX_B6, 0xb6
- .equiv SFX_B7, 0xb7
- .equiv SFX_B8, 0xb8
- .equiv SFX_B9, 0xb9
- .equiv SFX_BA, 0xba
- .equiv SFX_BB, 0xbb
- .equiv SFX_BC, 0xbc
- .equiv SFX_BD, 0xbd
- .equiv SFX_BE, 0xbe
- .equiv SFX_BF, 0xbf
- .equiv SFX_C0, 0xc0
- .equiv SFX_C1, 0xc1
- .equiv SFX_C2, 0xc2
- .equiv SFX_C3, 0xc3
- .equiv SFX_C4, 0xc4
- .equiv SFX_C5, 0xc5
- .equiv SFX_C6, 0xc6
- .equiv SFX_C7, 0xc7
- .equiv SFX_C8, 0xc8
- .equiv SFX_C9, 0xc9
- .equiv SFX_CA, 0xca
- .equiv SFX_CB, 0xcb
- .equiv SFX_REM_SLEEP, 0xcc
- .equiv SFX_TASK_COMPLETE, 0xcd
- .equiv SFX_KEY_APPEAR, 0xce
- .equiv SFX_CF, 0xcf
- .equiv SFX_D0, 0xd0
- .equiv SFX_VO_DOG, 0xd1
- .equiv SFX_VO_CAT, 0xd2
- .equiv SFX_VO_EPONA, 0xd3
- .equiv SFX_VO_COW, 0xd4
- .equiv SFX_VO_CUCCO_CALL, 0xd5
- .equiv SFX_VO_CHEEP, 0xd6
- .equiv SFX_ITEM_SWORD_CHARGE, 0xd7
- .equiv SFX_ITEM_SWORD_CHARGE_FINISH, 0xd8
- .equiv SFX_D9, 0xd9
- .equiv SFX_DA, 0xda
- .equiv SFX_VO_STURGEON, 0xdb
- .equiv SFX_HAMMER1, 0xdc
- .equiv SFX_HAMMER2, 0xdd
- .equiv SFX_HAMMER3, 0xde
- .equiv SFX_HAMMER4, 0xdf
- .equiv SFX_HAMMER5, 0xe0
- .equiv SFX_HAMMER6, 0xe1
- .equiv SFX_CUCCO_MINIGAME_BELL, 0xe2
- .equiv SFX_E3, 0xe3
- .equiv SFX_E4, 0xe4
- .equiv SFX_BUTTON_DEPRESS, 0xe5
- .equiv SFX_THUD_HEAVY, 0xe6
- .equiv SFX_WIND1, 0xe7
- .equiv SFX_WIND2, 0xe8
- .equiv SFX_WIND3, 0xe9
- .equiv SFX_EA, 0xea
- .equiv SFX_EB, 0xeb
- .equiv SFX_EC, 0xec
- .equiv SFX_ED, 0xed
- .equiv SFX_EE, 0xee
- .equiv SFX_EF, 0xef
- .equiv SFX_F0, 0xf0
- .equiv SFX_F1, 0xf1
- .equiv SFX_F2, 0xf2
- .equiv SFX_F3, 0xf3
- .equiv SFX_SUMMON, 0xf4
- .equiv SFX_F5, 0xf5
- .equiv SFX_EVAPORATE, 0xf6
- .equiv SFX_APPARATE, 0xf7
- .equiv SFX_F8, 0xf8
- .equiv SFX_TELEPORTER, 0xf9
- .equiv SFX_FA, 0xfa
- .equiv SFX_FB, 0xfb
- .equiv SFX_FC, 0xfc
- .equiv SFX_ITEM_BOMB_EXPLODE, 0xfd
- .equiv SFX_HIT, 0xfe
- .equiv SFX_FF, 0xff
- .equiv SFX_100, 0x100
- .equiv SFX_101, 0x101
- .equiv SFX_102, 0x102
- .equiv SFX_103, 0x103
- .equiv SFX_PLACE_OBJ, 0x104
- .equiv SFX_105, 0x105
- .equiv SFX_106, 0x106
- .equiv SFX_107, 0x107
- .equiv SFX_108, 0x108
- .equiv SFX_ITEM_GET, 0x109
- .equiv SFX_10A, 0x10a
- .equiv SFX_10B, 0x10b
- .equiv SFX_BUTTON_PRESS, 0x10c
- .equiv SFX_10D, 0x10d
- .equiv SFX_10E, 0x10e
- .equiv SFX_10F, 0x10f
- .equiv SFX_110, 0x110
- .equiv SFX_111, 0x111
- .equiv SFX_112, 0x112
- .equiv SFX_113, 0x113
- .equiv SFX_114, 0x114
- .equiv SFX_115, 0x115
- .equiv SFX_116, 0x116
- .equiv SFX_117, 0x117
- .equiv SFX_ITEM_SHIELD_BOUNCE, 0x118
- .equiv SFX_ITEM_GLOVES_KNOCKBACK, 0x119
- .equiv SFX_EM_ARMOS_ON, 0x11a
- .equiv SFX_CHEST_OPEN, 0x11b
- .equiv SFX_11C, 0x11c
- .equiv SFX_11D, 0x11d
- .equiv SFX_EM_MOBLIN_SPEAR, 0x11e
- .equiv SFX_LOW_HEALTH, 0x11f
- .equiv SFX_CHARGING_UP, 0x120
- .equiv SFX_STAIRS, 0x121
- .equiv SFX_122, 0x122
- .equiv SFX_123, 0x123
- .equiv SFX_124, 0x124
- .equiv SFX_125, 0x125
- .equiv SFX_126, 0x126
- .equiv SFX_BOSS_HIT, 0x127
- .equiv SFX_BOSS_DIE, 0x128
- .equiv SFX_BOSS_EXPLODE, 0x129
- .equiv SFX_12A, 0x12a
- .equiv SFX_12B, 0x12b
- .equiv SFX_12C, 0x12c
- .equiv SFX_12D, 0x12d
- .equiv SFX_12E, 0x12e
- .equiv SFX_12F, 0x12f
- .equiv SFX_130, 0x130
- .equiv SFX_131, 0x131
- .equiv SFX_132, 0x132
- .equiv SFX_133, 0x133
- .equiv SFX_134, 0x134
- .equiv SFX_135, 0x135
- .equiv SFX_136, 0x136
- .equiv SFX_137, 0x137
- .equiv SFX_138, 0x138
- .equiv SFX_139, 0x139
- .equiv SFX_13A, 0x13a
- .equiv SFX_13B, 0x13b
- .equiv SFX_13C, 0x13c
- .equiv SFX_ITEM_LANTERN_ON, 0x13d
- .equiv SFX_ITEM_LANTERN_OFF, 0x13e
- .equiv SFX_ITEM_SWORD_BEAM, 0x13f
- .equiv SFX_140, 0x140
- .equiv SFX_HEART_CONTAINER_SPAWN, 0x141
- .equiv SFX_SPARKLES, 0x142
- .equiv SFX_143, 0x143
- .equiv SFX_144, 0x144
- .equiv SFX_145, 0x145
- .equiv SFX_146, 0x146
- .equiv SFX_147, 0x147
- .equiv SFX_148, 0x148
- .equiv SFX_149, 0x149
- .equiv SFX_14A, 0x14a
- .equiv SFX_14B, 0x14b
- .equiv SFX_14C, 0x14c
- .equiv SFX_14D, 0x14d
- .equiv SFX_14E, 0x14e
- .equiv SFX_14F, 0x14f
- .equiv SFX_150, 0x150
- .equiv SFX_151, 0x151
- .equiv SFX_NEAR_PORTAL, 0x152
- .equiv SFX_153, 0x153
- .equiv SFX_154, 0x154
- .equiv SFX_155, 0x155
- .equiv SFX_156, 0x156
- .equiv SFX_157, 0x157
- .equiv SFX_158, 0x158
- .equiv SFX_159, 0x159
- .equiv SFX_15A, 0x15a
- .equiv SFX_15B, 0x15b
- .equiv SFX_15C, 0x15c
- .equiv SFX_15D, 0x15d
- .equiv SFX_15E, 0x15e
- .equiv SFX_15F, 0x15f
- .equiv SFX_160, 0x160
- .equiv SFX_161, 0x161
- .equiv SFX_162, 0x162
- .equiv SFX_163, 0x163
- .equiv SFX_164, 0x164
- .equiv SFX_165, 0x165
- .equiv SFX_166, 0x166
- .equiv SFX_167, 0x167
- .equiv SFX_168, 0x168
- .equiv SFX_169, 0x169
- .equiv SFX_16A, 0x16a
- .equiv SFX_16B, 0x16b
- .equiv SFX_16C, 0x16c
- .equiv SFX_16D, 0x16d
- .equiv SFX_16E, 0x16e
- .equiv SFX_PLY_SHRINKING, 0x16f
- .equiv SFX_PLY_GROW, 0x170
- .equiv SFX_171, 0x171
- .equiv SFX_172, 0x172
- .equiv SFX_EZLO_UI, 0x173
- .equiv SFX_174, 0x174
- .equiv SFX_175, 0x175
- .equiv SFX_176, 0x176
- .equiv SFX_177, 0x177
- .equiv SFX_178, 0x178
- .equiv SFX_179, 0x179
- .equiv SFX_17A, 0x17a
- .equiv SFX_LAVA_TILE_STEP, 0x17b
- .equiv SFX_LAVA_TILE_WOBBLE, 0x17c
- .equiv SFX_LAVA_TILE_SINK, 0x17d
- .equiv SFX_LAVA_TILE_FLIP, 0x17e
- .equiv SFX_LAVA_TILE_LAND, 0x17f
- .equiv SFX_180, 0x180
- .equiv SFX_181, 0x181
- .equiv SFX_182, 0x182
- .equiv SFX_183, 0x183
- .equiv SFX_184, 0x184
- .equiv SFX_185, 0x185
- .equiv SFX_186, 0x186
- .equiv SFX_STAIRS_ASCEND, 0x187
- .equiv SFX_STAIRS_DESCEND, 0x188
- .equiv SFX_189, 0x189
- .equiv SFX_18A, 0x18a
- .equiv SFX_18B, 0x18b
- .equiv SFX_18C, 0x18c
- .equiv SFX_18D, 0x18d
- .equiv SFX_18E, 0x18e
- .equiv SFX_18F, 0x18f
- .equiv SFX_190, 0x190
- .equiv SFX_191, 0x191
- .equiv SFX_192, 0x192
- .equiv SFX_193, 0x193
- .equiv SFX_194, 0x194
- .equiv SFX_195, 0x195
- .equiv SFX_196, 0x196
- .equiv SFX_197, 0x197
- .equiv SFX_198, 0x198
- .equiv SFX_199, 0x199
- .equiv SFX_19A, 0x19a
- .equiv SFX_19B, 0x19b
- .equiv SFX_19C, 0x19c
- .equiv SFX_19D, 0x19d
- .equiv SFX_19E, 0x19e
- .equiv SFX_19F, 0x19f
- .equiv SFX_1A0, 0x1a0
- .equiv SFX_1A1, 0x1a1
- .equiv SFX_1A2, 0x1a2
- .equiv SFX_1A3, 0x1a3
- .equiv SFX_1A4, 0x1a4
- .equiv SFX_1A5, 0x1a5
- .equiv SFX_1A6, 0x1a6
- .equiv SFX_1A7, 0x1a7
- .equiv SFX_1A8, 0x1a8
- .equiv SFX_1A9, 0x1a9
- .equiv SFX_1AA, 0x1aa
- .equiv SFX_1AB, 0x1ab
- .equiv SFX_1AC, 0x1ac
- .equiv SFX_1AD, 0x1ad
- .equiv SFX_1AE, 0x1ae
- .equiv SFX_1AF, 0x1af
- .equiv SFX_1B0, 0x1b0
- .equiv SFX_ICE_BLOCK_SLIDE, 0x1b1
- .equiv SFX_ICE_BLOCK_STOP, 0x1b2
- .equiv SFX_ICE_BLOCK_MELT, 0x1b3
- .equiv SFX_1B4, 0x1b4
- .equiv SFX_1B5, 0x1b5
- .equiv SFX_1B6, 0x1b6
- .equiv SFX_VO_GORON1, 0x1b7
- .equiv SFX_VO_GORON2, 0x1b8
- .equiv SFX_VO_GORON3, 0x1b9
- .equiv SFX_VO_GORON4, 0x1ba
- .equiv SFX_EM_DEKUSCRUB_HIT, 0x1bb
- .equiv SFX_1BC, 0x1bc
- .equiv SFX_1BD, 0x1bd
- .equiv SFX_1BE, 0x1be
- .equiv SFX_1BF, 0x1bf
- .equiv SFX_1C0, 0x1c0
- .equiv SFX_1C1, 0x1c1
- .equiv SFX_1C2, 0x1c2
- .equiv SFX_1C3, 0x1c3
- .equiv SFX_1C4, 0x1c4
- .equiv SFX_1C5, 0x1c5
- .equiv SFX_1C6, 0x1c6
- .equiv SFX_1C7, 0x1c7
- .equiv SFX_1C8, 0x1c8
- .equiv SFX_1C9, 0x1c9
- .equiv SFX_1CA, 0x1ca
- .equiv SFX_1CB, 0x1cb
- .equiv SFX_1CC, 0x1cc
- .equiv SFX_ELEMENT_PLACE, 0x1cd
- .equiv SFX_ELEMENT_FLOAT, 0x1ce
- .equiv SFX_ELEMENT_CHARGE, 0x1cf
- .equiv SFX_1D0, 0x1d0
- .equiv SFX_ELEMENT_INFUSE, 0x1d1
- .equiv SFX_1D2, 0x1d2
- .equiv SFX_1D3, 0x1d3
- .equiv SFX_1D4, 0x1d4
- .equiv SFX_1D5, 0x1d5
- .equiv SFX_VO_CUCCO1, 0x1d6
- .equiv SFX_VO_CUCCO2, 0x1d7
- .equiv SFX_VO_CUCCO3, 0x1d8
- .equiv SFX_VO_CUCCO4, 0x1d9
- .equiv SFX_VO_CUCCO5, 0x1da
- .equiv SFX_1DB, 0x1db
- .equiv SFX_1DC, 0x1dc
- .equiv SFX_1DD, 0x1dd
- .equiv SFX_1DE, 0x1de
- .equiv SFX_1DF, 0x1df
- .equiv SFX_1E0, 0x1e0
- .equiv SFX_1E1, 0x1e1
- .equiv SFX_1E2, 0x1e2
- .equiv SFX_1E3, 0x1e3
- .equiv SFX_1E4, 0x1e4
- .equiv SFX_1E5, 0x1e5
- .equiv SFX_1E6, 0x1e6
- .equiv SFX_1E7, 0x1e7
- .equiv SFX_1E8, 0x1e8
- .equiv SFX_1E9, 0x1e9
- .equiv SFX_1EA, 0x1ea
- .equiv SFX_1EB, 0x1eb
- .equiv SFX_1EC, 0x1ec
- .equiv SFX_1ED, 0x1ed
- .equiv SFX_1EE, 0x1ee
- .equiv SFX_1EF, 0x1ef
- .equiv SFX_1F0, 0x1f0
- .equiv SFX_1F1, 0x1f1
- .equiv SFX_1F2, 0x1f2
- .equiv SFX_1F3, 0x1f3
- .equiv SFX_1F4, 0x1f4
- .equiv SFX_1F5, 0x1f5
- .equiv SFX_1F6, 0x1f6
- .equiv SFX_1F7, 0x1f7
- .equiv SFX_1F8, 0x1f8
- .equiv SFX_1F9, 0x1f9
- .equiv SFX_1FA, 0x1fa
- .equiv SFX_1FB, 0x1fb
- .equiv SFX_1FC, 0x1fc
- .equiv SFX_1FD, 0x1fd
- .equiv SFX_1FE, 0x1fe
- .equiv SFX_1FF, 0x1ff
- .equiv SFX_200, 0x200
- .equiv SFX_201, 0x201
- .equiv SFX_202, 0x202
- .equiv SFX_203, 0x203
- .equiv SFX_204, 0x204
- .equiv SFX_205, 0x205
- .equiv SFX_206, 0x206
- .equiv SFX_207, 0x207
- .equiv SFX_208, 0x208
- .equiv SFX_209, 0x209
- .equiv SFX_20A, 0x20a
- .equiv SFX_20B, 0x20b
- .equiv SFX_20C, 0x20c
- .equiv SFX_20D, 0x20d
- .equiv SFX_20E, 0x20e
- .equiv SFX_20F, 0x20f
- .equiv SFX_210, 0x210
- .equiv SFX_211, 0x211
- .equiv SFX_212, 0x212
- .equiv SFX_213, 0x213
- .equiv SFX_214, 0x214
- .equiv SFX_215, 0x215
- .equiv SFX_216, 0x216
- .equiv SFX_217, 0x217
- .equiv SFX_218, 0x218
- .equiv SFX_219, 0x219
- .equiv SFX_21A, 0x21a
- .equiv SFX_21B, 0x21b
- .equiv SFX_21C, 0x21c
- .equiv SFX_21D, 0x21d
- .equiv SFX_21E, 0x21e
- .equiv SFX_21F, 0x21f
- .equiv SFX_PICOLYTE, 0x220
- .equiv SFX_221, 0x221
- .equiv SONG_STOP_ALL, 0x80010000
- .equiv SONG_MUTE, 0x80020000
- .equiv SONG_PLAY_VOL_RESET_ALL, 0x80030000
- .equiv SONG_VSYNC_OFF, 0x80040000
- .equiv SONG_STOP, 0x80050000
- .equiv SONG_VSYNC_ON, 0x80060000
- .equiv SONG_CONTINUE, 0x80070000
- .equiv SONG_VOL_FADE_OUT, 0x80080000
- .equiv SONG_FADE_IN, 0x80090000
- .equiv SONG_FADE_IN_CONTINUE, 0x800a0000
- .equiv SONG_PLAY_VOL_RESET, 0x800b0000
- .equiv SONG_PLAY_TEMPO_CONTROL, 0x800c0000
- .equiv SONG_FADE_OUT_BGM, 0x800d0000
- .equiv SONG_FADE_IN_BGM, 0x800e0000
- .equiv SONG_INIT, 0x800f0000
- .equiv SONG_STOP_BGM, 0x80100000
- .equiv SONG_BGM_0, 0x80110000
diff --git a/constants/constants.inc b/constants/constants.inc
index 4d2251a1..5562798b 100644
--- a/constants/constants.inc
+++ b/constants/constants.inc
@@ -1,4 +1,3 @@
.include "constants/gba_constants.inc"
.include "constants/m4a_constants.inc"
- .include "constants/audio_constants.inc"
.include "constants/misc_constants.inc"